project_files/HedgewarsMobile/Classes/MGSplitViewController/MGSplitCornersView.m
author koda
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//
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//  MGSplitCornersView.m
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//  MGSplitView
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//
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//  Created by Matt Gemmell on 28/07/2010.
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//  Copyright 2010 Instinctive Code.
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//
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#import "MGSplitCornersView.h"
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#import "CGPointUtils.h"
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@implementation MGSplitCornersView
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#pragma mark -
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#pragma mark Setup and teardown
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- (id)initWithFrame:(CGRect)frame
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{
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    if ((self = [super initWithFrame:frame])) {
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		self.contentMode = UIViewContentModeRedraw;
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		self.userInteractionEnabled = NO;
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		self.opaque = NO;
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		self.backgroundColor = [UIColor clearColor];
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		cornerRadius = 0.0; // actual value is set by the splitViewController.
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		cornersPosition = MGCornersPositionLeadingVertical;
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    }
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    return self;
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}
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- (void)dealloc
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{
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	self.cornerBackgroundColor = nil;
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	[super dealloc];
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}
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#pragma mark -
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#pragma mark Drawing
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- (void)drawRect:(CGRect)rect
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{
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	// Draw two appropriate corners, with cornerBackgroundColor behind them.
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	if (cornerRadius > 0) {
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		if (NO) { // just for debugging.
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			[[UIColor redColor] set];
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			UIRectFill(self.bounds);
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		}
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		float maxX = CGRectGetMaxX(self.bounds);
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		float maxY = CGRectGetMaxY(self.bounds);
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		UIBezierPath *path = [UIBezierPath bezierPath];
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		CGPoint pt = CGPointZero;
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		switch (cornersPosition) {
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			case MGCornersPositionLeadingVertical: // top of screen for a left/right split
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				[path moveToPoint:pt];
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				pt.y += cornerRadius;
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				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(90) endAngle:0 clockwise:YES]];
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				pt.x += cornerRadius;
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				pt.y -= cornerRadius;
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				[path addLineToPoint:pt];
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				[path addLineToPoint:CGPointZero];
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				[path closePath];
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				pt.x = maxX - cornerRadius;
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				pt.y = 0;
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				[path moveToPoint:pt];
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				pt.y = maxY;
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				[path addLineToPoint:pt];
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				pt.x += cornerRadius;
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				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(90) clockwise:YES]];
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				pt.y -= cornerRadius;
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				[path addLineToPoint:pt];
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				pt.x -= cornerRadius;
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				[path addLineToPoint:pt];
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				[path closePath];
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				break;
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			case MGCornersPositionTrailingVertical: // bottom of screen for a left/right split
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				pt.y = maxY;
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				[path moveToPoint:pt];
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				pt.y -= cornerRadius;
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				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(270) endAngle:degreesToRadians(360) clockwise:NO]];
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				pt.x += cornerRadius;
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				pt.y += cornerRadius;
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				[path addLineToPoint:pt];
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				pt.x -= cornerRadius;
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				[path addLineToPoint:pt];
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				[path closePath];
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				pt.x = maxX - cornerRadius;
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				pt.y = maxY;
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				[path moveToPoint:pt];
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				pt.y -= cornerRadius;
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				[path addLineToPoint:pt];
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				pt.x += cornerRadius;
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				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(270) clockwise:NO]];
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				pt.y += cornerRadius;
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				[path addLineToPoint:pt];
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				pt.x -= cornerRadius;
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				[path addLineToPoint:pt];
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				[path closePath];
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   109
				
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   110
				break;
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   111
				
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   112
			case MGCornersPositionLeadingHorizontal: // left of screen for a top/bottom split
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   113
				pt.x = 0;
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   114
				pt.y = cornerRadius;
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   115
				[path moveToPoint:pt];
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   116
				pt.y -= cornerRadius;
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				[path addLineToPoint:pt];
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				pt.x += cornerRadius;
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				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(270) clockwise:NO]];
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				pt.y += cornerRadius;
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				[path addLineToPoint:pt];
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				pt.x -= cornerRadius;
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				[path addLineToPoint:pt];
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				[path closePath];
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   125
				
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				pt.x = 0;
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				pt.y = maxY - cornerRadius;
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				[path moveToPoint:pt];
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				pt.y = maxY;
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				[path addLineToPoint:pt];
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				pt.x += cornerRadius;
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				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(90) clockwise:YES]];
6658
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				pt.y -= cornerRadius;
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				[path addLineToPoint:pt];
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				pt.x -= cornerRadius;
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				[path addLineToPoint:pt];
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				[path closePath];
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   138
				
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				break;
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   140
				
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			case MGCornersPositionTrailingHorizontal: // right of screen for a top/bottom split
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				pt.y = cornerRadius;
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				[path moveToPoint:pt];
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				pt.y -= cornerRadius;
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				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(270) endAngle:degreesToRadians(360) clockwise:NO]];
6658
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				pt.x += cornerRadius;
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				pt.y += cornerRadius;
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				[path addLineToPoint:pt];
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				pt.x -= cornerRadius;
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				[path addLineToPoint:pt];
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				[path closePath];
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   152
				
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				pt.y = maxY - cornerRadius;
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				[path moveToPoint:pt];
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				pt.y += cornerRadius;
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				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(90) endAngle:0 clockwise:YES]];
6658
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				pt.x += cornerRadius;
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   158
				pt.y -= cornerRadius;
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   159
				[path addLineToPoint:pt];
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   160
				pt.x -= cornerRadius;
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   161
				[path addLineToPoint:pt];
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   162
				[path closePath];
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   163
				
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   164
				break;
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   165
				
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   166
			default:
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   167
				break;
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   168
		}
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   169
		
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   170
		[self.cornerBackgroundColor set];
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   171
		[path fill];
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   172
	}
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   173
}
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diff changeset
   174
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   175
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   176
#pragma mark -
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   177
#pragma mark Accessors and properties
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   178
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   179
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   180
- (void)setCornerRadius:(float)newRadius
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   181
{
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   182
	if (newRadius != cornerRadius) {
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   183
		cornerRadius = newRadius;
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   184
		[self setNeedsDisplay];
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   185
	}
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   186
}
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   187
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   188
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   189
- (void)setSplitViewController:(MGSplitViewController *)theController
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   190
{
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   191
	if (theController != splitViewController) {
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   192
		splitViewController = theController;
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   193
		[self setNeedsDisplay];
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   194
	}
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   195
}
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   196
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   197
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   198
- (void)setCornersPosition:(MGCornersPosition)posn
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   199
{
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   200
	if (cornersPosition != posn) {
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   201
		cornersPosition = posn;
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   202
		[self setNeedsDisplay];
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   203
	}
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   204
}
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   205
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   206
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   207
- (void)setCornerBackgroundColor:(UIColor *)color
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   208
{
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   209
	if (color != cornerBackgroundColor) {
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   210
		[cornerBackgroundColor release];
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   211
		cornerBackgroundColor = [color retain];
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   212
		[self setNeedsDisplay];
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   213
	}
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   214
}
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2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   216
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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   217
@synthesize cornerRadius;
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   218
@synthesize splitViewController;
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   219
@synthesize cornersPosition;
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   220
@synthesize cornerBackgroundColor;
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koda
parents:
diff changeset
   221
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
parents:
diff changeset
   222
2cccf6b2b89d added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
parents:
diff changeset
   223
@end