share/hedgewars/Data/Missions/Training/ClimbHome.lua
author nemo
Wed, 02 Sep 2015 11:55:37 -0400
changeset 11067 c632b47b8ff0
parent 10581 f0b4c14a3c62
child 11889 c8979eeb73fa
permissions -rw-r--r--
Trying to get these scripts to behave properly, still WIP though.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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local isSinglePlayer = true
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-- trying to allow random theme, but fixed theme objects...
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-- Also skip some ugly themes, or ones where the sky is "meh"
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--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" }
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local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"}
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local showWaterStats = true -- uses the AI team to draw water height.
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local scaleGraph = true
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local totalHedgehogs = 0
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local HH = {}
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local teams = {}
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local dummyHog = nil
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function onGameInit()
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    -- Ensure people get same map for same theme
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    Theme = themes[GetRandom(#themes)+1]
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    Seed = ClimbHome
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    TurnTime = 999999999
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    EnableGameFlags(gfOneClanMode)
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    DisableGameFlags(gfBottomBorder+gfBorder)
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    CaseFreq = 0
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    Explosives = 0
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    MineDudPercent = 0
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    Map = "ClimbHome"
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    AddTeam(loc("Lonely Hog"), 0xDD0000, "Simple", "Island", "Default")
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    player = AddHog(loc("Climber"), 0, 1, "NoHat")
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    if showWaterStats then
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        AddTeam(" ", 0x545C9D, "Simple", "Island", "Default")
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    elseif scaleGraph then
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        AddTeam(" ", 0x050505, "Simple", "Island", "Default")
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    end
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    if showWaterStats or scaleGraph then
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        dummyHog = AddHog(" ", 0, 1, "NoHat")
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        HH[dummyHog] = nil
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        totalHedgehogs = totalHedgehogs - 1
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        SendStat(siClanHealth, tostring(32640), " ")
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    end
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end