hedgewars/uRenderUtils.pas
author unc0rr
Fri, 14 Feb 2014 13:48:14 +0400
changeset 10139 9046f69dae4c
parent 10127 7f29a65aa1e4
child 10142 adb804cb2638
permissions -rw-r--r--
In stats-only mode: - Don't load all sprites - Don't use sdl_ttf - Don't load binds
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uRenderUtils;
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interface
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uses SDLh, uTypes;
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procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
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procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL
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procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt); inline;
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procedure copyToXYFromRect(src, dest: PSDL_Surface; srcX, srcY, srcW, srcH, destX, destY: LongInt);
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procedure DrawSprite2Surf(sprite: TSprite; dest: PSDL_Surface; x,y: LongInt); inline;
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procedure DrawSpriteFrame2Surf(sprite: TSprite; dest: PSDL_Surface; x,y: LongInt; frame: LongInt);
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procedure DrawLine2Surf(dest: PSDL_Surface; x0,y0,x1,y1:LongInt; r,g,b: byte);
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procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
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function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
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function  RenderStringTexLim(s: ansistring; Color: Longword; font: THWFont; maxLength: LongWord): PTexture;
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function  RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
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implementation
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uses uUtils, uVariables, uConsts, uTextures, SysUtils, uDebug;
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procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
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var r: TSDL_Rect;
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begin
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    r:= rect^;
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    if Clear then
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        SDL_FillRect(Surface, @r, 0);
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    BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
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    FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
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    r.y:= rect^.y + 1;
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    r.h:= rect^.h - 2;
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    SDL_FillRect(Surface, @r, BorderColor);
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    r.x:= rect^.x + 1;
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    r.w:= rect^.w - 2;
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    r.y:= rect^.y;
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    r.h:= rect^.h;
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    SDL_FillRect(Surface, @r, BorderColor);
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    r.x:= rect^.x + 2;
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    r.y:= rect^.y + 1;
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    r.w:= rect^.w - 4;
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    r.h:= rect^.h - 2;
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    SDL_FillRect(Surface, @r, FillColor);
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    r.x:= rect^.x + 1;
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    r.y:= rect^.y + 2;
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    r.w:= rect^.w - 2;
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    r.h:= rect^.h - 4;
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    SDL_FillRect(Surface, @r, FillColor);
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end;
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(*
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function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring): TSDL_Rect;
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begin
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    WriteInRoundRect:= WriteInRoundRect(Surface, X, Y, Color, Font, s, 0);
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end;*)
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function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring; maxLength: LongWord): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect, textRect: TSDL_Rect;
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begin
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    TTF_SizeUTF8(Fontz[Font].Handle, PChar(s), @w, @h);
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    if (maxLength <> 0) and (w > maxLength) then w := maxLength;
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    finalRect.x:= X;
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    finalRect.y:= Y;
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    finalRect.w:= w + cFontBorder * 2 + 4;
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    finalRect.h:= h + cFontBorder * 2;
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    textRect.x:= X;
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    textRect.y:= Y;
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    textRect.w:= w;
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    textRect.h:= h;
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    DrawRoundRect(@finalRect, cWhiteColor, cNearBlackColor, Surface, true);
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    clr.r:= (Color shr 16) and $FF;
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    clr.g:= (Color shr 8) and $FF;
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    clr.b:= Color and $FF;
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    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, PChar(s), clr);
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    finalRect.x:= X + cFontBorder + 2;
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    finalRect.y:= Y + cFontBorder;
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    SDLTry(tmpsurf <> nil, true);
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    SDL_UpperBlit(tmpsurf, @textRect, Surface, @finalRect);
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    SDL_FreeSurface(tmpsurf);
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    finalRect.x:= X;
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    finalRect.y:= Y;
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    finalRect.w:= w + cFontBorder * 2 + 4;
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    finalRect.h:= h + cFontBorder * 2;
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    WriteInRoundRect:= finalRect;
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end;
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procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
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var y, x, i, j: LongInt;
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    tmpPixel: Longword;
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    pixels: PLongWordArray;
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begin
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    TryDo(Surface^.format^.BytesPerPixel = 4, 'flipSurface failed, expecting 32 bit surface', true);
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    SDL_LockSurface(Surface);
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    pixels:= Surface^.pixels;
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    if Vertical then
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    for y := 0 to (Surface^.h div 2) - 1 do
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        for x := 0 to Surface^.w - 1 do
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            begin
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            i:= y * Surface^.w + x;
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            j:= (Surface^.h - y - 1) * Surface^.w + x;
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            tmpPixel:= pixels^[i];
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            pixels^[i]:= pixels^[j];
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            pixels^[j]:= tmpPixel;
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            end
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    else
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    for x := 0 to (Surface^.w div 2) - 1 do
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        for y := 0 to Surface^.h -1 do
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            begin
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            i:= y*Surface^.w + x;
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            j:= y*Surface^.w + (Surface^.w - x - 1);
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            tmpPixel:= pixels^[i];
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            pixels^[i]:= pixels^[j];
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            pixels^[j]:= tmpPixel;
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            end;
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    SDL_UnlockSurface(Surface);
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end;
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procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt); inline;
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begin
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    copyToXYFromRect(src, dest, 0, 0, src^.w, src^.h, destX, destY);
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end;
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procedure copyToXYFromRect(src, dest: PSDL_Surface; srcX, srcY, srcW, srcH, destX, destY: LongInt);
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var i, j, maxDest, maxSrc, iX, iY: LongInt;
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    srcPixels, destPixels: PLongWordArray;
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    r0, g0, b0, a0, r1, g1, b1, a1: Byte;
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begin
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    maxDest:= (dest^.pitch div 4) * dest^.h;
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    maxSrc:= (src^.pitch div 4) * src^.h;
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    SDL_LockSurface(src);
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    SDL_LockSurface(dest);
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    srcPixels:= src^.pixels;
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    destPixels:= dest^.pixels;
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    for iX:= 0 to srcW - 1 do
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    for iY:= 0 to srcH - 1 do
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        begin
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        i:= (destY + iY) * (dest^.pitch div 4) + (destX + iX);
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        j:= (srcY  + iY) * (src^.pitch  div 4) + (srcX  + iX);
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        if (i < maxDest) and (j < maxSrc) and (srcPixels^[j] and AMask <> 0) then
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            begin
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            SDL_GetRGBA(destPixels^[i], dest^.format, @r0, @g0, @b0, @a0);
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            SDL_GetRGBA(srcPixels^[j], src^.format, @r1, @g1, @b1, @a1);
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            r0:= (r0 * (255 - LongInt(a1)) + r1 * LongInt(a1)) div 255;
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            g0:= (g0 * (255 - LongInt(a1)) + g1 * LongInt(a1)) div 255;
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            b0:= (b0 * (255 - LongInt(a1)) + b1 * LongInt(a1)) div 255;
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            a0:= (a0 * (255 - LongInt(a1)) + a1 * LongInt(a1)) div 255;
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            destPixels^[i]:= SDL_MapRGBA(dest^.format, r0, g0, b0, a0);
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            end;
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        end;
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    SDL_UnlockSurface(src);
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    SDL_UnlockSurface(dest);
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end;
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procedure DrawSprite2Surf(sprite: TSprite; dest: PSDL_Surface; x,y: LongInt); inline;
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begin
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    DrawSpriteFrame2Surf(sprite, dest, x, y, 0);
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end;
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procedure DrawSpriteFrame2Surf(sprite: TSprite; dest: PSDL_Surface; x,y,frame: LongInt);
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var numFramesFirstCol, row, col: LongInt;
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begin
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    numFramesFirstCol:= SpritesData[sprite].imageHeight div SpritesData[sprite].Height;
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    row:= Frame mod numFramesFirstCol;
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    col:= Frame div numFramesFirstCol;
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    copyToXYFromRect(SpritesData[sprite].Surface, dest,
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             col*SpritesData[sprite].Width,
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             row*SpritesData[sprite].Height,
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             SpritesData[sprite].Width,
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             spritesData[sprite].Height,
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             x,y);
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end;
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procedure DrawLine2Surf(dest: PSDL_Surface; x0, y0,x1,y1: LongInt; r,g,b: byte);
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var
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    dx,dy,err,e2,sx,sy: LongInt;
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    yMax: LongInt;
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    destPixels: PLongwordArray;
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begin
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    //max:= (dest^.pitch div 4) * dest^.h;
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    yMax:= dest^.pitch div 4;
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    SDL_LockSurface(dest);
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    destPixels:= dest^.pixels;
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    dx:= abs(x1-x0);
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    dy:= abs(y1-y0);
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    if x0 < x1 then sx:= 1 else sx:= -1;
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    if y0 < y1 then sy:= 1 else sy:= -1;
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    err:= dx-dy;
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    while(true) do
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        begin
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        destPixels^[(y0 * yMax) + x0]:= SDL_MapRGB(dest^.format, r,g,b); //But will it blend? no
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        if (x0 = x1) and (y0 = y1) then break;
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        e2:= 2*err;
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        if e2 > -dy then
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            begin
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            err:= err - dy;
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            x0 := x0 + sx;
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            end;
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        if e2 < dx then
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            begin
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            err:= err + dx;
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            y0:=y0+sy
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            end;
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        end;
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    SDL_UnlockSurface(dest);
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end;
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procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL, apparently
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var y, x, i, j: LongInt;
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    srcPixels, destPixels: PLongWordArray;
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begin
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    TryDo(src^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
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    TryDo(dest^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
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    SDL_LockSurface(src);
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    SDL_LockSurface(dest);
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    srcPixels:= src^.pixels;
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    destPixels:= dest^.pixels;
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    j:= 0;
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    for x := 0 to src^.w - 1 do
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        for y := 0 to src^.h - 1 do
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            begin
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            i:= (src^.h - 1 - y) * (src^.pitch div 4) + x;
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            destPixels^[j]:= srcPixels^[i];
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            inc(j)
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            end;
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    SDL_UnlockSurface(src);
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    SDL_UnlockSurface(dest);
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end;
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function RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
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begin
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    RenderStringTex:= RenderStringTexLim(s, Color, font, 0);
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end;
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function RenderStringTexLim(s: ansistring; Color: Longword; font: THWFont; maxLength: LongWord): PTexture;
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var w, h: LongInt;
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    finalSurface: PSDL_Surface;
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begin
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    if cOnlyStats then
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        begin
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        RenderStringTexLim:= nil;
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        end
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    else
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        begin
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   286
        if length(s) = 0 then s:= _S' ';
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        font:= CheckCJKFont(s, font);
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        w:= 0; h:= 0; // avoid compiler hints
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        TTF_SizeUTF8(Fontz[font].Handle, PChar(s), @w, @h);
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        if (maxLength <> 0) and (w > maxLength) then w := maxLength;
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        finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + cFontBorder * 2 + 4, h + cFontBorder * 2,
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                32, RMask, GMask, BMask, AMask);
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        TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
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        WriteInRoundRect(finalSurface, 0, 0, Color, font, s, maxLength);
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   298
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        TryDo(SDL_SetColorKey(finalSurface, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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        RenderStringTexLim:= Surface2Tex(finalSurface, false);
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        SDL_FreeSurface(finalSurface);
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        end;
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end;
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function RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
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var textWidth, textHeight, x, y, w, h, i, j, pos, prevpos, line, numLines, edgeWidth, edgeHeight, cornerWidth, cornerHeight: LongInt;
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    finalSurface, tmpsurf, rotatedEdge: PSDL_Surface;
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    rect: TSDL_Rect;
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    {$IFNDEF PAS2C}
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    chars: set of char = [#9,' ',';',':','?','!',','];
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    {$ENDIF}
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    substr: shortstring;
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    edge, corner, tail: TSPrite;
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begin
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    if cOnlyStats then exit(nil);
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    case SpeechType of
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        1: begin;
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            edge:= sprSpeechEdge;
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            corner:= sprSpeechCorner;
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            tail:= sprSpeechTail;
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            end;
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        2: begin;
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            edge:= sprThoughtEdge;
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            corner:= sprThoughtCorner;
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            tail:= sprThoughtTail;
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            end;
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        3: begin;
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            edge:= sprShoutEdge;
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            corner:= sprShoutCorner;
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            tail:= sprShoutTail;
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            end;
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        end;
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    edgeHeight:= SpritesData[edge].Height;
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    edgeWidth:= SpritesData[edge].Width;
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    cornerWidth:= SpritesData[corner].Width;
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    cornerHeight:= SpritesData[corner].Height;
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   341
    // This one screws up WrapText
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   342
    //s:= 'This is the song that never ends.  ''cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they''ll just go on singing it forever just because... This is the song that never ends...';
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    // This one does not
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    //s:= 'This is the song that never ends.  cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they will go on singing it forever just because... This is the song that never ends... ';
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    numLines:= 0;
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    if length(s) = 0 then
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        s:= '...';
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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    font:= CheckCJKFont(s, font);
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    w:= 0; h:= 0; // avoid compiler hints
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    TTF_SizeUTF8(Fontz[font].Handle, PChar(s), @w, @h);
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    if w<8 then
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        w:= 8;
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    j:= 0;
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   356
    if (length(s) > 20) then
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        begin
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        w:= 0;
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        i:= round(Sqrt(length(s)) * 2);
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        {$IFNDEF PAS2C}
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        s:= WrapText(s, #1, chars, i);
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        {$ENDIF}
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        pos:= 1; prevpos:= 0; line:= 0;
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   364
    // Find the longest line for the purposes of centring the text.  Font dependant.
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   365
        while pos <= length(s) do
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   366
            begin
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   367
            if (s[pos] = #1) or (pos = length(s)) then
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   368
                begin
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   369
                inc(numlines);
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   370
                if s[pos] <> #1 then inc(pos);
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   371
                while s[prevpos+1] = ' ' do inc(prevpos);
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   372
                substr:= copy(s, prevpos+1, pos-prevpos-1);
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   373
                i:= 0; j:= 0;
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835392304f81 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda
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                TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(substr), @i, @j);
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                if i > w then
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   376
                    w:= i;
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                prevpos:= pos;
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   378
                end;
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   379
            inc(pos);
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   380
            end;
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   381
        end
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   382
    else numLines := 1;
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   383
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   384
    textWidth:=((w-(cornerWidth-edgeWidth)*2) div edgeWidth)*edgeWidth+edgeWidth;
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   385
    textHeight:=(((numlines * h + 2)-((cornerHeight-edgeWidth)*2)) div edgeWidth)*edgeWidth;
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   386
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   387
    textHeight:=max(textHeight,edgeWidth);
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   388
    //textWidth:=max(textWidth,SpritesData[tail].Width);
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   389
    rect.x:= 0;
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diff changeset
   390
    rect.y:= 0;
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   391
    rect.w:= textWidth + (cornerWidth * 2);
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   392
    rect.h:= textHeight + cornerHeight*2 - edgeHeight + SpritesData[tail].Height;
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   393
    //s:= inttostr(w) + ' ' + inttostr(numlines) + ' ' + inttostr(rect.x) + ' '+inttostr(rect.y) + ' ' + inttostr(rect.w) + ' ' + inttostr(rect.h);
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   394
b78638b36b89 Introduce uRenderUtils
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   395
    finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, rect.w, rect.h, 32, RMask, GMask, BMask, AMask);
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   396
b78638b36b89 Introduce uRenderUtils
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diff changeset
   397
    TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
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diff changeset
   398
b78638b36b89 Introduce uRenderUtils
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parents:
diff changeset
   399
    //////////////////////////////// CORNERS ///////////////////////////////
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   400
    copyToXY(SpritesData[corner].Surface, finalSurface, 0, 0); /////////////////// NW
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   401
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   402
    flipSurface(SpritesData[corner].Surface, true); // store all 4 versions in memory to avoid repeated flips?
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unC0Rr
parents:
diff changeset
   403
    x:= 0;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   404
    y:= textHeight + cornerHeight -1;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   405
    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SW
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   406
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   407
    flipSurface(SpritesData[corner].Surface, false);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   408
    x:= rect.w-cornerWidth-1;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   409
    y:= textHeight + cornerHeight -1;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   410
    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SE
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   411
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   412
    flipSurface(SpritesData[corner].Surface, true);
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unC0Rr
parents:
diff changeset
   413
    x:= rect.w-cornerWidth-1;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   414
    y:= 0;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   415
    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// NE
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   416
    flipSurface(SpritesData[corner].Surface, false); // restore original position
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   417
    //////////////////////////////// END CORNERS ///////////////////////////////
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   418
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   419
    //////////////////////////////// EDGES //////////////////////////////////////
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unC0Rr
parents:
diff changeset
   420
    x:= cornerWidth;
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unC0Rr
parents:
diff changeset
   421
    y:= 0;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   422
    while x < rect.w-cornerWidth-1 do
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   423
        begin
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   424
        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// top edge
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   425
        inc(x,edgeWidth);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   426
        end;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   427
    flipSurface(SpritesData[edge].Surface, true);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   428
    x:= cornerWidth;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   429
    y:= textHeight + cornerHeight*2 - edgeHeight-1;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   430
    while x < rect.w-cornerWidth-1 do
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   431
        begin
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   432
        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// bottom edge
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   433
        inc(x,edgeWidth);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   434
        end;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   435
    flipSurface(SpritesData[edge].Surface, true); // restore original position
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   436
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   437
    rotatedEdge:= SDL_CreateRGBSurface(SDL_SWSURFACE, edgeHeight, edgeWidth, 32, RMask, GMask, BMask, AMask);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   438
    x:= rect.w - edgeHeight - 1;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   439
    y:= cornerHeight;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   440
    //// initially was going to rotate in place, but the SDL spec claims width/height are read only
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   441
    copyRotatedSurface(SpritesData[edge].Surface,rotatedEdge);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   442
    while y < textHeight + cornerHeight do
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   443
        begin
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   444
        copyToXY(rotatedEdge, finalSurface, x, y);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   445
        inc(y,edgeWidth);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   446
        end;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   447
    flipSurface(rotatedEdge, false); // restore original position
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   448
    x:= 0;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   449
    y:= cornerHeight;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   450
    while y < textHeight + cornerHeight do
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   451
        begin
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   452
        copyToXY(rotatedEdge, finalSurface, x, y);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   453
        inc(y,edgeWidth);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   454
        end;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   455
    //////////////////////////////// END EDGES //////////////////////////////////////
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   456
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   457
    x:= cornerWidth;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   458
    y:= textHeight + cornerHeight * 2 - edgeHeight - 1;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   459
    copyToXY(SpritesData[tail].Surface, finalSurface, x, y);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   460
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   461
    rect.x:= edgeHeight;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   462
    rect.y:= edgeHeight;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   463
    rect.w:= rect.w - edgeHeight * 2;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   464
    rect.h:= textHeight + cornerHeight * 2 - edgeHeight * 2;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   465
    i:= rect.w;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   466
    j:= rect.h;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   467
    SDL_FillRect(finalSurface, @rect, cWhiteColor);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   468
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   469
    pos:= 1; prevpos:= 0; line:= 0;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   470
    while pos <= length(s) do
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   471
        begin
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   472
        if (s[pos] = #1) or (pos = length(s)) then
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   473
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   474
            if s[pos] <> #1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   475
                inc(pos);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   476
            while s[prevpos+1] = ' 'do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   477
                inc(prevpos);
4380
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   478
            substr:= copy(s, prevpos+1, pos-prevpos-1);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   479
            if Length(substr) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   480
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   481
                tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(substr), cNearBlackColorChannels);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   482
                rect.x:= edgeHeight + 1 + ((i - w) div 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   483
                // trying to more evenly position the text, vertically
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   484
                rect.y:= edgeHeight + ((j-(numLines*h)) div 2) + line * h;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   485
                SDLTry(tmpsurf <> nil, true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   486
                SDL_UpperBlit(tmpsurf, nil, finalSurface, @rect);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   487
                SDL_FreeSurface(tmpsurf);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   488
                inc(line);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   489
                prevpos:= pos;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   490
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   491
                end;
4380
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   492
        inc(pos);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   493
        end;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   494
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   495
    RenderSpeechBubbleTex:= Surface2Tex(finalSurface, true);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   496
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   497
    SDL_FreeSurface(rotatedEdge);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   498
    SDL_FreeSurface(finalSurface);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7546
diff changeset
   499
4380
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   500
end;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   501
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4404
diff changeset
   502
end.