share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Wed, 31 Jul 2013 18:32:28 +0300
branchspacecampaign
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finally, desert's main mission mao seems complete
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------------------- ABOUT ----------------------
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--
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-- In the desert planet Hero will have to explore
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-- the dunes below the surface and find the hidden
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-- crates. It is told that one crate contains the
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-- lost part.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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----------------- VARIABLES --------------------
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-- hogs
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local hero = {}
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local bandit1 = {}
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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local teamD = {}
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-- hedgehogs values
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hero.name = "Hog Solo"
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hero.x = 340
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hero.y = 200
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bandit1.name = "Thanta"
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bandit1.x = 500
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bandit1.y = 1280
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teamB.name = loc("Frozen Bandits")
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teamB.color = tonumber("0033FF",16) -- blues
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teamC.name = loc("Hog Solo")
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teamC.color = tonumber("38D61C",16) -- green
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	Seed = 1
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	--GameFlags = gfDisableWind
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	TurnTime = 25000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	Delay = 3
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	Map = "desert01_map"
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	Theme = "Desert"
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	-- Hog Solo
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	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	HogTurnLeft(hero.gear, true)
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	-- Frozen Bandits
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	bandit1.gear = AddHog(bandit1.name, 1, 120, "tophats")
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	AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y)	
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	HogTurnLeft(bandit1.gear, true)
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	--AnimInit()
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	--AnimationSetup()	
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end
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function onGameStart()
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	--AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	AddAmmo(hero.gear, amRope, 10)
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end
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