hedgewars/uAIMisc.pas
author unc0rr
Fri, 08 Aug 2008 20:54:55 +0000
changeset 1186 bf5af791d234
parent 1141 44d4d6aaecb5
child 1352 405ad07cf875
permissions -rw-r--r--
Step 5: Finally... we have theme objects with alpha-channel! Only nature theme converted yet, others in the next commit
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uAIMisc;
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interface
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uses SDLh, uConsts, uGears, uFloat;
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{$INCLUDE options.inc}
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type TTarget = record
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               Point: TPoint;
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               Score: LongInt;
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               end;
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     TTargets = record
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                Count: Longword;
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                ar: array[0..cMaxHHIndex*5] of TTarget;
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                end;
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     TJumpType = (jmpNone, jmpHJump, jmpLJump);
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     TGoInfo = record
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               Ticks: Longword;
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               FallPix: Longword;
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               JumpType: TJumpType;
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               end;
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procedure FillTargets;
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procedure FillBonuses(isAfterAttack: boolean);
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procedure AwareOfExplosion(x, y, r: LongInt);
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function RatePlace(Gear: PGear): LongInt;
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function TestColl(x, y, r: LongInt): boolean;
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function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
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function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
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function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
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function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
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function AIrndSign(num: LongInt): LongInt;
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var ThinkingHH: PGear;
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    Targets: TTargets;
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implementation
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uses uTeams, uMisc, uLand, uCollisions;
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const KillScore = 200;
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      MAXBONUS = 1024;
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      friendlyfactor: LongInt = 300;
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type TBonus = record
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              X, Y: LongInt;
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              Radius: LongInt;
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              Score: LongInt;
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              end;
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var bonuses: record
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             Count: Longword;
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             ar: array[0..Pred(MAXBONUS)] of TBonus;
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             end;
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    KnownExplosion: record
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                    X, Y, Radius: LongInt
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                    end = (X: 0; Y: 0; Radius: 0);
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procedure FillTargets;
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var i, t: Longword;
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    f, e: Longword;
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begin
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Targets.Count:= 0;
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f:= 0;
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e:= 0;
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for t:= 0 to Pred(TeamsCount) do
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	with TeamsArray[t]^ do
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	begin
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	for i:= 0 to cMaxHHIndex do
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		if (Hedgehogs[i].Gear <> nil)
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			and (Hedgehogs[i].Gear <> ThinkingHH) then
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			begin
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			with Targets.ar[Targets.Count], Hedgehogs[i] do
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				begin
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				Point.X:= hwRound(Gear^.X);
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				Point.Y:= hwRound(Gear^.Y);
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				if Clan <> CurrentTeam^.Clan then
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					begin
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					Score:=  Gear^.Health;
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					inc(e)
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					end else
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					begin
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					Score:= -Gear^.Health;
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					inc(f)
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					end
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				end;
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			inc(Targets.Count)
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			end;
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	end;
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if e > f then friendlyfactor:= 300 + (e - f) * 30
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else friendlyfactor:= max(30, 300 - f * 80 div e)
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end;
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procedure FillBonuses(isAfterAttack: boolean);
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var Gear: PGear;
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    MyClan: PClan;
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    procedure AddBonus(x, y: LongInt; r: Longword; s: LongInt);
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    begin
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    bonuses.ar[bonuses.Count].x:= x;
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    bonuses.ar[bonuses.Count].y:= y;
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    bonuses.ar[bonuses.Count].Radius:= r;
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    bonuses.ar[bonuses.Count].Score:= s;
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    inc(bonuses.Count);
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    TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true)
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    end;
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begin
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bonuses.Count:= 0;
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MyClan:= PHedgehog(ThinkingHH^.Hedgehog)^.Team^.Clan;
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Gear:= GearsList;
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while Gear <> nil do
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      begin
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      case Gear^.Kind of
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           gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25);
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           gtMine: if (Gear^.State and gstAttacking) = 0 then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
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                                                        else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
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           gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75);
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           gtHedgehog: begin
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                       if Gear^.Damage >= Gear^.Health then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) else
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                          if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then
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                             if (MyClan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan) then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend
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                                                                                 else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3)
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                       end;
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           end;
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      Gear:= Gear^.NextGear
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      end;
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if isAfterAttack and (KnownExplosion.Radius > 0) then
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   with KnownExplosion do
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        AddBonus(X, Y, Radius + 10, -Radius);
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end;
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procedure AwareOfExplosion(x, y, r: LongInt);
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begin
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KnownExplosion.X:= x;
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KnownExplosion.Y:= y;
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KnownExplosion.Radius:= r
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end;
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function RatePlace(Gear: PGear): LongInt;
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var i, r: LongInt;
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    Result: LongInt;
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begin
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Result:= 0;
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for i:= 0 to Pred(bonuses.Count) do
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    with bonuses.ar[i] do
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         begin
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         r:= hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
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         if r < Radius then
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            inc(Result, Score * (Radius - r))
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         end;
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    RatePlace:= Result
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end;
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function TestColl(x, y, r: LongInt): boolean;
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var b: boolean;
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begin
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b:= (((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0);
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if b then exit(true);
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b:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0);
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if b then exit(true);
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b:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0);
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if b then exit(true);
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TestColl:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0)
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end;
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function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
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var i, dmg, Result: LongInt;
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begin
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Result:= 0;
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// add our virtual position
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with Targets.ar[Targets.Count] do
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     begin
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     Point.x:= hwRound(Me^.X);
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     Point.y:= hwRound(Me^.Y);
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     Score:= - ThinkingHH^.Health
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     end;
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// rate explosion
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for i:= 0 to Targets.Count do
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    with Targets.ar[i] do
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         begin
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         dmg:= r + cHHRadius div 2 - hwRound(DistanceI(Point.x - x, Point.y - y));
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         if dmg > 0 then
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            begin
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            dmg:= min(dmg div 2, r);
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            if dmg >= abs(Score) then
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               if Score > 0 then inc(Result, KillScore)
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                            else dec(Result, KillScore * friendlyfactor div 100)
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            else
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               if Score > 0 then inc(Result, dmg)
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                            else dec(Result, dmg * friendlyfactor div 100)
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            end;
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         end;
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RateExplosion:= Result * 1024
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end;
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function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
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var i, dmg, Result: LongInt;
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begin
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Result:= 0;
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for i:= 0 to Pred(Targets.Count) do
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    with Targets.ar[i] do
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         begin
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         dmg:= r - hwRound(DistanceI(Point.x - x, Point.y - y));
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         if dmg > 0 then
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            begin
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            if power >= abs(Score) then
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               if Score > 0 then inc(Result, KillScore)
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                            else dec(Result, KillScore * friendlyfactor div 100)
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            else
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               if Score > 0 then inc(Result, power)
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                            else dec(Result, power * friendlyfactor div 100)
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            end;
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         end;
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RateShove:= Result * 1024
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end;
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function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
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var i, dmg, Result: LongInt;
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begin
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Result:= 0;
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// add our virtual position
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with Targets.ar[Targets.Count] do
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     begin
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     Point.x:= hwRound(Me^.X);
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     Point.y:= hwRound(Me^.Y);
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     Score:= - ThinkingHH^.Health
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     end;
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// rate shot
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for i:= 0 to Targets.Count do
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    with Targets.ar[i] do
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         begin
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         dmg:= min(cHHRadius + cShotgunRadius - hwRound(DistanceI(Point.x - x, Point.y - y)), 25);
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         if dmg > 0 then
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            begin
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            if dmg >= abs(Score) then
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               if Score > 0 then inc(Result, KillScore)
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                            else dec(Result, KillScore * friendlyfactor div 100)
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            else
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               if Score > 0 then inc(Result, dmg)
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                            else dec(Result, dmg * friendlyfactor div 100)
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            end;
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         end;
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RateShotgun:= Result * 1024
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end;
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function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean;
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var bX, bY: LongInt;
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    Result: boolean;
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begin
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Result:= false;
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GoInfo.Ticks:= 0;
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GoInfo.FallPix:= 0;
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GoInfo.JumpType:= jmpNone;
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bX:= hwRound(Gear^.X);
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bY:= hwRound(Gear^.Y);
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case JumpType of
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     jmpNone: exit(Result);
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    jmpHJump: if not TestCollisionYwithGear(Gear, -1) then
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                 begin
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                 Gear^.dY:= -_0_2;
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                 SetLittle(Gear^.dX);
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                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
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                 end else exit(Result);
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    jmpLJump: begin
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              if not TestCollisionYwithGear(Gear, -1) then
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                 if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - int2hwFloat(2) else
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                 if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
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              if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
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                 or   TestCollisionYwithGear(Gear, -1)) then
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                 begin
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                 Gear^.dY:= -_0_15;
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                 Gear^.dX:= SignAs(_0_15, Gear^.dX);
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                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping
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                 end else exit(Result)
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              end
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    end;
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repeat
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if not (hwRound(Gear^.Y) + cHHRadius < cWaterLine) then exit(Result);
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if (Gear^.State and gstMoving) <> 0 then
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   296
   begin
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   297
   if (GoInfo.Ticks = 350) then
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      if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
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         begin
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         Gear^.dY:= -_0_25;
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         Gear^.dX:= SignAs(_0_02, Gear^.dX)
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   302
         end;
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   303
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
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   Gear^.X:= Gear^.X + Gear^.dX;
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   inc(GoInfo.Ticks);
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   Gear^.dY:= Gear^.dY + cGravity;
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   307
   if Gear^.dY > _0_4 then exit(Result);
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   308
   if (Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= _0;
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   Gear^.Y:= Gear^.Y + Gear^.dY;
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   310
   if (not Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, 1) then
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3c3dc6a148ca - Fixed bug with hedgehog under water using rope
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parents: 79
diff changeset
   311
      begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   312
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   313
      Gear^.dY:= _0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   314
      case JumpType of
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   315
           jmpHJump: if bY - hwRound(Gear^.Y) > 5 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   316
                        begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   317
                        Result:= true;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   318
                        GoInfo.JumpType:= jmpHJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   319
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   320
                        end;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   321
           jmpLJump: if abs(bX - hwRound(Gear^.X)) > 30 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   322
                        begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   323
                        Result:= true;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   324
                        GoInfo.JumpType:= jmpLJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   325
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   326
                        end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   327
           end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   328
      exit(Result)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   329
      end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   330
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   331
until false
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   332
end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   333
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   334
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   335
var pX, pY: LongInt;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   336
    Result: boolean;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   337
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   338
Result:= false;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   339
AltGear^:= Gear^;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   340
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   341
GoInfo.Ticks:= 0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   342
GoInfo.FallPix:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   343
GoInfo.JumpType:= jmpNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   344
repeat
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   345
pX:= hwRound(Gear^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   346
pY:= hwRound(Gear^.Y);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   347
if pY + cHHRadius >= cWaterLine then exit(false);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   348
if (Gear^.State and gstMoving) <> 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   349
   begin
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   350
   inc(GoInfo.Ticks);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   351
   Gear^.dY:= Gear^.dY + cGravity;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   352
   if Gear^.dY > _0_4 then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   353
      begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   354
      Goinfo.FallPix:= 0;
568
d0690b7aa808 - Small fixes
unc0rr
parents: 549
diff changeset
   355
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall with damage
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   356
      exit(Result)
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   357
      end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   358
   Gear^.Y:= Gear^.Y + Gear^.dY;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   359
   if hwRound(Gear^.Y) > pY then inc(GoInfo.FallPix);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   360
   if TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   361
      begin
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   362
      inc(GoInfo.Ticks, 300);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   363
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   364
      Gear^.dY:= _0;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   365
      Result:= true;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   366
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   367
      exit(Result)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   368
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   369
   continue
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   370
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   371
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   372
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit(Result);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   373
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   374
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   375
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   376
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   377
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   378
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   379
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   380
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   381
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   382
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   383
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   384
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   385
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   386
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   387
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   388
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   389
   if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   390
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   391
      Gear^.X:= Gear^.X + int2hwFloat(hwSign(Gear^.dX));
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   392
      inc(GoInfo.Ticks, cHHStepTicks)
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   393
      end;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   394
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   395
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   396
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   397
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   398
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   399
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   400
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   401
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   402
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   403
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   404
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   405
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   406
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   407
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   408
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   409
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   410
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   411
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   412
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   413
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   414
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   415
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   416
      Gear^.State:= Gear^.State or gstMoving
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   417
      end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   418
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   419
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   420
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   421
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   422
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   423
   end;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   424
if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstMoving) = 0) then
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   425
   exit(true);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   426
until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstMoving) = 0);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   427
HHJump(AltGear, jmpHJump, GoInfo);
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   428
HHGo:= Result
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   430
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   431
function AIrndSign(num: LongInt): LongInt;
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   432
begin
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   433
if random(2) = 0 then AIrndSign:=   num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   434
                 else AIrndSign:= - num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   435
end;  
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   436
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   437
end.