project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m
changeset 3547 02875b1145b7
parent 3546 ccf4854df294
child 3573 c84067629035
--- a/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m	Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m	Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,321 @@
+//
+//  SingleSchemeViewController.m
+//  Hedgewars
+//
+//  Created by Vittorio on 23/05/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SingleSchemeViewController.h"
+#import <QuartzCore/QuartzCore.h>
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation SingleSchemeViewController
+@synthesize textFieldBeingEdited, schemeArray, basicSettingList, gameModifierArray;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+    return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+    [super viewDidLoad];
+
+    NSArray *mods = [[NSArray alloc] initWithObjects:
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title",
+                      NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description",
+                      @"Forts",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title",
+                      NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description",
+                      @"TeamsDivide",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title",
+                      NSLocalizedString(@"Land can not be destroyed",@""),@"description",
+                      @"Solid",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title",
+                      NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description",
+                      @"Border",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title",
+                      NSLocalizedString(@"Lower gravity",@""),@"description",
+                      @"LowGravity",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title",
+                      NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description",
+                      @"LaserSight",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title",
+                      NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description",
+                      @"Invulnerable",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title",
+                      NSLocalizedString(@"Enable random mines",@""),@"description",
+                      @"Mines",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title",
+                      NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description",
+                      @"Vampiric",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title",
+                      NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description",
+                      @"Karma",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title",
+                      NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description",
+                      @"Artillery",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title",
+                      NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description",
+                      @"RandomOrder",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title",
+                      NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description",
+                      @"King",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title",
+                      NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description",
+                      @"PlaceHog",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title",
+                      NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description",
+                      @"SharedAmmo",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title",
+                      NSLocalizedString(@"Disable girders when generating random maps",@""),@"description",
+                      @"DisableGirders",@"image",nil],
+                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title",
+                      NSLocalizedString(@"Disable land objects when generating maps",@""),@"description",
+                      @"DisableLandObjects",@"image",nil],
+                     nil];
+    self.gameModifierArray = mods;
+    [mods release];
+    
+    NSArray *basicSettings = [[NSArray alloc] initWithObjects:
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",nil],
+                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",nil],
+                              nil];
+    self.basicSettingList = basicSettings;
+    [basicSettings release];
+}
+
+// load from file
+-(void) viewWillAppear:(BOOL) animated {
+    [super viewWillAppear:animated];
+    
+    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
+    NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile];
+    self.schemeArray = scheme;
+    [scheme release];
+    [schemeFile release];
+    
+    [self.tableView reloadData];
+}
+
+// save to file
+-(void) viewWillDisappear:(BOOL) animated {
+    [super viewWillDisappear:animated];
+    
+    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
+    [self.schemeArray writeToFile:schemeFile atomically:YES];
+    [schemeFile release];
+}
+
+#pragma mark -
+#pragma mark textfield methods
+-(void) cancel:(id) sender {
+    if (textFieldBeingEdited != nil)
+        [self.textFieldBeingEdited resignFirstResponder];
+}
+
+// set the new value
+-(BOOL) save:(id) sender {    
+    if (textFieldBeingEdited != nil) {
+        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] error:NULL];
+        self.title = self.textFieldBeingEdited.text;
+        [self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] atomically:YES];
+        [self.textFieldBeingEdited resignFirstResponder];
+        return YES;
+    }
+    return NO;
+}
+
+// the textfield is being modified, update the navigation controller
+-(void) textFieldDidBeginEditing:(UITextField *)aTextField{   
+    self.textFieldBeingEdited = aTextField;
+
+    UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from schemes table")
+                                                                     style:UIBarButtonItemStylePlain
+                                                                    target:self
+                                                                    action:@selector(cancel:)];
+    self.navigationItem.leftBarButtonItem = cancelButton;
+    [cancelButton release];
+    
+    UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from schemes table")
+                                                                     style:UIBarButtonItemStyleDone
+                                                                    target:self
+                                                                    action:@selector(save:)];
+    self.navigationItem.rightBarButtonItem = saveButton;
+    [saveButton release];
+}
+
+// the textfield has been modified, check for empty strings and restore original navigation bar
+-(void) textFieldDidEndEditing:(UITextField *)aTextField{
+    if ([textFieldBeingEdited.text length] == 0) 
+        textFieldBeingEdited.text = [NSString stringWithFormat:@"New Scheme"];
+
+    self.textFieldBeingEdited = nil;
+    self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
+    self.navigationItem.leftBarButtonItem = nil;
+}
+
+// limit the size of the field to 64 characters like in original frontend
+-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
+    int limit = 64;
+    return !([textField.text length] > limit && [string length] > range.length);
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 3;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    switch (section) {
+        case 0:
+            return 1;
+            break;
+        case 1:
+            return [self.basicSettingList count];
+            break;
+        case 2:
+            return [self.gameModifierArray count];
+        default:
+            break;
+    }
+    return 0;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    static NSString *CellIdentifier0 = @"Cell0";
+    static NSString *CellIdentifier1 = @"Cell1";
+    static NSString *CellIdentifier2 = @"Cell2";
+    
+    UITableViewCell *cell = nil;
+    NSInteger row = [indexPath row];
+    
+    switch ([indexPath section]) {
+        case 0:
+            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
+            if (cell == nil) {
+                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
+                                               reuseIdentifier:CellIdentifier0] autorelease];
+                // create a uitextfield for each row, expand it to take the maximum size
+                UITextField *aTextField = [[UITextField alloc] 
+                                           initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
+                aTextField.clearsOnBeginEditing = NO;
+                aTextField.returnKeyType = UIReturnKeyDone;
+                aTextField.adjustsFontSizeToFitWidth = YES;
+                aTextField.delegate = self;
+                aTextField.tag = [indexPath row];
+                aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+                aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+                [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+                [cell.contentView addSubview:aTextField];
+                [aTextField release];
+            }
+            
+            for (UIView *oneView in cell.contentView.subviews) {
+                if ([oneView isMemberOfClass:[UITextField class]]) {
+                    // we find the uitextfied and we'll use its tag to understand which one is being edited
+                    UITextField *textFieldFound = (UITextField *)oneView;
+                    textFieldFound.text = self.title;
+                }
+            }
+            cell.detailTextLabel.text = nil;
+            cell.imageView.image = nil;
+            break;
+        case 1:
+            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
+            if (cell == nil) {
+                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
+                                               reuseIdentifier:CellIdentifier1] autorelease];
+            }
+            
+            UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
+            cell.imageView.image = [img scaleToSize:CGSizeMake(40, 40)];
+            [img release];
+            cell.textLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
+            cell.detailTextLabel.text = nil;
+            break;
+        case 2:
+            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
+            if (cell == nil) {
+                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
+                                               reuseIdentifier:CellIdentifier2] autorelease];
+                UISwitch *onOff = [[UISwitch alloc] init];
+                onOff.tag = row;
+                [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
+                cell.accessoryView = onOff;
+                [onOff release];
+            }
+            
+            UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
+            cell.imageView.image = image;
+            [image release];
+            [cell.imageView.layer setCornerRadius:7.0f];
+            [cell.imageView.layer setMasksToBounds:YES];
+            cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
+            cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
+            [(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO];
+        }
+    
+    return cell;
+}
+
+-(void) toggleSwitch:(id) sender {
+    UISwitch *theSwitch = (UISwitch *)sender;
+    [self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    if ([indexPath section] == 0) {
+        UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
+        for (UIView *oneView in cell.contentView.subviews) {
+            if ([oneView isMemberOfClass:[UITextField class]]) {
+                textFieldBeingEdited = (UITextField *)oneView;
+                [textFieldBeingEdited becomeFirstResponder];
+            }
+        }
+    }
+    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+    [super didReceiveMemoryWarning];
+}
+
+-(void) viewDidUnload {
+    self.textFieldBeingEdited = nil;
+    self.schemeArray = nil;
+    self.basicSettingList = nil;
+    self.gameModifierArray = nil;
+    [super viewDidUnload];
+    MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+    [textFieldBeingEdited release];
+    [schemeArray release];
+    [basicSettingList release];
+    [gameModifierArray release];
+    [super dealloc];
+}
+
+
+@end
+