rust/landgen/src/wavefront_collapse/generator.rs
author unC0Rr
Sun, 12 Feb 2023 14:19:02 +0100
branchtransitional_engine
changeset 15918 9bd828451d77
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child 15919 659c92124c26
permissions -rw-r--r--
Fix several issues with transformations, more work on getting generated image
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use super::tile_image::{Edge, TileImage};
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use super::wavefront_collapse::{CollapseRule, Tile, WavefrontCollapse};
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use crate::{LandGenerationParameters, LandGenerator};
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use integral_geometry::Size;
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use png::Decoder;
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use std::collections::HashSet;
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use std::fs::File;
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use std::io::BufReader;
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pub struct WavefrontCollapseLandGenerator {
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    pub size: Size,
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}
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impl WavefrontCollapseLandGenerator {
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    pub fn new(size: &Size) -> Self {
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        Self { size: *size }
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    }
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    pub fn load_template<T: Copy + PartialEq + Default>(
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        &self,
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        parameters: &LandGenerationParameters<T>,
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    ) -> Vec<TileImage<T, String>> {
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        let mut result = Vec::new();
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        let file = File::open("sample.png").expect("file exists");
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        let decoder = Decoder::new(BufReader::new(file));
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        let mut reader = decoder.read_info().unwrap();
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        let info = reader.info();
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        let mut tiles_image = vec2d::Vec2D::new(
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            &Size::new(info.width as usize, info.height as usize),
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            parameters.zero,
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        );
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        let mut buf = vec![0; reader.output_buffer_size()];
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        let info = reader.next_frame(&mut buf).unwrap();
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        let bytes = &buf[..info.buffer_size()];
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        let mut tiles_image_pixels = tiles_image.as_mut_slice().into_iter();
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        for line in bytes.chunks_exact(info.line_size) {
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            for value in line.chunks_exact(info.color_type.samples()) {
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                *tiles_image_pixels
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                    .next()
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                    .expect("vec2d size matching image dimensions") =
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                    if value.into_iter().all(|p| *p == 0) {
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                        parameters.zero
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                    } else {
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                        parameters.basic
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                    };
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            }
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        }
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        let top_edge = Edge::new("ef".to_owned(), false);
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        let right_edge = top_edge.reversed();
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        let bottom_edge = Edge::new("ee".to_owned(), true);
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        let left_edge = bottom_edge.clone();
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        let tile =
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            TileImage::<T, String>::new(tiles_image, top_edge, right_edge, bottom_edge, left_edge);
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        result.push(tile.clone());
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        result.push(tile.rotated90());
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        result.push(tile.rotated180());
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        result.push(tile.rotated270());
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        result
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    }
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}
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impl LandGenerator for WavefrontCollapseLandGenerator {
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    fn generate_land<T: Copy + PartialEq + Default, I: Iterator<Item = u32>>(
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        &self,
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        parameters: &LandGenerationParameters<T>,
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        random_numbers: &mut I,
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    ) -> land2d::Land2D<T> {
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        let tiles = self.load_template(parameters);
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        let mut rules = Vec::<CollapseRule>::new();
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        let default_connection = HashSet::from_iter(vec![Tile::Outside, Tile::Empty].into_iter());
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        for (i, tile) in tiles.iter().enumerate() {
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            let mut right = default_connection.clone();
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            let mut bottom = default_connection.clone();
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            let mut left = default_connection.clone();
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            let mut top = default_connection.clone();
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            for p in 0..i {
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                if tiles[p].left_edge().is_compatible(tile.right_edge()) {
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                    rules[p].left.insert(Tile::Numbered(i));
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                    right.insert(Tile::Numbered(p));
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                }
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                if tiles[p].right_edge().is_compatible(tile.left_edge()) {
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                    rules[p].right.insert(Tile::Numbered(i));
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                    left.insert(Tile::Numbered(p));
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                }
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                if tiles[p].top_edge().is_compatible(tile.bottom_edge()) {
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                    rules[p].top.insert(Tile::Numbered(i));
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                    bottom.insert(Tile::Numbered(p));
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                }
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                if tiles[p].bottom_edge().is_compatible(tile.top_edge()) {
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                    rules[p].bottom.insert(Tile::Numbered(i));
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                    top.insert(Tile::Numbered(p));
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                }
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            }
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            rules.push(CollapseRule {
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                tile: Tile::Numbered(i),
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                top,
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                right,
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                bottom,
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                left,
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            });
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        }
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        let mut wfc = WavefrontCollapse::default();
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        wfc.set_rules(rules);
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        let wfc_size = if let Some(first_tile) = tiles.first() {
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            let tile_size = first_tile.size();
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            Size::new(
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                self.size.width / tile_size.width,
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                self.size.height / tile_size.height,
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            )
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        } else {
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            Size::new(1, 1)
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        };
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        wfc.generate_map(&wfc_size, |_| {}, random_numbers);
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        let grid = wfc.grid();
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        for r in 0..grid.height() {
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            for c in 0..grid.width() {
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                print!("{:?}", grid.get(r, c));
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            }
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            println!();
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        }
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        let mut result = land2d::Land2D::new(&self.size, parameters.zero);
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        for row in 0..wfc_size.height {
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            for column in 0..wfc_size.width {
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                if let Some(Tile::Numbered(tile_index)) = wfc.grid().get(row, column) {
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                    let tile = &tiles[*tile_index];
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                    for tile_row in 0..tile.size().height {
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                        for tile_column in 0..tile.size().width {
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                            result.map(
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                                (row * tile.size().height + tile_row) as i32,
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                                (column * tile.size().width + tile_column) as i32,
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                                |p| {
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                                    *p =
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                                        *tile.get(tile_row, tile_column).unwrap_or(&parameters.zero)
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                                },
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                            );
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                        }
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                    }
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                }
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            }
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        }
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        result
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    }
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}
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#[cfg(test)]
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mod tests {
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    use super::WavefrontCollapseLandGenerator;
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    use crate::{LandGenerationParameters, LandGenerator};
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    use integral_geometry::Size;
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    use std::fs::File;
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    use std::io::BufWriter;
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    use std::path::Path;
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    use vec2d::Vec2D;
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    #[test]
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    fn test_generation() {
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        let wfc_gen = WavefrontCollapseLandGenerator::new(&Size::new(2048, 1024));
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        let landgen_params = LandGenerationParameters::new(0u32, 0xff000000u32, 0, true, true);
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        let land = wfc_gen.generate_land(&landgen_params, &mut std::iter::repeat(0u32));
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        let path = Path::new(r"output.png");
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        let file = File::create(path).unwrap();
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        let ref mut w = BufWriter::new(file);
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        let mut encoder = png::Encoder::new(w, land.width() as u32, land.height() as u32); // Width is 2 pixels and height is 1.
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        encoder.set_color(png::ColorType::Rgba);
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        encoder.set_depth(png::BitDepth::Eight);
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        encoder.set_source_gamma(png::ScaledFloat::from_scaled(45455)); // 1.0 / 2.2, scaled by 100000
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        encoder.set_source_gamma(png::ScaledFloat::new(1.0 / 2.2)); // 1.0 / 2.2, unscaled, but rounded
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        let source_chromaticities = png::SourceChromaticities::new(
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            // Using unscaled instantiation here
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            (0.31270, 0.32900),
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            (0.64000, 0.33000),
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            (0.30000, 0.60000),
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            (0.15000, 0.06000),
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        );
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        encoder.set_source_chromaticities(source_chromaticities);
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        let mut writer = encoder.write_header().unwrap();
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        writer.write_image_data(land.raw_pixel_bytes()).unwrap(); // Save
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    }
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}