project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Sun, 20 Jun 2010 18:35:59 +0200
changeset 3523 6592fbb969da
parent 3514 59dbd31e9953
child 3525 1d7b056ff866
permissions -rw-r--r--
fix zoom smoothness some more work for weapons on the ifrontend bugfix for the gameconfig page
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//
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//  overlayViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 16/03/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "OverlayViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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#import "CGPointUtils.h"
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#import "SDL_mouse.h"
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#import "SDL_config_iphoneos.h"
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#import "PopoverMenuViewController.h"
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#import "CommodityFunctions.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu, writeChatTextField;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return rotationManager(interfaceOrientation);
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}
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-(void) didReceiveMemoryWarning {
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	// Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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	// Release any cached data, images, etc that aren't in use.
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    if (popupMenu.view.superview == nil) 
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        popupMenu = nil;
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}
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-(void) didRotate:(NSNotification *)notification {	
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
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    [UIView beginAnimations:@"rotation" context:NULL];
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    [UIView setAnimationDuration:0.8f];
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    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
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	switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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            [self chatDisappear];
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            HW_setLandscape(YES);
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
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            [self chatDisappear];
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            HW_setLandscape(YES);
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            break;
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        case UIDeviceOrientationPortrait:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        case UIDeviceOrientationPortraitUpsideDown:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        default:
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            break;
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    }
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    self.view.frame = usefulRect;
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    //sdlView.frame = usefulRect;
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    [UIView commitAnimations];
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}
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-(void) chatAppear {
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    if (writeChatTextField == nil) {
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        writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)];
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        writeChatTextField.textColor = [UIColor whiteColor];
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        writeChatTextField.backgroundColor = [UIColor blueColor];
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        writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
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        writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo;
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        writeChatTextField.enablesReturnKeyAutomatically = NO;
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        writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault;
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        writeChatTextField.keyboardType = UIKeyboardTypeDefault;
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        writeChatTextField.returnKeyType = UIReturnKeyDefault;
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        writeChatTextField.secureTextEntry = NO;	
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        [self.view addSubview:writeChatTextField];
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    }
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    writeChatTextField.alpha = 1;
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    [self activateOverlay];
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    [dimTimer setFireDate:HIDING_TIME_NEVER];
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}
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-(void) chatDisappear {
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    writeChatTextField.alpha = 0;
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    [writeChatTextField resignFirstResponder];
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    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
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}
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#pragma mark -
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#pragma mark View Management
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-(void) viewDidLoad {
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    isPopoverVisible = NO;
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    self.view.alpha = 0;
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    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
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    dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer too runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    // listen for dismissal of the popover (see below)
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(dismissPopover)
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                                                 name:@"dismissPopover"
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                                               object:nil];
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    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];	
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(didRotate:)
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                                                 name:@"UIDeviceOrientationDidChangeNotification"
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                                               object:nil];
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    //self.view.transform = CGAffineTransformRotate(self.view.transform, (M_PI/2.0)); 
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	[UIView beginAnimations:@"showing overlay" context:NULL];
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	[UIView setAnimationDuration:1];
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	self.view.alpha = 1;
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	[UIView commitAnimations];
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}
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-(void) viewDidUnload {
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    self.writeChatTextField = nil;
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    self.popoverController = nil;
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    self.popupMenu = nil;
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    [super viewDidUnload];
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    MSG_DIDUNLOAD();
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}
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-(void) dealloc {
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	[dimTimer invalidate];
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    [writeChatTextField release];
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    [popupMenu release];
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    [popoverController release];
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    // dimTimer is autoreleased
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    [super dealloc];
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}
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#pragma mark -
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#pragma mark Overlay actions and members
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// dim the overlay when there's no more input for a certain amount of time
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-(IBAction) buttonReleased:(id) sender {
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	HW_allKeysUp();
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    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
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}
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// nice transition for dimming, should be called only by the timer himself
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-(void) dimOverlay {
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    [UIView beginAnimations:@"overlay dim" context:NULL];
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   	[UIView setAnimationDuration:0.6];
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    self.view.alpha = 0.2;
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	[UIView commitAnimations];
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}
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// set the overlay visible and put off the timer for enough time
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-(void) activateOverlay {
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    self.view.alpha = 1;
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    [dimTimer setFireDate:HIDING_TIME_NEVER];
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}
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// issue certain action based on the tag of the button 
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-(IBAction) buttonPressed:(id) sender {
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    [self activateOverlay];
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    if (isPopoverVisible) {
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        [self dismissPopover];
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    }
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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            HW_walkLeft();
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            break;
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        case 1:
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            HW_walkRight();
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            break;
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        case 2:
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            HW_aimUp();
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            break;
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        case 3:
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            HW_aimDown();
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            break;
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        case 4:
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            HW_shoot();
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            break;
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        case 5:
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            HW_jump();
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            break;
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        case 6:
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            HW_backjump();
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            break;
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        case 7:
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            HW_tab();
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            break;
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        case 10:
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            [self showPopover];
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            break;
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        default:
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            NSLog(@"Nope");
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            break;
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    }
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}
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// present a further check before closing game
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-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
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	if ([actionSheet cancelButtonIndex] != buttonIndex)
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	    HW_terminate(NO);
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	else
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        HW_pause();		
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}
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// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
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// on iphone instead just use the tableViewController directly (and implement manually all animations)
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-(IBAction) showPopover{
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    isPopoverVisible = YES;
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    CGRect anchorForPopover;
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    Class popoverControllerClass = NSClassFromString(@"UIPopoverController");
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    if (popoverControllerClass) {
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#if __IPHONE_3_2
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        if (popupMenu == nil) 
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            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain];
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        popoverController = [[popoverControllerClass alloc] initWithContentViewController:popupMenu];
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        [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
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        [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
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        if (UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]))
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            anchorForPopover = CGRectMake(960, 0, 220, 32);
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        else
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            anchorForPopover = CGRectMake(736, 0, 220, 32);
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        [popoverController presentPopoverFromRect:anchorForPopover
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                                           inView:self.view
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                         permittedArrowDirections:UIPopoverArrowDirectionUp
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                                         animated:YES];
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#endif
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    } else {
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        if (popupMenu == nil) 
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            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
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        popupMenu.view.backgroundColor = [UIColor clearColor];
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        popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
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        [self.view addSubview:popupMenu.view];
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        [UIView beginAnimations:@"showing popover" context:NULL];
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        [UIView setAnimationDuration:0.35];
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        popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
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        [UIView commitAnimations];
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    }
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    popupMenu.tableView.scrollEnabled = NO;
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}
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// on ipad just dismiss it, on iphone transtion to the right
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-(void) dismissPopover {
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    if (YES == isPopoverVisible) {
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        isPopoverVisible = NO;
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        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_3_2
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            [popoverController dismissPopoverAnimated:YES];
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#endif
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        } else {
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            [UIView beginAnimations:@"hiding popover" context:NULL];
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            [UIView setAnimationDuration:0.35];
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            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
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            [UIView commitAnimations];
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            [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
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            [popupMenu performSelector:@selector(release) withObject:nil afterDelay:0.35];
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        }
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        [self buttonReleased:nil];
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    }
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}
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-(void) textFieldDoneEditing:(id) sender{
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    [sender resignFirstResponder];
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}
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#pragma mark -
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#pragma mark Custom touch event handling
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-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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	NSArray *twoTouches;
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	UITouch *touch = [touches anyObject];
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    if (isPopoverVisible) {
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        [self dismissPopover];
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    }
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    if (writeChatTextField) {
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        [self.writeChatTextField resignFirstResponder];
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        [dimTimer setFireDate:HIDING_TIME_DEFAULT];
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   313
    }
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diff changeset
   314
    
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    gestureStartPoint = [touch locationInView:self.view];
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diff changeset
   316
        
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	switch ([touches count]) {
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		/*case 1:
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   319
			initialDistanceForPinching = 0;
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   320
			switch ([touch tapCount]) {
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   321
				case 1:
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					NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
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					//SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
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					//		      (int)gestureStartPoint.y, width - (int)gestureStartPoint.x);
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					//HW_click();
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   326
					break;
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diff changeset
   327
				case 2:
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   328
					HW_ammoMenu();
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   329
					break;
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   330
				default:
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   331
					break;
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   332
			}
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   333
			break;*/
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   334
		case 2:
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   335
			if (2 == [touch tapCount]) {
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   336
				HW_zoomReset();
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   337
			}
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   338
			
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   339
			// pinching
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   340
            gestureStartPoint = CGPointMake(0, 0);
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   341
			twoTouches = [touches allObjects];
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   342
			UITouch *first = [twoTouches objectAtIndex:0];
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   343
			UITouch *second = [twoTouches objectAtIndex:1];
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   344
			initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
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   345
			break;
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parents:
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   346
		default:
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   347
			break;
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   348
	}
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   349
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parents:
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   350
}
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   351
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   352
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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   353
    gestureStartPoint = CGPointMake(0, 0);
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   354
	initialDistanceForPinching = 0;
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   355
	//HW_allKeysUp();
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   356
}
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parents:
diff changeset
   357
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   358
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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   359
	// this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances
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	[self touchesEnded:touches withEvent:event];
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   361
}
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parents:
diff changeset
   362
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parents:
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   363
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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   364
    CGFloat minimumGestureLength;
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   365
    int logCoeff;
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diff changeset
   366
    
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   367
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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        minimumGestureLength = 5.0f;
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   369
        logCoeff = 19;
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   370
    } else {
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   371
        minimumGestureLength = 3.0f;
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   372
        logCoeff = 3;
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diff changeset
   373
    }
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diff changeset
   374
    
3117
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   375
	NSArray *twoTouches;
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   376
	CGPoint currentPosition;
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parents:
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   377
	UITouch *touch = [touches anyObject];
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parents:
diff changeset
   378
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   379
	switch ([touches count]) {
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diff changeset
   380
		/*case 1:
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   381
			currentPosition = [touch locationInView:self.view];
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parents:
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   382
			// panning
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   383
			CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x);
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diff changeset
   384
			CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y);
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parents:
diff changeset
   385
			
3523
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   386
            // the two ifs are not mutually exclusive
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   387
            if (deltaX >= minimumGestureLength) {
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   388
                Dlog(@"deltaX: %f deltaY: %f", deltaX, deltaY);
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   389
                if (currentPosition.x > gestureStartPoint.x) {
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diff changeset
   390
                    HW_cursorLeft(logCoeff*log(deltaX));
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diff changeset
   391
                } else {
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diff changeset
   392
                    HW_cursorRight(logCoeff*log(deltaX));
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diff changeset
   393
                }
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koda
parents: 3340
diff changeset
   394
5d0ac8197eb7 camera panning ftw
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diff changeset
   395
            } 
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diff changeset
   396
            if (deltaY >= minimumGestureLength) {
3523
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diff changeset
   397
                DLog(@"deltaX: %f deltaY: %f", deltaX, deltaY);
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diff changeset
   398
                if (currentPosition.y < gestureStartPoint.y) {
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diff changeset
   399
                    HW_cursorDown(logCoeff*log(deltaY));
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diff changeset
   400
                } else {
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diff changeset
   401
                    HW_cursorUp(logCoeff*log(deltaY));
3347
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diff changeset
   402
                }            
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koda
parents: 3340
diff changeset
   403
            }
5d0ac8197eb7 camera panning ftw
koda
parents: 3340
diff changeset
   404
3523
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diff changeset
   405
			break;*/
3117
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koda
parents:
diff changeset
   406
		case 2:
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koda
parents:
diff changeset
   407
			twoTouches = [touches allObjects];
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koda
parents:
diff changeset
   408
			UITouch *first = [twoTouches objectAtIndex:0];
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koda
parents:
diff changeset
   409
			UITouch *second = [twoTouches objectAtIndex:1];
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parents:
diff changeset
   410
			CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
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diff changeset
   411
			const int pinchDelta = 40;
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diff changeset
   412
            
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diff changeset
   413
			if (0 != initialDistanceForPinching) {
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diff changeset
   414
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
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diff changeset
   415
                    HW_zoomIn();
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diff changeset
   416
                    initialDistanceForPinching = currentDistanceOfPinching;
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diff changeset
   417
                }
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diff changeset
   418
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
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diff changeset
   419
                    HW_zoomOut();
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parents: 3514
diff changeset
   420
                    initialDistanceForPinching = currentDistanceOfPinching;
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koda
parents: 3514
diff changeset
   421
                }
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koda
parents: 3514
diff changeset
   422
            } else 
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parents: 3514
diff changeset
   423
                initialDistanceForPinching = currentDistanceOfPinching;
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parents: 3514
diff changeset
   424
            
3117
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parents:
diff changeset
   425
			break;
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koda
parents:
diff changeset
   426
		default:
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koda
parents:
diff changeset
   427
			break;
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koda
parents:
diff changeset
   428
	}
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koda
parents:
diff changeset
   429
}
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koda
parents:
diff changeset
   430
f3e363a9b7db complete previous commit (which broken my local copy as well)
koda
parents:
diff changeset
   431
f3e363a9b7db complete previous commit (which broken my local copy as well)
koda
parents:
diff changeset
   432
@end