hedgewars/uLand.pas
author sheepluva
Fri, 21 Oct 2011 19:27:40 +0200
changeset 6172 809e1076ffe2
parent 6096 a00dbbf49d6c
child 6224 42b256eca362
child 6254 e90fb60cb46d
permissions -rw-r--r--
fix lobby layout issues
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uFloat, uConsts, GLunit, uTypes;
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type direction = record x, y: LongInt; end;
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const DIR_N: direction = (x: 0; y: -1);
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    DIR_E: direction = (x: 1; y: 0);
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    DIR_S: direction = (x: 0; y: 1);
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    DIR_W: direction = (x: -1; y: 0);
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procedure initModule;
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procedure freeModule;
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procedure DrawBottomBorder;
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procedure GenMap;
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function  GenPreview: TPreview;
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture, sysutils,
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     uVariables, uUtils, uCommands, Adler32, uDebug, uLandPainted;
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operator=(const a, b: direction) c: Boolean;
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begin
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    c := (a.x = b.x) and (a.y = b.y);
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end;
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type TPixAr = record
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              Count: Longword;
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              ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
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              end;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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var
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  eX, eY, dX, dY: LongInt;
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  i, sX, sY, x, y, d: LongInt;
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begin
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eX:= 0;
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eY:= 0;
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dX:= X2 - X1;
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dY:= Y2 - Y1;
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if (dX > 0) then sX:= 1
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else
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  if (dX < 0) then
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     begin
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     sX:= -1;
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     dX:= -dX
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     end else sX:= dX;
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if (dY > 0) then sY:= 1
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  else
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  if (dY < 0) then
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     begin
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     sY:= -1;
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     dY:= -dY
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     end else sY:= dY;
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if (dX > dY) then d:= dX
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             else d:= dY;
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x:= X1;
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y:= Y1;
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for i:= 0 to d do
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    begin
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    inc(eX, dX);
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    inc(eY, dY);
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    if (eX > d) then
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       begin
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       dec(eX, d);
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       inc(x, sX);
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       end;
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    if (eY > d) then
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       begin
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       dec(eY, d);
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       inc(y, sY);
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       end;
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    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
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       Land[y, x]:= Color;
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    end
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end;
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procedure DrawEdge(var pa: TPixAr; Color: Longword);
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var i: LongInt;
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begin
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i:= 0;
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with pa do
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while i < LongInt(Count) - 1 do
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    if (ar[i + 1].X = NTPX) then inc(i, 2)
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       else begin
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       DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, Color);
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       inc(i)
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       end
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end;
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procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat);
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var d1, d2, d: hwFloat;
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begin
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Vx:= int2hwFloat(p1.X - p3.X);
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Vy:= int2hwFloat(p1.Y - p3.Y);
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d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y);
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d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y);
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d2:= Distance(Vx, Vy);
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if d1 < d then d:= d1;
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if d2 < d then d:= d2;
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d:= d * _1div3;
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if d2.QWordValue = 0 then
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   begin
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   Vx:= _0;
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   Vy:= _0
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   end else
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   begin
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   d2:= _1 / d2;
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   Vx:= Vx * d2;
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   Vy:= Vy * d2;
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   Vx:= Vx * d;
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   Vy:= Vy * d
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   end
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end;
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procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat);
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var i, pi, ni: LongInt;
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    NVx, NVy, PVx, PVy: hwFloat;
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    x1, x2, y1, y2: LongInt;
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    tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat;
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    X, Y: LongInt;
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begin
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pi:= EndI;
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i:= StartI;
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ni:= Succ(StartI);
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{$HINTS OFF}
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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{$HINTS ON}
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repeat
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    inc(pi);
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    if pi > EndI then pi:= StartI;
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    inc(i);
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    if i > EndI then i:= StartI;
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    inc(ni);
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    if ni > EndI then ni:= StartI;
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    PVx:= NVx;
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    PVy:= NVy;
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    Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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    x1:= opa.ar[pi].x;
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    y1:= opa.ar[pi].y;
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    x2:= opa.ar[i].x;
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    y2:= opa.ar[i].y;
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    cx1:= int2hwFloat(x1) - PVx;
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    cy1:= int2hwFloat(y1) - PVy;
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    cx2:= int2hwFloat(x2) + NVx;
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    cy2:= int2hwFloat(y2) + NVy;
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    t:= _0;
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    while t.Round = 0 do
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          begin
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          tsq:= t * t;
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          tcb:= tsq * t;
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          r1:= (_1 - t*3 + tsq*3 - tcb);
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          r2:= (     t*3 - tsq*6 + tcb*3);
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          r3:= (           tsq*3 - tcb*3);
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          X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2);
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          Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2);
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          t:= t + Delta;
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          pa.ar[pa.Count].x:= X;
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          pa.ar[pa.Count].y:= Y;
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          inc(pa.Count);
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          TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true)
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          end;
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until i = StartI;
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pa.ar[pa.Count].x:= opa.ar[StartI].X;
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pa.ar[pa.Count].y:= opa.ar[StartI].Y;
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inc(pa.Count)
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end;
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat);
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var i, StartLoop: LongInt;
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    opa: TPixAr;
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begin
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opa:= pa;
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pa.Count:= 0;
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i:= 0;
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StartLoop:= 0;
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while i < LongInt(opa.Count) do
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    if (opa.ar[i + 1].X = NTPX) then
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       begin
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       AddLoopPoints(pa, opa, StartLoop, i, Delta);
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       inc(i, 2);
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       StartLoop:= i;
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       pa.ar[pa.Count].X:= NTPX;
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       pa.ar[pa.Count].Y:= 0;
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       inc(pa.Count);
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       end else inc(i)
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end;
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procedure FillLand(x, y: LongInt);
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var Stack: record
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           Count: Longword;
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           points: array[0..8192] of record
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                                     xl, xr, y, dir: LongInt;
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                                     end
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           end;
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    procedure Push(_xl, _xr, _y, _dir: LongInt);
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    begin
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    TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true);
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    _y:= _y + _dir;
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    if (_y < 0) or (_y >= LAND_HEIGHT) then exit;
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    with Stack.points[Stack.Count] do
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         begin
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         xl:= _xl;
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         xr:= _xr;
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         y:= _y;
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         dir:= _dir
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         end;
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    inc(Stack.Count)
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    end;
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    procedure Pop(var _xl, _xr, _y, _dir: LongInt);
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    begin
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    dec(Stack.Count);
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    with Stack.points[Stack.Count] do
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         begin
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         _xl:= xl;
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         _xr:= xr;
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         _y:= y;
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         _dir:= dir
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         end
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    end;
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var xl, xr, dir: LongInt;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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begin
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Stack.Count:= 0;
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xl:= x - 1;
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xr:= x;
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Push(xl, xr, y, -1);
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Push(xl, xr, y,  1);
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dir:= 0;
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while Stack.Count > 0 do
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      begin
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      Pop(xl, xr, y, dir);
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      while (xl > 0) and (Land[y, xl] <> 0) do dec(xl);
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   263
      while (xr < LAND_WIDTH - 1) and (Land[y, xr] <> 0) do inc(xr);
4
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      while (xl < xr) do
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            begin
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   266
            while (xl <= xr) and (Land[y, xl] = 0) do inc(xl);
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            x:= xl;
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   268
            while (xl <= xr) and (Land[y, xl] <> 0) do
4
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                  begin
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                  Land[y, xl]:= 0;
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                  inc(xl)
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                  end;
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517be8dc5b76 - Fixed spawning boxes under water
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            if x < xl then
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   274
               begin
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               Push(x, Pred(xl), y, dir);
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               Push(x, Pred(xl), y,-dir);
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               end;
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            end;
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      end;
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end;
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   281
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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    tmpsurf:= LoadImage(UserPathz[ptCurrTheme] + '/LandTex', ifIgnoreCaps);
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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    if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    while r.y < LAND_HEIGHT do
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   291
    begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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        begin
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            SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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            inc(r.x, tmpsurf^.w)
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   297
        end;
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        inc(r.y, tmpsurf^.h)
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    end;
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    SDL_FreeSurface(tmpsurf);
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   301
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4e48c276a468 In pascal unit is a namespace
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   302
    // freed in freeModule() below
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46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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   303
    LandBackSurface:= LoadImage(UserPathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
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   304
    if LandBackSurface = nil then LandBackSurface:= LoadImage(Pathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
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0e1208e92dfe Smaxx patch with tuning by me:
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   305
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   306
    tmpsurf:= LoadImage(UserPathz[ptCurrTheme] + '/Border', ifIgnoreCaps or ifTransparent);
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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diff changeset
   307
    if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', ifCritical or ifIgnoreCaps or ifTransparent);
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   308
    for x:= 0 to LAND_WIDTH - 1 do
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   309
    begin
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   310
        yd:= LAND_HEIGHT - 1;
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   311
        repeat
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   312
            while (yd > 0) and (Land[yd, x] =  0) do dec(yd);
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   314
            if (yd < 0) then yd:= 0;
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e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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   315
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   316
            while (yd < LAND_HEIGHT) and (Land[yd, x] <> 0) do inc(yd);
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   317
            dec(yd);
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   318
            yu:= yd;
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   319
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   320
            while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   321
            while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   322
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   323
            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   324
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   325
                rr.x:= x;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   326
                rr.y:= yd - 15;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   327
                r.x:= x mod tmpsurf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   328
                r.y:= 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   329
                r.w:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   330
                r.h:= 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   331
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   332
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   333
            if (yu > 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   334
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   335
                rr.x:= x;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   336
                rr.y:= yu;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   337
                r.x:= x mod tmpsurf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   338
                r.y:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   339
                r.w:= 1;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4368
diff changeset
   340
                r.h:= Min(16, yd - yu + 1);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   341
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   342
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   343
            yd:= yu - 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   344
        until yd < 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   345
    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   346
    SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   347
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   348
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   349
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   350
var i: LongInt;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   351
begin
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   352
with Template do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   353
     begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   354
     pa.Count:= BasePointsCount;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   355
     for i:= 0 to pred(pa.Count) do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   356
         begin
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   357
         pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   358
         if pa.ar[i].x <> NTPX then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   359
            pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2);
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   360
         pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - LongInt(Template.TemplateHeight)
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   361
         end;
1183
540cea859395 Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents: 1182
diff changeset
   362
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   363
     if canMirror then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   364
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   365
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   366
           for i:= 0 to pred(BasePointsCount) do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   367
             if pa.ar[i].x <> NTPX then
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   368
               pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   369
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   370
               FillPoints^[i].x:= LAND_WIDTH - 1 - FillPoints^[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   371
           end;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   372
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   373
(*  Experiment in making this option more useful
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   374
     if ((not isNegative) and (cTemplateFilter = 4)) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   375
        (canFlip and (getrandom(2) = 0)) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   376
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   377
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   378
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   379
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   380
               if pa.ar[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   381
                   pa.ar[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   382
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   383
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   384
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   385
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   386
               if FillPoints^[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   387
                   FillPoints^[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   388
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   389
           end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   390
     end
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   391
*)
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   392
// template recycling.  Pull these off the floor a bit
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   393
     if (not isNegative) and (cTemplateFilter = 4) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   394
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   395
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   396
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   397
               dec(pa.ar[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   398
               if pa.ar[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   399
                   pa.ar[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   400
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   401
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   402
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   403
               dec(FillPoints^[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   404
               if FillPoints^[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   405
                   FillPoints^[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   406
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   407
           end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   408
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   409
     if (canFlip and (getrandom(2) = 0)) then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   410
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   411
           for i:= 0 to pred(BasePointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   412
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   413
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   414
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   415
           end;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   416
     end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   417
end;
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   418
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   419
function CheckIntersect(V1, V2, V3, V4: TPoint): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   420
var c1, c2, dm: LongInt;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   421
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   422
dm:= (V4.y - V3.y) * (V2.x - V1.x) - (V4.x - V3.x) * (V2.y - V1.y);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   423
c1:= (V4.x - V3.x) * (V1.y - V3.y) - (V4.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   424
if dm = 0 then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   425
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   426
c2:= (V2.x - V3.x) * (V1.y - V3.y) - (V2.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   427
if dm > 0 then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   428
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   429
   if (c1 < 0) or (c1 > dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   430
   if (c2 < 0) or (c2 > dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   431
   end else
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   432
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   433
   if (c1 > 0) or (c1 < dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   434
   if (c2 > 0) or (c2 < dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   435
   end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   436
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   437
//AddFileLog('1  (' + inttostr(V1.x) + ',' + inttostr(V1.y) + ')x(' + inttostr(V2.x) + ',' + inttostr(V2.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   438
//AddFileLog('2  (' + inttostr(V3.x) + ',' + inttostr(V3.y) + ')x(' + inttostr(V4.x) + ',' + inttostr(V4.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   439
CheckIntersect:= true
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   440
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   441
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   442
function CheckSelfIntersect(var pa: TPixAr; ind: Longword): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   443
var i: Longword;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   444
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   445
if (ind <= 0) or (ind >= Pred(pa.Count)) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   446
for i:= 1 to pa.Count - 3 do
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   447
    if (i <= ind - 1) or (i >= ind + 2) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   448
      begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   449
      if (i <> ind - 1) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   450
         CheckIntersect(pa.ar[ind], pa.ar[ind - 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   451
      if (i <> ind + 2) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   452
         CheckIntersect(pa.ar[ind], pa.ar[ind + 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   453
      end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   454
CheckSelfIntersect:= false
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   455
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   456
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   457
procedure RandomizePoints(var pa: TPixAr);
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   458
const cEdge = 55;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   459
      cMinDist = 8;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   460
var radz: array[0..Pred(cMaxEdgePoints)] of LongInt;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   461
    i, k, dist, px, py: LongInt;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   462
begin
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   463
for i:= 0 to Pred(pa.Count) do
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   464
  begin
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   465
  radz[i]:= 0;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   466
  with pa.ar[i] do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   467
    if x <> NTPX then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   468
      begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   469
      radz[i]:= Min(Max(x - cEdge, 0), Max(LAND_WIDTH - cEdge - x, 0));
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   470
      radz[i]:= Min(radz[i], Min(Max(y - cEdge, 0), Max(LAND_HEIGHT - cEdge - y, 0)));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   471
      if radz[i] > 0 then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   472
        for k:= 0 to Pred(i) do
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   473
          begin
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   474
          dist:= Max(abs(x - pa.ar[k].x), abs(y - pa.ar[k].y));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   475
          radz[k]:= Max(0, Min((dist - cMinDist) div 2, radz[k]));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   476
          radz[i]:= Max(0, Min(dist - radz[k] - cMinDist, radz[i]))
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   477
        end
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   478
      end;
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   479
  end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   480
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   481
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   482
  with pa.ar[i] do
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   483
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   484
      begin
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   485
      px:= x;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   486
      py:= y;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   487
      x:= x + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   488
      y:= y + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   489
      if CheckSelfIntersect(pa, i) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   490
         begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   491
         x:= px;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   492
         y:= py
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   493
         end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   494
      end
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   495
end;
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   496
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   497
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   498
procedure GenBlank(var Template: TEdgeTemplate);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   499
var pa: TPixAr;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   500
    i: Longword;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   501
    y, x: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   502
begin
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   503
    for y:= 0 to LAND_HEIGHT - 1 do
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   504
        for x:= 0 to LAND_WIDTH - 1 do
4458
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   505
            Land[y, x]:= lfBasic;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   506
    {$HINTS OFF}
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   507
    SetPoints(Template, pa);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   508
    {$HINTS ON}
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   509
    for i:= 1 to Template.BezierizeCount do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   510
        begin
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   511
        BezierizeEdge(pa, _0_5);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   512
        RandomizePoints(pa);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   513
        RandomizePoints(pa)
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   514
        end;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   515
    for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   516
    BezierizeEdge(pa, _0_1);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   517
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   518
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   519
    DrawEdge(pa, 0);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   520
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   521
    with Template do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   522
        for i:= 0 to pred(FillPointsCount) do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   523
            with FillPoints^[i] do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   524
                FillLand(x, y);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   525
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   526
    DrawEdge(pa, lfBasic);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   527
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   528
    MaxHedgehogs:= Template.MaxHedgehogs;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   529
    hasGirders:= Template.hasGirders;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   530
    playHeight:= Template.TemplateHeight;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   531
    playWidth:= Template.TemplateWidth;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   532
    leftX:= ((LAND_WIDTH - playWidth) div 2);
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   533
    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   534
    topY:= LAND_HEIGHT - playHeight;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   535
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   536
    // HACK: force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   537
    if (cTemplateFilter = 4) or
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   538
    (Template.canInvert and (getrandom(2) = 0)) or
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   539
        (not Template.canInvert and Template.isNegative) then
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   540
        begin
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   541
        hasBorder:= true;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   542
        for y:= 0 to LAND_HEIGHT - 1 do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   543
            for x:= 0 to LAND_WIDTH - 1 do
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   544
                if (y < topY) or (x < leftX) or (x > rightX) then
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   545
                    Land[y, x]:= 0
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   546
                else
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   547
                begin
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   548
                if Land[y, x] = 0 then
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   549
                    Land[y, x]:= lfBasic
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   550
                else if Land[y, x] = lfBasic then
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   551
                    Land[y, x]:= 0;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   552
                end;
7351e6f1ee28 Halfplement decode/drawing routine
unc0rr
parents: 4403
diff changeset
   553
        end;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   554
end;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   555
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   556
procedure GenDrawnMap;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   557
begin
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   558
    uLandPainted.Draw;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   559
4559
194d5a7a3fd4 Report 48 hogs for drawn maps
unc0rr
parents: 4494
diff changeset
   560
    MaxHedgehogs:= 48;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   561
    hasGirders:= true;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   562
    playHeight:= 2048;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   563
    playWidth:= 4096;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   564
    leftX:= ((LAND_WIDTH - playWidth) div 2);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   565
    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   566
    topY:= LAND_HEIGHT - playHeight;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   567
end;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   568
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   569
function SelectTemplate: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   570
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   571
    if (cReducedQuality and rqLowRes) <> 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   572
        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   573
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   574
        case cTemplateFilter of
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   575
        0: SelectTemplate:= getrandom(Succ(High(EdgeTemplates)));
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   576
        1: SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   577
        2: SelectTemplate:= MediumTemplates[getrandom(Succ(High(MediumTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   578
        3: SelectTemplate:= LargeTemplates[getrandom(Succ(High(LargeTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   579
        4: SelectTemplate:= CavernTemplates[getrandom(Succ(High(CavernTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   580
        5: SelectTemplate:= WackyTemplates[getrandom(Succ(High(WackyTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   581
    end;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   582
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   583
    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   584
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   585
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   586
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   587
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   588
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   589
begin
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   590
TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   591
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   592
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   593
    SDLTry(SDL_LockSurface(Surface) >= 0, true);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   594
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   595
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   596
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   597
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   598
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   599
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   600
        if (cReducedQuality and rqBlurryLand) = 0 then
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   601
             LandPixels[y, x]:= p^[x] or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   602
        else
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   603
             LandPixels[y div 2, x div 2]:= p^[x] or AMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   604
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   605
    p:= @(p^[Surface^.pitch div 4]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   606
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   607
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   608
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   609
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   610
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   611
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   612
procedure GenMaze;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   613
const small_cell_size = 128;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   614
    medium_cell_size = 192;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   615
    large_cell_size = 256;
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   616
    braidness = 10;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   617
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   618
var x, y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   619
    cellsize: LongInt; //selected by the user in the gui
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   620
    seen_cells_x, seen_cells_y: LongInt; //number of cells that can be visited by the generator, that is every second cell in x and y direction. the cells between there are walls that will be removed when we move from one cell to another
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   621
    num_edges_x, num_edges_y: LongInt; //number of resulting edges that need to be vertexificated
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   622
    num_cells_x, num_cells_y: LongInt; //actual number of cells, depending on cell size
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   623
    seen_list: array of array of LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   624
    xwalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   625
    ywalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   626
    x_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   627
    y_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   628
    maze: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   629
    pa: TPixAr;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   630
    num_vertices: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   631
    off_y: LongInt;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   632
    num_steps: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   633
    current_step: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   634
    step_done: array of Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   635
    done: Boolean;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   636
    last_cell: array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   637
    came_from: array of array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   638
    came_from_pos: array of LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   639
    maze_inverted: Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   640
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   641
function when_seen(x: LongInt; y: LongInt): LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   642
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   643
if (x < 0) or (x >= seen_cells_x) or (y < 0) or (y >= seen_cells_y) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   644
    when_seen := current_step
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   645
else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   646
    when_seen := seen_list[x, y];
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   647
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   648
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   649
function is_x_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   650
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   651
if (x < 0) or (x > num_edges_x) or (y < 0) or (y > num_cells_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   652
    is_x_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   653
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   654
    is_x_edge := x_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   655
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   656
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   657
function is_y_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   658
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   659
if (x < 0) or (x > num_cells_x) or (y < 0) or (y > num_edges_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   660
    is_y_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   661
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   662
    is_y_edge := y_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   663
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   664
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   665
procedure see_cell;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   666
var dir: direction;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   667
    tries: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   668
    x, y: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   669
    found_cell: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   670
    next_dir_clockwise: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   671
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   672
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   673
x := last_cell[current_step].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   674
y := last_cell[current_step].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   675
seen_list[x, y] := current_step;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   676
case GetRandom(4) of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   677
    0: dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   678
    1: dir := DIR_E;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   679
    2: dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   680
    3: dir := DIR_W;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   681
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   682
tries := 0;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   683
found_cell := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   684
if getrandom(2) = 1 then next_dir_clockwise := true
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   685
else next_dir_clockwise := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   686
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   687
while (tries < 5) and not found_cell do
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   688
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   689
    if when_seen(x + dir.x, y + dir.y) = current_step then //we are seeing ourselves, try another direction
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   690
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   691
        //we have already seen the target cell, decide if we should remove the wall anyway
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   692
        //(or put a wall there if maze_inverted, but we are not doing that right now)
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   693
        if not maze_inverted and (GetRandom(braidness) = 0) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   694
        //or just warn that inverted+braid+indestructible terrain != good idea
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   695
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   696
            case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   697
                -1: if x > 0 then ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   698
                1: if x < seen_cells_x - 1 then ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   699
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   700
            case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   701
                -1: if y > 0 then xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   702
                1: if y < seen_cells_y - 1 then xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   703
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   704
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   705
        if next_dir_clockwise then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   706
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   707
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   708
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   709
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   710
                dir := DIR_S
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   711
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   712
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   713
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   714
                dir := DIR_N;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   715
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   716
        else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   717
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   718
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   719
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   720
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   721
                dir := DIR_N
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   722
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   723
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   724
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   725
                dir := DIR_S;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   726
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   727
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   728
    else if when_seen(x + dir.x, y + dir.y) = -1 then //cell was not seen yet, go there
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   729
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   730
        case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   731
            -1: xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   732
            1: xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   733
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   734
        case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   735
            -1: ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   736
            1: ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   737
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   738
        last_cell[current_step].x := x+dir.x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   739
        last_cell[current_step].y := y+dir.y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   740
        came_from_pos[current_step] := came_from_pos[current_step] + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   741
        came_from[current_step, came_from_pos[current_step]].x := x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   742
        came_from[current_step, came_from_pos[current_step]].y := y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   743
        found_cell := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   744
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   745
    else //we are seeing someone else, quit
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   746
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   747
        step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   748
        found_cell := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   749
    end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   750
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   751
    tries := tries + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   752
end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   753
if not found_cell then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   754
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   755
    last_cell[current_step].x := came_from[current_step, came_from_pos[current_step]].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   756
    last_cell[current_step].y := came_from[current_step, came_from_pos[current_step]].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   757
    came_from_pos[current_step] := came_from_pos[current_step] - 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   758
    if came_from_pos[current_step] >= 0 then see_cell
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   759
    else step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   760
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   761
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   762
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   763
procedure add_vertex(x, y: LongInt);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   764
var tmp_x, tmp_y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   765
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   766
if x = NTPX then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   767
begin
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   768
    if pa.ar[num_vertices - 6].x = NTPX then
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   769
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   770
        num_vertices := num_vertices - 6;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   771
    end
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   772
    else
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   773
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   774
        pa.ar[num_vertices].x := NTPX;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   775
        pa.ar[num_vertices].y := 0;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   776
    end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   777
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   778
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   779
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   780
    if maze_inverted or (x mod 2 = 0) then tmp_x := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   781
    else tmp_x := cellsize * 2 div 3;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   782
    if maze_inverted or (y mod 2 = 0) then tmp_y := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   783
    else tmp_y := cellsize * 2 div 3;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   784
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   785
    pa.ar[num_vertices].x := (x-1)*cellsize + tmp_x;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   786
    pa.ar[num_vertices].y := (y-1)*cellsize + tmp_y + off_y;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   787
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   788
num_vertices := num_vertices + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   789
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   790
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   791
procedure add_edge(x, y: LongInt; dir: direction);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   792
var i: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   793
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   794
if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   795
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   796
    dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   797
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   798
else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   799
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   800
    dir := DIR_N
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   801
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   802
else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   803
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   804
    dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   805
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   806
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   807
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   808
    dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   809
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   810
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   811
for i := 0 to 3 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   812
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   813
        if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   814
            dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   815
        else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   816
            dir := DIR_S
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   817
        else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   818
            dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   819
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   820
            dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   821
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   822
    if (dir = DIR_N) and is_x_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   823
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   824
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   825
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   826
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   827
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   828
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   829
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   830
    if (dir = DIR_E) and is_y_edge(x+1, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   831
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   832
            y_edge_list[x+1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   833
            add_vertex(x+2, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   834
            add_edge(x+1, y, DIR_E);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   835
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   836
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   837
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   838
    if (dir = DIR_S) and is_x_edge(x, y+1) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   839
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   840
            x_edge_list[x, y+1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   841
            add_vertex(x+1, y+2);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   842
            add_edge(x, y+1, DIR_S);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   843
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   844
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   845
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   846
    if (dir = DIR_W) and is_y_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   847
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   848
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   849
            add_vertex(x, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   850
            add_edge(x-1, y, DIR_W);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   851
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   852
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   853
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   854
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   855
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   856
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   857
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   858
case cMazeSize of
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   859
    0: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   860
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   861
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   862
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   863
    1: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   864
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   865
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   866
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   867
    2: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   868
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   869
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   870
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   871
    3: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   872
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   873
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   874
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   875
    4: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   876
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   877
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   878
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   879
    5: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   880
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   881
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   882
    end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   883
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   884
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   885
num_cells_x := LAND_WIDTH div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   886
if not odd(num_cells_x) then num_cells_x := num_cells_x - 1; //needs to be odd
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   887
num_cells_y := LAND_HEIGHT div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   888
if not odd(num_cells_y) then num_cells_y := num_cells_y - 1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   889
num_edges_x := num_cells_x - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   890
num_edges_y := num_cells_y - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   891
seen_cells_x := num_cells_x div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   892
seen_cells_y := num_cells_y div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   893
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   894
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   895
    num_steps := 3 //TODO randomize, between 3 and 5?
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   896
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   897
    num_steps := 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   898
SetLength(step_done, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   899
SetLength(last_cell, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   900
SetLength(came_from_pos, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   901
SetLength(came_from, num_steps, num_cells_x*num_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   902
done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   903
for current_step := 0 to num_steps - 1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   904
    step_done[current_step] := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   905
    came_from_pos[current_step] := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   906
current_step := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   907
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   908
SetLength(seen_list, seen_cells_x, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   909
SetLength(xwalls, seen_cells_x, seen_cells_y - 1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   910
SetLength(ywalls, seen_cells_x - 1, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   911
SetLength(x_edge_list, num_edges_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   912
SetLength(y_edge_list, num_cells_x, num_edges_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   913
SetLength(maze, num_cells_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   914
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   915
num_vertices := 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   916
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   917
playHeight := num_cells_y * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   918
playWidth := num_cells_x * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   919
off_y := LAND_HEIGHT - playHeight;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   920
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   921
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   922
    for y := 0 to off_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   923
        Land[y, x] := 0;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   924
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   925
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   926
    for y := off_y to LAND_HEIGHT - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   927
        Land[y, x] := lfBasic;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   928
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   929
for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   930
    for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   931
        maze[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   932
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   933
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   934
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   935
        xwalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   936
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   937
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   938
    for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   939
        ywalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   940
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   941
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   942
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   943
        seen_list[x, y] := -1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   944
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   945
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   946
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   947
        x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   948
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   949
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   950
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   951
        y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   952
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   953
for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   954
begin
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   955
    x := GetRandom(seen_cells_x - 1) div LongWord(num_steps);
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   956
    last_cell[current_step].x := x + current_step * seen_cells_x div num_steps;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   957
    last_cell[current_step].y := GetRandom(seen_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   958
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   959
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   960
while not done do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   961
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   962
    done := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   963
    for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   964
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   965
        if not step_done[current_step] then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   966
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   967
            see_cell;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   968
            done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   969
        end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   970
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   971
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   972
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   973
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   974
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   975
        if seen_list[x, y] > -1 then
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   976
            maze[(x+1)*2-1, (y+1)*2-1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   977
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   978
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   979
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   980
        if not xwalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   981
            maze[x*2 + 1, y*2 + 2] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   982
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   983
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   984
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   985
     for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   986
        if not ywalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   987
            maze[x*2 + 2, y*2 + 1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   988
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   989
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   990
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   991
        if maze[x, y] xor maze[x+1, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   992
            x_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   993
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   994
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   995
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   996
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   997
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   998
        if maze[x, y] xor maze[x, y+1] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   999
            y_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1000
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1001
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1002
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1003
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1004
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1005
        if x_edge_list[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1006
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1007
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1008
            add_vertex(x+1, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1009
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1010
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1011
            add_vertex(NTPX, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1012
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1013
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1014
pa.count := num_vertices;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1015
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1016
RandomizePoints(pa);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1017
BezierizeEdge(pa, _0_25);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1018
RandomizePoints(pa);
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
  1019
BezierizeEdge(pa, _0_25);
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1020
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1021
DrawEdge(pa, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1022
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1023
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1024
    FillLand(1, 1+off_y)
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1025
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1026
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1027
    x := 0;
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1028
    while Land[cellsize div 2 + cellsize + off_y, x] = lfBasic do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1029
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1030
    while Land[cellsize div 2 + cellsize + off_y, x] = 0 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1031
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1032
    FillLand(x+1, cellsize div 2 + cellsize + off_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1033
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1034
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1035
MaxHedgehogs:= 32;
3141
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1036
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1037
else hasGirders := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1038
leftX:= 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1039
rightX:= playWidth;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1040
topY:= off_y;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1041
hasBorder := false;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1042
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1043
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1044
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1045
var tmpsurf: PSDL_Surface;
5225
d38211100f4d Experiment in making the land less jagg-y
nemo
parents: 4976
diff changeset
  1046
    x,y: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1047
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1048
    WriteLnToConsole('Generating land...');
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1049
    case cMapGen of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1050
        0: GenBlank(EdgeTemplates[SelectTemplate]);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1051
        1: GenMaze;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
  1052
        2: GenDrawnMap;
4562
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
  1053
    else
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
  1054
        OutError('Unknown mapgen', true);
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1055
    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1056
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1057
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1058
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1059
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1060
    TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1061
    ColorizeLand(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1062
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1063
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1064
    LandSurface2LandPixels(tmpsurf);
5227
nemo
parents: 5225
diff changeset
  1065
    SDL_FreeSurface(tmpsurf);
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1066
    for x:= leftX+2 to rightX-2 do
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1067
        for y:= topY+2 to LAND_HEIGHT-3 do
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1068
            if (Land[y, x] = 0) and 
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1069
               (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1070
               ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1071
            begin
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1072
                if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1073
                    begin
5719
0ed1f543f301 Add buttons for tag team, bottom border, unbreak smoothing
nemo
parents: 5718
diff changeset
  1074
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y, x-1] and AMask <> 0) then LandPixels[y, x]:= LandPixels[y, x-1]
0ed1f543f301 Add buttons for tag team, bottom border, unbreak smoothing
nemo
parents: 5718
diff changeset
  1075
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y, x+1] and AMask <> 0) then LandPixels[y, x]:= LandPixels[y, x+1]
0ed1f543f301 Add buttons for tag team, bottom border, unbreak smoothing
nemo
parents: 5718
diff changeset
  1076
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1, x] and AMask <> 0) then LandPixels[y, x]:= LandPixels[y-1, x]
0ed1f543f301 Add buttons for tag team, bottom border, unbreak smoothing
nemo
parents: 5718
diff changeset
  1077
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1, x] and AMask <> 0) then LandPixels[y, x]:= LandPixels[y+1, x];
5687
fac606654317 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo
parents: 5441
diff changeset
  1078
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then LandPixels[y,x]:= (LandPixels[y,x] and not AMask) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1079
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1080
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1081
            end
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1082
            else if (Land[y, x] = 0) and
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1083
                    (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1084
                    ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1085
                    ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1086
                    ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1087
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1088
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1089
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1090
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic))) then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1091
            begin
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1092
                if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1093
                    begin
5719
0ed1f543f301 Add buttons for tag team, bottom border, unbreak smoothing
nemo
parents: 5718
diff changeset
  1094
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y,x-1] and AMask <> 0) then LandPixels[y, x]:= LandPixels[y, x-1]
0ed1f543f301 Add buttons for tag team, bottom border, unbreak smoothing
nemo
parents: 5718
diff changeset
  1095
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y,x+1] and AMask <> 0) then LandPixels[y, x]:= LandPixels[y, x+1]
0ed1f543f301 Add buttons for tag team, bottom border, unbreak smoothing
nemo
parents: 5718
diff changeset
  1096
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1,x] and AMask <> 0) then LandPixels[y, x]:= LandPixels[y+1, x]
0ed1f543f301 Add buttons for tag team, bottom border, unbreak smoothing
nemo
parents: 5718
diff changeset
  1097
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1,x] and AMask <> 0) then LandPixels[y, x]:= LandPixels[y-1, x];
5687
fac606654317 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo
parents: 5441
diff changeset
  1098
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then LandPixels[y,x]:= (LandPixels[y,x] and not AMask) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1099
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1100
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
  1101
            end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1102
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1103
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1104
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1105
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1106
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1107
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1108
begin
2866
450ca0afcd58 Set 32 hog limit for fort maps
nemo
parents: 2747
diff changeset
  1109
MaxHedgehogs:= 32;
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1110
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1111
playHeight:= 1200;
2096
356468481e74 set Minefield to 150%, reduce fort distance by 512px
nemo
parents: 1906
diff changeset
  1112
playWidth:= 2560;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1113
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1114
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1115
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1116
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1117
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1118
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
  1119
tmpsurf:= LoadImage(UserPathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifTransparent or ifIgnoreCaps);
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
  1120
if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1121
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1122
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1123
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
  1124
tmpsurf:= LoadImage(UserPathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifTransparent or ifIgnoreCaps);
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
  1125
if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1126
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1127
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1128
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1129
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
  1130
// Loads Land[] from an image, allowing overriding standard collision
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1131
procedure LoadMask(mapName: shortstring);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1132
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1133
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1134
    x, y, cpX, cpY: Longword;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1135
begin
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
  1136
tmpsurf:= LoadImage(UserPathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
  1137
if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
  1138
if tmpsurf = nil then
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
  1139
    begin
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
  1140
    mapName:= ExtractFileName(Pathz[ptMapCurrent]);
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
  1141
    tmpsurf:= LoadImage(UserPathz[ptMissionMaps] + '/' + mapName + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5775
49c5a490f230 copy/paste fail
nemo
parents: 5770
diff changeset
  1142
    if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
  1143
    end;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1144
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1145
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1146
if (tmpsurf <> nil) and (tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT) and (tmpsurf^.format^.BytesPerPixel = 4) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1147
begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1148
    disableLandBack:= true;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
  1149
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1150
    cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1151
    cpY:= LAND_HEIGHT - tmpsurf^.h;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1152
    if SDL_MustLock(tmpsurf) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1153
        SDLTry(SDL_LockSurface(tmpsurf) >= 0, true);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1154
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1155
        p:= tmpsurf^.pixels;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1156
        for y:= 0 to Pred(tmpsurf^.h) do
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1157
        begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1158
            for x:= 0 to Pred(tmpsurf^.w) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1159
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1160
                if ((AMask and p^[x]) = 0) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1161
                    Land[cpY + y, cpX + x]:= 0
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1162
                else if p^[x] = $FFFFFFFF then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1163
                    Land[cpY + y, cpX + x]:= lfObject
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1164
                else if p^[x] = (AMask or RMask) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1165
                    Land[cpY + y, cpX + x]:= lfIndestructible
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1166
                else if p^[x] = AMask then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1167
                    begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1168
                    Land[cpY + y, cpX + x]:= lfBasic;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1169
                    disableLandBack:= false
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1170
                    end
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1171
                else if p^[x] = (AMask or BMask) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1172
                    Land[cpY + y, cpX + x]:= lfObject or lfIce
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1173
            end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1174
            p:= @(p^[tmpsurf^.pitch div 4]);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1175
        end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
  1176
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1177
    if SDL_MustLock(tmpsurf) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1178
        SDL_UnlockSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1179
    if not disableLandBack then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1180
        begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1181
        // freed in freeModule() below
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1182
        LandBackSurface:= LoadImage(UserPathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1183
        if LandBackSurface = nil then LandBackSurface:= LoadImage(Pathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent)
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1184
        end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1185
end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1186
if (tmpsurf <> nil) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1187
    SDL_FreeSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
  1188
tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1189
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1190
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1191
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1192
var tmpsurf: PSDL_Surface;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1193
    s: shortstring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1194
    f: textfile;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1195
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1196
begin
2981
d0471586a616 Fix basketball map and hog cannon.
nemo
parents: 2948
diff changeset
  1197
isMap:= true;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1198
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1199
AddProgress;
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
  1200
tmpsurf:= LoadImage(UserPathz[ptMapCurrent] + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
  1201
if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1202
if tmpsurf = nil then
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
  1203
    begin
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1204
    mapName:= ExtractFileName(Pathz[ptMapCurrent]);
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
  1205
    tmpsurf:= LoadImage(UserPathz[ptMissionMaps] + '/' + mapName + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
  1206
    if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
  1207
    end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1208
TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1209
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1210
// unC0Rr - should this be passed from the GUI? I am not sure which layer does what
5241
e1fb0fc971c6 add missing user path check
nemo
parents: 5238
diff changeset
  1211
s:= UserPathz[ptMapCurrent] + '/map.cfg';
e1fb0fc971c6 add missing user path check
nemo
parents: 5238
diff changeset
  1212
if not FileExists(s) then s:= Pathz[ptMapCurrent] + '/map.cfg';
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1213
WriteLnToConsole('Fetching map HH limit');
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1214
{$I-}
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1215
Assign(f, s);
2747
7889a3a9724f Server:
smxx
parents: 2705
diff changeset
  1216
filemode:= 0; // readonly
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1217
Reset(f);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1218
if IOResult <> 0 then
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1219
begin
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1220
    s:= Pathz[ptMissionMaps] + '/' + mapName + '/map.cfg';
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1221
    Assign(f, s);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1222
    Reset(f);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1223
end;
1795
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1224
Readln(f);
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1225
if not eof(f) then Readln(f, MaxHedgehogs);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1226
{$I+}
2705
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2699
diff changeset
  1227
if (MaxHedgehogs = 0) then MaxHedgehogs:= 18;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1228
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1229
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1230
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1231
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1232
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1233
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1234
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1235
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1236
1772
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
  1237
BlitImageAndGenerateCollisionInfo(
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1238
    (LAND_WIDTH - tmpsurf^.w) div 2,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1239
    LAND_HEIGHT - tmpsurf^.h,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1240
    tmpsurf^.w,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1241
    tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1242
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1243
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1244
LoadMask(mapname);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1245
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1246
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1247
procedure DrawBottomBorder; // broken out from other borders for doing a floor-only map, or possibly updating bottom during SD
5832
f730c8a9777b Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo
parents: 5775
diff changeset
  1248
var x, w, c: Longword;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1249
begin
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
  1250
for w:= 0 to 23 do
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1251
    for x:= leftX to rightX do
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1252
        begin
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
  1253
        Land[Longword(cWaterLine) - 1 - w, x]:= lfIndestructible;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1254
        if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1255
            c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1256
        else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1257
            c:= AMask or RMask or GMask; // FF00FFFF
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1258
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1259
        if (cReducedQuality and rqBlurryLand) = 0 then
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
  1260
            LandPixels[Longword(cWaterLine) - 1 - w, x]:= c
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1261
        else
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
  1262
            LandPixels[(Longword(cWaterLine) - 1 - w) div 2, x div 2]:= c
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
  1263
        end
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1264
end;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1265
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1266
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1267
var x, y, w, c: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1268
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1269
    hasBorder:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1270
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1271
    LoadThemeConfig;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1272
    isMap:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1273
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4562
diff changeset
  1274
    // is this not needed any more? lets hope setlength sets also 0s
3630
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1275
    //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1276
    //    FillChar(Land,SizeOf(TCollisionArray),0);*)
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1277
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1278
    if (GameFlags and gfForts) = 0 then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1279
        if Pathz[ptMapCurrent] <> '' then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1280
            LoadMap
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1281
        else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1282
            GenLandSurface
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1283
    else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1284
        MakeFortsMap;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1285
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1286
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1287
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1288
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1289
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1290
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1291
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1292
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1293
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1294
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1295
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1296
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1297
                inc(c);
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1298
                if c > 200 then // avoid accidental triggering
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1299
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1300
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1301
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1302
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1303
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1304
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1305
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1306
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1307
    for y:= 0 to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1308
        for x:= 0 to LAND_WIDTH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1309
            if (y < topY) or (x < leftX) or (x > rightX) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1310
                Land[y, x]:= lfIndestructible;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1311
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1312
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1313
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1314
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1315
        for y:= topY to LAND_HEIGHT - 1 do
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1316
                begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1317
                Land[y, leftX + w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1318
                Land[y, rightX - w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1319
                if (y + w) mod 32 < 16 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1320
                    c:= AMask
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1321
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1322
                    c:= AMask or RMask or GMask; // FF00FFFF
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1323
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1324
                if (cReducedQuality and rqBlurryLand) = 0 then
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1325
                    begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1326
                    LandPixels[y, leftX + w]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1327
                    LandPixels[y, rightX - w]:= c;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1328
                    end
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1329
                else
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1330
                    begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1331
                    LandPixels[y div 2, (leftX + w) div 2]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1332
                    LandPixels[y div 2, (rightX - w) div 2]:= c;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1333
                    end;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1334
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1335
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1336
        for x:= leftX to rightX do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1337
            begin
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1338
            Land[topY + w, x]:= lfIndestructible;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1339
            if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1340
                c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1341
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1342
                c:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1343
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1344
            if (cReducedQuality and rqBlurryLand) = 0 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1345
                LandPixels[topY + w, x]:= c
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1346
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1347
                LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1348
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1349
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1350
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1351
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1352
if (GameFlags and gfBottomBorder) <> 0 then DrawBottomBorder;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
  1353
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1354
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false;
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1355
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1356
if ((GameFlags and gfForts) = 0)
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1357
    and (Pathz[ptMapCurrent] = '')
3936
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1358
    then AddObjects
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1359
else AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1360
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1361
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1362
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1363
if cGrayScale then
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1364
    begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1365
    if (cReducedQuality and rqBlurryLand) = 0 then
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1366
        for x:= leftX to rightX do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1367
            for y:= topY to LAND_HEIGHT-1 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1368
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1369
                w:= LandPixels[y,x];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1370
                w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1371
                      (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1372
                      (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1373
                if w > 255 then w:= 255;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1374
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y,x] and AMask);
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1375
                LandPixels[y,x]:= w or (LandPixels[y, x] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1376
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1377
    else
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1378
        for x:= leftX div 2 to rightX div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1379
            for y:= topY div 2 to LAND_HEIGHT-1 div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1380
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1381
                w:= LandPixels[y div 2,x div 2];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1382
                w:= ((w shr RShift and $FF) +  (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1383
                if w > 255 then w:= 255;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1384
               w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask);
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1385
                LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1386
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1387
    end;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
  1388
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
  1389
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT);
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1390
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1391
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1392
function GenPreview: TPreview;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1393
var x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1394
    Preview: TPreview;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1395
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1396
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1397
    case cMapGen of
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1398
        0: GenBlank(EdgeTemplates[SelectTemplate]);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1399
        1: GenMaze;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
  1400
        2: GenDrawnMap;
4562
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
  1401
    else
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
  1402
        OutError('Unknown mapgen', true);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1403
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1404
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1405
    lh:= LAND_HEIGHT div 128;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1406
    lw:= LAND_WIDTH div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1407
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1408
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1409
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1410
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1411
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1412
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1413
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1414
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1415
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1416
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1417
                        if Land[yy, xx] <> 0 then inc(t);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1418
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1419
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1420
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1421
        end;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1422
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1423
    GenPreview:= Preview
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1424
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1425
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1426
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1427
procedure chLandCheck(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1428
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1429
    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1430
    if digest = '' then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1431
        digest:= s
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1432
    else
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1433
        TryDo(s = digest, 'Different maps generated, sorry', true);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1434
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1435
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1436
procedure chSendLandDigest(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1437
var adler, i: LongInt;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1438
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1439
    adler:= 1;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1440
    for i:= 0 to LAND_HEIGHT-1 do
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1441
        Adler32Update(adler, @Land[i,0], LAND_WIDTH);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1442
    s:= 'M' + IntToStr(adler);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1443
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1444
    chLandCheck(s);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1445
    SendIPCRaw(@s[0], Length(s) + 1)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1446
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1447
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1448
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1449
begin
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1450
    RegisterVariable('landcheck', vtCommand, @chLandCheck, false);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1451
    RegisterVariable('sendlanddigest', vtCommand, @chSendLandDigest, false);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1452
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1453
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
  1454
    digest:= '';
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1455
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1456
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1457
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1458
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1459
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1460
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1461
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1462
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1463
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
  1464
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1465
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1466
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1467
    Land:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1468
    LandPixels:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1469
    LandDirty:= nil;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1470
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1471
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1472
end.