tools/drawMapTest/drawmapscene.h
author Wuzzy <Wuzzy2@mail.ru>
Wed, 28 Feb 2018 20:14:55 +0100
changeset 13073 bd629a70b4a1
parent 4442 f8424e1bc936
permissions -rw-r--r--
Complete redo of Basic Bazooka Training This is now a proper tutorial instead of just a simple target practice without any commentary. It teaches players how to use the bazooka, how to deal with wind and how water skip works.

#ifndef DRAWMAPSCENE_H
#define DRAWMAPSCENE_H

#include <QGraphicsScene>
#include <QPainterPath>

class QGraphicsPathItem;

typedef QList<QList<QPoint> > Paths;

class DrawMapScene : public QGraphicsScene
{
Q_OBJECT
public:
    explicit DrawMapScene(QObject *parent = 0);

    QByteArray encode();
    void decode(QByteArray data);

signals:
    void pathChanged();

public slots:
    void undo();
    void simplifyLast();

private:
    QPen m_pen;
    QBrush m_brush;
    QGraphicsPathItem  * m_currPath;
    Paths paths;

    virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
    virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
    virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);

    QPainterPath pointsToPath(const QList<QPoint> points);
};

#endif // DRAWMAPSCENE_H