hedgewars/VGSHandlers.inc
author Xeli
Fri, 16 Sep 2011 20:39:14 +0200
branchhedgeroid
changeset 5938 c186c454779d
parent 5874 5cd329cf2460
child 6005 3470f3f547ca
permissions -rw-r--r--
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * This file contains the step handlers for visual gears.
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 *
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 * Since the effects of visual gears do not affect the course of the game,
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 * no "synchronization" between players is required.
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 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat)
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 * is usually not necessary and therefore undesirable.
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 *)
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: real;
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begin
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if vobCount = 0 then exit;
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sign:= 1;
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with Gear^ do
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    begin
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    inc(FrameTicks, Steps);
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    if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then
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        begin
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        dec(FrameTicks, vobFrameTicks);
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        inc(Frame);
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        if Frame = vobFramesCount then Frame:= 0
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        end
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    else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then
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        begin
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        dec(FrameTicks, vobSDFrameTicks);
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        inc(Frame);
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        if Frame = vobSDFramesCount then Frame:= 0
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        end;
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    X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps;
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    if SuddenDeathDmg then
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        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps
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    else
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        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps;
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    Angle:= Angle + dAngle * Steps;
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    if Angle > 360 then
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        Angle:= Angle - 360
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    else
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        if Angle < - 360 then
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            Angle:= Angle + 360;
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    if (round(X) >= cLeftScreenBorder) and
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       (round(X) <= cRightScreenBorder) and
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       (round(Y) - 75 <= LAND_HEIGHT) and
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       (Timer > 0) and (Timer-Steps > 0) then
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        begin
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        if tdX > 0 then sign := 1
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        else sign:= -1;
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        tdX:= tdX - 0.005*Steps*sign;
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        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then tdX:= 0;
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        if tdX > 0 then sign := 1
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        else sign:= -1;
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        tdY:= tdY - 0.005*Steps*sign;
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        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then tdY:= 0;
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        dec(Timer, Steps)
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        end
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    else
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        begin
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        if round(X) < cLeftScreenBorder then X:= X + cScreenSpace else
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        if round(X) > cRightScreenBorder then X:= X - cScreenSpace;
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        // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
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        if round(Y) - 75 > LAND_HEIGHT then Y:= Y - (1024 + 150); // TODO - configure in theme (jellies for example could use limited range)
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        Timer:= 0;
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        tdX:= 0;
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        tdY:= 0
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        end;
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    end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.FrameTicks > Steps then
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    dec(Gear^.FrameTicks, Steps)
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else
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    DeleteVisualGear(Gear);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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var s: Longword;
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    t: real;
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begin
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Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX) * Steps;
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// up-and-down-bounce magic
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s := (GameTicks + Gear^.Timer) mod 4096;
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t := 8 * hwFloat2Float(AngleSin(s mod 2048));
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if (s < 2048) then t := -t;
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Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
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if round(Gear^.X) < cLeftScreenBorder then Gear^.X:= Gear^.X + cScreenSpace else
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if round(Gear^.X) > cRightScreenBorder then Gear^.X:= Gear^.X - cScreenSpace
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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//Gear^.dY:= Gear^.dY + cGravityf;
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if Gear^.FrameTicks <= Steps then
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    if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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    else
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        begin
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        dec(Gear^.Frame);
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        Gear^.FrameTicks:= cExplFrameTicks
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        end
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    else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
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Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
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while Gear^.Angle > cMaxAngle do
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    Gear^.Angle:= Gear^.Angle - cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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begin
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Steps := Steps;
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if Gear^.Timer <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.Timer, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps);
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if Gear^.FrameTicks < $FF then
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   Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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var vgt: PVisualGear;
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps);
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if (Gear^.State and gstTmpFlag) = 0 then
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    begin
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    Gear^.dY:= Gear^.dY + cGravityf * Steps;
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    if ((GameTicks mod 200) < Steps + 1) then
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        begin
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        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
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        if vgt <> nil then
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            begin
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            vgt^.dx:= 0;
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            vgt^.dy:= 0;
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            vgt^.State:= gstTmpFlag;
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            end;
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        end
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    end
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else
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    inc(Steps, Steps);
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if Gear^.FrameTicks <= Steps then
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       DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.Y:= Gear^.Y - 0.02 * Steps;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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begin
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4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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    Gear^.X:= Gear^.X + Gear^.dX * Steps;
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    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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    Gear^.dX := Gear^.dX / (1.001 * Steps);
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    Gear^.dY := Gear^.dY / (1.001 * Steps);
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    if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then
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        DeleteVisualGear(Gear)
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   251
    else
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        dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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begin
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    Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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   261
    if Gear^.FrameTicks <= Steps then
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        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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   263
        else
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   264
            begin
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   265
            if Random(2) = 0 then dec(Gear^.Frame);
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   266
            Gear^.FrameTicks:= cExplFrameTicks
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   267
            end
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        else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
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begin
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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    Gear^.scale:= Gear^.scale + 0.0025 * Steps;
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    Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
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    if Gear^.alpha < 0 then DeleteVisualGear(Gear)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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begin
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   285
    Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
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    Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
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   287
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   288
    Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
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   289
    //Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995);
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   291
    if Gear^.FrameTicks <= Steps then
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   292
        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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   293
        else
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   294
            begin
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   295
            if Random(2) = 0 then dec(Gear^.Frame);
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   296
            Gear^.FrameTicks:= cExplFrameTicks
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   297
            end
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   298
        else dec(Gear^.FrameTicks, Steps)
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   299
end;
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   301
////////////////////////////////////////////////////////////////////////////////
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   302
procedure doStepDust(Gear: PVisualGear; Steps: Longword);
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begin
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ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   304
    Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
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    Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
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   306
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   307
    Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
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   308
    Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
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   309
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   310
    if Gear^.FrameTicks <= Steps then
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   311
        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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   312
        else
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   313
            begin
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   314
            dec(Gear^.Frame);
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   315
            Gear^.FrameTicks:= cExplFrameTicks
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   316
            end
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   317
        else dec(Gear^.FrameTicks, Steps)
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   318
end;
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   319
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   320
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   321
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   322
begin
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   323
  if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   324
      DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   325
  else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   326
      dec(Gear^.FrameTicks, Steps);
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   327
end;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   328
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   329
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   330
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   331
begin
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   332
  Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   333
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   334
  Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   335
  Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   336
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   337
  if round(Gear^.Y) > cWaterLine then begin
3441
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   338
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   339
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   340
    end;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   341
end;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   342
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   343
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   344
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   345
begin
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   346
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   347
if Gear^.Timer >= Gear^.FrameTicks then DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   348
else
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   349
    begin
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   350
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   351
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   352
    if Gear^.alpha < 0 then Gear^.alpha:= 0;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   353
    end;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   354
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   355
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   356
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   357
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   358
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   359
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   360
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   361
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   362
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   363
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   364
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   365
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   366
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   367
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   368
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   369
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   370
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   372
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   373
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   374
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   375
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   376
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   377
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   378
            SortFactor: QWord;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   379
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   380
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   381
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   382
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   383
var i, t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   384
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   385
for t:= 1 to Steps do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   386
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   387
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   388
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   389
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   390
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   391
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   392
                {$WARNINGS OFF}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   393
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   394
                team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   395
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   396
                end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   397
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   398
    if (Gear^.Timer = 0) or (currsorter <> Gear) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   399
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   400
        if currsorter = Gear then currsorter:= nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   401
        DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   402
        exit
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
        end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   405
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   406
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   407
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   408
var i: Longword;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   409
    b: boolean;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   410
    t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   411
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   412
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   413
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   414
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   415
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   416
        dy:= TeamsArray[t]^.DrawHealthY;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   417
        dw:= TeamsArray[t]^.TeamHealthBarWidth - TeamsArray[t]^.NewTeamHealthBarWidth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   418
        team:= TeamsArray[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   419
        SortFactor:= TeamsArray[t]^.Clan^.ClanHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   420
        SortFactor:= (SortFactor shl  3) + TeamsArray[t]^.Clan^.ClanIndex;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   421
        SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   422
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   424
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   425
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   426
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   427
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   428
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   429
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   430
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   431
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   432
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   433
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   434
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   435
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   436
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   437
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   438
for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   439
    with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   440
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   441
        dec(t, team^.HealthTex^.h + 2);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   442
        ny:= t;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   443
        dy:= dy - ny
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   445
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   446
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   447
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   448
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   449
//doStepTeamHealthSorterWork(Gear, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   450
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   451
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   452
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   453
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   454
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   455
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   456
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   457
if (Gear^.Hedgehog^.Gear <> nil) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   458
    begin
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   459
    Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2  - Gear^.FrameTicks);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   460
    Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   461
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   462
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   463
if Gear^.Timer = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   464
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   465
    if Gear^.Hedgehog^.SpeechGear = Gear then
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   466
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   468
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   469
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   470
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   471
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   472
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   473
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   474
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   475
with Gear^.Hedgehog^ do
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   476
    if SpeechGear <> nil then SpeechGear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   477
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   478
Gear^.Hedgehog^.SpeechGear:= Gear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   479
5186
a05c14510c8a fix some more warnings
koda
parents: 5179
diff changeset
   480
Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   481
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   482
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   484
case Gear^.FrameTicks of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   485
    1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
    2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   487
    3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   488
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   489
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   490
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   491
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   492
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   493
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   494
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   495
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   496
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   497
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   499
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   500
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   501
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   502
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   503
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
5581
cc43f382ed9a Check for dX too
nemo
parents: 5580
diff changeset
   504
    Gear^.X:= Gear^.X + Gear^.dX * Steps
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   505
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   506
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   507
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   508
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   509
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   510
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   511
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   512
else
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   513
    Gear^.Y:= Gear^.Y - 0.08 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   514
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   515
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   516
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   517
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   518
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   519
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   520
s:= '';
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   521
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   522
str(Gear^.State, s);
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   523
if Gear^.Hedgehog <> nil then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   524
    Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   525
else
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   526
    Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   527
5578
nemo
parents: 5576
diff changeset
   528
Gear^.doStep:= @doStepHealthTagWork;
5576
bf30c60786a5 Move HealthTag dY init into AddGear
nemo
parents: 5563
diff changeset
   529
5596
nemo
parents: 5581
diff changeset
   530
if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0)  then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   531
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   532
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   533
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   534
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   535
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   536
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   537
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   538
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   539
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   540
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   541
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   542
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   543
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   544
    if Gear^.State = 0 then
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   545
      begin
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   546
      DeleteVisualGear(Gear);
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   547
      exit;
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   548
      end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   549
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   550
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   551
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   552
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   553
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   554
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   555
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   556
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   557
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   558
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   559
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   560
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   561
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   562
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   563
    Gear^.Timer:= Gear^.Timer mod 76;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   564
    if Gear^.State > 5 then DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   565
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   566
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   567
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   568
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   569
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   570
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   571
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   572
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   573
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   574
gY:= round(Gear^.Y);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   575
for i:= 0 to 31 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   576
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   577
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   578
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   579
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   580
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   581
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   582
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   583
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   584
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   585
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   586
Gear^.doStep:= @doStepExplosionWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   587
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   588
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   589
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   590
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   591
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   592
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   593
var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   594
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   595
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   596
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   597
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   598
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   599
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   601
    end;
5804
98192121dc69 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo
parents: 5803
diff changeset
   602
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   603
if Gear^.Timer > 250 then DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   605
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   606
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   607
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   608
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   609
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   610
begin
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   611
//ScreenFade:= sfFromWhite;
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   612
//ScreenFadeValue:= round(60 * zoom * zoom);
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   613
//ScreenFadeSpeed:= 5;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   614
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   615
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   616
AddVisualGear(gX, gY, vgtSmokeRing);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   617
for i:= 0 to 46 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   618
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   619
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   620
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   621
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   622
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   623
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   624
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   625
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   626
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   627
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart2);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   628
Gear^.doStep:= @doStepBigExplosionWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   629
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 3995
diff changeset
   630
performRumble();
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   631
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   632
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   633
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   634
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   635
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   636
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   637
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   638
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   639
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   640
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   641
5235
e30b06ffea3a Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo
parents: 5186
diff changeset
   642
if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   643
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   644
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   645
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   646
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   647
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   648
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   649
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   650
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   651
begin
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   652
  if Gear^.FrameTicks <= Steps then
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   653
      DeleteVisualGear(Gear)
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   654
  else
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   655
      dec(Gear^.FrameTicks, Steps);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   656
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   657
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   658
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   659
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   660
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   661
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   662
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   663
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   664
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   665
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   666
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   667
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   668
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   669
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   670
                tmp:= Gear^.Tint and $FF;
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   671
                if tdY >= 0 then inc(tmp)
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   672
                else dec(tmp);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   673
                if tmp < round(dX) then tdY:= 1;
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   674
                if tmp > round(dY) then tdY:= -1;
4838
6c2528fe925d Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo
parents: 4806
diff changeset
   675
                if tmp > 255 then tmp := 255;
6c2528fe925d Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo
parents: 4806
diff changeset
   676
                if tmp < 0 then tmp := 0;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5151
diff changeset
   677
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp)
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   678
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   679
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   680
end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   681
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   682
////////////////////////////////////////////////////////////////////////////////
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   683
procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   684
begin
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   685
    inc(Gear^.Timer, Steps);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   686
    
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   687
    while Gear^.Timer >= 10 do
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   688
        begin
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   689
        dec(Gear^.Timer, 10);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   690
        if WindBarWidth < Gear^.Tag then inc(WindBarWidth)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   691
        else if WindBarWidth > Gear^.Tag then dec(WindBarWidth);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   692
        end;
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   693
        
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   694
if WindBarWidth = Gear^.Tag then 
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   695
    DeleteVisualGear(Gear)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   696
end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   697
////////////////////////////////////////////////////////////////////////////////
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   698
procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   699
begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   700
Gear^.X:= Gear^.X + Gear^.dX * Steps;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   701
Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   702
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   703
if Gear^.FrameTicks <= Steps then
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   704
    DeleteVisualGear(Gear)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   705
else
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   706
    begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   707
    dec(Gear^.FrameTicks, Steps);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   708
    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then 
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   709
        Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   710
    end
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   711
end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   712