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/*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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#include "binds.h"
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const BindAction cbinds[BINDS_NUMBER] =
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{
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{"+up", "up", QT_TRANSLATE_NOOP("binds", "up"), QT_TRANSLATE_NOOP("binds (categories)", "Basic controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move your hogs and aim:")},
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{"+left", "left", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
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{"+right", "right", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL},
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{"+down", "down", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
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{"+precise", "left_shift", QT_TRANSLATE_NOOP("binds", "precise aim"), NULL, NULL},
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{"ljump", "return", QT_TRANSLATE_NOOP("binds", "long jump"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
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{"hjump", "backspace", QT_TRANSLATE_NOOP("binds", "high jump"), NULL, NULL},
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{"+attack", "space", QT_TRANSLATE_NOOP("binds", "attack"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
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{"put", "mousel", QT_TRANSLATE_NOOP("binds", "put"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
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{"switch", "tab", QT_TRANSLATE_NOOP("binds", "switch"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
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{"ammomenu", "mouser", QT_TRANSLATE_NOOP("binds", "ammo menu"), QT_TRANSLATE_NOOP("binds (categories)", "Weapon controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
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{"slot 1", "f1", QT_TRANSLATE_NOOP("binds", "slot 1"), NULL, NULL},
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{"slot 2", "f2", QT_TRANSLATE_NOOP("binds", "slot 2"), NULL, NULL},
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{"slot 3", "f3", QT_TRANSLATE_NOOP("binds", "slot 3"), NULL, NULL},
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{"slot 4", "f4", QT_TRANSLATE_NOOP("binds", "slot 4"), NULL, NULL},
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{"slot 5", "f5", QT_TRANSLATE_NOOP("binds", "slot 5"), NULL, NULL},
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{"slot 6", "f6", QT_TRANSLATE_NOOP("binds", "slot 6"), NULL, NULL},
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{"slot 7", "f7", QT_TRANSLATE_NOOP("binds", "slot 7"), NULL, NULL},
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{"slot 8", "f8", QT_TRANSLATE_NOOP("binds", "slot 8"), NULL, NULL},
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{"slot 9", "f9", QT_TRANSLATE_NOOP("binds", "slot 9"), NULL, NULL},
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{"timer 1", "1", QT_TRANSLATE_NOOP("binds", "timer 1 sec"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
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{"timer 2", "2", QT_TRANSLATE_NOOP("binds", "timer 2 sec"), NULL, NULL},
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{"timer 3", "3", QT_TRANSLATE_NOOP("binds", "timer 3 sec"), NULL, NULL},
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{"timer 4", "4", QT_TRANSLATE_NOOP("binds", "timer 4 sec"), NULL, NULL},
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{"timer 5", "5", QT_TRANSLATE_NOOP("binds", "timer 5 sec"), NULL, NULL},
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{"findhh", "h", QT_TRANSLATE_NOOP("binds", "find hedgehog"), QT_TRANSLATE_NOOP("binds (categories)", "Camera and cursor controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")},
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{"+cur_u", "", QT_TRANSLATE_NOOP("binds", "up"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
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{"+cur_l", "", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
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{"+cur_r", "", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL},
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{"+cur_d", "", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
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// {"+cur_m", "", QT_TRANSLATE_NOOP("binds", "movement key modifier"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
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{"zoomin", "wheeldown", QT_TRANSLATE_NOOP("binds", "zoom in"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
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{"zoomout", "wheelup", QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL},
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{"zoomreset", "mousem", QT_TRANSLATE_NOOP("binds", "reset zoom"), NULL, NULL},
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{"chat", "t", QT_TRANSLATE_NOOP("binds", "chat"), QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
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{"history", "`", QT_TRANSLATE_NOOP("binds", "chat history"), NULL, NULL},
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{"pause", "p", QT_TRANSLATE_NOOP("binds", "pause"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
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{"quit", "escape", QT_TRANSLATE_NOOP("binds", "quit"), NULL, NULL},
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{"confirm", "y", QT_TRANSLATE_NOOP("binds", "confirmation"), NULL, NULL},
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{"+voldown", "9", QT_TRANSLATE_NOOP("binds", "volume down"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
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{"+volup", "0", QT_TRANSLATE_NOOP("binds", "volume up"), NULL, NULL},
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#ifndef _WIN32
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{"fullscr", "f12", QT_TRANSLATE_NOOP("binds", "change mode"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
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#endif
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{"capture", "c", QT_TRANSLATE_NOOP("binds", "capture"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
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{"rotmask", "delete", QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")}
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};
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