hedgewars/uWorld.pas
author nemo
Tue, 08 Sep 2009 19:44:49 +0000
changeset 2357 babe1a55e284
parent 2330 ba46dcda3676
child 2359 76d853f22afa
permissions -rw-r--r--
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uWorld;
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interface
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uses SDLh, uGears, uConsts, uFloat;
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{$INCLUDE options.inc}
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const WorldDx: LongInt = -512;
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      WorldDy: LongInt = -256;
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procedure InitWorld;
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procedure DrawWorld(Lag: LongInt);
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procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
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{$IFDEF COUNTTICKS}
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var cntTicks: LongWord;
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{$ENDIF}
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var FollowGear: PGear = nil;
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	WindBarWidth: LongInt = 0;
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	bShowAmmoMenu: boolean = false;
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	bSelected: boolean = false;
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	bShowFinger: boolean = false;
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	Frames: Longword = 0;
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	WaterColor, DeepWaterColor: TSDL_Color;
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implementation
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uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound,
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{$IFDEF GLES11}
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	gles11,
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{$ELSE}
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	GL,
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{$ENDIF}
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     uAmmos, uVisualGears, uChat, uLandTexture, uLand;
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const FPS: Longword = 0;
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      CountTicks: Longword = 0;
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      SoundTimerTicks: Longword = 0;
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      prevPoint: TPoint = (X: 0; Y: 0);
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type TCaptionStr = record
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                   Tex: PTexture;
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                   EndTime: LongWord;
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                   end;
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var cWaveWidth, cWaveHeight: LongInt;
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	Captions: array[TCapGroup] of TCaptionStr;
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	AMxShift, SlotsNum: LongInt;
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	tmpSurface: PSDL_Surface;
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	fpsTexture: PTexture = nil;
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procedure InitWorld;
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begin
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cWaveWidth:= SpritesData[sprWater].Width;
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//cWaveHeight:= SpritesData[sprWater].Height;
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cWaveHeight:= 32;
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cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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prevPoint.X:= 0;
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prevPoint.Y:= cScreenHeight div 2;
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WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
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WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
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AMxShift:= 210
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end;
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procedure ShowAmmoMenu;
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const MENUSPEED = 15;
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var x, y, i, t, l: LongInt;
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    Slot, Pos: LongInt;
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begin
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if (TurnTimeLeft = 0) or (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and KbdKeyPressed) then bShowAmmoMenu:= false;
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if bShowAmmoMenu then
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   begin
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   FollowGear:= nil;
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   if AMxShift = 210 then prevPoint.X:= 0;
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   if cReducedQuality then
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       AMxShift:= 0
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   else
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       if AMxShift > 0 then dec(AMxShift, MENUSPEED);
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   end else
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   begin
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   if AMxShift = 0 then
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      begin
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      CursorPoint.X:= cScreenWidth div 2;
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      CursorPoint.Y:= cScreenHeight div 2;
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      prevPoint:= CursorPoint;
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      SDL_WarpMouse(CursorPoint.X  + cScreenWidth div 2, cScreenHeight - CursorPoint.Y)
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      end;
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   if cReducedQuality then
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       AMxShift:= 210
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   else
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       if AMxShift < 210 then inc(AMxShift, MENUSPEED);
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   end;
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if CurrentTeam = nil then exit;
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Slot:= 0;
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Pos:= -1;
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with CurrentHedgehog^ do
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	begin
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	if Ammo = nil then exit;
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	SlotsNum:= 0;
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	x:= cScreenWidth div 2 - 210 + AMxShift;
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	y:= cScreenHeight - 40;
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	dec(y);
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	DrawSprite(sprAMBorders, x, y, 0);
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	dec(y);
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	DrawSprite(sprAMBorders, x, y, 1);
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	dec(y, 33);
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	DrawSprite(sprAMSlotName, x, y, 0);
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	for i:= cMaxSlotIndex downto 0 do
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		if (Ammo^[i, 0].Count > 0) and (Ammo^[i, 0].AmmoType <> amNothing) then
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			begin
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			if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i;
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			dec(y, 33);
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			inc(SlotsNum);
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			DrawSprite(sprAMSlot, x, y, 0);
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			DrawSprite(sprAMSlotKeys, x + 2, y + 1, i);
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			t:= 0;
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			while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
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				begin
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				l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
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				if l >= 0 then
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					begin
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					DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
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					DrawSprite(sprTurnsLeft, x + t * 33 + 51, y + 17, l);
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					end else
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					DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
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				if (Slot = i)
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				and (CursorPoint.X >= x + t * 33 + 35)
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				and (CursorPoint.X < x + t * 33 + 68) then
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					begin
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					if (l < 0) then DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0);
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					Pos:= t;
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					end;
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				inc(t)
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				end
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			end;
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	dec(y, 1);
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	DrawSprite(sprAMBorders, x, y, 0);
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	if (Pos >= 0) then
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		if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
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		begin
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		DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
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		if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
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			DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]);
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		if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
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			begin
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			bShowAmmoMenu:= false;
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			SetWeapon(Ammo^[Slot, Pos].AmmoType);
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			bSelected:= false;
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			exit
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			end;
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		end;
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	end;
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bSelected:= false;
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if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
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end;
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procedure MoveCamera; forward;
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procedure DrawWater(Alpha: byte);
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var VertexBuffer: array [0..3] of TVertex2f;
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    r: TSDL_Rect;
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    lw, lh: GLfloat;
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begin
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WaterColorArray[0].a := Alpha;
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WaterColorArray[1].a := Alpha;
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WaterColorArray[2].a := Alpha;
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WaterColorArray[3].a := Alpha;
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lw:= cScreenWidth / cScaleFactor;
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lh:= cScreenHeight * 2 / cScaleFactor;
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// Water
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r.y:= WorldDy + cWaterLine + 16;
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if r.y < cScreenHeight * 2 / cScaleFactor then
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	begin
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	if r.y < 0 then r.y:= 0;
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	glDisable(GL_TEXTURE_2D);
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	VertexBuffer[0].X:= -lw;
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	VertexBuffer[0].Y:= r.y;
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	VertexBuffer[1].X:= lw;
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	VertexBuffer[1].Y:= r.y;
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	VertexBuffer[2].X:= lw;
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	VertexBuffer[2].Y:= lh;
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	VertexBuffer[3].X:= -lw;
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	VertexBuffer[3].Y:= lh;
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	glEnableClientState (GL_COLOR_ARRAY);
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	glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
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	glEnableClientState(GL_VERTEX_ARRAY);
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	glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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	glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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	glDisableClientState(GL_VERTEX_ARRAY);
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	glDisableClientState(GL_COLOR_ARRAY);
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	glColor4f(1, 1, 1, 1); // disable coloring
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	glEnable(GL_TEXTURE_2D)
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	end
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end;
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procedure DrawWaves(Dir, dX, dY: LongInt);
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var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
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	lw, waves: GLfloat;
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begin
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lw:= cScreenWidth / cScaleFactor;
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waves:= lw * 2 / cWaveWidth;
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glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id);
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VertexBuffer[0].X:= -lw;
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VertexBuffer[0].Y:= cWaterLine + WorldDy + dY;
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VertexBuffer[1].X:= lw;
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VertexBuffer[1].Y:= VertexBuffer[0].Y;
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VertexBuffer[2].X:= lw;
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VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height;
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VertexBuffer[3].X:= -lw;
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VertexBuffer[3].Y:= VertexBuffer[2].Y;
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TextureBuffer[0].X:= (( - WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1);
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TextureBuffer[0].Y:= 0;
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TextureBuffer[1].X:= TextureBuffer[0].X + waves;
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TextureBuffer[1].Y:= 0;
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TextureBuffer[2].X:= TextureBuffer[0].X + waves;
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TextureBuffer[2].Y:= 1;
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TextureBuffer[3].X:= TextureBuffer[0].X;
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TextureBuffer[3].Y:= 1;
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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{for i:= -1 to cWaterSprCount do
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	DrawSprite(sprWater,
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		i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2),
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		cWaterLine + WorldDy + dY,
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		0)}
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end;
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procedure DrawWorld(Lag: LongInt);
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var i, t: LongInt;
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    r: TSDL_Rect;
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    tdx, tdy: Double;
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    grp: TCapGroup;
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    s: string[15];
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    procedure DrawRepeated(spr: TSprite; Shift: LongInt);
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    var i, w, sw: LongInt;
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    begin
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    sw:= round(cScreenWidth / cScaleFactor);
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    w:= SpritesData[spr].Width;
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    i:= Shift mod w;
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    if i > 0 then dec(i, w);
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    dec(i, sw);
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    //addfilelog(inttostr(sw));
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    repeat
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      DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
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      inc(i, w)
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    until i > sw
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    end;
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begin
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// Sky
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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//glPushMatrix;
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//glScalef(1.0, 1.0, 1.0);
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if not isPaused then MoveCamera;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   302
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   303
if not cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   304
    begin
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   305
    // background
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   306
    DrawRepeated(sprSky, WorldDx * 3 div 8);
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   307
    DrawRepeated(sprHorizont, WorldDx * 3 div 5);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   308
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   309
    DrawVisualGears(0);
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   310
    end;
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 793
diff changeset
   311
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   312
// Waves
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   313
DrawWaves( 1,  0, - (cWaveHeight * 2));
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   314
DrawWaves(-1, 100, - (cWaveHeight + cWaveHeight div 2));
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   315
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   316
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   317
DrawLand(WorldDx, WorldDy);
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   318
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   319
DrawWater(255);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   320
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   321
// Attack bar
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   322
if CurrentTeam <> nil then
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   323
	case AttackBar of
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   324
(*        1: begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   325
		r:= StuffPoz[sPowerBar];
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   326
		{$WARNINGS OFF}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   327
		r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   328
		{$WARNINGS ON}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   329
		DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   330
		end;*)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   331
		2: with CurrentHedgehog^ do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   332
				begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   333
				tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   334
				tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   335
				for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   336
					DrawSprite(sprPower,
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   337
							hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16,
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   338
							hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12,
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   339
							i)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   340
				end
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   341
		end;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   342
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   343
DrawGears;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   344
2047
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2002
diff changeset
   345
DrawVisualGears(1);
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   346
2273
6b34f5fa6434 Remove reduced quality check - gameplay impact
nemo
parents: 2272
diff changeset
   347
DrawWater(cWaterOpacity);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   348
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   349
// Waves
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   350
DrawWaves( 1, 25, - cWaveHeight);
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   351
DrawWaves(-1, 50, - (cWaveHeight div 2));
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   352
DrawWaves( 1, 75, 0);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   353
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   354
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   355
{$WARNINGS OFF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   356
// Target
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   357
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   358
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
{$WARNINGS ON}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   360
SetScale(2.0);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   361
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   362
// Turn time
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   363
if TurnTimeLeft <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   364
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   365
   i:= Succ(Pred(TurnTimeLeft) div 1000);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   366
   if i>99 then t:= 112
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   367
      else if i>9 then t:= 96
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   368
                  else t:= 80;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   369
   DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - 48, 1);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   370
   while i > 0 do
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   371
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   372
         dec(t, 32);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   373
         DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - 48, i mod 10);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   374
         i:= i div 10
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   375
         end;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   376
   DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - 48, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   377
   end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   378
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   379
// Captions
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   380
i:= 8;
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   381
for grp:= Low(TCapGroup) to High(TCapGroup) do
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   382
    with Captions[grp] do
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   383
         if Tex <> nil then
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   384
            begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   385
            DrawCentered(0, i, Tex);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   386
            inc(i, Tex^.h + 2);
564
17fb45c670c1 Finalize basic playlists implementation
unc0rr
parents: 547
diff changeset
   387
            if EndTime <= RealTicks then
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   388
               begin
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   389
               FreeTexture(Tex);
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   390
               Tex:= nil;
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   391
               EndTime:= 0
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   392
               end
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   393
            end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   394
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   395
// Teams Healths
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   396
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   397
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   398
      begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   399
      DrawTexture(- NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   400
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   401
      r.x:= 0;
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   402
      r.y:= 0;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   403
      r.w:= 2 + TeamHealthBarWidth;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   404
      r.h:= HealthTex^.h;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   405
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   406
      DrawFromRect(0,
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   407
                        cScreenHeight + DrawHealthY,
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   408
                        @r, HealthTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   409
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   410
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   411
      r.w:= 3;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   412
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   413
      DrawFromRect(TeamHealthBarWidth + 2,
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   414
                        cScreenHeight + DrawHealthY,
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   415
                        @r, HealthTex);
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   416
      end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   417
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   418
// Lag alert
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   419
if isInLag then DrawSprite(sprLag, 32 - cScreenWidth div 2, 32, (RealTicks shr 7) mod 12);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   420
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   421
// Wind bar
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   422
DrawSprite(sprWindBar, cScreenWidth div 2 - 180, cScreenHeight - 30, 0);
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   423
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   424
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   425
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   426
   r.x:= 8 - (RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   427
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   428
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   429
   r.w:= WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   430
   r.h:= 13;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   431
   DrawSpriteFromRect(sprWindR, r, cScreenWidth div 2 - 103, cScreenHeight - 28, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   432
   end else
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   433
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   434
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   435
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   436
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   437
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   438
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   439
   r.w:= - WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   440
   r.h:= 13;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   441
   DrawSpriteFromRect(sprWindL, r, cScreenWidth div 2 - 106 + WindBarWidth, cScreenHeight - 28, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   442
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   443
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   444
// AmmoMenu
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   445
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   446
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   447
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   448
if isCursorVisible and bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   449
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   450
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   451
DrawChat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
2302
0f122917d799 Better support for scripting by gears
unc0rr
parents: 2292
diff changeset
   453
if isPaused then DrawCentered(0, cScreenHeight div 2, PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   454
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   455
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   456
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   457
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   458
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   459
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   460
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   461
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   462
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   463
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   464
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   465
      if fpsTexture <> nil then FreeTexture(fpsTexture);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   466
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF);
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2288
diff changeset
   467
      fpsTexture:= Surface2Tex(tmpSurface, false);
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   468
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   469
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   470
   if fpsTexture <> nil then
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   471
      DrawTexture(cScreenWidth div 2 - 50, 10, fpsTexture);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   472
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   473
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   474
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   475
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   476
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   477
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   478
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   479
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   480
      str(ChangeVolume(cVolumeDelta), s);
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   481
      AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   482
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   483
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   484
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   485
if GameState = gsConfirm then DrawCentered(0, cScreenHeight div 2, ConfirmTexture);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   486
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   487
SetScale(zoom);
1023
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   488
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   489
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   490
if isCursorVisible then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   491
   begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   492
   if not bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   493
     with CurrentHedgehog^ do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   494
       if (Gear^.State and gstHHChooseTarget) <> 0 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   495
         begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   496
         i:= Ammo^[CurSlot, CurAmmo].Pos;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   497
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   498
           if PosCount > 1 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   499
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   500
                                    cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   501
                                    i);
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   502
         end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   503
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   504
   end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   505
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   506
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   507
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   508
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   509
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   510
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   511
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   512
begin
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   513
//if Group in [capgrpGameState] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   514
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   515
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   516
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   517
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   518
case Group of
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   519
	capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   520
	else
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   521
	Captions[Group].EndTime:= RealTicks + 1570
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   522
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   523
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   524
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   525
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   526
const PrevSentPointTime: LongWord = 0;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   527
var EdgesDist, cw: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   528
begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   529
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   530
cw:= round(cScreenWidth / cScaleFactor);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   531
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   532
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   533
	begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   534
{$IFDEF SDL13}
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   535
	SDL_GetMouseState(0, @CursorPoint.X, @CursorPoint.Y);
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   536
{$ELSE}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   537
	SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   538
{$ENDIF}
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   539
	CursorPoint.X:= CursorPoint.X - cScreenWidth div 2;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   540
	CursorPoint.Y:= cScreenHeight - CursorPoint.Y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   541
	end;
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   542
1595
33529f567d2d Don't set focus on gears when curor is visible (should fix cursor jumping)
unc0rr
parents: 1529
diff changeset
   543
if (FollowGear <> nil) and (not isCursorVisible) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   544
	if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   545
		begin
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   546
		FollowGear:= nil;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   547
		prevPoint:= CursorPoint;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   548
		exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   549
		end
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   550
		else begin
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   551
		CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   552
		//addcaption(inttostr(CursorPoint.X), $AFAFAF, capgrpGameState);
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   553
		CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   554
		end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   555
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   556
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   557
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   558
if AMxShift < 210 then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   559
	begin
2178
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   560
	if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175;
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   561
	if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   562
	if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   563
	if CursorPoint.Y < 76 then CursorPoint.Y:= 76;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   564
	prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   565
	if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   566
	exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   567
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   568
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   569
if isCursorVisible then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   570
	begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   571
	if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   572
		begin
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   573
		SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy);
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   574
		PrevSentPointTime:= GameTicks
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   575
		end;
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   576
	end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   577
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   578
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   579
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   580
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   581
                      else EdgesDist:= cGearScrEdgesDist;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   582
   if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   583
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   584
         WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   585
         CursorPoint.X:= - cScreenWidth div 2 + EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   586
         end else
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   587
      if CursorPoint.X > cScreenWidth div 2 - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   588
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   589
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist;
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   590
         CursorPoint.X:= cScreenWidth div 2 - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   591
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   592
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   593
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   594
         WorldDy:= WorldDy + CursorPoint.Y - EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   595
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   596
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   597
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   598
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   599
         WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   600
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   601
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   602
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   603
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   604
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   605
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   606
      WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   607
      CursorPoint.X:= 0;
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   608
      CursorPoint.Y:= cScreenHeight div 2;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   609
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   610
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   611
prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   612
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   613
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   614
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   615
if WorldDx < -round(LAND_WIDTH * 2 / cScaleFactor) then WorldDx:= -round(LAND_WIDTH * 2 / cScaleFactor);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   616
if WorldDx > cw then WorldDx:= cw;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   617
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   618
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   619
initialization
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   620
FillChar(Captions, sizeof(Captions), 0)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   621
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   622
end.