hedgewars/uRender.pas
author sheepluva
Thu, 23 Jan 2014 13:56:53 +0100
changeset 10061 b7161f00a6ca
parent 10040 4ac87acbaed9
child 10108 c68cf030eded
permissions -rw-r--r--
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit, uConsts, uStore{$IFDEF GL2}, uMatrix{$ENDIF};
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite            (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTexture2          (X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawFillRect          (r: TSDL_Rect);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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procedure Tint                  (r, g, b, a: Byte); inline;
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procedure Tint                  (c: Longword); inline;
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procedure untint(); inline;
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procedure setTintAdd            (f: boolean); inline;
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implementation
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uses uVariables;
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{$IFDEF USE_TOUCH_INTERFACE}
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const
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    FADE_ANIM_TIME = 500;
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    MOVE_ANIM_TIME = 500;
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{$ENDIF}
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var LastTint: LongWord = 0;
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
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begin
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r.y:= r.y + Height * Position;
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r.h:= Height;
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DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
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end;
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procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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begin
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DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1)
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end;
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procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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begin
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DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1)
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end;
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
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var rr: TSDL_Rect;
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    _l, _r, _t, _b: real;
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    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
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begin
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if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
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    exit;
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// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then
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    exit;
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if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then
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    exit;
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rr.x:= X;
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rr.y:= Y;
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rr.w:= W;
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rr.h:= H;
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_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
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_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
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_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
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_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
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glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
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if Dir < 0 then
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    begin
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    VertexBuffer[0].X:= X + rr.w/2;
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    VertexBuffer[0].Y:= Y;
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    VertexBuffer[1].X:= X - rr.w/2;
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    VertexBuffer[1].Y:= Y;
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    VertexBuffer[2].X:= X - rr.w/2;
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    VertexBuffer[2].Y:= rr.h + Y;
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    VertexBuffer[3].X:= X + rr.w/2;
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    VertexBuffer[3].Y:= rr.h + Y;
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    end
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else
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    begin
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    VertexBuffer[0].X:= X;
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    VertexBuffer[0].Y:= Y;
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    VertexBuffer[1].X:= rr.w + X;
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    VertexBuffer[1].Y:= Y;
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    VertexBuffer[2].X:= rr.w + X;
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    VertexBuffer[2].Y:= rr.h + Y;
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    VertexBuffer[3].X:= X;
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    VertexBuffer[3].Y:= rr.h + Y;
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    end;
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TextureBuffer[0].X:= _l;
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TextureBuffer[0].Y:= _t;
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TextureBuffer[1].X:= _r;
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TextureBuffer[1].Y:= _t;
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TextureBuffer[2].X:= _r;
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TextureBuffer[2].Y:= _b;
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TextureBuffer[3].X:= _l;
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TextureBuffer[3].Y:= _b;
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glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
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glDrawArrays(GL_TRIANGLE_FAN, 0, High(VertexBuffer) - Low(VertexBuffer) + 1);
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end;
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
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begin
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    DrawTexture(X, Y, Texture, 1.0);
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end;
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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begin
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{$IFDEF GL2}
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hglPushMatrix;
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hglTranslatef(X, Y, 0);
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hglScalef(Scale, Scale, 1);
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{$ELSE}
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glPushMatrix;
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glTranslatef(X, Y, 0);
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glScalef(Scale, Scale, 1);
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{$ENDIF}
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glBindTexture(GL_TEXTURE_2D, Texture^.id);
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SetVertexPointer(@Texture^.vb, Length(Texture^.vb));
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SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb));
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{$IFDEF GL2}
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UpdateModelviewProjection;
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
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hglPopMatrix;
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{$ELSE}
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
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glPopMatrix;
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{$ENDIF}
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end;
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{ this contains tweaks in order to avoid land tile borders in blurry land mode }
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procedure DrawTexture2(X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
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var
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    TextureBuffer: array [0..3] of TVertex2f;
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begin
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glPushMatrix();
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glTranslatef(X, Y, 0);
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glScalef(Scale, Scale, 1);
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glBindTexture(GL_TEXTURE_2D, Texture^.id);
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TextureBuffer[0].X:= Texture^.tb[0].X + Overlap;
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TextureBuffer[0].Y:= Texture^.tb[0].Y + Overlap;
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TextureBuffer[1].X:= Texture^.tb[1].X - Overlap;
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TextureBuffer[1].Y:= Texture^.tb[1].Y + Overlap;
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TextureBuffer[2].X:= Texture^.tb[2].X - Overlap;
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TextureBuffer[2].Y:= Texture^.tb[2].Y - Overlap;
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TextureBuffer[3].X:= Texture^.tb[3].X + Overlap;
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TextureBuffer[3].Y:= Texture^.tb[3].Y - Overlap;
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glVertexPointer(2, GL_FLOAT, 0, @Texture^.vb);
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glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
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glPopMatrix();
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end;
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procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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begin
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    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
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end;
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procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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var ft, fb, fl, fr: GLfloat;
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    hw, nx, ny: LongInt;
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    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
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begin
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// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then
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    exit;
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if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then
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    exit;
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{$IFDEF GL2}
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hglPushMatrix;
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hglTranslatef(X, Y, 0);
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{$ELSE}
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glPushMatrix;
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glTranslatef(X, Y, 0);
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{$ENDIF}
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if Dir = 0 then Dir:= 1;
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{$IFDEF GL2}
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hglRotatef(Angle, 0, 0, Dir);
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hglTranslatef(Dir*OffsetX, OffsetY, 0);
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hglScalef(Scale, Scale, 1);
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{$ELSE}
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glRotatef(Angle, 0, 0, Dir);
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glTranslatef(Dir*OffsetX, OffsetY, 0);
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glScalef(Scale, Scale, 1);
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{$ENDIF}
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// Any reason for this call? And why only in t direction, not s?
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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hw:= w div (2 div Dir);
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nx:= round(Texture^.w / w); // number of horizontal frames
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ny:= round(Texture^.h / h); // number of vertical frames
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ft:= (Frame mod ny) * Texture^.ry / ny;
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fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
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fl:= (Frame div ny) * Texture^.rx / nx;
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fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
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glBindTexture(GL_TEXTURE_2D, Texture^.id);
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VertexBuffer[0].X:= -hw;
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VertexBuffer[0].Y:= w / -2;
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VertexBuffer[1].X:= hw;
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VertexBuffer[1].Y:= w / -2;
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VertexBuffer[2].X:= hw;
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VertexBuffer[2].Y:= w / 2;
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VertexBuffer[3].X:= -hw;
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VertexBuffer[3].Y:= w / 2;
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TextureBuffer[0].X:= fl;
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TextureBuffer[0].Y:= ft;
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TextureBuffer[1].X:= fr;
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TextureBuffer[1].Y:= ft;
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TextureBuffer[2].X:= fr;
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TextureBuffer[2].Y:= fb;
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TextureBuffer[3].X:= fl;
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TextureBuffer[3].Y:= fb;
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SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
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SetTexCoordPointer(@TextureBuffer[0], Length(VertexBuffer));
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{$IFDEF GL2}
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UpdateModelviewProjection;
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{$ENDIF}
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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{$IFDEF GL2}
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hglPopMatrix;
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{$ELSE}
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glPopMatrix;
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{$ENDIF}
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end;
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procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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begin
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    DrawTextureRotated(SpritesData[Sprite].Texture,
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        SpritesData[Sprite].Width,
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        SpritesData[Sprite].Height,
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        X, Y, Dir, Angle)
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end;
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procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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begin
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{$IFDEF GL2}
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hglPushMatrix;
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hglTranslatef(X, Y, 0);
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{$ELSE}
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glPushMatrix;
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glTranslatef(X, Y, 0);
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{$ENDIF}
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   317
if Dir < 0 then
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   318
{$IFDEF GL2}
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diff changeset
   319
    hglRotatef(Angle, 0, 0, -1)
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diff changeset
   320
{$ELSE}
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diff changeset
   321
    glRotatef(Angle, 0, 0, -1)
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diff changeset
   322
{$ENDIF}
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diff changeset
   323
else
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diff changeset
   324
{$IFDEF GL2}
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diff changeset
   325
    hglRotatef(Angle, 0, 0,  1);
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parents: 7069
diff changeset
   326
{$ELSE}
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diff changeset
   327
    glRotatef(Angle, 0, 0,  1);
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parents: 7069
diff changeset
   328
{$ENDIF}
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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parents: 6394
diff changeset
   329
if Dir < 0 then
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parents: 7069
diff changeset
   330
{$IFDEF GL2}
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parents: 7069
diff changeset
   331
    hglScalef(-1.0, 1.0, 1.0);
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diff changeset
   332
{$ELSE}
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   333
    glScalef(-1.0, 1.0, 1.0);
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parents: 7069
diff changeset
   334
{$ENDIF}
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diff changeset
   335
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diff changeset
   336
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
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diff changeset
   337
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diff changeset
   338
{$IFDEF GL2}
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diff changeset
   339
hglPopMatrix;
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diff changeset
   340
{$ELSE}
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parents: 7069
diff changeset
   341
glPopMatrix;
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diff changeset
   342
{$ENDIF}
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diff changeset
   343
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   344
end;
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parents:
diff changeset
   345
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486db9d26e4b rename a few Draw* routines
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   346
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
4378
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   347
var VertexBuffer: array [0..3] of TVertex2f;
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   348
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
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   349
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
4378
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parents:
diff changeset
   350
if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
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parents:
diff changeset
   351
    exit;
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parents:
diff changeset
   352
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
91655618a510 Introduce uRender
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parents:
diff changeset
   353
    exit;
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parents:
diff changeset
   354
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diff changeset
   355
{$IFDEF GL2}
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diff changeset
   356
hglPushMatrix;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
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diff changeset
   357
hglTranslatef(X, Y, 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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parents: 7069
diff changeset
   358
{$ELSE}
4378
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parents:
diff changeset
   359
glPushMatrix;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   360
glTranslatef(X, Y, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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parents: 7069
diff changeset
   361
{$ENDIF}
4378
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parents:
diff changeset
   362
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   363
if Dir < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   364
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   365
    hw:= - hw;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   366
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
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diff changeset
   367
    hglRotatef(Angle, 0, 0, -1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   368
{$ELSE}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   369
    glRotatef(Angle, 0, 0, -1);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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diff changeset
   370
{$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   371
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   372
else
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   373
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   374
    hglRotatef(Angle, 0, 0,  1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   375
{$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   376
    glRotatef(Angle, 0, 0, 1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   377
{$ENDIF}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   378
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   379
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   380
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   381
VertexBuffer[0].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   382
VertexBuffer[0].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   383
VertexBuffer[1].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   384
VertexBuffer[1].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   385
VertexBuffer[2].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   386
VertexBuffer[2].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   387
VertexBuffer[3].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   388
VertexBuffer[3].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   389
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   390
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   391
SetTexCoordPointer(@Texture^.tb, Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   392
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   393
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   394
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   395
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   396
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   397
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   398
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   399
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   400
hglPopMatrix;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   401
{$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   402
glPopMatrix;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   403
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   404
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   405
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   406
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   407
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   408
var row, col, numFramesFirstCol: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   409
begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   410
    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   411
        exit;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   412
    numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   413
    row:= Frame mod numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   414
    col:= Frame div numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   415
    DrawSprite(Sprite, X, Y, col, row);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   416
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   417
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   418
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   419
var r: TSDL_Rect;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   420
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   421
    r.x:= FrameX * SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   422
    r.w:= SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   423
    r.y:= FrameY * SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   424
    r.h:= SpritesData[Sprite].Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   425
    DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   426
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   427
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   428
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   429
var r: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   430
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   431
r.x:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   432
r.y:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   433
r.w:= SpritesData[Sprite].Width;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   434
r.h:= SpritesData[Sprite].Height;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   435
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   436
if (X < LeftX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   437
    r.x:= LeftX - X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   438
if (Y < TopY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   439
    r.y:= TopY - Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   440
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   441
if (Y + SpritesData[Sprite].Height > BottomY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   442
    r.h:= BottomY - Y + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   443
if (X + SpritesData[Sprite].Width > RightX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   444
    r.w:= RightX - X + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   445
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   446
if (r.h < r.y) or (r.w < r.x) then
9792
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
   447
    exit;
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
   448
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   449
dec(r.h, r.y);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   450
dec(r.w, r.x);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   451
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   452
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   453
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   454
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   455
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   456
var scale: GLfloat;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   457
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   458
    if (Source^.w + 20) > cScreenWidth then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   459
        scale:= cScreenWidth / (Source^.w + 20)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   460
    else
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   461
        scale:= 1.0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   462
    DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   463
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   464
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
   465
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
   466
begin
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
   467
DrawLine(X0, Y0, X1, Y1, Width, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF)
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
   468
end;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
   469
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   470
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
8626
cfc44db21d72 Fix DrawLine bug
Urbertar@gmail.com
parents: 8560
diff changeset
   471
var VertexBuffer: array [0..1] of TVertex2f;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   472
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   473
    glEnable(GL_LINE_SMOOTH);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   474
{$IFNDEF GL2}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   475
    glDisable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   476
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   477
    glPushMatrix;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   478
    glTranslatef(WorldDx, WorldDy, 0);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   479
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   480
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   481
    Tint(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   482
    VertexBuffer[0].X:= X0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   483
    VertexBuffer[0].Y:= Y0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   484
    VertexBuffer[1].X:= X1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   485
    VertexBuffer[1].Y:= Y1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   486
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   487
    SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   488
    glDrawArrays(GL_LINES, 0, Length(VertexBuffer));
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   489
    untint;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   490
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   491
    glPopMatrix;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
   492
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   493
    glEnable(GL_TEXTURE_2D);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   494
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   495
{$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   496
    EnableTexture(False);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   497
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   498
    hglPushMatrix;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   499
    hglTranslatef(WorldDx, WorldDy, 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   500
    glLineWidth(Width);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   501
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   502
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   503
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   504
    Tint(r, g, b, a);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   505
    VertexBuffer[0].X:= X0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   506
    VertexBuffer[0].Y:= Y0;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   507
    VertexBuffer[1].X:= X1;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   508
    VertexBuffer[1].Y:= Y1;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   509
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   510
    SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   511
    glDrawArrays(GL_LINES, 0, Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   512
    Tint($FF, $FF, $FF, $FF);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   513
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   514
    hglPopMatrix;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   515
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   516
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   517
{$ENDIF}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   518
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   519
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   520
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   521
procedure DrawFillRect(r: TSDL_Rect);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   522
var VertexBuffer: array [0..3] of TVertex2f;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   523
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   524
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   525
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   526
if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   527
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   528
if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   529
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   530
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   531
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   532
EnableTexture(False);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   533
{$ELSE}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   534
glDisable(GL_TEXTURE_2D);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   535
{$ENDIF}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   536
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   537
Tint($00, $00, $00, $80);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   538
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   539
VertexBuffer[0].X:= r.x;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   540
VertexBuffer[0].Y:= r.y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   541
VertexBuffer[1].X:= r.x + r.w;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   542
VertexBuffer[1].Y:= r.y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   543
VertexBuffer[2].X:= r.x + r.w;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   544
VertexBuffer[2].Y:= r.y + r.h;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   545
VertexBuffer[3].X:= r.x;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   546
VertexBuffer[3].Y:= r.y + r.h;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   547
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   548
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   549
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   550
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   551
untint;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   552
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   553
EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   554
{$ELSE}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   555
glEnable(GL_TEXTURE_2D)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   556
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   557
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   558
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   559
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
   560
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   561
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   562
    Tint(r, g, b, a);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   563
    DrawCircle(X, Y, Radius, Width);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   564
    untint;
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   565
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   566
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
   567
procedure DrawCircle(X, Y, Radius, Width: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   568
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   569
    i: LongInt;
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   570
    CircleVertex: array [0..59] of TVertex2f;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   571
begin
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   572
    for i := 0 to 59 do begin
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   573
        CircleVertex[i].X := X + Radius*cos(i*pi/30);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   574
        CircleVertex[i].Y := Y + Radius*sin(i*pi/30);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   575
    end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   576
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   577
{$IFNDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   578
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   579
    glDisable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   580
    glEnable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   581
    glPushMatrix;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   582
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   583
    glVertexPointer(2, GL_FLOAT, 0, @CircleVertex[0]);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   584
    glDrawArrays(GL_LINE_LOOP, 0, 60);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   585
    glPopMatrix;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   586
    glEnable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   587
    glDisable(GL_LINE_SMOOTH);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   588
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   589
{$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   590
    EnableTexture(False);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   591
    glEnable(GL_LINE_SMOOTH);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   592
    hglPushMatrix;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   593
    glLineWidth(Width);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   594
    SetVertexPointer(@CircleVertex[0], 60);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   595
    glDrawArrays(GL_LINE_LOOP, 0, 60);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   596
    hglPopMatrix;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   597
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   598
    glDisable(GL_LINE_SMOOTH);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   599
{$ENDIF}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   600
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   601
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   602
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   603
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   604
const VertexBuffer: array [0..3] of TVertex2f = (
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
   605
        (X: -16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
   606
        (X:  16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
   607
        (X:  16; Y:  16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
   608
        (X: -16; Y:  16));
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   609
var l, r, t, b: real;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   610
    TextureBuffer: array [0..3] of TVertex2f;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   611
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   612
    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   613
    if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   614
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   615
    if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   616
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   617
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   618
    t:= Pos * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   619
    b:= (Pos + 1) * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   620
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   621
    if Dir = -1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   622
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   623
        l:= (Step + 1) * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   624
        r:= Step * 32 / HHTexture^.w
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   625
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   626
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   627
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   628
        l:= Step * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   629
        r:= (Step + 1) * 32 / HHTexture^.w
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   630
    end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   631
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   632
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   633
    hglPushMatrix();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   634
    hglTranslatef(X, Y, 0);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   635
    hglRotatef(Angle, 0, 0, 1);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   636
{$ELSE}
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   637
    glPushMatrix();
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   638
    glTranslatef(X, Y, 0);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   639
    glRotatef(Angle, 0, 0, 1);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   640
{$ENDIF}
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   641
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   642
    glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   643
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   644
    TextureBuffer[0].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   645
    TextureBuffer[0].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   646
    TextureBuffer[1].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   647
    TextureBuffer[1].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   648
    TextureBuffer[2].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   649
    TextureBuffer[2].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   650
    TextureBuffer[3].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   651
    TextureBuffer[3].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   652
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   653
    SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   654
    SetTexCoordPointer(@TextureBuffer[0], Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   655
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   656
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   657
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   658
{$ENDIF}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   659
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   660
    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   661
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   662
{$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   663
    hglPopMatrix;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   664
{$ELSE}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   665
    glPopMatrix;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   666
{$ENDIF}
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   667
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   668
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   669
procedure DrawScreenWidget(widget: POnScreenWidget);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   670
{$IFDEF USE_TOUCH_INTERFACE}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   671
var alpha: byte = $FF;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   672
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   673
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   674
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   675
    if (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   676
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   677
        if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   678
            fadeAnimStart:= 0
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   679
        else
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
   680
            if show then
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   681
                alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF))
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
   682
            else
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   683
                alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF));
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   684
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   685
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   686
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   687
        if animate then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   688
            if RealTicks > (startTime + MOVE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   689
                begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   690
                startTime:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
   691
                animate:= false;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   692
                frame.x:= target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   693
                frame.y:= target.y;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
   694
                active.x:= active.x + (target.x - source.x);
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
   695
                active.y:= active.y + (target.y - source.y);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   696
                end
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   697
            else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   698
                begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   699
                frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   700
                frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   701
                end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   702
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   703
    if show or (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   704
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   705
        Tint($FF, $FF, $FF, alpha);
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   706
        DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   707
        untint;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   708
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   709
    end;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   710
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   711
begin
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   712
widget:= widget; // avoid hint
6689
98a239848ba2 wops, added an extra USE_TOUCH_INTERFACE
Xeli
parents: 6688
diff changeset
   713
{$ENDIF}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   714
end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   715
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   716
procedure Tint(r, g, b, a: Byte); inline;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   717
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   718
    nc, tw: Longword;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   719
    {$IFDEF GL2}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   720
    scale:Real = 1.0/255.0;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   721
    {$ENDIF}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   722
begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
   723
    nc:= (r shl 24) or (g shl 16) or (b shl 8) or a;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
   724
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   725
    if nc = lastTint then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   726
        exit;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
   727
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   728
    if GrayScale then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   729
        begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   730
        tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   731
        if tw > 255 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   732
            tw:= 255;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   733
        r:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   734
        g:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   735
        b:= tw
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   736
        end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   737
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   738
    {$IFDEF GL2}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   739
    glUniform4f(uMainTintLocation, r*scale, g*scale, b*scale, a*scale);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   740
    //glColor4ub(r, g, b, a);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   741
    {$ELSE}
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   742
    glColor4ub(r, g, b, a);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   743
    {$ENDIF}
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   744
    lastTint:= nc;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   745
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   746
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   747
procedure Tint(c: Longword); inline;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   748
begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
   749
    if c = lastTint then exit;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   750
    Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF))
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   751
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   752
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   753
procedure untint(); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   754
begin
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   755
    Tint($FF, $FF, $FF, $FF)
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   756
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   757
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   758
procedure setTintAdd(f: boolean); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   759
begin
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   760
    if f then
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   761
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD)
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   762
    else
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   763
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   764
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
   765
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   766
end.