project_files/HedgewarsMobile/Classes/OverlayViewController.h
author koda
Thu, 22 Jul 2010 03:08:17 +0200
changeset 3662 a44406f4369b
parent 3661 2378ada8a6ee
child 3703 12d17c6e8855
permissions -rw-r--r--
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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//
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//  overlayViewController.h
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 16/03/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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#import "SDL_sysvideo.h"
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@class InGameMenuViewController;
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@interface OverlayViewController : UIViewController {
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    // the timer that dims the overlay
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    NSTimer *dimTimer;
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    // the in-game menu
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    UIPopoverController *popoverController; // iPad only
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    InGameMenuViewController *popupMenu;
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    BOOL isPopoverVisible;
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    // ths touch section
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    CGFloat initialDistanceForPinching;
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    CGPoint startingPoint;
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    BOOL isSegmentVisible;
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    // the sdl window underneath
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    SDL_Window *sdlwindow;
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}
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@property (nonatomic,retain) id popoverController;
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@property (nonatomic,retain) InGameMenuViewController *popupMenu;
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-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
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-(IBAction) buttonReleased:(id) sender;
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-(IBAction) buttonPressed:(id) sender;
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-(void) showPopover;
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-(void) dismissPopover;
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-(void) dimOverlay;
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-(void) activateOverlay;
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@end
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BOOL isGameRunning;
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