project_files/HedgewarsMobile/Classes/CommodityFunctions.m
author koda
Thu, 07 Oct 2010 02:16:29 +0200
changeset 3930 8b00b4f93242
parent 3926 668b71f31e51
child 3940 cc29628976cc
permissions -rw-r--r--
remove a useless field from weaponfile format added some properties and memory checks use a notification instead of delegation for starting the game
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 08/04/2010.
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 */
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#import "CommodityFunctions.h"
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#import <sys/types.h>
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#import <sys/sysctl.h>
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#import <mach/mach.h>
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#import <mach/mach_host.h>
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#import "AudioToolbox/AudioToolbox.h"
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#import "PascalImports.h"
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void createTeamNamed (NSString *nameWithoutExt) {
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    NSString *teamsDirectory = TEAMS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()];
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    for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
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        NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
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        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:0],@"level",
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                             hogName,@"hogname", @"NoHat",@"hat", nil];
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        [hogName release];
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        [hedgehogs addObject:hog];
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        [hog release];
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    }
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    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"0",@"hash",
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                             @"Statue",@"grave", @"Plane",@"fort", @"Default",@"voicepack",
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                             @"hedgewars",@"flag", hedgehogs,@"hedgehogs", nil];
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    [hedgehogs release];
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
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    [theTeam writeToFile:teamFile atomically:YES];
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    [teamFile release];
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    [theTeam release];
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}
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void createWeaponNamed (NSString *nameWithoutExt, int type) {
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    NSString *weaponsDirectory = WEAPONS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSDictionary *theWeapon = nil;
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    switch (type) {
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        case 0: //default
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"939192942219912103223511100120100000021111010101",@"ammostore_initialqt",
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                         @"040504054160065554655446477657666666615551010111",@"ammostore_probability",
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                         @"000000000000020550000004000700400000000020000000",@"ammostore_delay",
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                         @"131111031211111112311411111111111111121111110111",@"ammostore_crate", nil];
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            break;
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        case 1: //crazy
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"999999999999999999299999999999999929999999990999",@"ammostore_initialqt",
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                         @"111111011111111111111111111111111111111111110111",@"ammostore_probability",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_delay",
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                         @"131111031211111112311411111111111111121111010111",@"ammostore_crate", nil];
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            break;
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        case 2: //pro mode
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"909000900000000000000900000000000000000000000000",@"ammostore_initialqt",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_probability",
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                         @"000000000000020550000004000700400000000020000000",@"ammostore_delay",
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                         @"111111111111111111111111111111111111111110010111",@"ammostore_crate", nil];
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            break;
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        case 3: //shoppa
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"000000990000000000000000000000000000000000000000",@"ammostore_initialqt",
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                         @"444441004424440221011212122242200000000200040001",@"ammostore_probability",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_delay",
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                         @"111111111111111111111111111111111111111110110111",@"ammostore_crate", nil];
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            break;
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        case 4: //basketball
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"939192942219912103223511100120100000021111010100",@"ammostore_initialqt",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_probability",
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                         @"000000000000000550000004000700400000000020000000",@"ammostore_delay",
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                         @"111111111111111111111111111111111111111111110111",@"ammostore_crate", nil];
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            break;
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        case 5: //minefield
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"000000990009000000030000000000000000000000000000",@"ammostore_initialqt",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_probability",
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                         @"000000000000020550000004000700400000000020000000",@"ammostore_delay",
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                         @"111111111111111111111111111111111111111111110111",@"ammostore_crate", nil];
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            break;
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        default:
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            NSLog(@"Nope");
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            break;
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    }
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    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
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    [theWeapon writeToFile:weaponFile atomically:YES];
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    [weaponFile release];
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    [theWeapon release];
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}
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void createSchemeNamed (NSString *nameWithoutExt) {
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    NSString *schemesDirectory = SCHEMES_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithObjects:
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                                   [NSNumber numberWithInt:100],      //damagemodifier
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                                   [NSNumber numberWithInt:45],       //turntime
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                                   [NSNumber numberWithInt:100],      //initialhealth
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                                   [NSNumber numberWithInt:15],       //suddendeathtimeout
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                                   [NSNumber numberWithInt:5],        //cratedrops
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                                   [NSNumber numberWithInt:3],        //minestime
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                                   [NSNumber numberWithInt:4],        //mines
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                                   [NSNumber numberWithInt:0],        //dudmines
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                                   [NSNumber numberWithInt:2],        //explosives
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                                   nil];
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    NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
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                                   [NSNumber numberWithBool:NO],      //fortmode
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                                   [NSNumber numberWithBool:NO],      //divideteam
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                                   [NSNumber numberWithBool:NO],      //solidland
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                                   [NSNumber numberWithBool:NO],      //addborder
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                                   [NSNumber numberWithBool:NO],      //lowgravity
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                                   [NSNumber numberWithBool:NO],      //lasersight
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                                   [NSNumber numberWithBool:NO],      //invulnerable
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                                   [NSNumber numberWithBool:YES],     //addmines
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                                   [NSNumber numberWithBool:NO],      //vampirism
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                                   [NSNumber numberWithBool:NO],      //karma
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                                   [NSNumber numberWithBool:NO],      //artillery
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                                   [NSNumber numberWithBool:YES],     //randomorder
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                                   [NSNumber numberWithBool:NO],      //king
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                                   [NSNumber numberWithBool:NO],      //placehedgehogs
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                                   [NSNumber numberWithBool:NO],      //clansharesammo
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                                   [NSNumber numberWithBool:NO],      //disablegirders
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                                   [NSNumber numberWithBool:NO],      //disablelandobjects
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                                   [NSNumber numberWithBool:NO],      //aisurvival
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                                   nil];
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    NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
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                                      basicArray,@"basic",
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                                      gamemodArray,@"gamemod",
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                                      nil];
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    [gamemodArray release];
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    [basicArray release];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
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    [theScheme writeToFile:schemeFile atomically:YES];
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    [schemeFile release];
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    [theScheme release];
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}
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BOOL rotationManager (UIInterfaceOrientation interfaceOrientation) {
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    return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) ||
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           (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
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}
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NSInteger randomPort () {
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    srandom(time(NULL));
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    return (random() % 64511) + 1024;
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}
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void popError (const char *title, const char *message) {
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    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithUTF8String:title]
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                                                    message:[NSString stringWithUTF8String:message]
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                                                   delegate:nil
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                                          cancelButtonTitle:@"Ok"
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                                          otherButtonTitles:nil];
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    [alert show];
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    [alert release];
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}
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// by http://landonf.bikemonkey.org/code/iphone/Determining_Available_Memory.20081203.html
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void print_free_memory () {
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    mach_port_t host_port;
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    mach_msg_type_number_t host_size;
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    vm_size_t pagesize;
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    host_port = mach_host_self();
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    host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
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    host_page_size(host_port, &pagesize);
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    vm_statistics_data_t vm_stat;
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    if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS)
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        DLog(@"Failed to fetch vm statistics");
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    /* Stats in bytes */
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    natural_t mem_used = (vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count) * pagesize;
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    natural_t mem_free = vm_stat.free_count * pagesize;
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    natural_t mem_total = mem_used + mem_free;
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    DLog(@"used: %u free: %u total: %u", mem_used, mem_free, mem_total);
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}
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BOOL inline isApplePhone () {
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    return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone);
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}
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NSString *modelType () {
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    size_t size;
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    // set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
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    sysctlbyname("hw.machine", NULL, &size, NULL, 0);
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    char *name = (char *)malloc(sizeof(char) * size);
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    // get the platform name
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    sysctlbyname("hw.machine", name, &size, NULL, 0);
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    NSString *modelId = [NSString stringWithUTF8String:name];
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    free(name);
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    return modelId;
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}
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void playSound (NSString *snd) {
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    //Get the filename of the sound file:
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    NSString *path = [NSString stringWithFormat:@"%@/%@.wav",[[NSBundle mainBundle] resourcePath],snd];
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    //declare a system sound id
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    SystemSoundID soundID;
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    //Get a URL for the sound file
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    NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
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    //Use audio sevices to create the sound
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    AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
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    //Use audio services to play the sound
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    AudioServicesPlaySystemSound(soundID);
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}
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NSArray *getAvailableColors(void) {
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    return [NSArray arrayWithObjects:[NSNumber numberWithUnsignedInt:0x4376e9],     // bluette
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                                     [NSNumber numberWithUnsignedInt:0x3e9321],     // greeeen
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                                     [NSNumber numberWithUnsignedInt:0xa23dbb],     // violett
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                                     [NSNumber numberWithUnsignedInt:0xff9329],     // oranngy
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                                     [NSNumber numberWithUnsignedInt:0xdd0000],     // reddish
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                                     [NSNumber numberWithUnsignedInt:0x737373],     // graaaay
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                                     [NSNumber numberWithUnsignedInt:0xbba23d],     // gold$$$
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                                     [NSNumber numberWithUnsignedInt:0x3da2bb],     // cyannnn  
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                                     nil];
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}