hedgewars/uGearsRender.pas
author sheepluva
Thu, 23 Jan 2014 13:56:53 +0100
changeset 10061 b7161f00a6ca
parent 10040 4ac87acbaed9
child 10080 ac51bcb534ef
permissions -rw-r--r--
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    glDisable(GL_TEXTURE_2D);
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    //glEnable(GL_LINE_SMOOTH);
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    glPushMatrix;
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    glTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(4.0);
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    Tint($C0, $C0, $C0, $FF);
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    glVertexPointer(2, GL_FLOAT, 0, @RopePoints.rounded[0]);
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    glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2);
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    untint;
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    glPopMatrix;
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    glEnable(GL_TEXTURE_2D);
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    //glDisable(GL_LINE_SMOOTH)
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        DrawRopeLine:= 0;
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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            end
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    end;
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    DrawRopeLine:= roplen;
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end;
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procedure DrawRope(Gear: PGear);
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var roplen: LongInt;
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    i: Longword;
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begin
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    if (cReducedQuality and rqSimpleRope) <> 0 then
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        DrawRopeLinesRQ(Gear)
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    else
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        begin
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        roplen:= 0;
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        if RopePoints.Count > 0 then
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            begin
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            i:= 0;
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            while i < Pred(RopePoints.Count) do
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                    begin
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parents: 6490
diff changeset
   176
                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   177
                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
4388
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parents:
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   178
                    inc(i)
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diff changeset
   179
                    end;
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
diff changeset
   180
            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   181
                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
diff changeset
   182
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   183
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   184
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   185
        else
4388
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unc0rr
parents:
diff changeset
   186
            if Gear^.Elasticity.QWordValue > 0 then
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
diff changeset
   187
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   188
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
4388
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unc0rr
parents:
diff changeset
   189
        end;
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unc0rr
parents:
diff changeset
   190
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unc0rr
parents:
diff changeset
   191
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parents:
diff changeset
   192
if RopePoints.Count > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   193
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   194
else
4388
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unc0rr
parents:
diff changeset
   195
    if Gear^.Elasticity.QWordValue > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   196
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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parents:
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   197
end;
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parents:
diff changeset
   198
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unc0rr
parents:
diff changeset
   199
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   200
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
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unc0rr
parents:
diff changeset
   201
begin
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unc0rr
parents:
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   202
with Gear^.Hedgehog^ do
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unc0rr
parents:
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   203
    begin
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parents:
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   204
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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unc0rr
parents:
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   205
        exit;
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unc0rr
parents:
diff changeset
   206
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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unc0rr
parents:
diff changeset
   207
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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parents:
diff changeset
   208
    end;
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parents:
diff changeset
   209
end;
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parents:
diff changeset
   210
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unc0rr
parents:
diff changeset
   211
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unc0rr
parents:
diff changeset
   212
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
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unc0rr
parents:
diff changeset
   213
var i, t: LongInt;
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parents:
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   214
    amt: TAmmoType;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   215
    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
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unc0rr
parents:
diff changeset
   216
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
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unc0rr
parents:
diff changeset
   217
    defaultPos, HatVisible: boolean;
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unc0rr
parents:
diff changeset
   218
    HH: PHedgehog;
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unc0rr
parents:
diff changeset
   219
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   220
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   221
    r:TSDL_Rect;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   222
begin
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unc0rr
parents:
diff changeset
   223
    HH:= Gear^.Hedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   224
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   225
        exit;
4388
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unc0rr
parents:
diff changeset
   226
    m:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   227
    if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   228
        m:= -1;
4388
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unc0rr
parents:
diff changeset
   229
    sx:= ox + 1; // this offset is very common
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unc0rr
parents:
diff changeset
   230
    sy:= oy - 3;
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unc0rr
parents:
diff changeset
   231
    sign:= hwSign(Gear^.dX);
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unc0rr
parents:
diff changeset
   232
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   233
    if (Gear^.State and gstHHDeath) <> 0 then
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unc0rr
parents:
diff changeset
   234
        begin
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unc0rr
parents:
diff changeset
   235
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   236
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
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unc0rr
parents:
diff changeset
   237
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   238
        untint;
4388
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unc0rr
parents:
diff changeset
   239
        exit
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unc0rr
parents:
diff changeset
   240
        end
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unc0rr
parents:
diff changeset
   241
    else if (Gear^.State and gstHHGone) <> 0 then
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unc0rr
parents:
diff changeset
   242
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   243
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   244
        exit
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unc0rr
parents:
diff changeset
   245
        end;
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unc0rr
parents:
diff changeset
   246
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   247
    defaultPos:= true;
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unc0rr
parents:
diff changeset
   248
    HatVisible:= false;
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unc0rr
parents:
diff changeset
   249
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   250
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   251
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   252
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   253
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   254
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   255
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   256
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   257
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   258
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   259
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   260
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   261
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   262
            end
8689
koda
parents: 8684
diff changeset
   263
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   264
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   265
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   266
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   267
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   268
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   269
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   270
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   271
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   272
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   273
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   274
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   275
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   276
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   277
        Tint($00, $FF, $40, $40);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   278
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 36) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   279
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   280
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   281
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   282
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   283
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   284
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   285
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   286
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   287
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   288
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   289
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   290
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   291
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   292
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   293
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   294
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   295
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   296
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   297
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   298
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   299
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   300
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   301
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   302
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   303
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   304
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   305
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   306
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   307
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   308
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   309
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   310
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   311
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   312
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   313
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   314
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   315
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   316
            (((CurAmmoGear <> nil) and //((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   317
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   318
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   319
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   320
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   321
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   322
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   323
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   324
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   325
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   326
    *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   327
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   328
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   329
            if cLaserSighting then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   330
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   331
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   332
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   333
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   334
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   335
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   336
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   337
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   338
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   339
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   341
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   342
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   343
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   344
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   345
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   346
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   347
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   348
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   349
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   350
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   351
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   352
                hy:= ty;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   353
                while ((ty and LAND_HEIGHT_MASK) = 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   354
                    ((tx and LAND_WIDTH_MASK) = 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   355
                    (Land[ty, tx] = 0) do // TODO: check for constant variable instead
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   356
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   357
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   358
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   359
                    tx:= round(lx);
8854
31133afaa025 remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
nemo
parents: 8733
diff changeset
   360
                    ty:= round(ly)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   361
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   362
                // reached edge of land. assume infinite beam. Extend it way out past camera
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   363
                if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   364
                    begin
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
   365
                    tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
   366
                    ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   367
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   369
                //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   370
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   371
                    DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   372
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   373
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   374
            // draw crosshair
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   375
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   376
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
8689
koda
parents: 8684
diff changeset
   377
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   378
            setTintAdd(true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   379
            Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   380
            DrawTextureRotated(CrosshairTexture,
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   381
                    12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
9667
0b27737fc28f Don't change crosshair look when hedgehog does high jump
unc0rr
parents: 9666
diff changeset
   382
                    sign * m * (Gear^.Angle * 180.0) / cMaxAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   383
            untint;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   384
            setTintAdd(false);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   385
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   386
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   387
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   389
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   390
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   391
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   392
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   395
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   397
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   399
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   401
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   402
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   403
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   404
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   405
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   406
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   407
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   408
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   409
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   410
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   411
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   412
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   417
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   418
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   419
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   422
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   423
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   424
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   425
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   426
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   427
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   428
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   429
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   430
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   431
                        with HH^ do
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   432
                            if (HatTex <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   433
                                begin
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   434
                                DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   435
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   436
                                if HatTex^.w > 64 then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   437
                                    begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   438
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   439
                                    DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   440
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   441
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   442
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   443
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
                    DrawAltWeapon(Gear, ox, oy);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   446
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   447
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   448
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   449
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   450
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   451
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   452
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   453
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   454
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   455
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   456
                    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
                        if (HatTex <> nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   458
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   459
                            DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   460
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   461
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   462
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   463
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   464
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   465
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   466
                                32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   467
                            if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   468
                                begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   469
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   470
                                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
                                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   474
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   475
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   476
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   477
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   478
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   479
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   480
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   481
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   482
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   483
                gtShover: DrawSpriteRotated(sprHandBaseball, hx, hy, sign, aangle + 180);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   484
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   485
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   486
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   487
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   488
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   489
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   490
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   491
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   492
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   493
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   494
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   495
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   496
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   497
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   498
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   499
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   500
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   501
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   502
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   503
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   504
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   505
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   506
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   507
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   508
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   509
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   510
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   511
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   512
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   514
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   515
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   516
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   517
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   518
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   519
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   520
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   521
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   522
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   523
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   524
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   525
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   526
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   527
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   528
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   529
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   533
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   534
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   536
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   537
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   538
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   540
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   541
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   542
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   543
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   544
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   545
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   546
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   547
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   548
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   549
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   550
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   551
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   552
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   553
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   554
                                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   555
                        DrawSprite(sprCensored, ox - 32, oy - 20, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   556
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   557
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   558
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   559
                gtFlamethrower:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   560
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   561
                    DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   562
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   563
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   564
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   565
                gtLandGun:
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   566
                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   567
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   568
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   569
                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   570
                gtIceGun:
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   571
                    begin DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   572
                    if CurAmmoGear^.Tex <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   573
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   574
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   575
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   576
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   577
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   578
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   579
                gtDEagleShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   580
                gtSniperRifleShot,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   581
                gtShover:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   582
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   583
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   584
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
                    HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   588
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   589
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   590
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   591
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   592
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   593
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   594
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   595
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   596
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   597
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   599
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   600
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   601
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   602
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   604
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   605
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   606
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   609
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   610
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   611
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   612
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   615
            if (TWave(Gear^.Tag) < Low(TWave)) or (TWave(Gear^.Tag) > High(TWave)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   616
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   617
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   618
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   619
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   620
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   621
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   622
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   623
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   624
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   625
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   626
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   627
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   628
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   629
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   630
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   631
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   632
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   633
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   634
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   635
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   636
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   637
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   638
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   639
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   640
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   641
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   642
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   644
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   645
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   646
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   647
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   648
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   649
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   650
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   651
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   652
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   653
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   654
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   655
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   656
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   657
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   658
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   659
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   660
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   661
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   662
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   663
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   664
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   665
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   666
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   667
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   668
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   669
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   670
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   671
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   672
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   673
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   674
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   675
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   676
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   677
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   678
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
8689
koda
parents: 8684
diff changeset
   679
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   680
                             //Tint($FF, $0, $0, $AA);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   681
                             //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   682
                             //untint;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   683
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   684
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   686
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   688
                    end;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   689
                amRubber,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   691
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   692
                    if WorldEdge = weWrap then
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   693
                        begin
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9768
diff changeset
   694
                        if hwRound(Gear^.X) < LongInt(leftX) + 256 then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   695
                            DrawSpriteClipped(sprGirder,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   696
                                            rightX+(ox-leftX)-256,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   697
                                            oy-256,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   698
                                            LongInt(topY)+WorldDy,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   699
                                            LongInt(rightX)+WorldDx,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   700
                                            cWaterLine+WorldDy,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   701
                                            LongInt(leftX)+WorldDx);
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   702
                        if hwRound(Gear^.X) > rightX-256 then
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   703
                            DrawSpriteClipped(sprGirder,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   704
                                            leftX-(rightX-ox)-256,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   705
                                            oy-256,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   706
                                            LongInt(topY)+WorldDy,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   707
                                            LongInt(rightX)+WorldDx,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   708
                                            cWaterLine+WorldDy,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   709
                                            LongInt(leftX)+WorldDx)
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   710
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   711
                    DrawSpriteClipped(sprGirder,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
                                    ox-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
                                    oy-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
                                    LongInt(topY)+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
                                    LongInt(rightX)+WorldDx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   716
                                    cWaterLine+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   717
                                    LongInt(leftX)+WorldDx)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   718
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   719
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   720
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   721
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   722
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   727
                amAirAttack,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   729
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   730
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   731
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   732
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   733
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   734
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   735
                amTeleport: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   736
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   737
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   738
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   739
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   740
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   741
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   742
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   743
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   744
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   746
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   747
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   749
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   751
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   752
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   753
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   754
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   755
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   756
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   757
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   758
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   759
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   760
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   761
                (* with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   762
                    if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
                    and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
                        DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   765
                            HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   766
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   767
                            sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   768
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   769
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   770
                            32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   771
                            32); *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   772
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   773
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   774
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   775
                amBaseballBat: DrawSpriteRotated(sprHandBaseball,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   776
                        sx - 4 * sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   777
                        sy + 9, sign, aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   778
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   779
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   780
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   781
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   782
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   783
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   784
        begin
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   785
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   786
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   787
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   788
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   789
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   790
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   791
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   792
                Gear^.DirAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   793
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   794
            end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   795
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   796
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   797
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   798
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   799
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   800
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   801
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   802
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   803
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   804
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   805
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   806
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   807
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   808
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   809
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   810
            begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   811
            if HH^.Team^.hasGone then
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   812
                 Tint($FFFFFF80)
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   813
            else if HH^.Effects[hePoisoned] <> 0 then
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   814
                 Tint($B7FFBCFF)
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   815
            else Tint(HH^.Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   816
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   817
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   818
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   819
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   820
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   821
                0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   822
            untint;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   823
            DrawSpriteRotatedF(sprHHIdle,
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   824
                sx,
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   825
                sy,
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   826
                (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   827
                sign,
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
   828
                0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   829
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   830
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   831
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   832
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   833
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   834
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   835
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   836
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   837
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   838
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   839
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   840
        if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   841
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   842
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   843
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   844
                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   845
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   846
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   847
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   848
                    (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   849
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   850
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   851
                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   852
                if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   853
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   854
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   855
                    DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   856
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   857
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   858
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   859
                        (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   860
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   861
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   862
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   863
                    untint
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
   864
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   865
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   866
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   867
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   868
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   869
                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   870
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   871
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   872
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   873
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   874
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   875
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   876
                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   877
                if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   878
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   879
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   880
                    DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   881
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   882
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   883
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   884
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   885
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   886
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   887
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   888
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   889
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   890
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   891
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   892
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   893
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
    (*    if (CurAmmoGear = nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
            amt:= CurrentHedgehog^.CurAmmoType;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   897
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   898
                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   899
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   900
            end; *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   901
        if CurAmmoGear <> nil then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   902
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   903
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   904
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   905
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   906
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   907
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   908
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   909
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   910
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   911
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   912
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   913
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   914
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   915
                        if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   916
                            DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   917
                        DrawAltWeapon(Gear, sx, sy)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   918
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   919
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   920
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   921
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   922
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   923
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   924
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   925
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   926
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   927
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   928
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   929
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   930
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   931
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   932
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   933
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   934
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   935
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   936
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   937
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   938
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   939
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   940
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   941
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   942
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   943
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   944
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   945
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   946
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   947
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   948
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   949
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   950
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   951
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
   952
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   953
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
   954
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   955
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
   956
                begin
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   957
                ty := oy - 32;
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
   958
                // move finger higher up if tags are above hog
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
   959
                if (cTagsMask and htTeamName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
   960
                    ty := ty - Team^.NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
   961
                if (cTagsMask and htName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
   962
                    ty := ty - NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
   963
                if (cTagsMask and htHealth) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
   964
                    ty := ty - HealthTagTex^.h - 2;
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   965
                tx := ox;
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   966
                tx := round(max(((-cScreenWidth + 16) / zoom) + SpritesData[sprFinger].Width div 2, min(((cScreenWidth - 16) / zoom) - SpritesData[sprFinger].Width div 2, tx)));
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   967
                ty := round(max(cScreenHeight div 2 - ((cScreenHeight - 16) / (zoom)) + SpritesData[sprFinger].Height div 2, min(cScreenHeight div 2 - ((-cScreenHeight + SpritesData[sprFinger].Height) / (zoom)) - SpritesData[sprFinger].Width div 2 - 96, ty)));
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   968
                t := tx-ox;
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   969
                if t <> 0 then
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   970
                    dAngle := radtodeg(-arctan2(-(ty-oy),t)) + 90
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   971
                else if ty > oy then
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   972
                    dAngle := 180
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   973
                else
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   974
                    dAngle := 0;
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   975
                DrawSpriteRotatedF(sprFinger, tx, ty, GameTicks div 32 mod 16, 1, dAngle);
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
   976
                end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   977
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
   978
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   979
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   980
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   981
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   982
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   983
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   984
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   985
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   986
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   987
        Tint($00, $FF, $40, $80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   988
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 37) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   989
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   990
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   991
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   992
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   993
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   994
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   995
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
   996
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   997
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   998
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   999
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1000
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1001
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1002
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1003
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1004
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1005
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1006
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1007
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1008
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1009
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1010
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1011
        r.h := iceOffset;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1012
        if sign = -1 then
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1013
        DrawTextureFromRectDir(sx + sign*2, sy+16-iceoffset, r.w, r.h, @r, HHTexture, sign)
8689
koda
parents: 8684
diff changeset
  1014
        else
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1015
        DrawTextureFromRectDir(sx-16 + sign*2, sy+16-iceoffset, r.w, r.h, @r, HHTexture, sign);
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1016
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1017
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1018
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1019
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1020
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1021
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1022
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1023
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1024
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1025
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1026
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1027
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1028
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1029
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1030
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1031
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1032
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1033
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1034
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1035
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1036
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1037
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1038
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1039
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1040
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1041
begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1042
    if Gear^.State and gstFrozen <> 0 then Tint($A0, $A0, $FF, $FF);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1043
    //if Gear^.State and gstFrozen <> 0 then Tint(IceColor or $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1044
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1045
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1046
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1047
    else if Gear^.AmmoType = amIceGun then
koda
parents: 8684
diff changeset
  1048
        //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1049
        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1050
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1051
    else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1052
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1053
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1054
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1055
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1056
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1057
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1058
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1059
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1060
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1061
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1062
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1064
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1065
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1066
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1067
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1068
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1069
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1070
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1071
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1072
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1073
       gtPortal: if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1074
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1075
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1076
                      DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1077
                 else DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1078
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1079
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1080
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1081
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1082
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1083
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1085
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1086
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
           gtGrave: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1089
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (GameTicks shr 7+Gear^.uid) and 7, 1, 32, 32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1090
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1091
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1092
                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1093
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health)))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1094
                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1095
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1096
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1097
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1098
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1099
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1100
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1101
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1102
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1103
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1104
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1105
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1106
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1107
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1108
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1109
                    end;
8689
koda
parents: 8684
diff changeset
  1110
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1111
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1112
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1113
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1114
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1115
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1116
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1117
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1118
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1119
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1120
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1121
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1122
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1123
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1124
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1125
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1126
                                begin
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1127
                                i:= (GameTicks shr 6) mod 64;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1128
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1129
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1130
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1131
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1132
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1133
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1134
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1135
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1136
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1137
                                begin
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1138
                                i:= ((GameTicks shr 6) + 38) mod 64;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1139
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1140
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1141
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1142
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1143
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1144
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1145
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1146
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1147
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1148
                                begin
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1149
                                i:= (GameTicks shr 6) mod 70;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1150
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1151
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1152
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1153
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1154
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1155
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1156
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1157
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1158
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, min(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1159
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1160
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1161
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1162
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1163
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1164
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1165
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1166
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1167
                        i:= (GameTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1168
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1169
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1170
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1171
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1172
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1173
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1174
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1175
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1176
                    end;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1177
        gtDynamite: DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1178
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1179
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1180
           gtFlame: if Gear^.Tag and 1 = 0 then
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1181
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1182
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1183
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1184
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1185
                    DrawAltWeapon(Gear, x + 1, y - 3)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1186
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1187
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1188
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1189
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1190
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1191
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1192
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1193
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1194
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1195
                    HHGear:= Gear^.Hedgehog^.Gear;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1196
                    if not Gear^.Hedgehog^.Unplaced then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1197
                        DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1198
                    DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1199
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1200
        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (GameTicks shr 6) mod 12);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1201
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1202
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1203
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1204
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1205
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1206
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1207
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1208
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1209
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1210
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1211
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1212
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1213
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1214
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1215
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1216
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1217
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1218
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1219
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1220
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1221
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1222
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1223
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1224
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1225
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1226
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1227
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1228
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1229
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1230
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1231
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1232
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1233
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1234
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1235
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1236
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1237
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1238
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1239
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1240
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1241
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1242
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1243
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1244
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1245
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1246
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1247
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1248
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1249
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1250
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1251
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1252
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1253
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1254
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1255
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1256
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1257
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1258
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1259
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1260
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1261
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1262
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1263
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1264
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1265
                    else if Gear^.Timer > 3980 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1266
                        Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1267
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1268
                        Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1269
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 36 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1270
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1271
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1272
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1273
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1274
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1275
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1276
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1277
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1278
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1279
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1280
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1281
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1282
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1283
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1284
                        //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
5472
a724fe2d2ce0 trying another texture
nemo
parents: 5461
diff changeset
  1285
                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1286
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1287
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1288
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1289
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1290
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1291
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1292
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1293
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1294
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1295
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1296
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1297
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1298
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1299
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1300
//DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1301
//DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1302
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1303
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1304
                        end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  1305
       //gtStructure: DrawSprite(sprTarget, x - 16, y - 16, 0);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1306
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1307
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1308
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1309
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1310
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1311
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1312
                        DrawSprite(sprTardis, x-24, y-63,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1313
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1314
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1315
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1316
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1317
                        DrawSprite(sprTardis, x-24, y-63,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1318
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1319
                            untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1320
(*
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1321
                        Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250))));
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1322
                        DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1323
                        untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1324
*)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1325
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1326
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1327
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1328
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1329
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1330
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1331
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1332
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1333
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1334
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1335
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1336
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1337
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1338
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1339
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1340
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1341
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1342
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1343
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1344
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1345
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1346
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1347
                                    begin
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1348
                                    DrawLine(Gear^.Target.X, Gear^.Target.Y, hwRound(HHGear^.X), hwRound(HHGear^.Y), 4.0, i, i, $FF, $40);
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1349
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1350
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1351
                                    begin
8689
koda
parents: 8684
diff changeset
  1352
                                    DrawLine(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1353
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1354
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1355
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1356
                      end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1357
            gtGenericFaller: DrawCircle(x, y, 3, 3, $FF, $00, $00, $FF);  // debug
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1358
         end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1359
      if Gear^.RenderTimer and (Gear^.Tex <> nil) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1360
          DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1361
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1362
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1363
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1364
end.