hedgewars/VGSHandlers.inc
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5491 3a82724de759
child 5562 8056d82b4d23
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * This file contains the step handlers for visual gears.
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 *
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 * Since the effects of visual gears do not affect the course of the game,
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 * no "synchronization" between players is required.
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 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat)
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 * is usually not necessary and therefore undesirable.
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 *)
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: real;
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begin
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if vobCount = 0 then exit;
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sign:= 1;
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with Gear^ do
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    begin
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    inc(FrameTicks, Steps);
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    if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then
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        begin
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        dec(FrameTicks, vobFrameTicks);
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        inc(Frame);
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        if Frame = vobFramesCount then Frame:= 0
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        end
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    else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then
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        begin
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        dec(FrameTicks, vobSDFrameTicks);
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        inc(Frame);
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        if Frame = vobSDFramesCount then Frame:= 0
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        end;
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    X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps;
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    if SuddenDeathDmg then
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        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps
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    else
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        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps;
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    Angle:= Angle + dAngle * Steps;
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    if Angle > 360 then
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        Angle:= Angle - 360
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    else
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        if Angle < - 360 then
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            Angle:= Angle + 360;
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    if (round(X) >= cLeftScreenBorder) and
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       (round(X) <= cRightScreenBorder) and
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       (round(Y) - 75 <= LAND_HEIGHT) and
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       (Timer > 0) and (Timer-Steps > 0) then
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        begin
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        if tdX > 0 then sign := 1
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        else sign:= -1;
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        tdX:= tdX - 0.005*Steps*sign;
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        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then tdX:= 0;
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        if tdX > 0 then sign := 1
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        else sign:= -1;
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        tdY:= tdY - 0.005*Steps*sign;
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        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then tdY:= 0;
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        dec(Timer, Steps)
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        end
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    else
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        begin
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        if round(X) < cLeftScreenBorder then X:= X + cScreenSpace else
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        if round(X) > cRightScreenBorder then X:= X - cScreenSpace;
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        // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
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        if round(Y) - 75 > LAND_HEIGHT then Y:= Y - (1024 + 150); // TODO - configure in theme (jellies for example could use limited range)
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        Timer:= 0;
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        tdX:= 0;
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        tdY:= 0
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        end;
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    end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.FrameTicks > Steps then
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    dec(Gear^.FrameTicks, Steps)
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else
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    DeleteVisualGear(Gear);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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var s: Longword;
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    t: real;
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begin
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Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX) * Steps;
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// up-and-down-bounce magic
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s := (GameTicks + Gear^.Timer) mod 4096;
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t := 8 * hwFloat2Float(AngleSin(s mod 2048));
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if (s < 2048) then t := -t;
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Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
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if round(Gear^.X) < cLeftScreenBorder then Gear^.X:= Gear^.X + cScreenSpace else
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if round(Gear^.X) > cRightScreenBorder then Gear^.X:= Gear^.X - cScreenSpace
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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//Gear^.dY:= Gear^.dY + cGravityf;
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if Gear^.FrameTicks <= Steps then
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    if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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    else
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        begin
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        dec(Gear^.Frame);
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        Gear^.FrameTicks:= cExplFrameTicks
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        end
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    else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
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Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
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while Gear^.Angle > cMaxAngle do
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    Gear^.Angle:= Gear^.Angle - cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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begin
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Steps := Steps;
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if Gear^.Timer <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.Timer, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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var vgt: PVisualGear;
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps);
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if (Gear^.State and gstTmpFlag) = 0 then
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    begin
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    Gear^.dY:= Gear^.dY + cGravityf * Steps;
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    if ((GameTicks mod 200) < Steps + 1) then
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        begin
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        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
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        if vgt <> nil then
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            begin
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            vgt^.dx:= 0;
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            vgt^.dy:= 0;
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            vgt^.State:= gstTmpFlag;
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            end;
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        end
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    end
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else
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    inc(Steps, Steps);
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if Gear^.FrameTicks <= Steps then
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       DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.Y:= Gear^.Y - 0.02 * Steps;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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begin
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    Gear^.X:= Gear^.X + Gear^.dX * Steps;
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    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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   243
    Gear^.dX := Gear^.dX / (1.001 * Steps);
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   244
    Gear^.dY := Gear^.dY / (1.001 * Steps);
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    if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then
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        DeleteVisualGear(Gear)
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   248
    else
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        dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHealth(Gear: PVisualGear; Steps: Longword);
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   254
begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
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   257
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   258
if Gear^.FrameTicks <= Steps then
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   259
    DeleteVisualGear(Gear)
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else
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    begin
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    dec(Gear^.FrameTicks, Steps);
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   263
    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then 
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   264
        Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
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    end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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begin
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    Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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   274
    if Gear^.FrameTicks <= Steps then
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        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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        else
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   277
            begin
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   278
            if Random(2) = 0 then dec(Gear^.Frame);
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   279
            Gear^.FrameTicks:= cExplFrameTicks
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   280
            end
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        else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
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begin
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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   288
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    Gear^.scale:= Gear^.scale + 0.0025 * Steps;
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   290
    Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
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   291
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    if Gear^.alpha < 0 then DeleteVisualGear(Gear)
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   293
end;
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   295
////////////////////////////////////////////////////////////////////////////////
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   296
procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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   297
begin
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   298
    Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
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   299
    Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
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   300
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ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   301
    Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
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    //Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995);
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   303
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   304
    if Gear^.FrameTicks <= Steps then
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   305
        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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   306
        else
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   307
            begin
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   308
            if Random(2) = 0 then dec(Gear^.Frame);
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   309
            Gear^.FrameTicks:= cExplFrameTicks
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   310
            end
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   311
        else dec(Gear^.FrameTicks, Steps)
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   312
end;
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   313
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   314
////////////////////////////////////////////////////////////////////////////////
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   315
procedure doStepDust(Gear: PVisualGear; Steps: Longword);
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   316
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   317
    Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
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   318
    Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   319
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   320
    Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   321
    Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   322
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   323
    if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   324
        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   325
        else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   326
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   327
            dec(Gear^.Frame);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   328
            Gear^.FrameTicks:= cExplFrameTicks
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   329
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   330
        else dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   331
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   332
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   333
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   334
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   335
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   336
  if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   337
      DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   338
  else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   339
      dec(Gear^.FrameTicks, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   340
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   341
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   342
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   343
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   344
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   345
  Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   346
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   347
  Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   348
  Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   349
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   350
  if round(Gear^.Y) > cWaterLine then begin
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   351
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   352
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   353
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   354
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   355
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   356
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   357
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   358
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   359
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   360
if Gear^.Timer >= Gear^.FrameTicks then DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   361
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   362
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   363
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   364
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   365
    if Gear^.alpha < 0 then Gear^.alpha:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   366
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   367
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   368
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   369
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   370
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   372
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   373
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   374
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   375
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   376
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   377
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   378
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   379
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   380
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   381
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   382
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   383
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   384
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   385
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   386
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   387
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   388
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   389
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   390
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   391
            SortFactor: QWord;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   392
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   393
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   394
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   395
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   396
var i, t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   397
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   398
for t:= 1 to Steps do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   399
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   400
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   401
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   402
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   405
                {$WARNINGS OFF}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   406
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   407
                team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   408
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   409
                end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   410
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   411
    if (Gear^.Timer = 0) or (currsorter <> Gear) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   412
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   413
        if currsorter = Gear then currsorter:= nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   414
        DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   415
        exit
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   416
        end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   417
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   418
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   419
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   420
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   421
var i: Longword;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   422
    b: boolean;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
    t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   424
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   425
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   426
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   427
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   428
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   429
        dy:= TeamsArray[t]^.DrawHealthY;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   430
        dw:= TeamsArray[t]^.TeamHealthBarWidth - TeamsArray[t]^.NewTeamHealthBarWidth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   431
        team:= TeamsArray[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   432
        SortFactor:= TeamsArray[t]^.Clan^.ClanHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   433
        SortFactor:= (SortFactor shl  3) + TeamsArray[t]^.Clan^.ClanIndex;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   434
        SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   435
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   436
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   437
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   438
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   439
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   440
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   441
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   442
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   443
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   445
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   446
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   447
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   448
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   449
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   450
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   451
for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   452
    with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   453
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   454
        dec(t, team^.HealthTex^.h + 2);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   455
        ny:= t;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   456
        dy:= dy - ny
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   457
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   458
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   459
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   460
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   461
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   462
//doStepTeamHealthSorterWork(Gear, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   463
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   464
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   465
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   466
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   468
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   469
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   470
if (Gear^.Hedgehog^.Gear <> nil) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   471
    begin
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   472
    Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2  - Gear^.FrameTicks);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   473
    Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   474
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   475
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   476
if Gear^.Timer = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   477
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   478
    if Gear^.Hedgehog^.SpeechGear = Gear then
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   479
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   480
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   481
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   482
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   484
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   485
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   487
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   488
with Gear^.Hedgehog^ do
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   489
    if SpeechGear <> nil then SpeechGear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   490
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   491
Gear^.Hedgehog^.SpeechGear:= Gear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   492
5186
a05c14510c8a fix some more warnings
koda
parents: 5179
diff changeset
   493
Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   494
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   495
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   496
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   497
case Gear^.FrameTicks of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
    1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   499
    2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   500
    3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   501
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   502
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   503
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   504
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   505
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   506
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   507
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   508
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   509
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   510
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   511
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   512
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   513
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   514
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   515
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   516
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   517
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   518
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   519
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   520
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   521
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   522
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   523
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   524
else
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   525
    Gear^.Y:= Gear^.Y - 0.08 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   526
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   527
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   528
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   529
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   530
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   531
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   532
s:= '';
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   533
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   534
Gear^.dY:= -0.08;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   535
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   536
str(Gear^.State, s);
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   537
if Gear^.Hedgehog <> nil then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   538
    Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   539
else
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   540
    Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   541
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   542
if round(Gear^.Y) < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   543
    Gear^.doStep:= @doStepHealthTagWork
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   544
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   545
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   546
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   547
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   548
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   549
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   550
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   551
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   552
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   553
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   554
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   555
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   556
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   557
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   558
    if Gear^.State = 0 then
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   559
      begin
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   560
      DeleteVisualGear(Gear);
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   561
      exit;
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   562
      end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   563
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   564
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   565
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   566
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   567
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   568
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   569
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   570
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   571
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   572
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   573
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   574
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   575
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   576
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   577
    Gear^.Timer:= Gear^.Timer mod 76;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   578
    if Gear^.State > 5 then DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   579
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   580
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   581
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   582
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   583
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   584
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   585
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   586
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   587
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   588
gY:= round(Gear^.Y);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   589
for i:= 0 to 31 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   590
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   591
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   592
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   593
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   594
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   595
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   596
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   597
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   598
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   599
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
Gear^.doStep:= @doStepExplosionWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   601
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   602
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   603
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   605
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   606
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   607
//var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   608
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   609
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   610
inc(Gear^.Timer, Steps);
3466
78d9fa9a700e Comment out the desyncing block, with a suggestion for possible fix
nemo
parents: 3459
diff changeset
   611
(*
78d9fa9a700e Comment out the desyncing block, with a suggestion for possible fix
nemo
parents: 3459
diff changeset
   612
FIXME - This block desyncs due to the way WorldDx is important for various things network related.
78d9fa9a700e Comment out the desyncing block, with a suggestion for possible fix
nemo
parents: 3459
diff changeset
   613
One possible solution is, instead of using WorldDx, to use straight gl/SDL calls to jitter the screen a bit.
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   614
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   615
// a comment by unC0Rr: instead of changing WorldDx shake cursor coordinates, that should be safe
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   616
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   617
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   618
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   619
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   620
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   621
    end;
3466
78d9fa9a700e Comment out the desyncing block, with a suggestion for possible fix
nemo
parents: 3459
diff changeset
   622
*)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   623
if Gear^.Timer > 250 then DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   624
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   625
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   626
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   627
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   628
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   629
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   630
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   631
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   632
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   633
AddVisualGear(gX, gY, vgtSmokeRing);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   634
for i:= 0 to 46 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   635
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   636
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   637
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   638
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   639
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   640
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   641
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   642
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   643
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   644
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart2);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   645
Gear^.doStep:= @doStepBigExplosionWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   646
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 3995
diff changeset
   647
performRumble();
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   648
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   649
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   650
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   651
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   652
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   653
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   654
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   655
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   656
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   657
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   658
5235
e30b06ffea3a Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo
parents: 5186
diff changeset
   659
if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   660
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   661
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   662
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   663
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   664
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   665
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   666
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   667
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   668
begin
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   669
  if Gear^.FrameTicks <= Steps then
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   670
      DeleteVisualGear(Gear)
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   671
  else
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   672
      dec(Gear^.FrameTicks, Steps);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   673
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   674
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   675
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   676
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   677
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   678
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   679
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   680
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   681
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   682
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   683
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   684
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   685
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   686
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   687
                tmp:= Gear^.Tint and $FF;
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   688
                if tdY >= 0 then inc(tmp)
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   689
                else dec(tmp);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   690
                if tmp < round(dX) then tdY:= 1;
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   691
                if tmp > round(dY) then tdY:= -1;
4838
6c2528fe925d Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo
parents: 4806
diff changeset
   692
                if tmp > 255 then tmp := 255;
6c2528fe925d Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo
parents: 4806
diff changeset
   693
                if tmp < 0 then tmp := 0;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5151
diff changeset
   694
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp)
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   695
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   696
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   697
end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   698
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   699
////////////////////////////////////////////////////////////////////////////////
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   700
procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   701
begin
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   702
    inc(Gear^.Timer, Steps);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   703
    
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   704
    while Gear^.Timer >= 10 do
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   705
        begin
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   706
        dec(Gear^.Timer, 10);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   707
        if WindBarWidth < Gear^.Tag then inc(WindBarWidth)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   708
        else if WindBarWidth > Gear^.Tag then dec(WindBarWidth);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   709
        end;
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   710
        
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   711
if WindBarWidth = Gear^.Tag then 
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   712
    DeleteVisualGear(Gear)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   713
end;
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   714