ChangeLog.txt
author unc0rr
Wed, 31 Mar 2010 17:40:46 +0000
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nemo's update to changelog
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+ features
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* bugfixes
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0.9.12 -> 0.9.13:
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 + speed optimisations
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 + many new hats, hats visible while using rope and blowtorch
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 + Exploding barrels
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 + AI uses new weapons, aware of fire, can fight in artillery mode
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 + New options in ammo editing - crate probability, turns to use
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 + option of semi-opaque hog name tags to avoid fail when land is hidden by name
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 + new British voicepack
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 + notification sound when people join your room
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 + contextual help when using weapons menu
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 + 3d effect for waves
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 + fade effect when starting/stopping game
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 + new game modes - place hedgehog, king mode, randomise starts, allies share ammo, disable girders
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 + shift + direction to turn without moving
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 + view ammo menu when not your turn
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 + new font for CJK text and better CJK detection
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 + dud mines
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 + team flags
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 + visual effects: dust on fall impact, smoke, shotgun shells, blink team name on start of turn, hogs pulling weapons out, falling flakes kicked by explosion and more
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 + hogs react to throwing grenades / dynamite and when near them 
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 + graphic of crate contents when picking up weapon/utility
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 + walk sound for hedgehogs
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 + UFO changed to homing bee
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 + splashes/droplets when things fall in the water
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 + 45 degree bounce when throwing grenades
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 + new bounce sounds
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 + information on game rules when starting game
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 + knockball map (scripted map)
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 + lua scripting
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 + Birdy weapon and poisoning effect
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 + maze generator for new random maps
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 + new crazy map template
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 + new Olympics, Desert themes, visual updates to many other themes
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 + Background texture for land for a 3d effect on explosions
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 * many bug fixes
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0.9.11 -> 0.9.12:
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 + Zoom
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 + New weapons: flying saucer, molotov cocktail
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 + More sounds
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 + New visual effects
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 + Updated graphics
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 + Chat within team only
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 + Remember net password
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 + More trainings
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 + Implement room control delegation when host's connection fails
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 + Colorize chat events in engine
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 + [mac only] Add Sparkle framework to automatically update the program when a new version comes out
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 + [mac only] Add M3InstallController for easy installation
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 * Fix crash in replay caused by speechbubbles
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 * Fix some desync causes
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 * Fix rope bugs
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 * Fix bugs in weapon selection code
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0.9.10 -> 0.9.11:
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 + Speech bubbles
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 + Many new hats, new graves
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 + New taunts
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 + New voice pack, new default voice
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 + Animated stars in frontend's background
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 + New music
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 + Vampirism weapon and game mode, karma mode
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 + Artillery mode
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 + Sniper rifle
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 + Options for mine delay/quantity
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 * Fix disconnection from server not been performed correctly
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 * Don't crash engine after round in reduced quality mode
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 * Fix game desync when oneof players quits
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 * Hedgehogs don't take hat off when jumping
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 * Fix initial room map config desync
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 * Fix team name in training
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 * Fix crash in parachute/rope if drowning with active girder/teleport
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 * Fix rope disappearing bug
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0.9.9 -> 0.9.10:
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 + Many new hats, maps, themes, updates on existing ones
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 + Remove small pixels left by fire
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 + Double possible land dimensions, allow up to 48 hedgehogs in game
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 + Brand new net server
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 + Cave mode
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 + Initial sound volume option
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 + Increase rendering speed and overall graphics performance
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 + New game options
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 + Game schemes
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 + New voicepack
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 + Reduced quality mode for better performance on old computers
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 + Random teams generator
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 + Many utilities
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 + Templates filter
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 + Water bouncing
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 * Fix underwater theme soundtrack
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 * Fix blowtorch delete condition
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 * Fix crash when attackbar wasn't deleted, but hedgehog gear was
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 * Fix spectating when one of players left the game
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 * Fix accidental rope removing from ammo in some cases
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 * Prevent engine crash when not enough place for all hedgehogs
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 * Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
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 + Fix engine slowdown when trying to switch ammo while firing bazooka
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0.9.8 -> 0.9.9:
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 + Voicepacks
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 + Teams health graphic on statistics page
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 + Colorize join/quit messages in chat
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 + Precise aiming
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 + RC Plane weapon
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 * Fix ballgun breaking net game on 64bit systems
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 * Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions
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 * Fix page switching issues when disconnected
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 * Fix rope bug which allowed hedgehog to go into land
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 * Fix cake stucking up in air on some maps
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 * Fix three cursor bugs
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 * Fix autogenerated demos/saves filenames problems
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 * Fix engine freeze when switching hedgehog in certain conditions
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0.9.7 -> 0.9.8:
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 + Many net server fixes
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 + Lobby on net server
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 + Napalm weapon
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 + Drill rocket and Ballgun weapons
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 + Show quit reason message
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 + Solid Land option
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 + New maps
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 + Many new forts
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 + Improve Hellish hand grenade
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 + Spectating for those who joined after game start
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 * Fix silent crash when cannot place all hedgehogs
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 * Fix small damage tag issues
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 * Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame)
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 * Limit chat history to 250 entries to avoid DoS attack with its use
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0.9.6 -> 0.9.7:
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 + Completely redesign the frontend, no longer looks like an ugly program launcher
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 + New art
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 + Add fullscreen mode to frontend
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 + New Castle map
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 + All map rendering now 32bit / theme objects have alpha channels
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 + Bath, Freeway, Hell, Sheep, Underwater themes
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 + PirateFlag, Sheep maps
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 + Seduction weapon
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 + Dedicated server
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 + Increase possible length of team and Hedgehog names
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 + New music
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 + Ability to customize your hedgehogs with a variety of hats
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 + Ability to customize water colour in themes
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 + Watermelon Bomb Weapon
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 + Hellish Hand Grenade Weapon
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 + /me now works in chat
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 + Ability to divide teams on any map
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 * Fix rope getting stuck bug
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 * Make soundtrack loop better
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 * Fixed small glitch with placing girders
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 * Fixed grenade sound
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 * AI uses the mortar better
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 + New Cake weapon
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 + New maps: EarthRise, Bamboo, Bath, BambooPlinko
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 + New theme EarthRise
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 + Add soundtracks for each theme
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 + Show picked up ammo name when playing demo
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 + Make engine fonts bold
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 + Small sound improvements
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 * Fix clouds shaking up
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 * Repair screenshots capturing
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0.9.4 -> 0.9.5:
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 + Taunts
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 + Exit confirmation dialog
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 + Sudden death
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 + Maps added: Hydrant, Lonely Island
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 + Updated mushroom map
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 + Translations added: German, Slovak, Bulgarian, French
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 + More impressive exposions
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 * Fix bad sprite when you jump and get hit
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0.9.3 -> 0.9.4:
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 + In game chat is now implemented, chat (and taunt!) your buddies during network play
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 + Mortar, whip and Kamikaze weapon additions
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 + Two new themes, desert island and city
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 + New maps
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 + New animations, including an idle animation!
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 + Rope reworked, much greater momentum, ability to aim the rope between swings
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 + AI updates
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 + Teams now work in fort mode, i.e. 2v2
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 + Ability to attack whilst jumping/rope swinging
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 + Some weapons can only be used after a certain number of turns 
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 + Lots of new graphics
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 * Many network/gameplay bug fixes
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0.9.2 -> 0.9.3:
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 + Switch to OpenGL rendering
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 + Massive graphics update
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 + New animations, weapon sprites
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 + New themes 'Snow' and 'Nature'
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 + Many new sounds
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 + Hedgehog somersaults like in worms
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 + Automated parachute
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 + Hedgehog can jump even when someone is on its head
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 * Improve and bugfix statistics
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 * Fix bug allowing to make stack of hedgehogs using teleport
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 * Fix fall without damage trick, which could be performed with not attached rope
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 * Don't show enemy's picked weapon name
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 * Fix hedgehog moving direction after been shot by shotgun
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 * Fix bug with handling keys while it is enemy's turn
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0.9 -> 0.9.2:
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 + Add registration of net game in web
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 + Introduce weapons sets support
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 + Add teleportation tool
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 + Add hedgehogs switching tool
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 + Add tags with current damage (alt damage option on options page)
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 + A couple of new land templates
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 + Decrease network bandwidth usage
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 + Add clans support (teams with identical colors are allies)
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 + 's' key speeds up demo playing
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 + Easter egg
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 + Full saves support, 'Saved games' page
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 + Add ability to choose which info is shown above hedgehogs
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 + AI can use Air Attack weapon
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 + Get possible screen resolutions from SDL library
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 + Add Desert Eagle and UFO sounds
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 + Add parachute sprite
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 + Add training mode
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 + New theme and map 'Volcano'
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 + Moving hedgehog could make another hedgehog moving kicking him
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 + Save and restore window size on application restart
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 * Fix using parachute while staying on the ground
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 * Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
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 * Fix AI jumping to wrong direction on the turn start
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 * Fix rare conditions causing network game to randomly fail
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 * Make missiles collide with attacking hedgehog