tools/drawMapTest/drawmapwidget.h
author nemo
Mon, 06 Feb 2012 20:04:32 -0500
changeset 6645 9ff40cf44827
parent 4477 63a21fac8bf7
permissions -rw-r--r--
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
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#ifndef DRAWMAPWIDGET_H
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#define DRAWMAPWIDGET_H
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#include <QWidget>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QGraphicsView>
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#include <QApplication>
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#include "qaspectratiolayout.h"
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#include "drawmapscene.h"
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namespace Ui {
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    class Ui_DrawMapWidget
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    {
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    public:
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        QGraphicsView *graphicsView;
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        QPushButton *pbUndo;
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        void setupUi(QWidget *drawMapWidget)
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        {
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            QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
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            arLayout->setMargin(0);
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            graphicsView = new QGraphicsView(drawMapWidget);
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            arLayout->addWidget(graphicsView);
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            retranslateUi(drawMapWidget);
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            QMetaObject::connectSlotsByName(drawMapWidget);
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        } // setupUi
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        void retranslateUi(QWidget *drawMapWidget)
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        {
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            Q_UNUSED(drawMapWidget);
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        } // retranslateUi
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    };
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    class DrawMapWidget: public Ui_DrawMapWidget {};
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}
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class DrawMapWidget : public QWidget
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{
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    Q_OBJECT
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public:
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    explicit DrawMapWidget(QWidget *parent = 0);
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    ~DrawMapWidget();
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    void setScene(DrawMapScene * scene);
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protected:
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    void changeEvent(QEvent *e);
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    virtual void resizeEvent(QResizeEvent * event);
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private:
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    Ui::DrawMapWidget *ui;
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};
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#endif // DRAWMAPWIDGET_H