cocoaTouch/SDLOverrides/SDL_uikitview.m
author koda
Fri, 05 Feb 2010 00:43:56 +0000
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child 2772 1965eba10be6
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/*
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 SDL - Simple DirectMedia Layer
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 Copyright (C) 1997-2009 Sam Lantinga
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 This library is free software; you can redistribute it and/or
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 modify it under the terms of the GNU Lesser General Public
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 License as published by the Free Software Foundation; either
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 version 2.1 of the License, or (at your option) any later version.
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 This library is distributed in the hope that it will be useful,
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 but WITHOUT ANY WARRANTY; without even the implied warranty of
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 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 Lesser General Public License for more details.
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 You should have received a copy of the GNU Lesser General Public
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 License along with this library; if not, write to the Free Software
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 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 Sam Lantinga, mods for Hedgewars by Vittorio Giovara
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 slouken@libsdl.org, vittorio.giovara@gmail.com
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 */
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#include "PascalImports.h"
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#import "SDL_uikitview.h"
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#import "SDL_uikitappdelegate.h"
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#if SDL_IPHONE_KEYBOARD
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#import "SDL_keyboard_c.h"
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#import "keyinfotable.h"
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#import "SDL_uikitwindow.h"
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#endif
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@implementation SDL_uikitview
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// they have to be global variables to allow showControls() to use them
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UIButton *attackButton, *menuButton;
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-(void) dealloc {
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#if SDL_IPHONE_KEYBOARD
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	SDL_DelKeyboard(0);
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	[textField release];
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#endif
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	[menuButton release];
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	[attackButton release];
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	[super dealloc];
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}
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- (id)initWithFrame:(CGRect)frame {
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	// the addTarget parameter for the buttons below is set like that because
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	// this object is inherited by SDL_openglesview.m which is the one allocated by SDL.
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	// We select this class with [self superclass] and call the selectors with "+" because
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	// they are superclass methods 
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	self = [super initWithFrame:frame];
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#if SDL_IPHONE_KEYBOARD
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	[self initializeKeyboard];
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#endif	
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	int i;
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	for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
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        mice[i].id = i;
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		mice[i].driverdata = NULL;
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		SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1);
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	}
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	self.multipleTouchEnabled = YES;
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	// custom code
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	// the coordinate system is still like in Portrait even though everything is rotated
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	attackButton = [[UIButton alloc] initWithFrame:CGRectMake(30, 480, 260, 50)];
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	[attackButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal];
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	[attackButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateHighlighted];
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	[attackButton addTarget:[self superclass] action:@selector(attackButtonPressed) forControlEvents:UIControlEventTouchDown];
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	[attackButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	//[self addSubview:attackButton];
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	menuButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 480, 30, 50)];
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	[menuButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal];
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	[menuButton addTarget:[self superclass] action:@selector(attackButtonPressed) forControlEvents:UIControlEventTouchUpInside];
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	[menuButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	//[self addSubview:menuButton];
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	UIButton *walkLeftButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 320, 100)];
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	[walkLeftButton addTarget:[self superclass] action:@selector(walkingLeft) forControlEvents:UIControlEventTouchDown];
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	[walkLeftButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:walkLeftButton atIndex:0];
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	[walkLeftButton release];
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	UIButton *walkRightButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 380, 320, 100)];
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	[walkRightButton addTarget:[self superclass] action:@selector(walkingRight) forControlEvents:UIControlEventTouchDown];
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	[walkRightButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:walkRightButton atIndex:0];
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	[walkRightButton release];
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	UIButton *moveDownButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 100, 70, 280)];
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	[moveDownButton addTarget:[self superclass] action:@selector(movingDown) forControlEvents:UIControlEventTouchDown];
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	[moveDownButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:moveDownButton atIndex:0];
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	[moveDownButton release];
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	UIButton *moveUpButton = [[UIButton alloc] initWithFrame:CGRectMake(250, 100, 70, 280)];
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	[moveUpButton addTarget:[self superclass] action:@selector(movingUp) forControlEvents:UIControlEventTouchDown];
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	[moveUpButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:moveUpButton atIndex:0];
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	[moveUpButton release];
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	//dummy button used to test chat
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	UIButton *chatButton = [[UIButton alloc] initWithFrame:CGRectMake(70, 100, 250, 280)];
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	[chatButton addTarget:[self superclass] action:@selector(chatBegin) forControlEvents:UIControlEventTouchDown];
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	[self insertSubview:chatButton atIndex:0];
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	[chatButton release];
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	return self;
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}
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#pragma mark -
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#pragma mark Exported functions for FreePascal
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const char* IPH_getDocumentsPath() {
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	NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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	NSString *documentsDirectory = [paths objectAtIndex: 0];
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	return [documentsDirectory UTF8String];
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}
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void IPH_showControls (void) {
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	NSLog(@"Showing controls");
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	[UIView beginAnimations:nil context:NULL];
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	[UIView setAnimationDuration:0.5];
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	attackButton.frame = CGRectMake(30, 430, 260, 50);
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	menuButton.frame = CGRectMake(0, 430, 30, 50);
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	[UIView commitAnimations];
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}
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#pragma mark -
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#pragma mark Superclass methods to call Pascal code
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+(void) attackButtonPressed {
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	HW_shoot();
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}
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+(void) buttonsReleased {
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	HW_allKeysUp();
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}
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+(void) walkingLeft {
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	HW_walkLeft();
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}
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+(void) walkingRight {
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	HW_walkRight();
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}
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+(void) movingUp {
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	HW_aimUp();
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}
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+(void) movingDown {
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	HW_aimDown();
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}
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+(void) chatBegin {
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	HW_chat();
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	SDL_iPhoneKeyboardShow([SDLUIKitDelegate sharedAppDelegate].uiwindow);
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}
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#pragma mark -
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#pragma mark Custom SDL_UIView input handling
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#define kMinimumPinchDelta	50
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#define kMinimumGestureLength	10
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#define kMaximumVariance	3
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// we override default touch input to implement our own gestures
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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	/*
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	NSEnumerator *enumerator = [touches objectEnumerator];
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	UITouch *touch =(UITouch*)[enumerator nextObject];
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	// associate touches with mice, so long as we have slots 
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	int i;
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	int found = 0;
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	for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) {
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		// check if this mouse is already tracking a touch 
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		if (mice[i].driverdata != NULL) {
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			continue;
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		}
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		// mouse not associated with anything right now, associate the touch with this mouse
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		found = 1;
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		// save old mouse so we can switch back 
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		int oldMouse = SDL_SelectMouse(-1);
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		// select this slot's mouse 
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		SDL_SelectMouse(i);
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		CGPoint locationInView = [touch locationInView: self];
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		CGFloat oldX = locationInView.x;
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		locationInView.x = locationInView.y;
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		locationInView.y = 320 - oldX;
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		// set driver data to touch object, we'll use touch object later 
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		mice[i].driverdata = [touch retain];
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		// send moved event 
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		SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0);
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		// send mouse down event 
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		SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT);
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		// re-calibrate relative mouse motion 
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		SDL_GetRelativeMouseState(i, NULL, NULL);
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		// grab next touch 
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		touch = (UITouch*)[enumerator nextObject]; 
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		// switch back to our old mouse 
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		SDL_SelectMouse(oldMouse);
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	}
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	*/
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	UITouch *touch = [touches anyObject];
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   222
	
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	switch ([touches count]) {
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		case 1:
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			gestureStartPoint = [touch locationInView:self];
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			initialDistanceForPinching = 0;
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			switch ([touch tapCount]) {
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				case 1:
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					NSLog(@"X:%d Y:%d", (int) gestureStartPoint.x, gestureStartPoint.y );
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					SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
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							      (int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
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					HW_click();
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					break;
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   234
				case 2:
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					HW_ammoMenu();
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					break;
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				default:
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					break;
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   239
			}
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			break;
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		case 2:
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			if (2 == [touch tapCount]) {
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				HW_zoomReset();
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			}
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   245
			
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			// pinching
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			NSArray *twoTouches = [touches allObjects];
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			UITouch *first = [twoTouches objectAtIndex:0];
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			UITouch *second = [twoTouches objectAtIndex:1];
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			initialDistanceForPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
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			break;
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   252
		default:
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			break;
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	}
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}
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   257
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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	initialDistanceForPinching = 0;
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	HW_allKeysUp();
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   262
	/*
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	NSEnumerator *enumerator = [touches objectEnumerator];
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	UITouch *touch=nil;
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   265
	
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	while(touch = (UITouch *)[enumerator nextObject]) {
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		// search for the mouse slot associated with this touch 
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		int i, found = NO;
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		for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
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			if (mice[i].driverdata == touch) {
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				// found the mouse associate with the touch 
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				[(UITouch*)(mice[i].driverdata) release];
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				mice[i].driverdata = NULL;
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   274
				// send mouse up 
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				SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT);
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				// discontinue search for this touch 
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				found = YES;
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			}
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		}
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	}
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	*/
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   282
}
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   283
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   284
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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	// this can happen if the user puts more than 5 touches on the screen
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	// at once, or perhaps in other circumstances.  Usually (it seems)
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   287
	// all active touches are canceled.
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	[self touchesEnded:touches withEvent:event];
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}
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   290
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   291
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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	NSArray *twoTouches;
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   293
	CGPoint currentPosition;
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	UITouch *touch = [touches anyObject];
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   295
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   296
	switch ([touches count]) {
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   297
		case 1:
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   298
			currentPosition = [touch locationInView:self];
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			// panning
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			SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
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   301
							(int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
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   302
			// remember that we have x and y inverted
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   303
			/* temporarily disabling hog movements for camera panning testing
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   304
			 CGFloat vertDiff = gestureStartPoint.x - currentPosition.x;
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   305
			CGFloat horizDiff = gestureStartPoint.y - currentPosition.y;
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   306
			CGFloat deltaX = fabsf(vertDiff);
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   307
			CGFloat deltaY = fabsf(horizDiff);
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   308
			
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   309
			if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) {
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				NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x);
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   311
				if (horizDiff > 0) HW_walkLeft();
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   312
				else HW_walkRight();
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   313
			} else if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance){
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				NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y);
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   315
				if (vertDiff < 0) HW_aimUp();
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   316
				else HW_aimDown();
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   317
			}
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fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2725
diff changeset
   318
			*/
2725
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   319
			break;
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   320
		case 2:
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   321
			twoTouches = [touches allObjects];
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   322
			UITouch *first = [twoTouches objectAtIndex:0];
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   323
			UITouch *second = [twoTouches objectAtIndex:1];
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   324
			CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   325
			
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   326
			if (0 == initialDistanceForPinching) 
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   327
				initialDistanceForPinching = currentDistanceOfPinching;
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   328
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2734
diff changeset
   329
			if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta)
2725
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   330
				HW_zoomOut();
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2734
diff changeset
   331
			else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta)
2725
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   332
				HW_zoomIn();
2738
bfccb2ec4334 new graphics from Tiy and frontend is loaded in landscape mode
koda
parents: 2734
diff changeset
   333
2725
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   334
			currentDistanceOfPinching = initialDistanceForPinching;
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   335
			break;
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   336
		default:
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   337
			break;
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   338
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   339
	
2725
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   340
	/*
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   341
	NSEnumerator *enumerator = [touches objectEnumerator];
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   342
	 UITouch *touch=nil;while(touch = (UITouch *)[enumerator nextObject]) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   343
		// try to find the mouse associated with this touch 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   344
		int i, found = NO;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   345
		for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   346
			if (mice[i].driverdata == touch) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   347
				// found proper mouse 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   348
				CGPoint locationInView = [touch locationInView: self];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   349
				// send moved event 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   350
				SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   351
				// discontinue search 
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   352
				found = YES;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   353
			}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   354
		}
2725
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   355
	}
89908847b155 input handling reworked, still a lot of bugs in mouse movement
koda
parents: 2724
diff changeset
   356
	*/
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   357
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   358
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   359
#pragma mark -
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   360
#pragma mark default routines
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   361
/*
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   362
	---- Keyboard related functionality below this line ----
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   363
*/
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   364
#if SDL_IPHONE_KEYBOARD
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   365
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   366
/* Is the iPhone virtual keyboard visible onscreen? */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   367
- (BOOL)keyboardVisible {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   368
	return keyboardVisible;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   369
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   370
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   371
/* Set ourselves up as a UITextFieldDelegate */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   372
- (void)initializeKeyboard {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   373
		
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   374
	textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   375
	textField.delegate = self;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   376
	/* placeholder so there is something to delete! */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   377
	textField.text = @" ";	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   378
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   379
	/* set UITextInputTrait properties, mostly to defaults */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   380
	textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   381
	textField.autocorrectionType = UITextAutocorrectionTypeNo;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   382
	textField.enablesReturnKeyAutomatically = NO;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   383
	textField.keyboardAppearance = UIKeyboardAppearanceDefault;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   384
	textField.keyboardType = UIKeyboardTypeDefault;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   385
	textField.returnKeyType = UIReturnKeyDefault;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   386
	textField.secureTextEntry = NO;	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   387
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   388
	textField.hidden = YES;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   389
	keyboardVisible = NO;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   390
	/* add the UITextField (hidden) to our view */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   391
	[self addSubview: textField];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   392
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   393
	/* create our SDL_Keyboard */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   394
	SDL_Keyboard keyboard;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   395
	SDL_zero(keyboard);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   396
	SDL_AddKeyboard(&keyboard, 0);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   397
	SDLKey keymap[SDL_NUM_SCANCODES];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   398
	SDL_GetDefaultKeymap(keymap);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   399
	SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   400
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   401
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   402
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   403
/* reveal onscreen virtual keyboard */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   404
- (void)showKeyboard {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   405
	keyboardVisible = YES;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   406
	[textField becomeFirstResponder];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   407
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   408
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   409
/* hide onscreen virtual keyboard */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   410
- (void)hideKeyboard {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   411
	keyboardVisible = NO;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   412
	[textField resignFirstResponder];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   413
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   414
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   415
/* UITextFieldDelegate method.  Invoked when user types something. */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   416
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   417
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   418
	if ([string length] == 0) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   419
		/* it wants to replace text with nothing, ie a delete */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   420
		SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   421
		SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   422
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   423
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   424
		/* go through all the characters in the string we've been sent
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   425
		   and convert them to key presses */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   426
		int i;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   427
		for (i=0; i<[string length]; i++) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   428
			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   429
			unichar c = [string characterAtIndex: i];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   430
			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   431
			Uint16 mod = 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   432
			SDL_scancode code;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   433
			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   434
			if (c < 127) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   435
				/* figure out the SDL_scancode and SDL_keymod for this unichar */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   436
				code = unicharToUIKeyInfoTable[c].code;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   437
				mod  = unicharToUIKeyInfoTable[c].mod;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   438
			}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   439
			else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   440
				/* we only deal with ASCII right now */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   441
				code = SDL_SCANCODE_UNKNOWN;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   442
				mod = 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   443
			}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   444
			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   445
			if (mod & KMOD_SHIFT) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   446
				/* If character uses shift, press shift down */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   447
				SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   448
			}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   449
			/* send a keydown and keyup even for the character */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   450
			SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   451
			SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   452
			if (mod & KMOD_SHIFT) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   453
				/* If character uses shift, press shift back up */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   454
				SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   455
			}			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   456
		}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   457
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   458
	return NO; /* don't allow the edit! (keep placeholder text there) */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   459
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   460
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   461
/* Terminates the editing session */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   462
- (BOOL)textFieldShouldReturn:(UITextField*)_textField {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   463
	[self hideKeyboard];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   464
	return YES;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   465
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   466
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   467
#endif
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   468
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   469
@end
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   470
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   471
/* iPhone keyboard addition functions */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   472
#if SDL_IPHONE_KEYBOARD
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   473
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   474
int SDL_iPhoneKeyboardShow(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   475
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   476
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   477
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   478
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   479
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   480
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   481
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   482
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   483
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   484
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   485
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   486
	if (nil == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   487
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   488
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   489
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   490
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   491
		[view showKeyboard];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   492
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   493
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   494
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   495
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   496
int SDL_iPhoneKeyboardHide(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   497
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   498
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   499
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   500
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   501
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   502
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   503
	}	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   504
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   505
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   506
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   507
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   508
	if (NULL == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   509
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   510
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   511
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   512
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   513
		[view hideKeyboard];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   514
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   515
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   516
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   517
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   518
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   519
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   520
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   521
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   522
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   523
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   524
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   525
	}	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   526
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   527
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   528
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   529
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   530
	if (NULL == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   531
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   532
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   533
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   534
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   535
		return view.keyboardVisible;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   536
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   537
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   538
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   539
int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   540
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   541
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   542
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   543
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   544
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   545
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   546
	}	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   547
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   548
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   549
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   550
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   551
	if (NULL == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   552
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   553
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   554
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   555
	else {
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   556
		if (SDL_iPhoneKeyboardIsShown(window)) {
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   557
			SDL_iPhoneKeyboardHide(window);
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   558
		}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   559
		else {
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   560
			SDL_iPhoneKeyboardShow(window);
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   561
		}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   562
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   563
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   564
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   565
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   566
#else
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   567
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   568
/* stubs, used if compiled without keyboard support */
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   569
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   570
int SDL_iPhoneKeyboardShow(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   571
	SDL_SetError("Not compiled with keyboard support");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   572
	return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   573
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   574
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   575
int SDL_iPhoneKeyboardHide(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   576
	SDL_SetError("Not compiled with keyboard support");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   577
	return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   578
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   579
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   580
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   581
	return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   582
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   583
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   584
int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   585
	SDL_SetError("Not compiled with keyboard support");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   586
	return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   587
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   588
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   589
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   590
#endif /* SDL_IPHONE_KEYBOARD */