author | unc0rr |
Tue, 28 Aug 2012 20:30:57 +0400 | |
changeset 7615 | b39beffcf05e |
parent 7048 | 0a4c88935902 |
child 8425 | 4f226963faef |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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#ifndef PASCALIMPORTS |
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#define PASCALIMPORTS |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
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3680
diff
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/* add C declarations below for all exported Pascal functions/procedure |
7048
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koda
parents:
6832
diff
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* that you want to use in your non-Pascal code |
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*/ |
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void Game(const char *args[]); |
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void GenLandPreview(void); |
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use dynamic data from engine instead of using hardcoded values
koda
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changeset
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void LoadLocaleWrapper(const char *filename); |
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void HW_versionInfo(int *protoNum, char **versionStr); |
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void *HW_getSDLWindow(void); |
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void HW_terminate(BOOL andCloseFrontend); |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3680
diff
changeset
|
38 |
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3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
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char *HW_getWeaponNameByIndex(int whichone); |
7048
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6832
diff
changeset
|
40 |
//char *HW_getWeaponCaptionByIndex(int whichone); |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6832
diff
changeset
|
41 |
//char *HW_getWeaponDescriptionByIndex(int whichone); |
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
42 |
int HW_getNumberOfWeapons(void); |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
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int HW_getMaxNumberOfHogs(void); |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
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3924
diff
changeset
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int HW_getMaxNumberOfTeams(void); |
6362
ceacd1b61833
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents:
5975
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changeset
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ceacd1b61833
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents:
5975
diff
changeset
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void HW_memoryWarningCallback(void); |
3926
668b71f31e51
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koda
parents:
3924
diff
changeset
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#ifdef __cplusplus |
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} |
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#endif |
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#endif |