hedgewars/uChat.pas
author nemo
Tue, 05 Jan 2010 21:26:38 +0000
changeset 2677 83ad68ceef72
parent 2664 949c189ba568
child 2699 249adefa9c1c
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Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uChat;
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interface
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procedure AddChatString(s: shortstring);
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procedure DrawChat;
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procedure KeyPressChat(Key: Longword);
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var UserNick: shortstring = '';
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	showAll: boolean = false;
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implementation
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uses uMisc, uStore, uConsts, SDLh, uConsole, uKeys, uTeams;
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const MaxStrIndex = 27;
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type TChatLine = record
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		Tex: PTexture;
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		Time: Longword;
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		Width: LongInt;
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		s: shortstring;
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		end;
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var Strs: array[0 .. MaxStrIndex] of TChatLine;
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	lastStr: Longword = 0;
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	visibleCount: Longword = 0;
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	InputStr: TChatLine;
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	InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char
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const colors: array[#1..#4] of TSDL_Color = (
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	(r:$FF; g:$FF; b:$FF; unused:$FF), // chat message [White]
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	(r:$FF; g:$00; b:$FF; unused:$FF), // action message [Purple]
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	(r:$90; g:$FF; b:$90; unused:$FF), // join/leave message [Lime]
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	(r:$FF; g:$FF; b:$A0; unused:$FF)  // team message [Light Yellow]
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	);
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procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);
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var strSurface, resSurface: PSDL_Surface;
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	w, h: LongInt;
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	color: TSDL_Color;
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    font: THWFont;
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begin
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if cl.Tex <> nil then
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	FreeTexture(cl.Tex);
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cl.s:= str;
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if isInput then
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begin
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	// [Light Blue]
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	color.r:= $00;
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	color.g:= $FF;
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	color.b:= $FF;
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	color.unused:= $FF;
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	str:= UserNick + '> ' + str + '_'
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end
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else
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begin
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	color:= colors[str[1]];
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	delete(str, 1, 1)
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end;
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font:= CheckCJKFont(str, fnt16);
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TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), w, h);
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resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask);
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strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color);
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cl.Width:= w + 4;
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SDL_UpperBlit(strSurface, nil, resSurface, nil);
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SDL_FreeSurface(strSurface);
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cl.Time:= RealTicks + 12500;
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cl.Tex:= Surface2Tex(resSurface, false);
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SDL_FreeSurface(resSurface)
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end;
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procedure AddChatString(s: shortstring);
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begin
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lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);
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SetLine(Strs[lastStr], s, false);
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inc(visibleCount)
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end;
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procedure DrawChat;
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var i, t, cnt: Longword;
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	r: TSDL_Rect;
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begin
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cnt:= 0;
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t:= 0;
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i:= lastStr;
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r.x:= 6 - cScreenWidth div 2;
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r.y:= (visibleCount - t) * 16 + 10;
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r.h:= 16;
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if (GameState = gsChat)
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	and (InputStr.Tex <> nil) then
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	begin
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	r.w:= InputStr.Width;
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	DrawFillRect(r);
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	DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex);
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	end;
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dec(r.y, 16);
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while
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	(
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			((t < 7) and (Strs[i].Time > RealTicks))
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		or
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			((t < MaxStrIndex) and showAll)
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	)
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	and
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		(Strs[i].Tex <> nil) do
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	begin
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	r.w:= Strs[i].Width;
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	DrawFillRect(r);
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	DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex);
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	dec(r.y, 16);
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	if i = 0 then i:= MaxStrIndex else dec(i);
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	inc(cnt);
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	inc(t)
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	end;
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visibleCount:= cnt;
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end;
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procedure AcceptChatString(s: shortstring);
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var i: TWave;
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begin
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// "Make hedgehog say something"
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if (s[1] = '"') and (s[Length(s)] = '"') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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    else
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        ParseCommand('/hogsay '#1 + copy(s, 2, Length(s)-2), true);
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    exit
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    end;
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// 'Make hedgehog think something'
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if (s[1] = '''') and (s[Length(s)] = '''') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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    else
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        ParseCommand('/hogsay '#2 + copy(s, 2, Length(s)-2), true);
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    exit
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    end;
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// -Make hedgehog yell something-
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if (s[1] = '-') and (s[Length(s)] = '-') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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    else
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        ParseCommand('/hogsay '#3 + copy(s, 2, Length(s)-2), true);
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    exit
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    end;
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// These 3 are same as above, only are to make the hedgehog say it on next attack
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if (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
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    else
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        ParseCommand('/hogsay '#4 + copy(s, 6, Length(s)-5), true);
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    exit
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    end;
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if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
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    else
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        ParseCommand('/hogsay '#5 + copy(s, 6, Length(s)-5), true);
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    exit
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    end;
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if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
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    else
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        ParseCommand('/hogsay '#6 + copy(s, 6, Length(s)-5), true);
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    exit
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    end;
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if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then
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    begin
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    ParseCommand(s, true);
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    exit
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    end;
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if (s[1] = '/') and (copy(s, 1, 4) <> '/me ') then
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	begin
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	if CurrentTeam^.ExtDriven then exit;
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	for i:= Low(TWave) to High(TWave) do
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		if (s = Wavez[i].cmd) then
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			begin
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			ParseCommand('/taunt ' + char(i), true);
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			exit
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			end;
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	if (s = '/newgrave') then
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        begin
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	    ParseCommand('/newgrave', true);
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        exit
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        end;
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   231
    end
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	else
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		ParseCommand('/say ' + s, true);
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end;
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   235
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procedure KeyPressChat(Key: Longword);
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const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0);
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var i, btw: integer;
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    utf8: shortstring;
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begin
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if Key <> 0 then
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	case Key of
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		{Backspace}
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		8, 127: if Length(InputStr.s) > 0 then
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				begin
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				InputStr.s[0]:= InputStrL[byte(InputStr.s[0])];
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				SetLine(InputStr, InputStr.s, true)
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				end;
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		{Esc}
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		27: SetLine(InputStr, '', true);
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		{Return}
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		3, 13, 271: begin
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			if Length(InputStr.s) > 0 then
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				begin
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				AcceptChatString(InputStr.s);
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				SetLine(InputStr, '', false)
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				end;
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5d49a92c240a Fix chat behavior
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			FreezeEnterKey;
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			GameState:= gsGame
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			end;
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	else
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	if (Key < $80) then btw:= 1
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	else if (Key < $800) then btw:= 2
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	else if (Key < $10000) then btw:= 3
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	else btw:= 4;
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	utf8:= '';
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	for i:= btw downto 2 do
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		begin
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		utf8:= char((Key or $80) and $BF) + utf8;
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		Key:= Key shr 6
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   274
		end;
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	utf8:= char(Key or firstByteMark[btw]) + utf8;
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	if byte(InputStr.s[0]) + btw > 240 then exit;
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	InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0];
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	SetLine(InputStr, InputStr.s + utf8, true)
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   282
	end
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   283
end;
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   285
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b41af014d85e Stub for chat implementation
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end.