gameServer/CoreTypes.hs
author Simon McVittie <smcv@debian.org>
Mon, 12 Sep 2022 10:40:53 -0400
branch1.0.0
changeset 15859 7b1d6dfa3173
parent 15445 88770c206c31
child 15699 27eb5abd5058
permissions -rw-r--r--
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian.
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE CPP, OverloadedStrings, DeriveDataTypeable, GeneralizedNewtypeDeriving #-}
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module CoreTypes where
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import Control.Concurrent
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import Data.Word
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import qualified Data.Map as Map
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import Data.Time
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import Network
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import Data.Function
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import Data.ByteString.Char8 as B
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import Data.Unique
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import Control.Exception
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import Data.Typeable
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import Data.TConfig
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import Control.DeepSeq
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-----------------------
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import RoomsAndClients
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#if __GLASGOW_HASKELL__ < 706
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instance NFData B.ByteString
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#endif
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instance NFData (Chan a) where rnf a  = a `seq` ()
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instance NFData Action where
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    rnf (AnswerClients chans msg) = chans `deepseq` msg `deepseq` ()
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    rnf a = a `seq` ()
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data Action =
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    AnswerClients ![ClientChan] ![B.ByteString]
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    | SendServerMessage
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    | SendServerVars
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    | MoveToRoom RoomIndex
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    | MoveToLobby B.ByteString
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    | RemoveTeam B.ByteString
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    | SendTeamRemovalMessage B.ByteString
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    | RemoveRoom
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    | FinishGame
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    | UnreadyRoomClients
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    | JoinLobby
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    | ProtocolError B.ByteString
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    | Warning B.ByteString
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    | NoticeMessage Notice
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    | ByeClient B.ByteString
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    | KickClient ClientIndex
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    | KickRoomClient ClientIndex
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    | BanClient NominalDiffTime B.ByteString ClientIndex
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    | BanIP B.ByteString NominalDiffTime B.ByteString
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    | BanNick B.ByteString NominalDiffTime B.ByteString
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    | BanList
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    | Unban B.ByteString
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    | ChangeMaster (Maybe ClientIndex)
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    | RemoveClientTeams
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    | ModifyClient (ClientInfo -> ClientInfo)
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    | ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
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    | ModifyRoomClients (ClientInfo -> ClientInfo)
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    | ModifyRoom (RoomInfo -> RoomInfo)
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    | ModifyServerInfo (ServerInfo -> ServerInfo)
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    | AddRoom B.ByteString B.ByteString
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    | SendUpdateOnThisRoom
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    | CheckRegistered
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    | ClearAccountsCache
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    | ProcessAccountInfo AccountInfo
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    | AddClient ClientInfo
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    | DeleteClient ClientIndex
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    | PingAll
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    | StatsAction
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    | RestartServer
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    | AddNick2Bans B.ByteString B.ByteString UTCTime
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    | AddIP2Bans B.ByteString B.ByteString UTCTime
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    | CheckBanned Bool
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    | SaveReplay
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    | Stats
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    | CheckRecord
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    | CheckFailed B.ByteString
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    | CheckSuccess [B.ByteString]
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    | Random [ClientChan] [B.ByteString]
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    | LoadGhost B.ByteString
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    | QueryReplay B.ByteString
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    | ShowReplay B.ByteString
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    | Cleanup
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    | RegisterEvent Event
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    | SaveRoom B.ByteString
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    | LoadRoom B.ByteString
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    | ReactCmd [B.ByteString]
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    | CheckVotes
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    | SetRandomSeed
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    | ShowRegisteredOnlyState [ClientChan]
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data Event = LobbyChatMessage
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           | EngineMessage
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           | RoomJoin
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           | RoomNameUpdate
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type EventsInfo = [(Int, UTCTime)]
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newEventsInfo :: EventsInfo
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newEventsInfo = []
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type ClientChan = Chan [B.ByteString]
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data CheckInfo =
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    CheckInfo
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    {
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        recordFileName :: String,
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        recordTeams :: [TeamInfo],
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        details :: Maybe GameDetails
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    }
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data ClientInfo =
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    ClientInfo
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    {
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        clUID :: !Unique,
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        sendChan :: !ClientChan,
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        clientSocket :: !Socket,
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        host :: !B.ByteString,
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        connectTime :: !UTCTime,
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        nick :: !B.ByteString,
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        webPassword :: !B.ByteString,
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        serverSalt :: !B.ByteString,
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        logonPassed :: !Bool,
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        isVisible :: !Bool,
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        clientProto :: !Word16,
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        pingsQueue :: !Word,
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        isMaster :: !Bool,
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        isReady :: !Bool,
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        isInGame :: !Bool,
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        isAdministrator :: !Bool,
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        hasSuperPower :: !Bool,
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        isChecker :: !Bool,
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        isContributor :: !Bool,
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        isKickedFromServer :: !Bool,
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        isJoinedMidGame :: !Bool,
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        hasAskedList :: !Bool,
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        clientClan :: !(Maybe B.ByteString),
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        checkInfo :: !(Maybe CheckInfo),
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        eiLobbyChat,
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        eiEM,
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        eiJoin :: !EventsInfo,
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        teamsInGame :: !Word,
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        teamIndexes :: ![Word8],
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        pendingActions :: ![Action]
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    }
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instance Eq ClientInfo where
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    (==) = (==) `on` clientSocket
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data HedgehogInfo =
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    HedgehogInfo B.ByteString B.ByteString
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    deriving (Show, Read)
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data TeamInfo =
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    TeamInfo
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    {
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        teamowner :: !B.ByteString,
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        teamname :: !B.ByteString,
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        teamcolor :: !B.ByteString,
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        teamgrave :: !B.ByteString,
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        teamfort :: !B.ByteString,
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        teamvoicepack :: !B.ByteString,
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        teamflag :: !B.ByteString,
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        isOwnerRegistered :: !Bool,
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        difficulty :: !Int,
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        hhnum :: !Int,
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        hedgehogs :: ![HedgehogInfo]
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    }
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    deriving (Show, Read)
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instance Eq TeamInfo where
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    (==) = (==) `on` teamname
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data GameInfo =
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    GameInfo
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    {
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        roundMsgs :: [B.ByteString],
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        lastFilteredTimedMsg :: Maybe B.ByteString,
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        leftTeams :: [B.ByteString],
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        rejoinedTeams :: [B.ByteString], -- for 0.9.21 frontend workaround
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        teamsAtStart :: [TeamInfo],
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        teamsInGameNumber :: Int,
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        allPlayersHaveRegisteredAccounts :: !Bool,
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        giMapParams :: Map.Map B.ByteString B.ByteString,
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        giParams :: Map.Map B.ByteString [B.ByteString],
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        isPaused :: Bool
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    } deriving (Show, Read)
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newGameInfo :: [TeamInfo]
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                -> Int
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                -> Bool
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                -> Map.Map ByteString ByteString
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                -> Map.Map ByteString [ByteString]
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                -> Bool
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                -> GameInfo
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newGameInfo =
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    GameInfo
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        []
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        Nothing
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        []
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        []
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data RoomInfo =
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    RoomInfo
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    {
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        masterID :: !(Maybe ClientIndex),
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        name :: !B.ByteString,
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        password :: !B.ByteString,
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        roomProto :: !Word16,
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        teams :: ![TeamInfo],
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        gameInfo :: !(Maybe GameInfo),
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        playersIn :: !Int,
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        readyPlayers :: !Int,
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        isRestrictedJoins :: !Bool,
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        isRestrictedTeams :: !Bool,
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        isRegisteredOnly :: !Bool,
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        isSpecial :: !Bool,
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        defaultHedgehogsNumber :: !Int,
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        teamsNumberLimit :: !Int,
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        greeting :: !B.ByteString,
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        voting :: !(Maybe Voting),
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        roomBansList :: ![B.ByteString],
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        mapParams :: !(Map.Map B.ByteString B.ByteString),
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        params :: !(Map.Map B.ByteString [B.ByteString]),
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        roomSaves :: !(Map.Map B.ByteString (B.ByteString, Map.Map B.ByteString B.ByteString, Map.Map B.ByteString [B.ByteString]))
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    }
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newRoom :: RoomInfo
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newRoom =
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    RoomInfo
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        Nothing
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        ""
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        ""
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        0
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        []
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        Nothing
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        0
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        0
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        False
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        False
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        False
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        False
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        4
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        8
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        ""
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        Nothing
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        []
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        (
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            Map.fromList $ Prelude.zip
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                ["FEATURE_SIZE", "MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
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                ["12", "+rnd+", "0", "0", "seed", "0"]
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        )
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        (
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            Map.fromList $ Prelude.zip
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                ["AMMO", "SCHEME", "SCRIPT", "THEME"]
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                [["Default"], ["Default"], ["Normal"], ["avematan"]]
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        )
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        Map.empty
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data StatisticsInfo =
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    StatisticsInfo
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    {
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        playersNumber :: Int,
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        roomsNumber :: Int
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    }
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data ServerInfo =
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    ServerInfo
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    {
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        isDedicated :: Bool,
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        isRegisteredUsersOnly :: Bool,
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        serverMessage :: B.ByteString,
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        serverMessageForOldVersions :: B.ByteString,
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        latestReleaseVersion :: Word16,
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        earliestCompatibleVersion :: Word16,
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        listenPort :: PortNumber,
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        dbHost :: B.ByteString,
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        dbName :: B.ByteString,
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        dbLogin :: B.ByteString,
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        dbPassword :: B.ByteString,
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        bans :: [BanInfo],
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        shutdownPending :: Bool,
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        runArgs :: [String],
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        coreChan :: Chan CoreMessage,
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        dbQueries :: Chan DBQuery,
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        serverSocket :: Maybe Socket,
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        serverConfig :: Maybe Conf
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    }
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newServerInfo :: Chan CoreMessage -> Chan DBQuery -> Maybe Socket -> Maybe Conf -> ServerInfo
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newServerInfo =
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    ServerInfo
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        True
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        False
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        "<h2><p align=center><a href=\"https://www.hedgewars.org/\">https://www.hedgewars.org/</a></p></h2>"
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        "<font color=yellow><h3 align=center>Hedgewars 1.0.0 is out! Please update.</h3><p align=center><a href=https://hedgewars.org/download.html>Download page here</a></font>"
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        59 -- latestReleaseVersion
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        41 -- earliestCompatibleVersion
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        46631
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        ""
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        ""
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        ""
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        ""
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        []
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        False
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        []
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data Voting = Voting {
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        voteTTL :: Int,
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        entitledToVote :: [Unique],
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        votes :: [(Unique, Bool)],
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        voteType :: VoteType
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    }
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data VoteType = VoteKick B.ByteString
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              | VoteMap B.ByteString
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              | VotePause
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              | VoteNewSeed
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              | VoteHedgehogsPerTeam Int
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newVoting :: VoteType -> Voting
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newVoting = Voting 2 [] []
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data AccountInfo =
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    HasAccount B.ByteString Bool Bool
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    | Guest
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    | Admin
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    | ReplayName B.ByteString
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    deriving (Show, Read)
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   353
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data DBQuery =
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    CheckAccount ClientIndex Int B.ByteString B.ByteString
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    | ClearCache
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    | SendStats Int Int
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    | StoreAchievements Word16 B.ByteString [(B.ByteString, B.ByteString)] GameDetails [B.ByteString]
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    | GetReplayName ClientIndex Int B.ByteString
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    deriving (Show, Read)
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data GameDetails =
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    GameDetails {
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        gameScript :: B.ByteString
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        , infRope
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        , isVamp
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        , infAttacks :: Bool
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    } deriving (Show, Read)
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instance NFData GameDetails where
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    rnf (GameDetails a b c d) = a `deepseq` b `deepseq` c `deepseq` d `deepseq` ()
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   372
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data CoreMessage =
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    Accept ClientInfo
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    | ClientMessage (ClientIndex, [B.ByteString])
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    | ClientAccountInfo ClientIndex Int AccountInfo
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    | TimerAction Int
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    | Remove ClientIndex
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   380
type MRnC = MRoomsAndClients RoomInfo ClientInfo
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type IRnC = IRoomsAndClients RoomInfo ClientInfo
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data Notice =
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    NickAlreadyInUse
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    | AdminLeft
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    | WrongPassword
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   387
    deriving Enum
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   388
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data ShutdownException =
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    ShutdownException
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   391
     deriving (Show, Typeable)
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   392
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   393
instance Exception ShutdownException
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   394
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data ShutdownThreadException = ShutdownThreadException String
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   396
     deriving Typeable
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   397
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   398
instance Show ShutdownThreadException where
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    show (ShutdownThreadException s) = s
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instance Exception ShutdownThreadException
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   401
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   402
data BanInfo =
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   403
    BanByIP B.ByteString B.ByteString UTCTime
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   404
    | BanByNick B.ByteString B.ByteString UTCTime
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   405
    deriving (Show, Read)