hedgewars/uInputHandler.pas
author koda
Sun, 27 Jan 2013 00:28:57 +0100
branchwebgl
changeset 8444 75db7bb8dce8
parent 8330 aaefa587e277
parent 8370 0c79946e96f8
child 8446 c18ba8726f5a
permissions -rw-r--r--
update branch
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uInputHandler;
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interface
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uses SDLh, uTypes;
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procedure initModule;
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procedure freeModule;
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function  KeyNameToCode(name: shortstring): LongInt; inline;
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function  KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
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//procedure MaskModifier(var code: LongInt; modifier: LongWord);
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procedure MaskModifier(Modifier: shortstring; var code: LongInt);
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procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean);
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procedure ProcessKey(event: TSDL_KeyboardEvent); inline;
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procedure ProcessKey(code: LongInt; KeyDown: boolean);
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procedure ResetKbd;
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procedure FreezeEnterKey;
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procedure InitKbdKeyTable;
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procedure SetBinds(var binds: TBinds);
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procedure SetDefaultBinds;
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procedure chDefaultBind(var id: shortstring);
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procedure ControllerInit;
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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procedure ControllerHatEvent(joy, hat, value: Byte);
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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implementation
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uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug;
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const
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    LSHIFT = $0200;
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    RSHIFT = $0400;
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    LALT   = $0800;
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    RALT   = $1000;
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    LCTRL  = $2000;
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    RCTRL  = $4000;
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var tkbd: array[0..cKbdMaxIndex] of boolean;
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    quitKeyCode, closeKeyCode: Byte;
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    KeyNames: array [0..cKeyMaxIndex] of string[15];
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    CurrentBinds: TBinds;
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    ControllerNumControllers: Integer;
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    ControllerEnabled: Integer;
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    ControllerNumAxes: array[0..5] of Integer;
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    //ControllerNumBalls: array[0..5] of Integer;
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    ControllerNumHats: array[0..5] of Integer;
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    ControllerNumButtons: array[0..5] of Integer;
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    //ControllerAxes: array[0..5] of array[0..19] of Integer;
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    //ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer;
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    //ControllerHats: array[0..5] of array[0..19] of Byte;
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    //ControllerButtons: array[0..5] of array[0..19] of Byte;
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    usingDBinds: boolean;
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function  KeyNameToCode(name: shortstring): LongInt; inline;
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begin
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    KeyNameToCode:= KeyNameToCode(name, '');
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end;
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function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
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var code: LongInt;
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begin
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    name:= LowerCase(name);
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    code:= cKeyMaxIndex;
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    while (code > 0) and (KeyNames[code] <> name) do dec(code);
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    MaskModifier(Modifier, code);
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    KeyNameToCode:= code;
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end;
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(*
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procedure MaskModifier(var code: LongInt; Modifier: LongWord);
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begin
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    if(Modifier and KMOD_LSHIFT) <> 0 then code:= code or LSHIFT;
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    if(Modifier and KMOD_RSHIFT) <> 0 then code:= code or LSHIFT;
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    if(Modifier and KMOD_LALT) <> 0 then code:= code or LALT;
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    if(Modifier and KMOD_RALT) <> 0 then code:= code or LALT;
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    if(Modifier and KMOD_LCTRL) <> 0 then code:= code or LCTRL;
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    if(Modifier and KMOD_RCTRL) <> 0 then code:= code or LCTRL;
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end;
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*)
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procedure MaskModifier(Modifier: shortstring; var code: LongInt);
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var mod_ : shortstring;
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    ModifierCount, i: LongInt;
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begin
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if Modifier = '' then exit;
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ModifierCount:= 0;
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for i:= 1 to Length(Modifier) do
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    if(Modifier[i] = ':') then inc(ModifierCount);
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SplitByChar(Modifier, mod_, ':');//remove the first mod: part
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Modifier:= mod_;
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for i:= 0 to ModifierCount do
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    begin
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    mod_:= '';
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    SplitByChar(Modifier, mod_, ':');
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    if (Modifier = 'lshift')                    then code:= code or LSHIFT;
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    if (Modifier = 'rshift')                    then code:= code or RSHIFT;
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    if (Modifier = 'lalt')                      then code:= code or LALT;
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    if (Modifier = 'ralt')                      then code:= code or RALT;
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    if (Modifier = 'lctrl') or (mod_ = 'lmeta') then code:= code or LCTRL;
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    if (Modifier = 'rctrl') or (mod_ = 'rmeta') then code:= code or RCTRL;
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    Modifier:= mod_;
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    end;
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end;
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procedure ProcessKey(code: LongInt; KeyDown: boolean);
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var
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    Trusted: boolean;
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    s      : string;
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begin
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if not(tkbd[code] xor KeyDown) then exit;
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tkbd[code]:= KeyDown;
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Trusted:= (CurrentTeam <> nil)
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          and (not CurrentTeam^.ExtDriven)
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          and (CurrentHedgehog^.BotLevel = 0);
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// ctrl/cmd + q to close engine and frontend
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if(KeyDown and (code = quitKeyCode)) then
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    begin
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{$IFDEF DARWIN}
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    if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then
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{$ELSE}
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    if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then
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{$ENDIF}
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        ParseCommand('halt', true);
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    end;
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// ctrl/cmd + w to close engine
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if(KeyDown and (code = closeKeyCode)) then
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    begin
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   154
{$IFDEF DARWIN}
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    // on OS X it this is expected behaviour
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    if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then
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   157
{$ELSE}
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    // on other systems use this shortcut only if the keys are not bound to any command
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    if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then
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        if ((CurrentBinds[KeyNameToCode('left_ctrl')] = '') or
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            (CurrentBinds[KeyNameToCode('right_ctrl')] = '')) and
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            (CurrentBinds[closeKeyCode] = '') then
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{$ENDIF}
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        ParseCommand('forcequit', true);
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    end;
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if CurrentBinds[code][0] <> #0 then
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    begin
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    if (code > 3) and KeyDown and (not ((CurrentBinds[code] = 'put')) or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) and (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) then bShowAmmoMenu:= false;
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    if KeyDown then
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        begin
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        ParseCommand(CurrentBinds[code], Trusted);
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        if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then
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            ParseCommand('gencmd R', true)
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        end
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    else if (CurrentBinds[code][1] = '+') then
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        begin
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        s:= CurrentBinds[code];
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        s[1]:= '-';
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        ParseCommand(s, Trusted);
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        if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then
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            ParseCommand('gencmd R', true)
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        end;
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    end
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end;
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procedure ProcessKey(event: TSDL_KeyboardEvent); inline;
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var code: LongInt;
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begin
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    code:= event.keysym.sym;
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    //MaskModifier(code, event.keysym.modifier);
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    ProcessKey(code, event.type_ = SDL_KEYDOWN);
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end;
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procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean);
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begin
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case event.button of
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    SDL_BUTTON_LEFT:
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        ProcessKey(KeyNameToCode('mousel'), ButtonDown);
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    SDL_BUTTON_MIDDLE:
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        ProcessKey(KeyNameToCode('mousem'), ButtonDown);
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    SDL_BUTTON_RIGHT:
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        ProcessKey(KeyNameToCode('mouser'), ButtonDown);
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    SDL_BUTTON_WHEELDOWN:
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        ProcessKey(KeyNameToCode('wheeldown'), ButtonDown);
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    SDL_BUTTON_WHEELUP:
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        ProcessKey(KeyNameToCode('wheelup'), ButtonDown);
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    end;
4
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end;
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procedure ResetKbd;
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var t: LongInt;
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begin
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for t:= 0 to cKbdMaxIndex do
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    if tkbd[t] then
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        ProcessKey(t, False);
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end;
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procedure InitKbdKeyTable;
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var i, j, k, t: LongInt;
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    s: string[15];
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begin
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//TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps?
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KeyNames[1]:= 'mousel';
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KeyNames[2]:= 'mousem';
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KeyNames[3]:= 'mouser';
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KeyNames[4]:= 'wheelup';
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KeyNames[5]:= 'wheeldown';
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   230
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   231
for i:= 6 to cKeyMaxIndex do
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    begin
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   233
    s:= shortstring(sdl_getkeyname(i));
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   234
    //WriteLnToConsole('uInputHandler - ' + IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex));
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   235
    if s = 'unknown key' then KeyNames[i]:= ''
8330
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   236
    else
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        begin
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        for t:= 1 to Length(s) do
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   239
            if s[t] = ' ' then
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   240
                s[t]:= '_';
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   241
        KeyNames[i]:= LowerCase(s)
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   242
        end;
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   243
    end;
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e873f4bfed09 fix keybindings in PPC
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   244
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   245
quitKeyCode:= KeyNameToCode(_S'q');
7869
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   246
closeKeyCode:= KeyNameToCode(_S'w');
167
805fa9a27e9e "Trusted" binds
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   247
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   248
// get the size of keyboard array
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   249
SDL_GetKeyState(@k);
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   250
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   251
// Controller(s)
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for j:= 0 to Pred(ControllerNumControllers) do
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   253
    begin
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   254
    for i:= 0 to Pred(ControllerNumAxes[j]) do
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   255
        begin
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
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   256
        keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u';
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
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   257
        keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd';
2948
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   258
        inc(k, 2);
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   259
        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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   261
        begin
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unC0Rr
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   262
        keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u';
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unC0Rr
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   263
        keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r';
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unC0Rr
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   264
        keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd';
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unC0Rr
parents: 4373
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   265
        keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l';
2948
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   266
        inc(k, 4);
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   267
        end;
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   268
    for i:= 0 to Pred(ControllerNumButtons[j]) do
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   269
        begin
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   270
        keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i);
2948
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        inc(k, 1);
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   272
        end;
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    end;
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   274
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DefaultBinds[KeyNameToCode('escape')]:= 'quit';
7876
a366fbe91b58 Fix 440, used 'grave' rather than '`' in default binds
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   276
DefaultBinds[KeyNameToCode(_S'`')]:= 'history';
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   277
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask';
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   278
2606
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   279
//numpad
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//DefaultBinds[265]:= '+volup';
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   281
//DefaultBinds[256]:= '+voldown';
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   282
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DefaultBinds[KeyNameToCode(_S'0')]:= '+volup';
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   284
DefaultBinds[KeyNameToCode(_S'9')]:= '+voldown';
7403
e8d0b21efa82 press 8 to mute audio while ingame
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   285
DefaultBinds[KeyNameToCode(_S'8')]:= 'mute';
7071
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   286
DefaultBinds[KeyNameToCode(_S'c')]:= 'capture';
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
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   287
DefaultBinds[KeyNameToCode(_S'r')]:= 'record';
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   288
DefaultBinds[KeyNameToCode(_S'h')]:= 'findhh';
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   289
DefaultBinds[KeyNameToCode(_S'p')]:= 'pause';
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   290
DefaultBinds[KeyNameToCode(_S's')]:= '+speedup';
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   291
DefaultBinds[KeyNameToCode(_S't')]:= 'chat';
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   292
DefaultBinds[KeyNameToCode(_S'y')]:= 'confirm';
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   293
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   294
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset';
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   295
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout';
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parents: 7964
diff changeset
   296
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin';
2407
9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents: 2379
diff changeset
   297
6909
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   298
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
1051
dfdd5dfe97d4 Enable fullscreen switching back, now it's bound on F12
unc0rr
parents: 1022
diff changeset
   299
2786
85f6425a4d74 Engine:
smxx
parents: 2754
diff changeset
   300
6917
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   301
DefaultBinds[KeyNameToCode('mousel')]:= '/put';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   302
DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   303
DefaultBinds[KeyNameToCode('backspace')]:= 'hjump';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   304
DefaultBinds[KeyNameToCode('tab')]:= 'switch';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   305
DefaultBinds[KeyNameToCode('return')]:= 'ljump';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   306
DefaultBinds[KeyNameToCode('space')]:= '+attack';
6909
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   307
DefaultBinds[KeyNameToCode('up')]:= '+up';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   308
DefaultBinds[KeyNameToCode('down')]:= '+down';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   309
DefaultBinds[KeyNameToCode('left')]:= '+left';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   310
DefaultBinds[KeyNameToCode('right')]:= '+right';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   311
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise';
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   312
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   313
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   314
DefaultBinds[KeyNameToCode('j0a0u')]:= '+left';
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   315
DefaultBinds[KeyNameToCode('j0a0d')]:= '+right';
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   316
DefaultBinds[KeyNameToCode('j0a1u')]:= '+up';
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   317
DefaultBinds[KeyNameToCode('j0a1d')]:= '+down';
6909
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   318
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i);
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   319
for i:= 1 to 5  do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i);
4131
e89d11f6361c add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo
parents: 4046
diff changeset
   320
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   321
SetDefaultBinds();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   322
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   323
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   324
procedure SetBinds(var binds: TBinds);
7184
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   325
{$IFNDEF MOBILE}
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
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diff changeset
   326
var
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
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diff changeset
   327
    t: LongInt;
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   328
{$ENDIF}
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   329
begin
6654
120e95c10532 use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
parents: 6580
diff changeset
   330
{$IFDEF MOBILE}
3971
5c82ee165ed5 minor stuff
koda
parents: 3697
diff changeset
   331
    binds:= binds; // avoid hint
3663
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koda
parents: 3651
diff changeset
   332
    CurrentBinds:= DefaultBinds;
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   333
{$ELSE}
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   334
    for t:= 0 to cKbdMaxIndex do
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   335
        if (CurrentBinds[t] <> binds[t]) and tkbd[t] then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   336
            ProcessKey(t, False);
7184
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   337
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   338
    CurrentBinds:= binds;
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   339
{$ENDIF}
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   340
end;
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   341
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   342
procedure SetDefaultBinds;
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   343
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   344
    CurrentBinds:= DefaultBinds;
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   345
end;
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   346
948
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   347
procedure FreezeEnterKey;
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   348
begin
7141
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   349
    tkbd[3]:= True;
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   350
    tkbd[13]:= True;
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   351
    tkbd[27]:= True;
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   352
    tkbd[271]:= True;
948
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   353
end;
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   354
2591
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
parents: 2590
diff changeset
   355
var Controller: array [0..5] of PSDL_Joystick;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   356
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   357
procedure ControllerInit;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   358
var j: Integer;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   359
begin
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   360
ControllerEnabled:= 0;
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   361
{$IFDEF IPHONE}
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   362
exit; // joystick subsystem disabled on iPhone
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3493
diff changeset
   363
{$ENDIF}
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   364
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   365
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   366
ControllerNumControllers:= SDL_NumJoysticks();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   367
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   368
if ControllerNumControllers > 6 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   369
    ControllerNumControllers:= 6;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   370
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   371
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers));
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   372
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   373
if ControllerNumControllers > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   374
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   375
    for j:= 0 to pred(ControllerNumControllers) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   376
        begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7141
diff changeset
   377
        WriteLnToConsole('Using game controller: ' + shortstring(SDL_JoystickName(j)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   378
        Controller[j]:= SDL_JoystickOpen(j);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   379
        if Controller[j] = nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   380
            WriteLnToConsole('* Failed to open game controller!')
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   381
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   382
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   383
            ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   384
            //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   385
            ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   386
            ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]);
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   387
            WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   388
            //WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   389
            WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   390
            WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   391
            ControllerEnabled:= 1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   392
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   393
            if ControllerNumAxes[j] > 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   394
                ControllerNumAxes[j]:= 20;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   395
            //if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20;
8330
aaefa587e277 update branch with default
koda
parents: 8145
diff changeset
   396
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   397
            if ControllerNumHats[j] > 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   398
                ControllerNumHats[j]:= 20;
8330
aaefa587e277 update branch with default
koda
parents: 8145
diff changeset
   399
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   400
            if ControllerNumButtons[j] > 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   401
                ControllerNumButtons[j]:= 20;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   402
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   403
            (*// reset all buttons/axes
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   404
            for i:= 0 to pred(ControllerNumAxes[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   405
                ControllerAxes[j][i]:= 0;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   406
            for i:= 0 to pred(ControllerNumBalls[j]) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   407
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   408
                ControllerBalls[j][i][0]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   409
                ControllerBalls[j][i][1]:= 0;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   410
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   411
            for i:= 0 to pred(ControllerNumHats[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   412
                ControllerHats[j][i]:= SDL_HAT_CENTERED;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   413
            for i:= 0 to pred(ControllerNumButtons[j]) do
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   414
                ControllerButtons[j][i]:= 0;*)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   415
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   416
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   417
    // enable event generation/controller updating
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   418
    SDL_JoystickEventState(1);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   419
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   420
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   421
    WriteLnToConsole('Not using any game controller');
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   422
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   423
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   424
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   425
var
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   426
    k: LongInt;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   427
begin
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   428
    SDL_GetKeyState(@k);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   429
    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   430
    ProcessKey(k +  axis*2, value > 20000);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   431
    ProcessKey(k + (axis*2)+1, value < -20000);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   432
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   433
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   434
procedure ControllerHatEvent(joy, hat, value: Byte);
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   435
var
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   436
    k: LongInt;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   437
begin
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   438
    SDL_GetKeyState(@k);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   439
    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   440
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 0, (value and SDL_HAT_UP)   <> 0);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   441
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 1, (value and SDL_HAT_RIGHT)<> 0);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   442
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 2, (value and SDL_HAT_DOWN) <> 0);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   443
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 3, (value and SDL_HAT_LEFT) <> 0);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   444
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   445
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   446
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   447
var
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   448
    k: LongInt;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   449
begin
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   450
    SDL_GetKeyState(@k);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   451
    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   452
    ProcessKey(k +  ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + button, pressed);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   453
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   454
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   455
// Bind that isn't a team bind, but overrides defaultbinds.
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   456
// When first called, DefaultBinds is cleared, because we assume we are getting a full list of dbinds.
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   457
procedure chDefaultBind(var id: shortstring);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   458
var KeyName, Modifier, tmp: shortstring;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   459
    b: LongInt;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   460
begin
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   461
KeyName:= '';
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   462
Modifier:= '';
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   463
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   464
if (not usingDBinds) then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   465
    begin
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   466
    usingDBinds:= true;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   467
    FillByte(DefaultBinds, SizeOf(DefaultBinds), 0);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   468
    end;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   469
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   470
if (Pos('mod:', id) <> 0) then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   471
    begin
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   472
    tmp:= '';
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   473
    SplitBySpace(id, tmp);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   474
    Modifier:= id;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   475
    id:= tmp;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   476
    end;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   477
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   478
SplitBySpace(id, KeyName);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   479
if KeyName[1]='"' then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   480
    Delete(KeyName, 1, 1);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   481
if KeyName[byte(KeyName[0])]='"' then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   482
    Delete(KeyName, byte(KeyName[0]), 1);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   483
b:= KeyNameToCode(id, Modifier);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   484
if b = 0 then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   485
    OutError(errmsgUnknownVariable + ' "' + id + '"', false)
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   486
else
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   487
    DefaultBinds[b]:= KeyName;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   488
end;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   489
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   490
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   491
begin
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   492
    usingDBinds:= false;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   493
    RegisterVariable('dbind', @chDefaultBind, true );
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   494
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   495
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   496
procedure freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   497
var j: LongInt;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   498
begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   499
    // close gamepad controllers
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   500
    if ControllerEnabled > 0 then
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   501
        for j:= 0 to pred(ControllerNumControllers) do
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   502
            SDL_JoystickClose(Controller[j]);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   503
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   504
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   505
end.