hedgewars/uAIMisc.pas
author unc0rr
Sat, 14 Nov 2009 11:06:55 +0000
changeset 2621 956ff066f3a5
parent 2616 6e2b341dc408
child 2695 ed789a7ef68d
permissions -rw-r--r--
Fix desync when playing with AI via network, occuring in certain conditions
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 1001
diff changeset
     2
 * Hedgewars, a free turn based strategy game
883
07a568ba44e0 Update copyright info in source files headers
unc0rr
parents: 568
diff changeset
     3
 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    12
 * GNU General Public License for more details.
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    17
 *)
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    18
2599
c7153d2348f3 move compiler directives to standard pascal
koda
parents: 2587
diff changeset
    19
{$INCLUDE "options.inc"}
2587
0dfa56a8513c fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda
parents: 2376
diff changeset
    20
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
unit uAIMisc;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
interface
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 191
diff changeset
    23
uses SDLh, uConsts, uGears, uFloat;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    24
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    25
type TTarget = record
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    26
               Point: TPoint;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    27
               Score: LongInt;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    28
               end;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    29
     TTargets = record
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    30
                Count: Longword;
1799
b945f4174d00 Fix array overflow
unc0rr
parents: 1753
diff changeset
    31
                ar: array[0..Pred(cMaxHHs)] of TTarget;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    32
                end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
    33
     TJumpType = (jmpNone, jmpHJump, jmpLJump);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    34
     TGoInfo = record
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    35
               Ticks: Longword;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
    36
               FallPix: Longword;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
    37
               JumpType: TJumpType;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    38
               end;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    39
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    40
procedure FillTargets;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
    41
procedure FillBonuses(isAfterAttack: boolean);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    42
procedure AwareOfExplosion(x, y, r: LongInt);
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    43
function RatePlace(Gear: PGear): LongInt;
2616
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
    44
function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    45
function TestColl(x, y, r: LongInt): boolean;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    46
function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    47
function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
    48
function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    49
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    50
function AIrndSign(num: LongInt): LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    51
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    52
var ThinkingHH: PGear;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    53
    Targets: TTargets;
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    54
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    55
implementation
922
63c52f8d5cfd Remove temporary debug messages
unc0rr
parents: 921
diff changeset
    56
uses uTeams, uMisc, uLand, uCollisions;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    57
const KillScore = 200;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    58
      MAXBONUS = 1024;
1001
502508979713 Fix warnings
unc0rr
parents: 922
diff changeset
    59
      friendlyfactor: LongInt = 300;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    60
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    61
type TBonus = record
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    62
              X, Y: LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    63
              Radius: LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    64
              Score: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    65
              end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    66
var bonuses: record
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    67
             Count: Longword;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    68
             ar: array[0..Pred(MAXBONUS)] of TBonus;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    69
             end;
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    70
    KnownExplosion: record
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    71
                    X, Y, Radius: LongInt
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    72
                    end = (X: 0; Y: 0; Radius: 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    73
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    74
procedure FillTargets;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 542
diff changeset
    75
var i, t: Longword;
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    76
    f, e: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    77
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    78
Targets.Count:= 0;
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    79
f:= 0;
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    80
e:= 0;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 542
diff changeset
    81
for t:= 0 to Pred(TeamsCount) do
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    82
	with TeamsArray[t]^ do
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    83
		if not hasGone then
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    84
			begin
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    85
			for i:= 0 to cMaxHHIndex do
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    86
				if (Hedgehogs[i].Gear <> nil)
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    87
				and (Hedgehogs[i].Gear <> ThinkingHH) then
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    88
					begin
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    89
					with Targets.ar[Targets.Count], Hedgehogs[i] do
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    90
						begin
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    91
						Point.X:= hwRound(Gear^.X);
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    92
						Point.Y:= hwRound(Gear^.Y);
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    93
						if Clan <> CurrentTeam^.Clan then
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    94
							begin
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    95
							Score:=  Gear^.Health;
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    96
							inc(e)
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    97
							end else
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    98
							begin
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
    99
							Score:= -Gear^.Health;
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   100
							inc(f)
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   101
							end
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   102
						end;
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   103
					inc(Targets.Count)
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   104
					end;
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   105
			end;
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   106
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   107
if e > f then friendlyfactor:= 300 + (e - f) * 30
922
63c52f8d5cfd Remove temporary debug messages
unc0rr
parents: 921
diff changeset
   108
else friendlyfactor:= max(30, 300 - f * 80 div e)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   109
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   110
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   111
procedure FillBonuses(isAfterAttack: boolean);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   112
var Gear: PGear;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 547
diff changeset
   113
    MyClan: PClan;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   114
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   115
    procedure AddBonus(x, y: LongInt; r: Longword; s: LongInt);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   116
    begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   117
    bonuses.ar[bonuses.Count].x:= x;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   118
    bonuses.ar[bonuses.Count].y:= y;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   119
    bonuses.ar[bonuses.Count].Radius:= r;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   120
    bonuses.ar[bonuses.Count].Score:= s;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   121
    inc(bonuses.Count);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   122
    TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   123
    end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   124
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   125
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   126
bonuses.Count:= 0;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 547
diff changeset
   127
MyClan:= PHedgehog(ThinkingHH^.Hedgehog)^.Team^.Clan;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   128
Gear:= GearsList;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   129
while Gear <> nil do
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   130
	begin
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   131
	case Gear^.Kind of
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   132
		gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25);
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   133
		gtMine: if (Gear^.State and gstAttacking) = 0 then
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   134
				AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   135
			else
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   136
				AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   137
		gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75);
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   138
		gtHedgehog: begin
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   139
					if Gear^.Damage >= Gear^.Health then
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   140
						AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25)
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   141
					else
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   142
						if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   143
							if (MyClan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan) then
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   144
								AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   145
							else
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   146
								AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3)
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   147
					end;
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   148
		end;
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   149
	Gear:= Gear^.NextGear
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   150
	end;
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   151
if isAfterAttack and (KnownExplosion.Radius > 0) then
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   152
   with KnownExplosion do
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   153
        AddBonus(X, Y, Radius + 10, -Radius);
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   154
end;
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   155
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   156
procedure AwareOfExplosion(x, y, r: LongInt);
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   157
begin
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   158
KnownExplosion.X:= x;
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   159
KnownExplosion.Y:= y;
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   160
KnownExplosion.Radius:= r
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   161
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   162
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   163
function RatePlace(Gear: PGear): LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   164
var i, r: LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   165
    Result: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   166
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   167
Result:= 0;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   168
for i:= 0 to Pred(bonuses.Count) do
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   169
	with bonuses.ar[i] do
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   170
		begin
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   171
		r:= hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   172
		if r < Radius then
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   173
			inc(Result, Score * (Radius - r))
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   174
		end;
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1141
diff changeset
   175
	RatePlace:= Result
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   176
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   177
2616
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   178
// Wrapper to test various approaches.  If it works reasonably, will just replace.
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   179
// Right now, converting to hwFloat is a tad inefficient since the x/y were hwFloat to begin with...
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   180
function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean;
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   181
var MeX, MeY: LongInt;
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   182
begin
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   183
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   184
        begin
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   185
        MeX:= hwRound(Me^.X);
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   186
        MeY:= hwRound(Me^.Y);
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   187
        // We are still inside the hog. Skip radius test
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   188
        if ((((x-MeX)*(x-MeX)) + ((y-MeY)*(y-MeY))) < 256) and 
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   189
           ((Land[y, x] and $FF00) = 0) then exit(false);
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   190
        end;
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   191
    exit(TestColl(x, y, r))
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   192
end;
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2599
diff changeset
   193
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   194
function TestColl(x, y, r: LongInt): boolean;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   195
var b: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   196
begin
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1519
diff changeset
   197
b:= (((x-r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x-r] <> 0);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   198
if b then exit(true);
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1519
diff changeset
   199
b:=(((x-r) and LAND_WIDTH_MASK) = 0)and(((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x-r] <> 0);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   200
if b then exit(true);
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1519
diff changeset
   201
b:=(((x+r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x+r] <> 0);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   202
if b then exit(true);
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1519
diff changeset
   203
TestColl:=(((x+r) and LAND_WIDTH_MASK) = 0)and(((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x+r] <> 0)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   204
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   205
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   206
function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   207
var i, dmg, Result: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   208
begin
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   209
Result:= 0;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   210
// add our virtual position
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   211
with Targets.ar[Targets.Count] do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   212
     begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   213
     Point.x:= hwRound(Me^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   214
     Point.y:= hwRound(Me^.Y);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   215
     Score:= - ThinkingHH^.Health
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   216
     end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   217
// rate explosion
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   218
for i:= 0 to Targets.Count do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   219
    with Targets.ar[i] do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   220
         begin
1141
44d4d6aaecb5 - Some physics changes
unc0rr
parents: 1066
diff changeset
   221
         dmg:= r + cHHRadius div 2 - hwRound(DistanceI(Point.x - x, Point.y - y));
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   222
         if dmg > 0 then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   223
            begin
1141
44d4d6aaecb5 - Some physics changes
unc0rr
parents: 1066
diff changeset
   224
            dmg:= min(dmg div 2, r);
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   225
            if dmg >= abs(Score) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   226
               if Score > 0 then inc(Result, KillScore)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   227
                            else dec(Result, KillScore * friendlyfactor div 100)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   228
            else
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   229
               if Score > 0 then inc(Result, dmg)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   230
                            else dec(Result, dmg * friendlyfactor div 100)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   231
            end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   232
         end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   233
RateExplosion:= Result * 1024
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   234
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   235
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   236
function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   237
var i, dmg, Result: LongInt;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   238
begin
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   239
Result:= 0;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 393
diff changeset
   240
for i:= 0 to Pred(Targets.Count) do
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   241
    with Targets.ar[i] do
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   242
         begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   243
         dmg:= r - hwRound(DistanceI(Point.x - x, Point.y - y));
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   244
         if dmg > 0 then
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   245
            begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   246
            if power >= abs(Score) then
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   247
               if Score > 0 then inc(Result, KillScore)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   248
                            else dec(Result, KillScore * friendlyfactor div 100)
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   249
            else
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   250
               if Score > 0 then inc(Result, power)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   251
                            else dec(Result, power * friendlyfactor div 100)
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   252
            end;
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   253
         end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   254
RateShove:= Result * 1024
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   255
end;
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   256
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   257
function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1799
diff changeset
   258
const
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1799
diff changeset
   259
  REUSE_BONUS = 1.35;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   260
var i, dmg, Result: LongInt;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   261
begin
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   262
Result:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   263
// add our virtual position
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   264
with Targets.ar[Targets.Count] do
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   265
     begin
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   266
     Point.x:= hwRound(Me^.X);
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   267
     Point.y:= hwRound(Me^.Y);
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   268
     Score:= - ThinkingHH^.Health
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   269
     end;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   270
// rate shot
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   271
for i:= 0 to Targets.Count do
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   272
    with Targets.ar[i] do
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   273
         begin
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   274
         dmg:= min(cHHRadius + cShotgunRadius - hwRound(DistanceI(Point.x - x, Point.y - y)), 25);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1799
diff changeset
   275
         dmg := round(dmg * REUSE_BONUS);
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   276
         if dmg > 0 then
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   277
            begin
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1799
diff changeset
   278
                if dmg >= abs(Score) then dmg := KillScore;
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1799
diff changeset
   279
                if Score > 0 then inc(Result, dmg)
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1799
diff changeset
   280
                else dec(Result, dmg * friendlyfactor div 100);
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   281
            end;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   282
         end;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   283
RateShotgun:= Result * 1024
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   284
end;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   285
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   286
function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   287
var bX, bY: LongInt;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   288
    Result: boolean;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   289
begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   290
Result:= false;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   291
GoInfo.Ticks:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   292
GoInfo.FallPix:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   293
GoInfo.JumpType:= jmpNone;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   294
bX:= hwRound(Gear^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   295
bY:= hwRound(Gear^.Y);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   296
case JumpType of
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   297
     jmpNone: exit(Result);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   298
    jmpHJump: if not TestCollisionYwithGear(Gear, -1) then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   299
                 begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   300
                 Gear^.dY:= -_0_2;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   301
                 SetLittle(Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   302
                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   303
                 end else exit(Result);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   304
    jmpLJump: begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   305
              if not TestCollisionYwithGear(Gear, -1) then
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   306
                 if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - int2hwFloat(2) else
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   307
                 if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   308
              if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   309
                 or   TestCollisionYwithGear(Gear, -1)) then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   310
                 begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 393
diff changeset
   311
                 Gear^.dY:= -_0_15;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   312
                 Gear^.dX:= SignAs(_0_15, Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   313
                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   314
                 end else exit(Result)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   315
              end
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   316
    end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 1941
diff changeset
   317
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   318
repeat
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   319
if not (hwRound(Gear^.Y) + cHHRadius < cWaterLine) then exit(Result);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   320
if (Gear^.State and gstMoving) <> 0 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   321
   begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   322
   if (GoInfo.Ticks = 350) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 393
diff changeset
   323
      if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   324
         begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   325
         Gear^.dY:= -_0_25;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   326
         Gear^.dX:= SignAs(_0_02, Gear^.dX)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   327
         end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   328
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   329
   Gear^.X:= Gear^.X + Gear^.dX;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   330
   inc(GoInfo.Ticks);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   331
   Gear^.dY:= Gear^.dY + cGravity;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   332
   if Gear^.dY > _0_4 then exit(Result);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   333
   if (Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= _0;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   334
   Gear^.Y:= Gear^.Y + Gear^.dY;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   335
   if (not Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, 1) then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   336
      begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   337
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   338
      Gear^.dY:= _0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   339
      case JumpType of
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   340
           jmpHJump: if bY - hwRound(Gear^.Y) > 5 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   341
                        begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   342
                        Result:= true;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   343
                        GoInfo.JumpType:= jmpHJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   344
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   345
                        end;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   346
           jmpLJump: if abs(bX - hwRound(Gear^.X)) > 30 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   347
                        begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   348
                        Result:= true;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   349
                        GoInfo.JumpType:= jmpLJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   350
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   351
                        end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   352
           end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   353
      exit(Result)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   354
      end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   355
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   356
until false
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   357
end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   358
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   359
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   360
var pX, pY: LongInt;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   361
    Result: boolean;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   362
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   363
Result:= false;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   364
AltGear^:= Gear^;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   365
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   366
GoInfo.Ticks:= 0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   367
GoInfo.FallPix:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   368
GoInfo.JumpType:= jmpNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   369
repeat
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   370
pX:= hwRound(Gear^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   371
pY:= hwRound(Gear^.Y);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   372
if pY + cHHRadius >= cWaterLine then exit(false);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   373
if (Gear^.State and gstMoving) <> 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   374
   begin
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   375
   inc(GoInfo.Ticks);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   376
   Gear^.dY:= Gear^.dY + cGravity;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   377
   if Gear^.dY > _0_4 then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   378
      begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   379
      Goinfo.FallPix:= 0;
568
d0690b7aa808 - Small fixes
unc0rr
parents: 549
diff changeset
   380
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall with damage
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   381
      exit(Result)
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   382
      end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   383
   Gear^.Y:= Gear^.Y + Gear^.dY;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   384
   if hwRound(Gear^.Y) > pY then inc(GoInfo.FallPix);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   385
   if TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   386
      begin
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1352
diff changeset
   387
      inc(GoInfo.Ticks, 410);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   388
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   389
      Gear^.dY:= _0;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   390
      Result:= true;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   391
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   392
      exit(Result)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   393
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   394
   continue
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   395
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   396
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   397
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit(Result);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   398
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   399
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   400
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   401
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   402
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   403
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   404
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   405
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   406
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   407
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   408
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   409
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   410
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   411
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   412
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   413
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   414
   if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   415
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   416
      Gear^.X:= Gear^.X + int2hwFloat(hwSign(Gear^.dX));
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   417
      inc(GoInfo.Ticks, cHHStepTicks)
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   418
      end;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   419
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   420
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   421
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   422
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   423
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   424
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   425
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   426
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   427
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   428
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   429
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   430
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   431
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   432
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   433
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   434
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   435
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   436
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   437
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   438
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   439
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   440
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   441
      Gear^.State:= Gear^.State or gstMoving
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   442
      end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   443
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   444
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   445
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   446
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   447
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   448
   end;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   449
if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstMoving) = 0) then
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   450
   exit(true);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   451
until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstMoving) = 0);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   452
HHJump(AltGear, jmpHJump, GoInfo);
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   453
HHGo:= Result
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   454
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   455
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   456
function AIrndSign(num: LongInt): LongInt;
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   457
begin
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   458
if random(2) = 0 then AIrndSign:=   num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   459
                 else AIrndSign:= - num
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 1941
diff changeset
   460
end;
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   461
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   462
end.