hedgewars/uGearsHedgehog.pas
author nemo
Thu, 28 Feb 2013 22:10:49 -0500
changeset 8616 c4536e98c712
parent 8589 3bb505fc707e
child 8631 796ed875aa95
permissions -rw-r--r--
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack; 
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procedure HedgehogStep(Gear: PGear); 
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procedure doStepHedgehogMoving(Gear: PGear); 
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procedure HedgehogChAngle(HHGear: PGear); 
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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procedure CheckIce(Gear: PGear); inline;
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions, 
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    uCommands, uLocale, uUtils, uVisualGears, uStats, uIO, uScript,
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    uGearsList, uGears, uCollisions, uRandom, uStore, uTeams, 
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    uGearsUtils;
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var GHStepTicks: LongWord = 0;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if ((HHGear^.State and (gstAttacking or gstAttacked)) <> 0)
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if (MultiShootAttacks > 0) then
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        begin
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        if (CurAmmoType = amSniperRifle) and ((GameFlags and gfArtillery) = 0) then
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            cArtillery := false;
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        OnUsedAmmo(HHGear^.Hedgehog^)
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        end;
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end 
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    if (prevAmmo <> CurAmmoType) then
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        begin
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        if CurAmmoType = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, 'Reserved/chef')
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        else if prevAmmo = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, Hat);
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        end;
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    // Try again in the next slot
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    if CurAmmoType = prevAmmo then 
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        begin
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        if slot >= cMaxSlotIndex then slot:= 0 else inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        dec(t)
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        end;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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        case Gear^.MsgParam of
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            1: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 350;
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               end;
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            2: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 700;
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               end;
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            3: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 1000;
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               end;
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            4: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 2000;
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               end;
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            5: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 4000;
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   182
               end
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   183
            end
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   184
        end
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   185
    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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   186
        begin
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   187
        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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   188
        with CurrentTeam^ do
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   189
            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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   190
        end;
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   191
end;
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   192
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   193
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   194
procedure Attack(Gear: PGear);
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   195
var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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    newGear:  PGear;
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    CurWeapon: PAmmo;
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   199
    altUse: boolean;
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    elastic: hwFloat;
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begin
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newGear:= nil;
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bShowFinger:= false;
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   204
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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   205
with Gear^,
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   206
    Gear^.Hedgehog^ do
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   207
        begin
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   208
        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstHHChooseTarget)) = 0) and (((State and gstMoving) = 0)
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   209
        or (Power > 0)
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   210
        or (CurAmmoType = amTeleport)
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   211
        or 
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   212
        // Allow attacks while moving on ammo with AltAttack
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   213
        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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   214
        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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   215
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   216
            begin
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   217
            State:= State or gstAttacking;
8492
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   218
            if (Power = cMaxPower) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0) then
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   219
                Message:= Message and (not gmAttack)
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            else
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   221
                begin
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   222
                if Power = 0 then
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   223
                    begin
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   224
                    AttackBar:= CurrentTeam^.AttackBar;
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                    PlaySound(sndThrowPowerUp)
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   226
                    end;
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   227
                inc(Power)
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   228
                end;
8492
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   229
            if ((Message and gmAttack) <> 0) then
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   230
                exit;
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   231
8492
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   232
            if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
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   233
                begin
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   234
                StopSound(sndThrowPowerUp);
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   235
                PlaySound(sndThrowRelease);
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   236
                end;
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   237
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   238
            xx:= SignAs(AngleSin(Angle), dX);
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   239
            yy:= -AngleCos(Angle);
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   240
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   241
            lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
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   242
            ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
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   243
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   244
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
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   245
                xx:= - xx;
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   246
            if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
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   247
                AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
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   248
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   249
// Initiating alt attack
8492
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   250
            if  (CurAmmoGear <> nil)
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nemo
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   251
            and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   252
            and ((Gear^.Message and gmLJump) <> 0)
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nemo
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   253
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   254
                begin
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nemo
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   255
                newDx:= dX; 
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   256
                newDy:= dY;
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nemo
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   257
                altUse:= true
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   258
                end
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   259
            else
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   260
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   261
                newDx:= xx*Power/cPowerDivisor;
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   262
                newDy:= yy*Power/cPowerDivisor;
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   263
                altUse:= false
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   264
                end;
6581
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   265
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   266
            case CurAmmoType of
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   267
                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
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   268
                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
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   269
                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
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   270
                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
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   271
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
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   272
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
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   273
                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
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   274
                      amShotgun: begin
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   275
                                 PlaySound(sndShotgunReload);
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   276
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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   277
                                 end;
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   278
                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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   279
                         amSkip: ParseCommand('/skip', true);
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   280
                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
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   281
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
6581
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   282
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
7754
e81dc9bef8b8 First pass at cleaver.
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   283
                        amKnife: begin 
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   284
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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   285
                                 newGear^.State:= newGear^.State or gstMoving; 
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
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   286
                                 newGear^.Radius:= 4 // temporarily shrink so it doesn't instantly embed in the ground
7754
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   287
                                 end;
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   288
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
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   289
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
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   290
                    amPortalGun: begin
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   291
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6, 
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   292
                                 // set selected color
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   293
                                 CurWeapon^.Pos);
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   294
                                 end;
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   295
                  amSniperRifle: begin
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   296
                                 PlaySound(sndSniperReload);
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   297
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
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   298
                                 end;
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   299
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
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   300
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
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   301
                         amWhip: begin
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   302
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
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   303
                                 PlaySound(sndWhipCrack)
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   304
                                 end;
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   305
                       amHammer: begin
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   306
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
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   307
                                 PlaySound(sndWhack)
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   308
                                 end;
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   309
                  amBaseballBat: begin
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   310
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
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   311
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
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   312
                                 end;
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   313
                    amParachute: begin
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   314
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
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   315
                                 PlaySound(sndParachute)
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   316
                                 end;
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   317
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
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parents: 6580
diff changeset
   318
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
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diff changeset
   319
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
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parents: 6580
diff changeset
   320
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
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parents: 6580
diff changeset
   321
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   322
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   323
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   324
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   325
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
                       amMortar: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   327
                                 playSound(sndMortar);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   330
                      amRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   332
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   335
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   341
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   342
                        amBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
                             PlaySound(sndWhistle);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
                             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                   amLowGravity: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                                 cGravity:= cMaxWindSpeed;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
                                 cGravityf:= 0.00025
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                  amExtraDamage: begin 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
                                 PlaySound(sndHellishImpact4);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
                                 cDamageModifier:= _1_5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                 amInvulnerable: Invulnerable:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
                    amExtraTime: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
                                 PlaySound(sndSwitchHog);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                                 TurnTimeLeft:= TurnTimeLeft + 30000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                   amLaserSight: cLaserSighting:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   362
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                        amPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                                 // Tuck the hedgehog away until the piano attack is completed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                                 Y:= _0;
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8161
diff changeset
   370
                                 newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   379
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000);
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8494
diff changeset
   381
                       amIceGun: begin
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8494
diff changeset
   382
                       newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8494
diff changeset
   383
                       newGear^.radius := 8;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8494
diff changeset
   384
                       end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   385
            end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   386
            if altUse and (newGear <> nil) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   387
               begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   388
               newGear^.dX:= newDx / newGear^.Density;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   389
               newGear^.dY:= newDY / newGear^.Density
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   390
               end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
             
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   392
            case CurAmmoType of
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   393
                     amGrenade, amMolotov, 
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   394
                 amClusterBomb, amGasBomb, 
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   395
                     amBazooka, amSnowball, 
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   396
                         amBee, amSMine,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   397
                      amMortar, amWatermelon,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   398
                 amHellishBomb, amDrill: FollowGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   400
                     amShotgun, amPickHammer,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   401
                        amRope, amDEagle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   402
                     amSineGun, amSniperRifle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   403
                   amFirePunch, amWhip,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   404
                      amHammer, amBaseballBat,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   405
                   amParachute, amBlowTorch,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   406
                      amGirder, amTeleport,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   407
                      amSwitch, amRCPlane,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   408
                    amKamikaze, amCake,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   409
                   amSeduction, amBallgun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   410
                     amJetpack, amBirdy,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   411
                amFlamethrower, amLandGun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   412
                 amResurrector, //amStructure,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   413
                      amTardis, amPiano,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   414
                      amIceGun: CurAmmoGear:= newGear;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   415
            end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
             
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine)) and (GameFlags and gfInfAttack <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                newGear^.FlightTime:= GameTicks + 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                newGear^.FlightTime:= GameTicks + 250;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   421
            if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   422
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   423
                newGear^.Target.X:= TargetPoint.X;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   424
                newGear^.Target.Y:= TargetPoint.Y
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   425
                end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   426
            if (newGear <> nil) and (newGear^.CollisionMask and $80 <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not $80);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   428
            // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   429
            if altUse then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   430
                FollowGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   432
            if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   433
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   434
                elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   436
                if elastic < _1 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   437
                    newGear^.Elasticity:= newGear^.Elasticity * elastic
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   438
                else if elastic > _1 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   439
                    newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   440
    (* Experimented with friction modifier. Didn't seem helpful 
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   441
                fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   442
                if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   443
                else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   444
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   447
            uStats.AmmoUsed(CurAmmoType);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   449
            if not (SpeechText = '') then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                begin
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   451
                speech:= AddVisualGear(0, 0, vgtSpeechBubble);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   452
                if speech <> nil then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   453
                    begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   454
                    speech^.Text:= SpeechText;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   455
                    speech^.Hedgehog:= Gear^.Hedgehog;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   456
                    speech^.FrameTicks:= SpeechType;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   457
                    end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   458
                SpeechText:= ''
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   461
            Power:= 0;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   462
            if (CurAmmoGear <> nil)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   463
                and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   464
                begin
8566
d9627d65edf7 This and the "retain freezing" stuff could probably use a flag.
nemo
parents: 8562
diff changeset
   465
                if CurAmmoType in [amRope,amResurrector] then Message:= Message or gmAttack;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   466
                CurAmmoGear^.Message:= Message
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   467
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   468
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   469
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   470
                if not CurrentTeam^.ExtDriven
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   471
                and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   472
                    SendIPC(_S'a');
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   473
                AfterAttack;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   474
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
            end
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   476
        else 
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   477
            Message:= Message and (not gmAttack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
    TargetPoint.X := NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
    ScriptCall('onHogAttack');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
procedure AfterAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
var s: shortstring;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   486
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   488
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   490
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   492
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
        Inc(MultiShootAttacks);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
        
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
            s:= inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
            AddCaption(format(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
        
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
                    TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
                TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
                end;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   517
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then 
7462
nemo
parents: 7459
diff changeset
   518
                HHGear^.State:= HHGear^.State or gstAttacked;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
            if (Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
      timertime = frametime * 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
    Gear^.State:= Gear^.State or gstNoDamage;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, CurrentHedgehog, EXPLAutoSound);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
    AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   560
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
      timertime = frametime * 11;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   592
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
    PlaySound(sndWarp);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   599
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   600
var s: shortstring;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   601
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   602
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   603
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   604
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   605
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   606
    if (not (HH.Team^.ExtDriven 
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   607
    or (HH.BotLevel > 0)))
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   608
    or (HH.Team^.Clan^.ClanIndex = LocalClan)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   609
    or (GameType = gmtDemo)  then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   610
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   611
        if cnt <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   612
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(cnt) + ')'
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   613
        else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   614
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(Ammoz[ammo].NumberInCase) + ')';
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   615
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   616
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   617
        // show ammo icon
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   618
        vga:= AddVisualGear(X, Y, vgtAmmo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   619
        if vga <> nil then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   620
            vga^.Frame:= Longword(ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   621
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   622
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   623
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
procedure PickUp(HH, Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
var s: shortstring;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   627
    i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
    vga: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   629
    ag, gi: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   643
                    PlaySound(sndShotgunReload);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   644
                    if Gear^.AmmoType <> amNothing then 
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   645
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   646
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   647
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   650
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   651
                        AddRandomness(GameTicks);
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   652
                        
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   653
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   654
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   655
                            begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   656
                            if (gi^.Kind = gtGenericFaller) and (gi^.State and gstInvisible <> 0) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   657
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   658
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   659
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   660
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   661
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   662
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   663
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   664
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   665
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   666
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   667
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   668
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   669
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   673
                    PlaySound(sndShotgunReload);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
                    inc(HH^.Health, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   675
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
                    str(Gear^.Health, s);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
                    s:= '+' + s;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                    AddCaption(s, HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
                    RecountTeamHealth(HH^.Hedgehog^.Team);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
                    i:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
                    while i < Gear^.Health do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
                        vga:= AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtStraightShot);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
                        if vga <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
                            with vga^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
                                Tint:= $00FF00FF;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
                                State:= ord(sprHealth)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
                        inc(i, 5);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
    CurWeapon: PAmmo;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   702
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   716
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
        if TestCollisionYwithGear(Gear, -1) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
            if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
                if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
                    Gear^.Y:= Gear^.Y - _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
            if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
            or   (TestCollisionYwithGear(Gear, -1) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
                Gear^.dY:= -_0_15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
                if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   746
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   757
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   758
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   759
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   762
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   763
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   765
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   766
    if (Gear^.Message and gmRight )<>0 then
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   767
        Gear^.dX:=  cLittle 
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   768
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   769
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   770
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   771
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   772
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   773
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   774
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   776
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   778
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   779
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   780
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   781
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   782
    if (not cArtillery) and ((Gear^.Message and gmPrecise) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   783
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
   785
    SetAllHHToActive(false);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
    AddGearCI(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
with HHGear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
    if ((CurAmmoType = amRope) and ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
if (((HHGear^.Message and gmPrecise) = 0) or ((GameTicks mod 5) = 1)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
    land: Word;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
land:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   820
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   821
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   822
    Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
    Gear^.dX:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
    Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   825
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   826
    end;
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   827
isFalling:= (Gear^.dY.isNegative) or (not TestCollisionYKick(Gear, 1));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   829
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   830
    if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   831
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   833
    if (CurrentHedgehog^.Gear = Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   834
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   835
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   836
        // TODO: why so aggressive at setting FollowGear when falling?
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
    land:= TestCollisionYwithGear(Gear, 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
        if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
        and (Gear^.dX.QWordValue < _0_02.QWordValue) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
            Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
        Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   875
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   876
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   877
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   878
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   879
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   880
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
if (Gear^.State <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   886
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   887
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   888
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
            if hwAbs(Gear^.dX) > _0_01 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
                if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   897
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
                    if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   905
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   906
                        Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   907
                        end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   909
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   911
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   912
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   913
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   914
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   917
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   931
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   932
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   933
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   934
                            Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
                            while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
                                Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
                Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
                while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
                    Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   948
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
   953
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
    Gear^.State:= Gear^.State and (not gstMoving);
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   957
    while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
        Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   962
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   963
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   964
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   965
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   966
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   969
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
    Gear^.Y:= Gear^.Y + Gear^.dY;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   971
    if (not Gear^.dY.isNegative) and (not TestCollisionYKick(Gear, 1)) 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   972
    and TestCollisionYwithXYShift(Gear, 0, 1, 1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   973
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
        Gear^.Y:= Gear^.Y + _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   978
    CheckGearDrowning(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   979
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   982
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
   984
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
   987
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
   989
        Gear^.FlightTime:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
        AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   996
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1004
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
    Hedgehog: PHedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
Hedgehog:= HHGear^.Hedgehog;
8562
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1008
//if isInMultiShoot and not AllInactive and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle]) then HHGear^.Message:= HHGear^.Message and not gmAttack;
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1009
if isInMultiShoot and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle]) then
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1010
    begin
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1011
    AllInactive:= true;
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1012
    HHGear^.Message:= 0
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1013
    end
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1014
else AllInactive:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
    begin
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1018
    if (Hedgehog^.CurAmmoType = amKnife) then
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1019
       LoadHedgehogHat(Hedgehog^, Hedgehog^.Hat);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1022
    TurnTimeLeft:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1023
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1027
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1028
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1031
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1032
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1033
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1034
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1035
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1036
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1039
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1040
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1041
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1042
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1043
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1044
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1045
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1046
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1047
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1048
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1049
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1050
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1051
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1052
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1053
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1054
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1055
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1056
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1057
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1058
    if t <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1059
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1060
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1061
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1062
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1063
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1064
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1065
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1071
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1073
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1078
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
    if ((HHGear^.Message and gmSlot) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1086
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1087
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1089
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1091
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1092
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1093
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1094
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1095
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1096
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1097
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1098
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1099
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1100
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1101
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1102
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1103
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1104
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1105
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1106
            HHGear^.dY:= -_0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
            if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1109
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1110
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1111
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1112
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1113
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1114
    if (not cArtillery) and wasJumping and TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1115
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1116
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1117
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1118
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1119
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1120
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1121
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1122
        AddGearCI(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1124
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1125
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1126
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1127
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1128
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1129
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1130
8562
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1131
    if not(isInMultiShoot and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])) and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1132
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1133
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1134
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1135
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1136
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1137
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1138
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
var prevState: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1148
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1152
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1153
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1154
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1156
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1157
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1159
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1160
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1161
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1162
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1163
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1164
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1165
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1166
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1167
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1168
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1172
            else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1173
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1176
                // Death message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
                AddCaption(Format(GetEventString(eidDied), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1183
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1185
            // Gone message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1186
            AddCaption(Format(GetEventString(eidGone), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1187
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1188
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1189
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1190
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1191
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1196
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1197
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1198
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1199
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1200
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1201
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1202
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstHHChooseTarget));
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1203
        if Gear^.Hedgehog^.Effects[heFrozen] = 0 then Gear^.Active:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1204
        AddGearCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1207
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1208
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1209
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1210
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1211
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1212
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1213
procedure CheckIce(Gear: PGear); inline;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1215
var x,y,tx,ty: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1216
    tdX, tdY, slope: hwFloat; 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1217
    land: Word; *)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1218
var slope: hwFloat; 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
begin
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1220
    if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1221
    and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0)
8616
c4536e98c712 Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
nemo
parents: 8589
diff changeset
  1222
    and (not Gear^.dY.isNegative) and (TurnTimeLeft > 0) and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1223
        begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1224
        slope:= CalcSlopeBelowGear(Gear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1225
        if slope.QWordValue > 730144440 then // ignore mild slopes
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1226
            begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1227
            Gear^.dX:=Gear^.dX+slope*cGravity*_256;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1228
            Gear^.State:= Gear^.State or gstMoving
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1229
            end
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1230
        end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1231
(*
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1232
    x:= hwRound(Gear^.X);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1233
    y:= hwRound(Gear^.Y);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1234
    AddVisualGear(x, y, vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1235
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1236
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1237
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1238
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1239
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1240
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1241
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1242
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1243
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1244
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1245
end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1246
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1247
////////////////////////////////////////////////////////////////////////////////
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1248
procedure doStepHedgehog(Gear: PGear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1249
begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1250
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1251
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1252
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1253
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1254
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1255
    end;
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
  1256
if GameTicks mod 100 = 0 then CheckIce(Gear);
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1257
if Gear^.Hedgehog^.Effects[heFrozen] > 0 then 
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1258
    begin
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1259
    if Gear^.Hedgehog^.Effects[heFrozen] > 256 then
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1260
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1261
    else if GameTicks mod 10 = 0 then
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1262
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1263
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1264
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1265
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1266
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1267
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1268
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1269
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1270
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1271
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1272
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1273
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1274
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1275
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1276
end.