hedgewars/uGearsHandlersRope.pas
author nemo
Sat, 25 Aug 2012 18:22:15 -0400
changeset 7602 a620319d377e
parent 7601 c96ff1a053d0
child 7604 c143c942b5fe
permissions -rw-r--r--
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHandlersRope;
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interface
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uses uTypes;
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procedure doStepRope(Gear: PGear);
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implementation
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uses uConsts, uFloat, uCollisions, uVariables, uGearsList, uSound, uGearsUtils,
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    uAmmos, uDebug, uUtils, uGearsHedgehog, uGearsRender;
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procedure doStepRopeAfterAttack(Gear: PGear);
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var 
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    HHGear: PGear;
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begin
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    HHGear := Gear^.Hedgehog^.Gear;
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    if ((HHGear^.State and gstHHDriven) = 0)
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    or (CheckGearDrowning(HHGear))
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    or (TestCollisionYwithGear(HHGear, 1) <> 0) then
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        begin
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        DeleteGear(Gear);
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        isCursorVisible := false;
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        ApplyAmmoChanges(HHGear^.Hedgehog^);
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        exit
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        end;
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    HedgehogChAngle(HHGear);
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    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
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        SetLittle(HHGear^.dX);
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    if HHGear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then
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        HHGear^.dY := _0;
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    HHGear^.X := HHGear^.X + HHGear^.dX;
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    HHGear^.Y := HHGear^.Y + HHGear^.dY;
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    HHGear^.dY := HHGear^.dY + cGravity;
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    if (GameFlags and gfMoreWind) <> 0 then
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        HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
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    if (Gear^.Message and gmAttack) <> 0 then
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        begin
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        Gear^.X := HHGear^.X;
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        Gear^.Y := HHGear^.Y;
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        ApplyAngleBounds(Gear^.Hedgehog^, amRope);
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        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX);
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        Gear^.dY := -AngleCos(HHGear^.Angle);
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        Gear^.Friction := _4_5 * cRopePercent;
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        Gear^.Elasticity := _0;
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        Gear^.State := Gear^.State and (not gsttmpflag);
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        Gear^.doStep := @doStepRope;
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        end
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end;
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procedure RopeDeleteMe(Gear, HHGear: PGear);
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begin
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    PlaySound(sndRopeRelease);
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    HHGear^.dX.QWordValue:= HHGear^.dX.QWordValue div Gear^.stepFreq;
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    HHGear^.dY.QWordValue:= HHGear^.dY.QWordValue div Gear^.stepFreq;
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    with HHGear^ do
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        begin
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        Message := Message and (not gmAttack);
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        State := (State or gstMoving) and (not gstWinner);
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        end;
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    DeleteGear(Gear)
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end;
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procedure RopeWaitCollision(Gear, HHGear: PGear);
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begin
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    PlaySound(sndRopeRelease);
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    with HHGear^ do
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        begin
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        Message := Message and (not gmAttack);
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        State := State or gstMoving;
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        end;
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    RopePoints.Count := 0;
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    Gear^.Elasticity := _0;
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    Gear^.doStep := @doStepRopeAfterAttack;
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    HHGear^.dX.QWordValue:= HHGear^.dX.QWordValue div Gear^.stepFreq;
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    HHGear^.dY.QWordValue:= HHGear^.dY.QWordValue div Gear^.stepFreq;
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    Gear^.stepFreq := 1
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end;
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procedure doStepRopeWork(Gear: PGear);
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var 
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    HHGear: PGear;
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    len, tx, ty, nx, ny, ropeDx, ropeDy, mdX, mdY, t: hwFloat;
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    lx, ly, cd, i: LongInt;
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    haveCollision,
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    haveDivided: boolean;
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begin
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    if GameTicks mod 8 <> 0 then exit;
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    HHGear := Gear^.Hedgehog^.Gear;
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    haveCollision:= false;
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    if (Gear^.Message and gmLeft  <> 0) and (not TestCollisionXwithGear(HHGear, -1)) then
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        HHGear^.dX := HHGear^.dX - _0_0128
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    else haveCollision:= true;
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    if (Gear^.Message and gmRight <> 0) and (not TestCollisionXwithGear(HHGear,  1)) then
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        HHGear^.dX := HHGear^.dX + _0_0128
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    else haveCollision:= true;
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    if ((HHGear^.State and gstHHDriven) = 0)
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       or (CheckGearDrowning(HHGear)) or (Gear^.PortalCounter <> 0) then
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        begin
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        RopeDeleteMe(Gear, HHGear);
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        exit
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        end;
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    // vector between hedgehog and rope attaching point
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    ropeDx := HHGear^.X - Gear^.X;
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    ropeDy := HHGear^.Y - Gear^.Y;
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    if TestCollisionYwithGear(HHGear, 1) = 0 then
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        begin
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        // depending on the rope vector we know which X-side to check for collision
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        // in order to find out if the hog can still be moved by gravity
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        if ropeDx.isNegative = RopeDy.IsNegative then
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            cd:= -1
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        else
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            cd:= 1;
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        // apply gravity if there is no obstacle
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        if not TestCollisionXwithGear(HHGear, cd) then
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            HHGear^.dY := HHGear^.dY + cGravity * 64;
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        if (GameFlags and gfMoreWind) <> 0 then
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            // apply wind if there's no obstacle
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            if not TestCollisionXwithGear(HHGear, hwSign(cWindSpeed)) then
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                HHGear^.dX := HHGear^.dX + cWindSpeed * 64 / HHGear^.Density;
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bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
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parents: 7594
diff changeset
   156
        end
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
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   157
    else haveCollision:= true;
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   158
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
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   159
    if ((Gear^.Message and gmDown) <> 0) and (Gear^.Elasticity < Gear^.Friction) then
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
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   160
        if not (TestCollisionXwithGear(HHGear, hwSign(ropeDx))
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   161
        or (TestCollisionYwithGear(HHGear, hwSign(ropeDy)) <> 0)) then
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
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   162
            Gear^.Elasticity := Gear^.Elasticity + _2_4
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
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   163
    else haveCollision:= true;
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   164
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
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   165
    if ((Gear^.Message and gmUp) <> 0) and (Gear^.Elasticity > _30) then
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
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   166
        if not (TestCollisionXwithGear(HHGear, -hwSign(ropeDx))
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   167
        or (TestCollisionYwithGear(HHGear, -hwSign(ropeDy)) <> 0)) then
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   168
            Gear^.Elasticity := Gear^.Elasticity - _2_4
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   169
    else haveCollision:= true;
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   170
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   171
    if haveCollision then
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   172
        begin
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
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   173
        if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) and not TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   174
            HHGear^.dX.isNegative:= not HHGear^.dX.isNegative;
bbac3c0f0c68 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo
parents: 7594
diff changeset
   175
        if (TestCollisionYwithGear(HHGear, hwSign(HHGear^.dY)) <> 0) and (TestCollisionYwithGear(HHGear, -hwSign(HHGear^.dY)) = 0) then
7596
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diff changeset
   176
            HHGear^.dY.isNegative:= not HHGear^.dY.isNegative;
7594
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   177
        end;
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   178
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   179
    mdX := ropeDx + HHGear^.dX;
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   180
    mdY := ropeDy + HHGear^.dY;
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   181
    len := _1 / Distance(mdX, mdY);
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   182
    // rope vector plus hedgehog direction vector normalized
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   183
    mdX := mdX * len;
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   184
    mdY := mdY * len;
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diff changeset
   185
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   186
    // for visual purposes only
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   187
    Gear^.dX := mdX;
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   188
    Gear^.dY := mdY;
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diff changeset
   189
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   190
    /////
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   191
    tx := HHGear^.X;
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   192
    ty := HHGear^.Y;
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diff changeset
   193
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   194
    HHGear^.X := Gear^.X + mdX * Gear^.Elasticity;
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   195
    HHGear^.Y := Gear^.Y + mdY * Gear^.Elasticity;
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diff changeset
   196
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diff changeset
   197
    HHGear^.dX := HHGear^.X - tx;
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   198
    HHGear^.dY := HHGear^.Y - ty;
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diff changeset
   199
    ////
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diff changeset
   200
5f03595335e6 fromdos + fix end of turn velocity
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diff changeset
   201
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   202
    haveDivided := false;
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   203
    // check whether rope needs dividing
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diff changeset
   204
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   205
    len := Gear^.Elasticity - _5;
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   206
    nx := Gear^.X + mdX * len;
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   207
    ny := Gear^.Y + mdY * len;
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   208
    tx := mdX * _2_4; // should be the same as increase step
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   209
    ty := mdY * _2_4;
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diff changeset
   210
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   211
    while len > _3 do
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   212
        begin
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   213
        lx := hwRound(nx);
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   214
        ly := hwRound(ny);
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diff changeset
   215
        if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and ((Land[ly, lx] and $FF00) <> 0) then
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diff changeset
   216
            begin
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   217
            ny := _1 / Distance(ropeDx, ropeDy);
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   218
            // old rope pos
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   219
            nx := ropeDx * ny;
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   220
            ny := ropeDy * ny;
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diff changeset
   221
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   222
            with RopePoints.ar[RopePoints.Count] do
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   223
                begin
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   224
                X := Gear^.X;
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   225
                Y := Gear^.Y;
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diff changeset
   226
                if RopePoints.Count = 0 then
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   227
                    RopePoints.HookAngle := DxDy2Angle(Gear^.dY, Gear^.dX);
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   228
                b := (nx * HHGear^.dY) > (ny * HHGear^.dX);
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   229
                dLen := len
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   230
                end;
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diff changeset
   231
                
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diff changeset
   232
            with RopePoints.rounded[RopePoints.Count] do
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   233
                begin
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   234
                X := hwRound(Gear^.X);
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   235
                Y := hwRound(Gear^.Y);
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diff changeset
   236
                end;
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diff changeset
   237
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   238
            Gear^.X := Gear^.X + nx * len;
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   239
            Gear^.Y := Gear^.Y + ny * len;
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   240
            inc(RopePoints.Count);
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   241
            TryDo(RopePoints.Count <= MAXROPEPOINTS, 'Rope points overflow', true);
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   242
            Gear^.Elasticity := Gear^.Elasticity - len;
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   243
            Gear^.Friction := Gear^.Friction - len;
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   244
            haveDivided := true;
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   245
            break
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   246
            end;
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   247
        nx := nx - tx;
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   248
        ny := ny - ty;
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diff changeset
   249
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   250
        // len := len - _2_4 // should be the same as increase step
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   251
        len.QWordValue := len.QWordValue - _2_4.QWordValue;
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   252
        end;
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diff changeset
   253
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diff changeset
   254
    if not haveDivided then
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   255
        if RopePoints.Count > 0 then // check whether the last dividing point could be removed
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diff changeset
   256
            begin
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   257
            tx := RopePoints.ar[Pred(RopePoints.Count)].X;
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diff changeset
   258
            ty := RopePoints.ar[Pred(RopePoints.Count)].Y;
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   259
            mdX := tx - Gear^.X;
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   260
            mdY := ty - Gear^.Y;
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diff changeset
   261
            if RopePoints.ar[Pred(RopePoints.Count)].b xor (mdX * (ty - HHGear^.Y) > (tx - HHGear^.X) * mdY) then
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nemo
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diff changeset
   262
                begin
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   263
                dec(RopePoints.Count);
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   264
                Gear^.X := RopePoints.ar[RopePoints.Count].X;
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   265
                Gear^.Y := RopePoints.ar[RopePoints.Count].Y;
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   266
                Gear^.Elasticity := Gear^.Elasticity + RopePoints.ar[RopePoints.Count].dLen;
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   267
                Gear^.Friction := Gear^.Friction + RopePoints.ar[RopePoints.Count].dLen;
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diff changeset
   268
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   269
                // restore hog position
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   270
                len := _1 / Distance(mdX, mdY);
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   271
                mdX := mdX * len;
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   272
                mdY := mdY * len;
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diff changeset
   273
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   274
                HHGear^.X := Gear^.X - mdX * Gear^.Elasticity;
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   275
                HHGear^.Y := Gear^.Y - mdY * Gear^.Elasticity;
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   276
                end
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   277
            end;
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   278
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   279
    haveCollision := false;
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   280
    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
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diff changeset
   281
        begin
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   282
        HHGear^.dX := -_0_6 * HHGear^.dX;
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   283
        haveCollision := true
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   284
        end;
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diff changeset
   285
    if TestCollisionYwithGear(HHGear, hwSign(HHGear^.dY)) <> 0 then
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diff changeset
   286
        begin
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   287
        HHGear^.dY := -_0_6 * HHGear^.dY;
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   288
        haveCollision := true
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   289
        end;
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diff changeset
   290
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diff changeset
   291
    if haveCollision and (Gear^.Message and (gmLeft or gmRight) <> 0) and (Gear^.Message and (gmUp or gmDown) <> 0) then
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diff changeset
   292
        begin
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   293
        HHGear^.dX := SignAs(hwAbs(HHGear^.dX) + _1_6, HHGear^.dX);
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   294
        HHGear^.dY := SignAs(hwAbs(HHGear^.dY) + _1_6, HHGear^.dY)
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   295
        end;
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diff changeset
   296
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   297
    len := hwSqr(HHGear^.dX) + hwSqr(HHGear^.dY);
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diff changeset
   298
    if len > _49 then
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diff changeset
   299
        begin
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   300
        len := _7 / hwSqrt(len);
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   301
        HHGear^.dX := HHGear^.dX * len;
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   302
        HHGear^.dY := HHGear^.dY * len;
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diff changeset
   303
        end;
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diff changeset
   304
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diff changeset
   305
    haveCollision:= ((hwRound(Gear^.Y) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y), hwRound(Gear^.X)]) <> 0);
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diff changeset
   306
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diff changeset
   307
    if not haveCollision then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   308
        begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   309
        // backup gear location
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   310
        tx:= Gear^.X;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   311
        ty:= Gear^.Y;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   312
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   313
        if RopePoints.Count > 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   314
            begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   315
            // set gear location to the remote end of the rope, the attachment point
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   316
            Gear^.X:= RopePoints.ar[0].X;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   317
            Gear^.Y:= RopePoints.ar[0].Y;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   318
            end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   319
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   320
        CheckCollision(Gear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   321
        // if we haven't found any collision yet then check the other side too
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   322
        if (Gear^.State and gstCollision) = 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   323
            begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   324
            Gear^.dX.isNegative:= not Gear^.dX.isNegative;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   325
            Gear^.dY.isNegative:= not Gear^.dY.isNegative;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   326
            CheckCollision(Gear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   327
            Gear^.dX.isNegative:= not Gear^.dX.isNegative;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   328
            Gear^.dY.isNegative:= not Gear^.dY.isNegative;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   329
            end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   330
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   331
        haveCollision:= (Gear^.State and gstCollision) <> 0;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   332
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   333
        // restore gear location
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   334
        Gear^.X:= tx;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   335
        Gear^.Y:= ty;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   336
        end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   337
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   338
    // if the attack key is pressed, lose rope contact as well
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   339
    if (Gear^.Message and gmAttack) <> 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   340
        haveCollision:= false;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   341
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   342
    if not haveCollision then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   343
        begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   344
        if (Gear^.State and gsttmpFlag) <> 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   345
            begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   346
            if Gear^.Hedgehog^.CurAmmoType <> amParachute then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   347
                RopeWaitCollision(Gear, HHGear)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   348
            else
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   349
                RopeDeleteMe(Gear, HHGear)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   350
            end
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   351
        end
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   352
    else
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   353
        if (Gear^.State and gsttmpFlag) = 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   354
            Gear^.State := Gear^.State or gsttmpFlag;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   355
end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   356
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   357
procedure RopeRemoveFromAmmo(Gear, HHGear: PGear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   358
begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   359
    if (Gear^.State and gstAttacked) = 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   360
        begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   361
        OnUsedAmmo(HHGear^.Hedgehog^);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   362
        Gear^.State := Gear^.State or gstAttacked
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   363
        end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   364
    ApplyAmmoChanges(HHGear^.Hedgehog^)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   365
end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   366
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   367
procedure doStepRopeAttach(Gear: PGear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   368
var 
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   369
    HHGear: PGear;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   370
    tx, ty, tt: hwFloat;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   371
begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   372
    Gear^.X := Gear^.X - Gear^.dX;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   373
    Gear^.Y := Gear^.Y - Gear^.dY;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   374
    Gear^.Elasticity := Gear^.Elasticity + _1;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   375
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   376
    HHGear := Gear^.Hedgehog^.Gear;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   377
    DeleteCI(HHGear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   378
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   379
    if (HHGear^.State and gstMoving) <> 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   380
        begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   381
        if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   382
            SetLittle(HHGear^.dX);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   383
        if HHGear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   384
            HHGear^.dY := _0;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   385
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   386
        HHGear^.X := HHGear^.X + HHGear^.dX;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   387
        Gear^.X := Gear^.X + HHGear^.dX;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   388
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   389
        if TestCollisionYwithGear(HHGear, 1) <> 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   390
            begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   391
            CheckHHDamage(HHGear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   392
            HHGear^.dY := _0
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   393
            //HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   394
            end
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   395
        else
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   396
            begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   397
            HHGear^.Y := HHGear^.Y + HHGear^.dY;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   398
            Gear^.Y := Gear^.Y + HHGear^.dY;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   399
            HHGear^.dY := HHGear^.dY + cGravity;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   400
            if (GameFlags and gfMoreWind) <> 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   401
                HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   402
            end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   403
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   404
        tt := Gear^.Elasticity;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   405
        tx := _0;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   406
        ty := _0;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   407
        while tt > _20 do
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   408
            begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   409
            if ((hwRound(Gear^.Y+ty) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X+tx) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y+ty), hwRound(Gear^.X+tx)] and $FF00) <> 0) then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   410
                begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   411
                Gear^.X := Gear^.X + tx;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   412
                Gear^.Y := Gear^.Y + ty;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   413
                Gear^.Elasticity := tt;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   414
                Gear^.doStep := @doStepRopeWork;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7601
diff changeset
   415
                Gear^.stepFreq:= 8;
7594
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   416
                PlaySound(sndRopeAttach);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   417
                with HHGear^ do
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   418
                    begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   419
                    dX.QWordValue:= dX.QWordValue shl 3;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   420
                    dY.QWordValue:= dY.QWordValue shl 3;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   421
                    State := State and (not (gstAttacking or gstHHJumping or gstHHHJump));
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   422
                    Message := Message and (not gmAttack)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   423
                    end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   424
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   425
                RopeRemoveFromAmmo(Gear, HHGear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   426
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   427
                tt := _0;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   428
                exit
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   429
                end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   430
            tx := tx + Gear^.dX + Gear^.dX;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   431
            ty := ty + Gear^.dY + Gear^.dY;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   432
            tt := tt - _2;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   433
            end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   434
        end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   435
7601
c96ff1a053d0 Allow escaping from tight spots
nemo
parents: 7596
diff changeset
   436
    if Gear^.Elasticity < _20 then Gear^.CollisionMask:= $FF00
c96ff1a053d0 Allow escaping from tight spots
nemo
parents: 7596
diff changeset
   437
    else Gear^.CollisionMask:= $FF7F;
7594
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   438
    CheckCollision(Gear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   439
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   440
    if (Gear^.State and gstCollision) <> 0 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   441
        if Gear^.Elasticity < _10 then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   442
            Gear^.Elasticity := _10000
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   443
    else
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   444
        begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   445
        Gear^.doStep := @doStepRopeWork;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7601
diff changeset
   446
        Gear^.stepFreq:= 8;
7594
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   447
        PlaySound(sndRopeAttach);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   448
        with HHGear^ do
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   449
            begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   450
            dX.QWordValue:= dX.QWordValue shl 3;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   451
            dY.QWordValue:= dY.QWordValue shl 3;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   452
            State := State and (not (gstAttacking or gstHHJumping or gstHHHJump));
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   453
            Message := Message and (not gmAttack)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   454
            end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   455
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   456
        RopeRemoveFromAmmo(Gear, HHGear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   457
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   458
        exit
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   459
        end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   460
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   461
    if (Gear^.Elasticity > Gear^.Friction)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   462
        or ((Gear^.Message and gmAttack) = 0)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   463
        or ((HHGear^.State and gstHHDriven) = 0)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   464
        or (HHGear^.Damage > 0) then
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   465
            begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   466
            with Gear^.Hedgehog^.Gear^ do
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   467
                begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   468
                State := State and (not gstAttacking);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   469
                Message := Message and (not gmAttack)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   470
                end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   471
        DeleteGear(Gear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   472
        exit;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   473
        end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   474
    if CheckGearDrowning(HHGear) then DeleteGear(Gear)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   475
end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   476
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   477
procedure doStepRope(Gear: PGear);
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   478
begin
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   479
    Gear^.dX := - Gear^.dX;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   480
    Gear^.dY := - Gear^.dY;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   481
    Gear^.doStep := @doStepRopeAttach;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   482
    PlaySound(sndRopeShot)
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   483
end;
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   484
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7593
diff changeset
   485
end.