author | koda |
Thu, 22 Sep 2011 01:02:57 +0200 | |
changeset 5984 | 6fd40d866342 |
parent 5975 | c3a8cab64fcb |
child 6000 | dbcebcd3d79f |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 13/03/2011. |
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*/ |
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#import "HedgewarsAppDelegate.h" |
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#import "PascalImports.h" |
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#import "ObjcExports.h" |
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#import "CommodityFunctions.h" |
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#import "MainMenuViewController.h" |
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#import "AVFoundation/AVAudioPlayer.h" |
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#include <unistd.h> |
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@implementation SDLUIKitDelegate (customDelegate) |
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+(NSString *)getAppDelegateClassName { |
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return @"HedgewarsAppDelegate"; |
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} |
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@end |
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@implementation HedgewarsAppDelegate |
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@synthesize mainViewController, uiwindow, secondWindow, isInGame, backgroundMusic; |
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// convenience method |
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+(HedgewarsAppDelegate *)sharedAppDelegate { |
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return (HedgewarsAppDelegate *)[[UIApplication sharedApplication] delegate]; |
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} |
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#pragma mark - |
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#pragma mark Music control |
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+(void) playBackgroundMusic { |
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if ([HedgewarsAppDelegate sharedAppDelegate].backgroundMusic == nil) |
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[HedgewarsAppDelegate loadBackgroundMusic]; |
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[[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic play]; |
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} |
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+(void) pauseBackgroundMusic { |
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[[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic pause]; |
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} |
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+(void) stopBackgroundMusic { |
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[[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic stop]; |
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} |
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+(void) loadBackgroundMusic { |
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NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"]; |
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AVAudioPlayer *background = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil]; |
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background.delegate = nil; |
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background.volume = 0.4f; |
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background.numberOfLoops = -1; |
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[background prepareToPlay]; |
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[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic = background; |
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[background release]; |
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} |
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#pragma mark - |
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#pragma mark AppDelegate methods |
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-(id) init { |
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if (self = [super init]){ |
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mainViewController = nil; |
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uiwindow = nil; |
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secondWindow = nil; |
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isInGame = NO; |
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backgroundMusic = nil; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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[mainViewController release]; |
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[uiwindow release]; |
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[secondWindow release]; |
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[backgroundMusic release]; |
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[super dealloc]; |
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} |
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// override the direct execution of SDL_main to allow us to implement our own frontend |
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-(void) postFinishLaunch { |
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[[UIApplication sharedApplication] setStatusBarHidden:YES]; |
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self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; |
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NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone"); |
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self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil]; |
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[self.uiwindow addSubview:self.mainViewController.view]; |
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[self.mainViewController release]; |
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self.uiwindow.backgroundColor = [UIColor blackColor]; |
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[self.uiwindow makeKeyAndVisible]; |
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// check for dual monitor support |
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if (IS_DUALHEAD()) { |
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DLog(@"Dualhead mode"); |
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self.secondWindow = [[UIWindow alloc] initWithFrame:[[[UIScreen screens] objectAtIndex:1] bounds]]; |
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self.secondWindow.backgroundColor = [UIColor blackColor]; |
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self.secondWindow.screen = [[UIScreen screens] objectAtIndex:1]; |
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UIImage *titleImage = [UIImage imageWithContentsOfFile:@"title.png"]; |
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UIImageView *titleView = [[UIImageView alloc] initWithImage:titleImage]; |
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titleView.center = self.secondWindow.center; |
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[self.secondWindow addSubview:titleView]; |
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[titleView release]; |
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[self.secondWindow makeKeyAndVisible]; |
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} |
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} |
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-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application { |
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// don't stop music when it is playing |
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if (self.isInGame) { |
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[self.backgroundMusic stop]; |
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self.backgroundMusic = nil; |
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MSG_MEMCLEAN(); |
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} |
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print_free_memory(); |
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// don't clean mainMenuViewController here!!! |
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} |
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// true multitasking with sdl works only on 4.2 and above; we close the game to avoid a black screen at return |
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-(void) applicationWillResignActive:(UIApplication *)application { |
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if (self.isInGame && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f) |
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HW_terminate(NO); |
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[super applicationWillResignActive:application]; |
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} |
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@end |