author | alfadur <mail@none> |
Fri, 28 Dec 2018 03:10:05 +0300 | |
changeset 14504 | 6cc0fce249f9 |
parent 14457 | 98ef2913ec73 |
child 14671 | 455865ccd36c |
permissions | -rw-r--r-- |
13416 | 1 |
use super::{ |
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actions, |
3 |
actions::{Destination, PendingMessage}, |
|
4 |
client::HWClient, |
|
5 |
coretypes::{ClientId, RoomId}, |
|
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handlers, |
|
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io::HWServerIO, |
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room::HWRoom, |
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}; |
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use crate::protocol::messages::*; |
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use crate::utils; |
12 |
use base64::encode; |
|
13805 | 13 |
use log::*; |
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use rand::{thread_rng, RngCore}; |
15 |
use slab; |
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use std::borrow::BorrowMut; |
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|
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type Slab<T> = slab::Slab<T>; |
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|
12126 | 20 |
pub struct HWServer { |
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pub clients: Slab<HWClient>, |
22 |
pub rooms: Slab<HWRoom>, |
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pub lobby_id: RoomId, |
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pub output: Vec<(Vec<ClientId>, HWServerMessage)>, |
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pub removed_clients: Vec<ClientId>, |
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pub io: Box<dyn HWServerIO>, |
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} |
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impl HWServer { |
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pub fn new(clients_limit: usize, rooms_limit: usize, io: Box<dyn HWServerIO>) -> HWServer { |
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let rooms = Slab::with_capacity(rooms_limit); |
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let clients = Slab::with_capacity(clients_limit); |
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let mut server = HWServer { |
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clients, |
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rooms, |
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lobby_id: 0, |
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output: vec![], |
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removed_clients: vec![], |
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io, |
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}; |
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server.lobby_id = server.add_room().id; |
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server |
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} |
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pub fn add_client(&mut self) -> ClientId { |
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let key: ClientId; |
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{ |
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let entry = self.clients.vacant_entry(); |
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key = entry.key(); |
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let mut salt = [0u8; 18]; |
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thread_rng().fill_bytes(&mut salt); |
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let client = HWClient::new(entry.key(), encode(&salt)); |
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entry.insert(client); |
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} |
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self.send( |
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key, |
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&Destination::ToSelf, |
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HWServerMessage::Connected(utils::PROTOCOL_VERSION), |
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); |
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key |
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} |
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pub fn client_lost(&mut self, client_id: ClientId) { |
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actions::run_action( |
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self, |
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client_id, |
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actions::Action::ByeClient("Connection reset".to_string()), |
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); |
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} |
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pub fn add_room(&mut self) -> &mut HWRoom { |
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allocate_room(&mut self.rooms) |
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} |
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pub fn handle_msg(&mut self, client_id: ClientId, msg: HWProtocolMessage) { |
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debug!("Handling message {:?} for client {}", msg, client_id); |
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if self.clients.contains(client_id) { |
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handlers::handle(self, client_id, msg); |
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} |
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} |
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#[inline] |
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pub fn create_room( |
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&mut self, |
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creator_id: ClientId, |
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name: String, |
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password: Option<String>, |
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) -> RoomId { |
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create_room( |
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&mut self.clients[creator_id], |
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&mut self.rooms, |
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name, |
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password, |
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) |
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} |
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fn get_recipients(&self, client_id: ClientId, destination: &Destination) -> Vec<ClientId> { |
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let mut ids = match *destination { |
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Destination::ToSelf => vec![client_id], |
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Destination::ToId(id) => vec![id], |
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Destination::ToAll { |
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room_id: Some(id), .. |
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} => self.room_clients(id), |
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Destination::ToAll { |
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protocol: Some(proto), |
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.. |
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} => self.protocol_clients(proto), |
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Destination::ToAll { .. } => self.clients.iter().map(|(id, _)| id).collect::<Vec<_>>(), |
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}; |
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if let Destination::ToAll { |
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skip_self: true, .. |
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} = destination |
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{ |
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if let Some(index) = ids.iter().position(|id| *id == client_id) { |
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ids.remove(index); |
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} |
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} |
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ids |
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} |
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pub fn send( |
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&mut self, |
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client_id: ClientId, |
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destination: &Destination, |
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message: HWServerMessage, |
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) { |
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let ids = self.get_recipients(client_id, &destination); |
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self.output.push((ids, message)); |
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} |
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pub fn react(&mut self, client_id: ClientId, actions: Vec<actions::Action>) { |
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for action in actions { |
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actions::run_action(self, client_id, action); |
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} |
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} |
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pub fn lobby(&self) -> &HWRoom { |
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&self.rooms[self.lobby_id] |
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} |
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pub fn has_room(&self, name: &str) -> bool { |
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self.rooms.iter().any(|(_, r)| r.name == name) |
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} |
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pub fn find_room(&self, name: &str) -> Option<&HWRoom> { |
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self.rooms |
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.iter() |
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.find_map(|(_, r)| Some(r).filter(|r| r.name == name)) |
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} |
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pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HWRoom> { |
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self.rooms |
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.iter_mut() |
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.find_map(|(_, r)| Some(r).filter(|r| r.name == name)) |
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} |
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pub fn find_client(&self, nick: &str) -> Option<&HWClient> { |
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self.clients |
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.iter() |
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.find_map(|(_, c)| Some(c).filter(|c| c.nick == nick)) |
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} |
163 |
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pub fn find_client_mut(&mut self, nick: &str) -> Option<&mut HWClient> { |
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self.clients |
166 |
.iter_mut() |
|
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.find_map(|(_, c)| Some(c).filter(|c| c.nick == nick)) |
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} |
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pub fn select_clients<F>(&self, f: F) -> Vec<ClientId> |
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where |
172 |
F: Fn(&(usize, &HWClient)) -> bool, |
|
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{ |
|
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self.clients.iter().filter(f).map(|(_, c)| c.id).collect() |
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} |
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pub fn room_clients(&self, room_id: RoomId) -> Vec<ClientId> { |
|
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self.select_clients(|(_, c)| c.room_id == Some(room_id)) |
|
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} |
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pub fn protocol_clients(&self, protocol: u16) -> Vec<ClientId> { |
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self.select_clients(|(_, c)| c.protocol_number == protocol) |
183 |
} |
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184 |
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pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> { |
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let room_id = self.clients[self_id].room_id; |
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self.select_clients(|(id, c)| *id != self_id && c.room_id == room_id) |
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} |
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pub fn client_and_room(&mut self, client_id: ClientId) -> (&mut HWClient, Option<&mut HWRoom>) { |
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let c = &mut self.clients[client_id]; |
|
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if let Some(room_id) = c.room_id { |
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(c, Some(&mut self.rooms[room_id])) |
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} else { |
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(c, None) |
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} |
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} |
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pub fn room(&mut self, client_id: ClientId) -> Option<&mut HWRoom> { |
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self.client_and_room(client_id).1 |
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} |
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} |
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fn allocate_room(rooms: &mut Slab<HWRoom>) -> &mut HWRoom { |
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let entry = rooms.vacant_entry(); |
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let key = entry.key(); |
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let room = HWRoom::new(entry.key()); |
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entry.insert(room) |
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} |
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fn create_room( |
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client: &mut HWClient, |
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rooms: &mut Slab<HWRoom>, |
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name: String, |
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password: Option<String>, |
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) -> RoomId { |
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let room = allocate_room(rooms); |
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room.master_id = Some(client.id); |
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room.name = name; |
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room.password = password; |
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room.protocol_number = client.protocol_number; |
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room.players_number = 1; |
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room.ready_players_number = 1; |
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client.room_id = Some(room.id); |
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client.set_is_master(true); |
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client.set_is_ready(true); |
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client.set_is_joined_mid_game(false); |
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room.id |
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} |
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fn move_to_room(client: &mut HWClient, room: &mut HWRoom) { |
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debug_assert!(client.room_id != Some(room.id)); |
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room.players_number += 1; |
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|
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client.room_id = Some(room.id); |
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client.set_is_joined_mid_game(room.game_info.is_some()); |
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client.set_is_in_game(room.game_info.is_some()); |
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|
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if let Some(ref mut info) = room.game_info { |
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let teams = info.client_teams(client.id); |
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client.teams_in_game = teams.clone().count() as u8; |
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client.clan = teams.clone().next().map(|t| t.color); |
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let team_names: Vec<_> = teams.map(|t| t.name.clone()).collect(); |
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if !team_names.is_empty() { |
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info.left_teams.retain(|name| !team_names.contains(&name)); |
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info.teams_in_game += team_names.len() as u8; |
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room.teams = info |
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.teams_at_start |
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.iter() |
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.filter(|(_, t)| !team_names.contains(&t.name)) |
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.cloned() |
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.collect(); |
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} |
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} |
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} |