project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m
author Wuzzy <Wuzzy2@mail.ru>
Wed, 05 Sep 2018 18:07:56 +0200
changeset 13766 9fdb13633bcb
parent 13166 ba5c794adae3
permissions -rw-r--r--
Fix hog teleporting back and forth when walking on portals on floor. Fixes bug #686
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "SingleSchemeViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#define LABEL_TAG  12345
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#define SLIDER_TAG 54321
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#define SWITCH_TAG 67890
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@implementation SingleSchemeViewController
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@synthesize schemeName, schemeDictionary, basicSettingList, gameModifierArray;
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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- (void)viewDidLoad {
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    [super viewDidLoad];
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    // title, description, image name (+btn)
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    NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
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    self.gameModifierArray = mods;
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    // title, image name (+icon), default value, max value, min value
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    NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
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    self.basicSettingList = basicSettings;
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    self.title = NSLocalizedString(@"Edit scheme preferences",@"");
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}
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// load from file
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- (void)viewWillAppear:(BOOL) animated {
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    [super viewWillAppear:animated];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
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    NSMutableDictionary *scheme = [[NSMutableDictionary alloc] initWithContentsOfFile:schemeFile];
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    self.schemeDictionary = scheme;
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    [self.tableView reloadData];
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}
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// save to file
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- (void)viewWillDisappear:(BOOL) animated {
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    [super viewWillDisappear:animated];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
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    [self.schemeDictionary writeToFile:schemeFile atomically:YES];
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}
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// force a redraw of the game mod section to reposition the slider
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- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
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    if (IS_IPAD() == NO)
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        return;
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    [self.tableView reloadSections:[NSIndexSet indexSetWithIndex:1] withRowAnimation:UITableViewRowAnimationFade];
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}
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#pragma mark -
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#pragma mark editableCellView delegate
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// set the new value
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- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue {
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    if (tagValue == 0) {
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        // delete old file
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        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] error:NULL];
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        // update filename
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        self.schemeName = textString;
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        // save new file
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        [self.schemeDictionary writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] atomically:YES];
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    } else {
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        [self.schemeDictionary setObject:textString forKey:@"description"];
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    }
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}
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#pragma mark -
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#pragma mark Table view data source
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- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
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    return 3;
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}
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- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    switch (section) {
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        case 0:
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            return 2;
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            break;
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        case 1:
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            return [[self.schemeDictionary objectForKey:@"basic"] count];
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            break;
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        case 2:
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            return [[self.schemeDictionary objectForKey:@"gamemod"] count];
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        default:
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            break;
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    }
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    return 0;
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}
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier0 = @"Cell0";
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    static NSString *CellIdentifier1 = @"Cell1";
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    static NSString *CellIdentifier2 = @"Cell2";
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    UITableViewCell *cell = nil;
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    EditableCellView *editableCell = nil;
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    NSInteger row = [indexPath row];
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    switch ([indexPath section]) {
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        case 0: {
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            editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
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            if (editableCell == nil) {
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                editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
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                                                        reuseIdentifier:CellIdentifier0];
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                editableCell.delegate = self;
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            }
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            editableCell.tag = row;
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            editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
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            editableCell.imageView.image = nil;
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            editableCell.detailTextLabel.text = nil;
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            if (row == 0) {
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                editableCell.textField.text = self.schemeName;
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                editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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            } else {
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                editableCell.minimumCharacters = 0;
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                editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
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                editableCell.textField.text = [self.schemeDictionary objectForKey:@"description"];
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                editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@"");
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            }
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            cell = editableCell;
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            break;
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        }
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        case 1: {
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            cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
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            NSDictionary *detail = [self.basicSettingList objectAtIndex:row];
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            // need to offset this section (see format in CommodityFunctions.m and above)
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            if (cell == nil) {
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                cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1
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                                               reuseIdentifier:CellIdentifier1];
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                UISlider *slider = [[UISlider alloc] init];
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                [slider addTarget:self action:@selector(sliderChanged:) forControlEvents:UIControlEventValueChanged];
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                [cell.contentView addSubview:slider];
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                UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(50, 7, 200, 30)];
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                label.tag = LABEL_TAG;
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                label.backgroundColor = [UIColor clearColor];
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                label.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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                [cell.contentView addSubview:label];
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            }
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            UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",ICONS_DIRECTORY(),
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                                                                    [[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
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            cell.imageView.image = img;
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            UILabel *cellLabel = (UILabel *)[cell.contentView viewWithTag:LABEL_TAG];
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            NSString *basicSettingTitleKey = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
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            cellLabel.text = NSLocalizedStringFromTable(basicSettingTitleKey, @"Scheme", nil);
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            cellLabel.adjustsFontSizeToFitWidth = YES;
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            // can't use the viewWithTag method because row is dynamic
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            UISlider *cellSlider = nil;
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            for (UIView *oneView in cell.contentView.subviews) {
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                if ([oneView isMemberOfClass:[UISlider class]]) {
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                    cellSlider = (UISlider *)oneView;
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                    break;
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                }
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            }
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            cellSlider.tag = SLIDER_TAG + row;
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            cellSlider.maximumValue = [[detail objectForKey:@"max"] floatValue];
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            cellSlider.minimumValue = [[detail objectForKey:@"min"] floatValue];
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            cellSlider.value = [[[self.schemeDictionary objectForKey:@"basic"] objectAtIndex:row] floatValue];
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            // redraw the slider here
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            NSInteger hOffset = 260;
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            NSInteger vOffset = 12;
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            NSInteger sliderLength = 150;
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            if (IS_IPAD()) {
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                hOffset = 310;
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                sliderLength = 230;
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                if (IS_ON_PORTRAIT()) {
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                    hOffset = 50;
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                    vOffset = 40;
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                    sliderLength = 285;
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                }
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            }
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            cellSlider.frame = CGRectMake(hOffset, vOffset, sliderLength, 23);
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            NSString *prestring = [self localizedValueStringForKey:basicSettingTitleKey andSlider:cellSlider];
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            // forced to use this weird format otherwise the label disappears when size of the text is bigger than the original
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            while ([prestring length] <= 4)
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                prestring = [NSString stringWithFormat:@" %@",prestring];
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            cell.detailTextLabel.text = prestring;
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            cell.selectionStyle = UITableViewCellSelectionStyleBlue;
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            break;
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        }
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        case 2: {
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            cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier2];
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            if (cell == nil) {
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                cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
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                                               reuseIdentifier:CellIdentifier2];
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                UISwitch *onOff = [[UISwitch alloc] init];
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                [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
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                cell.accessoryView = onOff;
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            }
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            UISwitch *switcher = (UISwitch *)cell.accessoryView;
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            switcher.tag = SWITCH_TAG + row;
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            [switcher setOn:[[[self.schemeDictionary objectForKey:@"gamemod"] objectAtIndex:row] boolValue] animated:NO];
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            UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",ICONS_DIRECTORY(),
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                                                                      [[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
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            cell.imageView.image = image;
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            cell.imageView.layer.cornerRadius = 6.0f;
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            cell.imageView.layer.masksToBounds = YES;
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            NSString *gameModTitleKey = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
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            cell.textLabel.text = NSLocalizedStringFromTable(gameModTitleKey, @"Scheme", nil);
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            NSString *gameModDescKey = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
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            cell.detailTextLabel.text = NSLocalizedStringFromTable(gameModDescKey, @"Scheme", nil);
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            cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
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            cell.detailTextLabel.minimumFontSize = 6;
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            cell.selectionStyle = UITableViewCellSelectionStyleNone;
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        }
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    }
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    return cell;
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}
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- (void)toggleSwitch:(id)sender {
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    UISwitch *theSwitch = (UISwitch *)sender;
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    NSMutableArray *array = [self.schemeDictionary objectForKey:@"gamemod"];
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    [array replaceObjectAtIndex:theSwitch.tag-SWITCH_TAG withObject:[NSNumber numberWithBool:theSwitch.on]];
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}
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- (void)sliderChanged:(id)sender {
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    // the slider that changed is sent as object
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    UISlider *theSlider = (UISlider *)sender;
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    // create the indexPath of the row of the slider
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    NSIndexPath *indexPath = [NSIndexPath indexPathForRow:theSlider.tag-SLIDER_TAG inSection:1];
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    // get its cell
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    UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
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    // grab the associated labels
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    UILabel *detailLabel = (UILabel *)cell.detailTextLabel;
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    // modify it
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   264
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   265
    NSString *basicSettingTitleKey = [[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"title"];
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   266
    detailLabel.text = [self localizedValueStringForKey:basicSettingTitleKey andSlider:theSlider];
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   267
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    // save changes in the main array
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    NSMutableArray *array = [self.schemeDictionary objectForKey:@"basic"];
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    [array replaceObjectAtIndex:theSlider.tag-SLIDER_TAG withObject:[NSNumber numberWithInteger:theSlider.value]];
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   271
}
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#pragma mark -
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#pragma mark Table view delegate
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- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
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    EditableCellView *editableCell = nil;
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    UISlider *cellSlider = nil;
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    switch ([indexPath section]) {
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        case 0:
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            editableCell = (EditableCellView *)cell;
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   283
            [editableCell replyKeyboard];
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   284
            break;
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   285
        case 1:
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            cellSlider = (UISlider *)[cell.contentView viewWithTag:[indexPath row]+SLIDER_TAG];
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   287
            [cellSlider setValue:[[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] floatValue] animated:YES];
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   288
            [self sliderChanged:cellSlider];
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   289
            //cell.detailTextLabel.text = [[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] stringValue];
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            break;
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   291
        case 2:
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   292
            /*sw = (UISwitch *)cell.accessoryView;
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            [sw setOn:!sw.on animated:YES];
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   294
            [self toggleSwitch:sw];*/
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   295
            break;
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   296
        default:
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   297
            break;
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   298
    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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   301
}
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   302
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- (NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
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    NSString *sectionTitle = nil;
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    switch (section) {
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        case 0:
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            sectionTitle = NSLocalizedString(@"Scheme Name", @"");
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            break;
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        case 1:
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            sectionTitle = NSLocalizedString(@"Game Settings", @"");
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            break;
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        case 2:
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            sectionTitle = NSLocalizedString(@"Game Modifiers", @"");
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            break;
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        default:
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            DLog(@"nope");
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            break;
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    }
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    return sectionTitle;
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}
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- (CGFloat)tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
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    if ([indexPath section] == 0)
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        return aTableView.rowHeight;
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    else if ([indexPath section] == 1)
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        return IS_ON_PORTRAIT() ? 72 : aTableView.rowHeight;
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    else
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        return 56;
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}
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#pragma mark - Helper methods
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- (NSString *)localizedValueStringForKey:(NSString *)keyString andSlider:(UISlider *)slider
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{
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    NSInteger sliderValue = (NSInteger)slider.value;
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   336
    
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    if ([keyString isEqualToString:@"Turn Time"] && sliderValue == 100)
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        return @"∞";
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    else if ([keyString isEqualToString:@"Water Rise Amount"] && sliderValue == 100)
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        return NSLocalizedString(@"Nvr", @"Short for 'Never'");
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    else if ([keyString isEqualToString:@"Crate Drop Turns"] && sliderValue == 0)
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        return NSLocalizedString(@"Nvr", @"Short for 'Never'");
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    else if ([keyString isEqualToString:@"Mines Time"] && sliderValue == -1)
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        return NSLocalizedString(@"Rnd", @"Short for 'Random'");
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    else if ([keyString isEqualToString:@"World Edge"])
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        switch (sliderValue)
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        {
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            case 0:
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                return NSLocalizedString(@"None", nil);
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            case 1:
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                return NSLocalizedString(@"Wrap", nil);
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            case 2:
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                return NSLocalizedString(@"Bounce", nil);
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   356
                
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   357
            case 3:
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                return NSLocalizedString(@"Sea", nil);
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   359
                
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            default:
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   361
                return @"";
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   362
        }
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   363
    else
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   364
        return [NSString stringWithFormat:@"%ld", (long)sliderValue];
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   365
}
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   366
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#pragma mark -
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#pragma mark Memory management
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   370
- (void)didReceiveMemoryWarning {
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   371
    [super didReceiveMemoryWarning];
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    self.basicSettingList = nil;
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   373
    self.gameModifierArray = nil;
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   374
}
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@end