Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
authornemo
Mon, 06 Feb 2012 20:04:32 -0500
changeset 6645 9ff40cf44827
parent 6644 b86a50569238
child 6646 436289cfebf5
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
hedgewars/uWorld.pas
--- a/hedgewars/uWorld.pas	Mon Feb 06 19:46:46 2012 -0500
+++ b/hedgewars/uWorld.pas	Mon Feb 06 20:04:32 2012 -0500
@@ -305,7 +305,7 @@
                     AMFrame:= LongInt(Ammo^[i,t].AmmoType) - 1;
                     if STurns >= 0 then //weapon not usable yet, draw grayed out with turns remaining
                         begin
-                        DrawSprite2Surf(sprAMAmmosBW, amSurface, x + AMSlotPadding, 
+                        DrawSprite2Surf(sprAMAmmosBW, amSurface, x + AMSlotPadding + 1, 
                                                                  y + AMSlotPadding + 1, AMFrame);
                         if STurns < 100 then
                             DrawSprite2Surf(sprTurnsLeft, amSurface, 
@@ -314,7 +314,7 @@
                         end
                     else //draw colored version
                         begin
-                            DrawSprite2Surf(sprAMAmmos, amSurface, x + AMSlotPadding, 
+                            DrawSprite2Surf(sprAMAmmos, amSurface, x + AMSlotPadding + 1, 
        						       y + AMSlotPadding + 1, AMFrame);
                         end;
 {$IFDEF MOBILE}
@@ -488,7 +488,7 @@
                         STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
                         if (STurns < 0) and (AMShiftX = 0) and (AMShiftY = 0) then
                             DrawSprite(sprAMSlot, 
-                                       AmmoRect.x + BORDERSIZE + (c * (AMSlotSize+1)) + AMSlotPadding -1, 
+                                       AmmoRect.x + BORDERSIZE + (c * (AMSlotSize+1)) + AMSlotPadding, 
                                        AmmoRect.y + BORDERSIZE + (g  * (AMSlotSize+1)) + AMSlotPadding -1, 0);
                         end;
                         inc(g);
@@ -513,7 +513,7 @@
                         STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
                         if (STurns < 0) and (AMShiftX = 0) and (AMShiftY = 0) then
                             DrawSprite(sprAMSlot, 
-                                       AmmoRect.x + BORDERSIZE + (g * (AMSlotSize+1)) + AMSlotPadding -1, 
+                                       AmmoRect.x + BORDERSIZE + (g * (AMSlotSize+1)) + AMSlotPadding, 
                                        AmmoRect.y + BORDERSIZE + (c  * (AMSlotSize+1)) + AMSlotPadding -1, 0);
                         end;
                         inc(g);