project_files/HedgewarsMobile/Classes/RestoreViewController.m
author koda
Tue, 03 May 2016 00:51:33 -0400
changeset 11794 64bbe89e59d6
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child 12872 00215a7ec5f5
permissions -rw-r--r--
Compile uMatrix to c too when GL2 is requested
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "RestoreViewController.h"
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#import "GameInterfaceBridge.h"
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@interface RestoreViewController ()
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@property (retain, nonatomic) IBOutlet UIButton *restoreButton;
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@property (retain, nonatomic) IBOutlet UIButton *dismissButton;
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@end
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@implementation RestoreViewController
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonReleased:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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    if (theButton.tag != 0) {
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        [[AudioManagerController mainManager] playClickSound];
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        [GameInterfaceBridge registerCallingController:self.presentingViewController];
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        // Since iOS 8, the file system layout of app containers has changed.
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        // So, we must rely now on saved game filename, not full path.
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        NSString *oldSavedGamePath = [[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"];
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        NSString *savedGameFile = [oldSavedGamePath lastPathComponent];
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        NSString *newSavedGamePath = [NSString stringWithFormat:@"%@%@", SAVES_DIRECTORY(), savedGameFile];
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        [GameInterfaceBridge startSaveGame:newSavedGamePath];
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    } else {
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        [[AudioManagerController mainManager] playBackSound];
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        [defaults setObject:@"" forKey:@"savedGamePath"];
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        [defaults synchronize];
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    }
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    [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
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}
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    [self.restoreButton setTitle:NSLocalizedString(@"Restore", nil) forState:UIControlStateNormal];
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    [self.dismissButton setTitle:NSLocalizedString(@"Dismiss", nil) forState:UIControlStateNormal];
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    [self.restoreButton applyDarkBlueQuickStyle];
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    [self.dismissButton applyDarkBlueQuickStyle];
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}
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-(void) didReceiveMemoryWarning {
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [_restoreButton release];
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    [_dismissButton release];
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    [super dealloc];
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}
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@end