gameServer/ServerCore.hs
author sheepluva
Tue, 04 Sep 2012 13:18:26 +0200
changeset 7669 a85e1c167b69
parent 7529 058fcb451b37
child 7766 98edc0724a28
permissions -rw-r--r--
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
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module ServerCore where
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import Network
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import Control.Concurrent
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import Control.Monad
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import System.Log.Logger
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import Control.Monad.Reader
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import Control.Monad.State.Strict
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import Data.Set as Set
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import qualified Data.ByteString.Char8 as B
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import Control.DeepSeq
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import Data.Unique
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import Data.Maybe
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--------------------------------------
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import CoreTypes
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import NetRoutines
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import HWProtoCore
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import Actions
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import OfficialServer.DBInteraction
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import ServerState
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timerLoop :: Int -> Chan CoreMessage -> IO ()
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timerLoop tick messagesChan = threadDelay 30000000 >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
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reactCmd :: [B.ByteString] -> StateT ServerState IO ()
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reactCmd cmd = do
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    (Just ci) <- gets clientIndex
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    rnc <- gets roomsClients
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    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
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    forM_ (actions `deepseq` actions) processAction
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mainLoop :: StateT ServerState IO ()
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mainLoop = forever $ do
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    -- get >>= \s -> put $! s
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    si <- gets serverInfo
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    r <- liftIO $ readChan $ coreChan si
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    case r of
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        Accept ci -> processAction (AddClient ci)
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        ClientMessage (ci, cmd) -> do
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            liftIO $ debugM "Clients" $ show ci ++ ": " ++ show cmd
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            removed <- gets removedClients
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            unless (ci `Set.member` removed) $ do
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                modify (\s -> s{clientIndex = Just ci})
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                reactCmd cmd
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        Remove ci ->
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            processAction (DeleteClient ci)
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        ClientAccountInfo ci uid info -> do
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            rnc <- gets roomsClients
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            exists <- liftIO $ clientExists rnc ci
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            when exists $ do
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                modify (\s -> s{clientIndex = Just ci})
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                uid' <- client's clUID
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                when (uid == hashUnique uid') $ processAction (ProcessAccountInfo info)
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                return ()
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        TimerAction tick ->
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                mapM_ processAction $
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                    PingAll : [StatsAction | even tick]
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startServer :: ServerInfo -> IO ()
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startServer si = do
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    noticeM "Core" $ "Listening on port " ++ show (listenPort si)
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    _ <- forkIO $
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        acceptLoop
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            (fromJust $ serverSocket si)
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            (coreChan si)
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    _ <- forkIO $ timerLoop 0 $ coreChan si
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    startDBConnection si
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    rnc <- newRoomsAndClients newRoom
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    evalStateT mainLoop (ServerState Nothing si Set.empty rnc)