project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5451 e359a79e3d08
child 5664 dfc574d7f49e
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 08/01/2010.
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 */
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#import "GeneralSettingsViewController.h"
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#import "CommodityFunctions.h"
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@implementation GeneralSettingsViewController
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View Lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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    [super viewWillAppear:animated];
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}
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-(void) viewWillDisappear:(BOOL)animated {
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    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
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    [userDefaults synchronize];
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    if ([[userDefaults objectForKey:@"music"] boolValue] == NO)
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        [HedgewarsAppDelegate stopBackgroundMusic];
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    [super viewWillDisappear:animated];
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}
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#pragma mark -
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-(void) switchValueChanged:(id) sender {
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    UISwitch *theSwitch = (UISwitch *)sender;
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    UISwitch *theOtherSwitch = nil;
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    switch (theSwitch.tag) {
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        case 10:    //soundSwitch
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            // setting this off will turn off also the switch below (music)
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            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sound"];
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            [settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
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            theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
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            [theOtherSwitch setOn:NO animated:YES];
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            if (theOtherSwitch.on)
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                [HedgewarsAppDelegate pauseBackgroundMusic];
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            break;
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        case 20:    //musicSwitch
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            // if switch above (sound) is off, never turn on
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            if (NO == [[settings objectForKey:@"sound"] boolValue]) {
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                [settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
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                theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
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                [theOtherSwitch setOn:NO animated:YES];
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            } else
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                [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"music"];
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            if (theSwitch.on)
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                [HedgewarsAppDelegate playBackgroundMusic];
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            else
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                [HedgewarsAppDelegate pauseBackgroundMusic];
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            break;
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        case 30:    //alternateSwitch
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            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"];
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            break;
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        case 90:    //synched weapons/scheme
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            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sync_ws"];
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            break;
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        case 70:    //enhanced graphics
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            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"enhanced"];
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            break;
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        case 60:    //classic menu
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            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"classic_menu"];
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            break;
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        default:
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            DLog(@"Wrong tag");
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            break;
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    }
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}
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-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    if (tagValue == 40)
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        [settings setObject:textString forKey:@"username"];
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    else
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        [settings setObject:[textString MD5hash] forKey:@"password"];
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}
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#pragma mark -
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#pragma mark TableView Methods
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 3;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger )section {
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    switch (section) {
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        case 0:     // user and pass
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            return 1;   // set 2 here to show the password field
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            break;
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        case 1:     // audio
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            return 2;
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            break;
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        case 2:     // other options
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            return 5;
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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    return 0;
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}
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-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
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    NSString *sectionTitle = nil;
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    switch (section) {
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        case 0:
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            sectionTitle = NSLocalizedString(@"Main Configuration", @"");
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            break;
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        case 1:
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            sectionTitle = NSLocalizedString(@"Audio Preferences", @"");
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            break;
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        case 2:
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            sectionTitle = NSLocalizedString(@"Other Settings", @"");
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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    return sectionTitle;
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}
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *cellIdentifier0 = @"Cell0";
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    static NSString *cellIdentifier1 = @"Cell1";
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    static NSString *cellIdentifier2 = @"Cell2";
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    NSInteger row = [indexPath row];
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    NSInteger section = [indexPath section];
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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   161
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    UITableViewCell *cell = nil;
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    EditableCellView *editableCell = nil;
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    UISwitch *switchContent = nil;
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    switch(section) {
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        case 0:
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            editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:cellIdentifier0];
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            if (nil == editableCell) {
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                editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier0] autorelease];
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                editableCell.minimumCharacters = 0;
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                editableCell.delegate = self;
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                editableCell.textField.font = [UIFont systemFontOfSize:[UIFont systemFontSize]];
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                editableCell.textField.textColor = [UIColor blackColor];
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            }
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   175
            
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            if (row == 0) {
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                editableCell.titleLabel.text = NSLocalizedString(@"Nickname","from the settings table");
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                editableCell.textField.placeholder = NSLocalizedString(@"Insert your username (if you have one)",@"");
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                editableCell.textField.text = [settings objectForKey:@"username"];
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                editableCell.textField.secureTextEntry = NO;
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                editableCell.tag = 40;
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            } else {
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                editableCell.titleLabel.text = NSLocalizedString(@"Password","from the settings table");
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                editableCell.textField.placeholder = NSLocalizedString(@"Insert your password",@"");
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                editableCell.textField.text = [settings objectForKey:@"password"];
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                editableCell.textField.secureTextEntry = YES;
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                editableCell.tag = 50;
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            }
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   189
            
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            editableCell.accessoryView = nil;
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            cell = editableCell;
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            break;
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        case 1:
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            cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier1];
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            if (nil == cell) {
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                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier1] autorelease];
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                UISwitch *theSwitch = [[UISwitch alloc] init];
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                [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
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                cell.accessoryView = theSwitch;
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                [theSwitch release];
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            }
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   202
            
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            switchContent = (UISwitch *)cell.accessoryView;
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            if (row == 0) {
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                cell.textLabel.text = NSLocalizedString(@"Sound", @"");
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                switchContent.on = [[settings objectForKey:@"sound"] boolValue];
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                switchContent.tag = 10;
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   208
            } else {
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                cell.textLabel.text = NSLocalizedString(@"Music", @"");
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                switchContent.on = [[settings objectForKey:@"music"] boolValue];
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                switchContent.tag = 20;
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   212
            }
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   213
            break;
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   214
        case 2:
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   215
            cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier2];
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   216
            if (nil == cell) {
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                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier2] autorelease];
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                UISwitch *theSwitch = [[UISwitch alloc] init];
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                [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
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   220
                cell.accessoryView = theSwitch;
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   221
                [theSwitch release];
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   222
            }
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   223
            
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            switchContent = (UISwitch *)cell.accessoryView;
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            cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
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            switch (row) {
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   227
                case 0:
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   228
                    cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"");
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                    cell.detailTextLabel.text = NSLocalizedString(@"Damage popups will notify you on every single hit", @"");
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   230
                    switchContent.on = [[settings objectForKey:@"alternate"] boolValue];
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   231
                    switchContent.tag = 30;
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   232
                    break;
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   233
                case 1:
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   234
                    cell.textLabel.text = NSLocalizedString(@"Sync Schemes and Weapons", @"");
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   235
                    cell.detailTextLabel.text = NSLocalizedString(@"Choosing a Scheme will select its associated Weapon", @"");
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   236
                    switchContent.on = [[settings objectForKey:@"sync_ws"] boolValue];
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   237
                    switchContent.tag = 90;
4540
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   238
                    break;
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diff changeset
   239
                case 2:
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   240
                    cell.textLabel.text = NSLocalizedString(@"Enanched Graphics", @"");
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   241
                    cell.detailTextLabel.text = NSLocalizedString(@"Beware that the game will consume more memory", @"");
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   242
                    switchContent.on = [[settings objectForKey:@"enhanced"] boolValue];
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   243
                    switchContent.tag = 70;
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   244
                    // prevent the oldest devices to even think about enabling it
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   245
                    if (IS_NOT_POWERFUL(getModelType()))
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   246
                        switchContent.enabled = NO;
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diff changeset
   247
                    break;
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99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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   248
                case 3:
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   249
                    cell.textLabel.text = NSLocalizedString(@"Classic Ammo Menu", @"");
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   250
                    cell.detailTextLabel.text = NSLocalizedString(@"Select which style of ammo menu you prefer",@"");
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   251
                    switchContent.on = [[settings objectForKey:@"classic_menu"] boolValue];
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   252
                    switchContent.tag = 60;
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   253
                    // remove this when classic ammomenu works on iphone as well
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   254
                    if (IS_IPAD() == NO)
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   255
                        switchContent.enabled = NO;
4540
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diff changeset
   256
                    break;
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   257
                default:
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diff changeset
   258
                    DLog(@"Nope");
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diff changeset
   259
                    break;
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   260
            }
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   261
            break;
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   262
        default:
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diff changeset
   263
            break;
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diff changeset
   264
    }
3779
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diff changeset
   265
    
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   266
    cell.accessoryType = UITableViewCellAccessoryNone;
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diff changeset
   267
    cell.selectionStyle = UITableViewCellSelectionStyleNone;
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   268
    cell.imageView.image = nil;
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   269
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   270
    return cell;
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   271
}
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   272
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   273
#pragma mark -
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   274
#pragma mark Table view delegate
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   275
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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   276
    if (0 == [indexPath section]) {
3662
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   277
        EditableCellView *cell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
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   278
        [cell replyKeyboard];
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   279
    }
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   280
}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [super dealloc];
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}
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@end