tools/drawMapTest/drawmapscene.h
author Wuzzy <Wuzzy2@mail.ru>
Wed, 28 Feb 2018 20:14:55 +0100
changeset 13073 bd629a70b4a1
parent 4442 f8424e1bc936
permissions -rw-r--r--
Complete redo of Basic Bazooka Training This is now a proper tutorial instead of just a simple target practice without any commentary. It teaches players how to use the bazooka, how to deal with wind and how water skip works.
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#ifndef DRAWMAPSCENE_H
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#define DRAWMAPSCENE_H
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#include <QGraphicsScene>
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#include <QPainterPath>
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class QGraphicsPathItem;
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typedef QList<QList<QPoint> > Paths;
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class DrawMapScene : public QGraphicsScene
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{
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Q_OBJECT
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public:
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    explicit DrawMapScene(QObject *parent = 0);
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    QByteArray encode();
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    void decode(QByteArray data);
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signals:
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    void pathChanged();
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public slots:
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    void undo();
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    void simplifyLast();
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private:
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    QPen m_pen;
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    QBrush m_brush;
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    QGraphicsPathItem  * m_currPath;
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    Paths paths;
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    virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
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    virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
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    virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);
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    QPainterPath pointsToPath(const QList<QPoint> points);
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};
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#endif // DRAWMAPSCENE_H