author | unc0rr |
Wed, 15 Oct 2008 11:50:16 +0000 | |
changeset 1354 | a8dcdeb88a43 |
parent 1351 | aa7aefec5c1b |
child 1356 | 77ab8735401d |
permissions | -rw-r--r-- |
315 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com> |
315 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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7 |
* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 |
*/ |
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18 |
||
19 |
#include <QMessageBox> |
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#include <QDebug> |
315 | 21 |
|
697 | 22 |
#include "hwconsts.h" |
315 | 23 |
#include "newnetclient.h" |
24 |
#include "proto.h" |
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25 |
#include "gameuiconfig.h" |
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#include "game.h" |
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334 | 27 |
#include "gamecfgwidget.h" |
347 | 28 |
#include "teamselect.h" |
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char delimeter='\n'; |
315 | 31 |
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) : |
334 | 33 |
config(config), |
34 |
m_pGameCFGWidget(pGameCFGWidget), |
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m_pTeamSelWidget(pTeamSelWidget), |
383 | 36 |
isChief(false), |
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m_game_connected(false), |
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loginStep(0), |
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netClientState(0) |
315 | 40 |
{ |
41 |
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
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42 |
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
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connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |
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44 |
connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, |
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SLOT(displayError(QAbstractSocket::SocketError))); |
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} |
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47 |
||
48 |
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
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{ |
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mynick = nick; |
315 | 51 |
NetSocket.connectToHost(hostName, port); |
52 |
} |
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void HWNewNet::Disconnect() |
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{ |
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if (m_game_connected) |
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RawSendNet(QString("QUIT")); |
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m_game_connected = false; |
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NetSocket.disconnectFromHost(); |
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} |
61 |
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void HWNewNet::CreateRoom(const QString & room) |
315 | 63 |
{ |
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if(netClientState != 2) |
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{ |
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qWarning("Illegal try to create room!"); |
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return; |
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} |
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|
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RawSendNet(QString("CREATE%1%2").arg(delimeter).arg(room)); |
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m_pGameCFGWidget->setEnabled(true); |
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//m_pTeamSelWidget->setNonInteractive(); |
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isChief = true; |
1082 | 74 |
} |
75 |
||
76 |
void HWNewNet::JoinRoom(const QString & room) |
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{ |
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if(netClientState != 2) |
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{ |
1321 | 80 |
qWarning("Illegal try to join room!"); |
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return; |
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} |
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83 |
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loginStep++; |
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85 |
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1082 | 86 |
RawSendNet(QString("JOIN%1%2").arg(delimeter).arg(room)); |
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m_pGameCFGWidget->setEnabled(false); |
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m_pTeamSelWidget->setNonInteractive(); |
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isChief = false; |
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} |
91 |
||
92 |
void HWNewNet::AddTeam(const HWTeam & team) |
|
93 |
{ |
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1327 | 94 |
QString cmd = QString("ADD_TEAM") + delimeter + |
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team.TeamName + delimeter + |
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team.teamColor.name() + delimeter + |
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team.Grave + delimeter + |
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team.Fort + delimeter + |
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QString::number(team.difficulty); |
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100 |
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for(int i = 0; i < 8; ++i) |
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{ |
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cmd.append(delimeter); |
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cmd.append(team.HHName[i]); |
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cmd.append(delimeter); |
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cmd.append(team.HHHat[i]); |
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} |
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108 |
RawSendNet(cmd); |
315 | 109 |
} |
110 |
||
347 | 111 |
void HWNewNet::RemoveTeam(const HWTeam & team) |
112 |
{ |
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1329 | 113 |
RawSendNet(QString("REMOVE_TEAM") + delimeter + team.TeamName); |
347 | 114 |
} |
115 |
||
1311 | 116 |
void HWNewNet::Ready() |
315 | 117 |
{ |
1311 | 118 |
RawSendNet(QString("READY")); |
315 | 119 |
} |
120 |
||
121 |
void HWNewNet::SendNet(const QByteArray & buf) |
|
122 |
{ |
|
123 |
QString msg = QString(buf.toBase64()); |
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124 |
||
1311 | 125 |
RawSendNet(QString("GAMEMSG%1%2").arg(delimeter).arg(msg)); |
315 | 126 |
} |
127 |
||
128 |
void HWNewNet::RawSendNet(const QString & str) |
|
129 |
{ |
|
130 |
RawSendNet(str.toUtf8()); |
|
131 |
} |
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132 |
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133 |
void HWNewNet::RawSendNet(const QByteArray & buf) |
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{ |
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qDebug() << "Client: " << QString(buf).split("\n"); |
315 | 136 |
NetSocket.write(buf); |
1082 | 137 |
NetSocket.write("\n\n", 2); |
315 | 138 |
} |
139 |
||
140 |
void HWNewNet::ClientRead() |
|
141 |
{ |
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1082 | 142 |
while (NetSocket.canReadLine()) { |
143 |
QString s = QString::fromUtf8(NetSocket.readLine().trimmed()); |
|
144 |
||
145 |
if (s.size() == 0) { |
|
146 |
ParseCmd(cmdbuf); |
|
147 |
cmdbuf.clear(); |
|
148 |
} else |
|
149 |
cmdbuf << s; |
|
150 |
} |
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315 | 151 |
} |
152 |
||
153 |
void HWNewNet::OnConnect() |
|
154 |
{ |
|
1310 | 155 |
RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick)); |
156 |
RawSendNet(QString("PROTO%1%2").arg(delimeter).arg(*cProtoVer)); |
|
315 | 157 |
} |
158 |
||
159 |
void HWNewNet::OnDisconnect() |
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160 |
{ |
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161 |
//emit ChangeInTeams(QStringList()); |
383 | 162 |
if(m_game_connected) emit Disconnected(); |
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163 |
m_game_connected = false; |
315 | 164 |
} |
165 |
||
166 |
void HWNewNet::displayError(QAbstractSocket::SocketError socketError) |
|
167 |
{ |
|
1302 | 168 |
switch (socketError) { |
169 |
case QAbstractSocket::RemoteHostClosedError: |
|
170 |
break; |
|
171 |
case QAbstractSocket::HostNotFoundError: |
|
172 |
QMessageBox::information(0, tr("Error"), |
|
173 |
tr("The host was not found. Please check the host name and port settings.")); |
|
174 |
break; |
|
175 |
case QAbstractSocket::ConnectionRefusedError: |
|
176 |
QMessageBox::information(0, tr("Error"), |
|
177 |
tr("Connection refused")); |
|
178 |
break; |
|
179 |
default: |
|
180 |
QMessageBox::information(0, tr("Error"), |
|
181 |
NetSocket.errorString()); |
|
182 |
} |
|
315 | 183 |
} |
184 |
||
1082 | 185 |
void HWNewNet::ParseCmd(const QStringList & lst) |
315 | 186 |
{ |
1305 | 187 |
qDebug() << "Server: " << lst; |
188 |
||
189 |
if(!lst.size()) |
|
190 |
{ |
|
191 |
qWarning("Net client: Bad message"); |
|
192 |
return; |
|
193 |
} |
|
320 | 194 |
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195 |
if ((lst[0] == "NICK") || (lst[0] == "PROTO")) |
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196 |
{ |
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197 |
loginStep++; |
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198 |
if (loginStep == 2) |
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199 |
{ |
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200 |
netClientState = 2; |
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201 |
RawSendNet(QString("LIST")); |
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|
202 |
} |
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203 |
return ; |
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204 |
} |
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205 |
|
1305 | 206 |
if (lst[0] == "ERROR") { |
207 |
if (lst.size() == 2) |
|
1307 | 208 |
QMessageBox::information(0, 0, "Error: " + lst[1]); |
1305 | 209 |
else |
210 |
QMessageBox::information(0, 0, "Unknown error"); |
|
211 |
return; |
|
212 |
} |
|
315 | 213 |
|
1307 | 214 |
if (lst[0] == "WARNING") { |
215 |
if (lst.size() == 2) |
|
216 |
QMessageBox::information(0, 0, "Warning: " + lst[1]); |
|
217 |
else |
|
218 |
QMessageBox::information(0, 0, "Unknown warning"); |
|
219 |
return; |
|
220 |
} |
|
221 |
||
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222 |
if (lst[0] == "CONNECTED") { |
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223 |
netClientState = 1; |
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224 |
m_game_connected = true; |
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225 |
emit Connected(); |
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226 |
return; |
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227 |
} |
315 | 228 |
|
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229 |
if (lst[0] == "ROOMS") { |
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230 |
QStringList tmp = lst; |
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|
231 |
tmp.removeFirst(); |
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232 |
emit roomsList(tmp); |
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233 |
return; |
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|
234 |
} |
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235 |
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236 |
if (lst[0] == "CHAT_STRING") { |
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237 |
if(lst.size() < 3) |
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238 |
{ |
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239 |
qWarning("Net: Empty CHAT_STRING message"); |
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|
240 |
return; |
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|
241 |
} |
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|
242 |
QStringList tmp = lst; |
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|
243 |
tmp.removeFirst(); |
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|
244 |
emit chatStringFromNet(tmp); |
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|
245 |
return; |
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|
246 |
} |
453 | 247 |
|
1325 | 248 |
if (lst[0] == "ADD_TEAM") { |
249 |
if(lst.size() != 21) |
|
1321 | 250 |
{ |
1325 | 251 |
qWarning("Net: Bad ADDTEAM message"); |
1321 | 252 |
return; |
253 |
} |
|
254 |
QStringList tmp = lst; |
|
255 |
tmp.removeFirst(); |
|
256 |
emit AddNetTeam(tmp); |
|
257 |
return; |
|
258 |
} |
|
315 | 259 |
|
1338 | 260 |
if (lst[0] == "REMOVE_TEAM") { |
261 |
if(lst.size() != 2) |
|
262 |
{ |
|
263 |
qWarning("Net: Bad REMOVETEAM message"); |
|
264 |
return; |
|
265 |
} |
|
266 |
m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1])); |
|
1351
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|
267 |
if (netClientState == 5) // we're in game, need to tell the engine about this |
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|
268 |
{ |
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changeset
|
269 |
QByteArray em; |
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changeset
|
270 |
HWProto::addStringToBuffer(em, "F" + lst[1]); |
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|
271 |
emit FromNet(em); |
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|
272 |
} |
1338 | 273 |
return; |
274 |
} |
|
347 | 275 |
|
1308
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|
276 |
if(lst[0]=="JOINED") { |
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changeset
|
277 |
if(lst.size() < 2) |
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changeset
|
278 |
{ |
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changeset
|
279 |
qWarning("Net: Bad JOINED message"); |
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|
280 |
return; |
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changeset
|
281 |
} |
1311 | 282 |
|
1308
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changeset
|
283 |
for(int i = 1; i < lst.size(); ++i) |
1311 | 284 |
{ |
1313
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
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changeset
|
285 |
if (lst[i] == mynick) |
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changeset
|
286 |
{ |
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changeset
|
287 |
netClientState = 3; |
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|
288 |
emit EnteredGame(); |
1316 | 289 |
if (isChief) |
290 |
ConfigAsked(); |
|
1313
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changeset
|
291 |
} |
1308
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|
292 |
emit nickAdded(lst[i]); |
1311 | 293 |
} |
1308
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|
294 |
return; |
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changeset
|
295 |
} |
455 | 296 |
|
1325 | 297 |
if(lst[0] == "LEFT") { |
1310 | 298 |
if(lst.size() < 2) |
299 |
{ |
|
300 |
qWarning("Net: Bad LEFT message"); |
|
301 |
return; |
|
302 |
} |
|
303 |
emit nickRemoved(lst[1]); |
|
304 |
return; |
|
305 |
} |
|
461 | 306 |
|
1338 | 307 |
if (lst[0] == "RUN_GAME") { |
1351
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Add partial implementation of handling disconnects while playing via network
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changeset
|
308 |
netClientState = 5; |
1325 | 309 |
RunGame(); |
310 |
return; |
|
311 |
} |
|
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
312 |
|
1325 | 313 |
if (lst[0] == "TEAM_ACCEPTED") { |
314 |
if (lst.size() != 2) |
|
315 |
{ |
|
316 |
qWarning("Net: Bad TEAM_ACCEPTED message"); |
|
317 |
return; |
|
318 |
} |
|
319 |
m_pTeamSelWidget->changeTeamStatus(lst[1]); |
|
320 |
return; |
|
321 |
} |
|
354
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
displacer
parents:
352
diff
changeset
|
322 |
|
1333
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- Fix a bug with chosen map (new clinet gets wrong information)
unc0rr
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diff
changeset
|
323 |
if (lst[0] == "MAP") { |
b0b0510eb82d
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diff
changeset
|
324 |
if (lst.size() != 2) |
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- Fix a bug with chosen map (new clinet gets wrong information)
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diff
changeset
|
325 |
{ |
b0b0510eb82d
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diff
changeset
|
326 |
qWarning("Net: Bad MAP message"); |
b0b0510eb82d
- Fix a bug with chosen map (new clinet gets wrong information)
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parents:
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diff
changeset
|
327 |
return; |
b0b0510eb82d
- Fix a bug with chosen map (new clinet gets wrong information)
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parents:
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diff
changeset
|
328 |
} |
b0b0510eb82d
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diff
changeset
|
329 |
emit mapChanged(lst[1]); |
b0b0510eb82d
- Fix a bug with chosen map (new clinet gets wrong information)
unc0rr
parents:
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diff
changeset
|
330 |
return; |
b0b0510eb82d
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parents:
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diff
changeset
|
331 |
} |
b0b0510eb82d
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parents:
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diff
changeset
|
332 |
|
b0b0510eb82d
- Fix a bug with chosen map (new clinet gets wrong information)
unc0rr
parents:
1330
diff
changeset
|
333 |
|
1319 | 334 |
if (lst[0] == "CONFIG_PARAM") { |
335 |
if(lst.size() < 3) |
|
336 |
{ |
|
337 |
qWarning("Net: Bad CONFIG_PARAM message"); |
|
338 |
return; |
|
339 |
} |
|
340 |
if (lst[1] == "SEED") { |
|
341 |
emit seedChanged(lst[2]); |
|
342 |
return; |
|
343 |
} |
|
344 |
if (lst[1] == "THEME") { |
|
345 |
emit themeChanged(lst[2]); |
|
346 |
return; |
|
347 |
} |
|
348 |
if (lst[1] == "HEALTH") { |
|
349 |
emit initHealthChanged(lst[2].toUInt()); |
|
350 |
return; |
|
351 |
} |
|
352 |
if (lst[1] == "TURNTIME") { |
|
353 |
emit turnTimeChanged(lst[2].toUInt()); |
|
354 |
return; |
|
355 |
} |
|
356 |
if (lst[1] == "FORTSMODE") { |
|
357 |
emit fortsModeChanged(lst[2].toInt() != 0); |
|
358 |
return; |
|
359 |
} |
|
360 |
if (lst[1] == "AMMO") { |
|
361 |
if(lst.size() < 4) return; |
|
362 |
emit ammoChanged(lst[3], lst[2]); |
|
363 |
return; |
|
364 |
} |
|
365 |
qWarning() << "Net: Unknown 'CONFIG_PARAM' message:" << lst; |
|
366 |
return; |
|
697 | 367 |
} |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents:
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diff
changeset
|
368 |
|
1327 | 369 |
if (lst[0] == "HH_NUM") { |
370 |
if (lst.size() != 3) |
|
371 |
{ |
|
372 |
qWarning("Net: Bad TEAM_ACCEPTED message"); |
|
373 |
return; |
|
374 |
} |
|
375 |
HWTeam tmptm(lst[1]); |
|
376 |
tmptm.numHedgehogs = lst[2].toUInt(); |
|
377 |
emit hhnumChanged(tmptm); |
|
378 |
return; |
|
379 |
} |
|
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
380 |
|
1330 | 381 |
if (lst[0] == "TEAM_COLOR") { |
382 |
if (lst.size() != 3) |
|
383 |
{ |
|
384 |
qWarning("Net: Bad TEAM_COLOR message"); |
|
385 |
return; |
|
386 |
} |
|
387 |
HWTeam tmptm(lst[1]); |
|
388 |
tmptm.teamColor = QColor(lst[2]); |
|
389 |
emit teamColorChanged(tmptm); |
|
390 |
return; |
|
391 |
} |
|
392 |
||
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
393 |
if (lst[0] == "GAMEMSG") { |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
394 |
if(lst.size() < 2) |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
395 |
{ |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
396 |
qWarning("Net: Bad GAMEMSG message"); |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
397 |
return; |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
398 |
} |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
399 |
QByteArray em = QByteArray::fromBase64(lst[1].toAscii()); |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
400 |
emit FromNet(em); |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
401 |
return; |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
402 |
} |
573 | 403 |
|
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
404 |
qWarning() << "Net: Unknown message:" << lst; |
315 | 405 |
} |
406 |
||
407 |
||
408 |
void HWNewNet::ConfigAsked() |
|
409 |
{ |
|
1310 | 410 |
QString map = m_pGameCFGWidget->getCurrentMap(); |
411 |
if (map.size()) |
|
412 |
onMapChanged(map); |
|
574 | 413 |
|
1310 | 414 |
onSeedChanged(m_pGameCFGWidget->getCurrentSeed()); |
415 |
onThemeChanged(m_pGameCFGWidget->getCurrentTheme()); |
|
416 |
onInitHealthChanged(m_pGameCFGWidget->getInitHealth()); |
|
417 |
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime()); |
|
418 |
onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1); |
|
419 |
// always initialize with default ammo (also avoiding complicated cross-class dependencies) |
|
420 |
onWeaponsNameChanged("Default", cDefaultAmmoStore->mid(10)); |
|
315 | 421 |
} |
422 |
||
423 |
void HWNewNet::RunGame() |
|
424 |
{ |
|
1310 | 425 |
emit AskForRunGame(); |
431 | 426 |
} |
427 |
||
352 | 428 |
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team) |
429 |
{ |
|
1330 | 430 |
if (isChief) |
1327 | 431 |
RawSendNet(QString("HH_NUM%1%2%1%3") |
1324 | 432 |
.arg(delimeter) |
433 |
.arg(team.TeamName) |
|
1321 | 434 |
.arg(team.numHedgehogs)); |
352 | 435 |
} |
436 |
||
372 | 437 |
void HWNewNet::onTeamColorChanged(const HWTeam& team) |
438 |
{ |
|
1330 | 439 |
if (isChief) |
440 |
RawSendNet(QString("TEAM_COLOR%1%2%1%3") |
|
1324 | 441 |
.arg(delimeter) |
442 |
.arg(team.TeamName) |
|
1321 | 443 |
.arg(team.teamColor.name())); |
372 | 444 |
} |
445 |
||
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
446 |
void HWNewNet::onSeedChanged(const QString & seed) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
447 |
{ |
1318 | 448 |
if (isChief) RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed)); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
449 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
450 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
451 |
void HWNewNet::onMapChanged(const QString & map) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
452 |
{ |
1333
b0b0510eb82d
- Fix a bug with chosen map (new clinet gets wrong information)
unc0rr
parents:
1330
diff
changeset
|
453 |
if (isChief) RawSendNet(QString("MAP%1%2").arg(delimeter).arg(map)); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
454 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
455 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
456 |
void HWNewNet::onThemeChanged(const QString & theme) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
457 |
{ |
1318 | 458 |
if (isChief) RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme)); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
459 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
460 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
461 |
void HWNewNet::onInitHealthChanged(quint32 health) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
462 |
{ |
1318 | 463 |
if (isChief) RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health)); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
464 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
465 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
466 |
void HWNewNet::onTurnTimeChanged(quint32 time) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
467 |
{ |
1318 | 468 |
if (isChief) RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time)); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
469 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
470 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
471 |
void HWNewNet::onFortsModeChanged(bool value) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
472 |
{ |
1318 | 473 |
if (isChief) RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value)); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
474 |
} |
453 | 475 |
|
703 | 476 |
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo) |
697 | 477 |
{ |
1318 | 478 |
if (isChief) RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name)); |
697 | 479 |
} |
480 |
||
453 | 481 |
void HWNewNet::chatLineToNet(const QString& str) |
482 |
{ |
|
483 |
if(str!="") { |
|
1322
c624b04699fb
Fix protocol implementation to conform documentation
unc0rr
parents:
1321
diff
changeset
|
484 |
RawSendNet(QString("CHAT_STRING")+delimeter+str); |
453 | 485 |
emit(chatStringFromNet(QStringList(mynick) << str)); |
486 |
} |
|
487 |
} |
|
1315 | 488 |
|
489 |
void HWNewNet::askRoomsList() |
|
490 |
{ |
|
491 |
if(netClientState != 2) |
|
492 |
{ |
|
1321 | 493 |
qWarning("Illegal try to get rooms list!"); |
1315 | 494 |
return; |
495 |
} |
|
496 |
RawSendNet(QString("LIST")); |
|
497 |
} |
|
1339 | 498 |
|
499 |
bool HWNewNet::isRoomChief() |
|
500 |
{ |
|
501 |
return isChief; |
|
502 |
} |
|
1344
4004e597f1bf
Clients send roundfinished message to server when the round is over
unc0rr
parents:
1339
diff
changeset
|
503 |
|
4004e597f1bf
Clients send roundfinished message to server when the round is over
unc0rr
parents:
1339
diff
changeset
|
504 |
void HWNewNet::gameFinished() |
4004e597f1bf
Clients send roundfinished message to server when the round is over
unc0rr
parents:
1339
diff
changeset
|
505 |
{ |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1344
diff
changeset
|
506 |
netClientState = 3; |
1344
4004e597f1bf
Clients send roundfinished message to server when the round is over
unc0rr
parents:
1339
diff
changeset
|
507 |
RawSendNet(QString("ROUNDFINISHED")); |
4004e597f1bf
Clients send roundfinished message to server when the round is over
unc0rr
parents:
1339
diff
changeset
|
508 |
} |