QTfrontend/gamecfgwidget.cpp
author koda
Mon, 13 Dec 2010 01:24:06 +0100
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parent 4511 df827e70ae63
child 4513 1dd97c710f5a
permissions -rw-r--r--
more server stubs
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QTableView>
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#include <QPushButton>
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#include "gamecfgwidget.h"
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#include "igbox.h"
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#include "hwconsts.h"
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#include "ammoSchemeModel.h"
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#include "proto.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
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  QGroupBox(parent), mainLayout(this)
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{
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    mainLayout.setMargin(0);
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//  mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
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    pMapContainer = new HWMapContainer(this);
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    mainLayout.addWidget(pMapContainer, 0, 0);
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    IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
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    GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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    mainLayout.addWidget(GBoxOptions);
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    QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
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    GameSchemes = new QComboBox(GBoxOptions);
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    GBoxOptionsLayout->addWidget(GameSchemes, 0, 2);
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    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
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    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);
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    QPixmap pmEdit(":/res/edit.png");
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    QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
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    goToSchemePage->setToolTip(tr("Edit schemes"));
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    goToSchemePage->setIconSize(pmEdit.size());
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    goToSchemePage->setIcon(pmEdit);
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    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
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    GBoxOptionsLayout->addWidget(goToSchemePage, 0, 3);
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    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
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    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0);
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    WeaponsName = new QComboBox(GBoxOptions);
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    GBoxOptionsLayout->addWidget(WeaponsName, 1, 2);
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    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
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    QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
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    goToWeaponPage->setToolTip(tr("Edit weapons"));
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    goToWeaponPage->setIconSize(pmEdit.size());
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    goToWeaponPage->setIcon(pmEdit);
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    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
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    GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 3);
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    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
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    //GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0);
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    bindEntries = new QCheckBox(GBoxOptions);
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    bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
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    bindEntries->setChecked(true);
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    bindEntries->setMaximumWidth(42);
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    bindEntries->setStyleSheet( "QCheckBox::indicator:checked   { image: url(\":/res/lock.png\"); }"
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                                "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\");   }" );
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    GBoxOptionsLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
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    //GBoxOptionsLayout->addWidget(bindEntries, 2, 2);
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    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
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    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
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    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
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    connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
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    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
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    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
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    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
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}
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void GameCFGWidget::jumpToSchemes()
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{
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    emit goToSchemes(GameSchemes->currentIndex());
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}
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void GameCFGWidget::jumpToWeapons()
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{
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    emit goToWeapons(WeaponsName->currentIndex());
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}
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QVariant GameCFGWidget::schemeData(int column) const
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{
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    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
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}
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quint32 GameCFGWidget::getGameFlags() const
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{
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    quint32 result = 0;
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    if (schemeData(1).toBool())
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        result |= 0x00001000;       // fort
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    if (schemeData(2).toBool())
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        result |= 0x00000010;       // divide teams
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    if (schemeData(3).toBool())
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        result |= 0x00000004;       // solid land
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    if (schemeData(4).toBool())
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        result |= 0x00000008;       // border
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    if (schemeData(5).toBool())
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        result |= 0x00000020;       // low gravity
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    if (schemeData(6).toBool())
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        result |= 0x00000040;       // laser sight
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    if (schemeData(7).toBool())
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        result |= 0x00000080;       // invulnerable
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    if (schemeData(8).toBool())
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        result |= 0x00000100;       // mines
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    if (schemeData(9).toBool())
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        result |= 0x00000200;       // vampirism
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    if (schemeData(10).toBool())
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ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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   139
        result |= 0x00000400;       // karma
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   140
    if (schemeData(11).toBool())
4003
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koda
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diff changeset
   141
        result |= 0x00000800;       // artillery
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   142
    if (schemeData(12).toBool())
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koda
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diff changeset
   143
        result |= 0x00002000;       // random
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   144
    if (schemeData(13).toBool())
4003
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koda
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   145
        result |= 0x00004000;       // king
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   146
    if (schemeData(14).toBool())
4003
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koda
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   147
        result |= 0x00008000;       // place hogs
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   148
    if (schemeData(15).toBool())
4003
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koda
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   149
        result |= 0x00010000;       // shared ammo
2948
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   150
    if (schemeData(16).toBool())
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koda
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   151
        result |= 0x00020000;       // disable girders
3287
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   152
    if (schemeData(17).toBool())
4003
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koda
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   153
        result |= 0x00040000;       // disable land obj
3743
234ce4da76d4 Flag for AI survival mode
nemo
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   154
    if (schemeData(18).toBool())
4003
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   155
        result |= 0x00080000;       // ai survival
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
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   156
    if (schemeData(19).toBool())
4003
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koda
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   157
        result |= 0x00100000;       // infinite attacks
3943
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nemo
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diff changeset
   158
    if (schemeData(20).toBool())
4003
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koda
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   159
        result |= 0x00200000;       // reset weaps
3943
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nemo
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diff changeset
   160
    if (schemeData(21).toBool())
4003
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koda
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diff changeset
   161
        result |= 0x00400000;       // per hog ammo
4250
d83b53997e0b exposing Henek's no wind flag
koda
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diff changeset
   162
    if (schemeData(22).toBool())
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   163
        result |= 0x00800000;       // no wind
4303
9057d4d85830 check in frontend flag for more wind mode
nemo
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   164
    if (schemeData(23).toBool())
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   165
        result |= 0x01000000;       // more wind
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
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diff changeset
   166
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   167
    return result;
184
f97a7a3dc8f6 - Update more headers
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diff changeset
   168
}
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   169
312
c36d0b34ac3d Use new parameters, small protocol change
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   170
quint32 GameCFGWidget::getInitHealth() const
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   171
{
4303
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   172
    return schemeData(26).toInt();
312
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   173
}
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   174
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   175
QByteArray GameCFGWidget::getFullConfig() const
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
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{
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    QList<QByteArray> bcfg;
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    int mapgen = pMapContainer->get_mapgen();
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    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
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    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
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    bcfg << QString("e$damagepct %1").arg(schemeData(24).toInt()).toUtf8();
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   183
    bcfg << QString("e$turntime %1").arg(schemeData(25).toInt() * 1000).toUtf8();
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   184
    bcfg << QString("e$sd_turns %1").arg(schemeData(27).toInt()).toUtf8();
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   185
    bcfg << QString("e$casefreq %1").arg(schemeData(28).toInt()).toUtf8();
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diff changeset
   186
    bcfg << QString("e$minestime %1").arg(schemeData(29).toInt() * 1000).toUtf8();
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   187
    bcfg << QString("e$minesnum %1").arg(schemeData(30).toInt()).toUtf8();
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   188
    bcfg << QString("e$minedudpct %1").arg(schemeData(31).toInt()).toUtf8();
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   189
    bcfg << QString("e$explosives %1").arg(schemeData(32).toInt()).toUtf8();
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   190
    bcfg << QString("e$healthprob %1").arg(schemeData(33).toInt()).toUtf8();
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   191
    bcfg << QString("e$hcaseamount %1").arg(schemeData(34).toInt()).toUtf8();
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   192
    bcfg << QString("e$waterrise %1").arg(schemeData(35).toInt()).toUtf8();
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   193
    bcfg << QString("e$healthdec %1").arg(schemeData(36).toInt()).toUtf8();
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   194
    bcfg << QString("e$ropepct %1").arg(schemeData(37).toInt()).toUtf8();
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   195
    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
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   196
    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
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   197
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   198
    switch (mapgen)
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   199
    {
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   200
        case MAPGEN_MAZE:
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   201
            bcfg << QString("e$maze_size %1").arg(pMapContainer->get_maze_size()).toUtf8();
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   203
        case MAPGEN_DRAWN:
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   204
        {
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   205
            QByteArray data = pMapContainer->getDrawnMapData();
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   206
            while(data.size() > 0)
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            {
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                QByteArray tmp = data;
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   209
                tmp.truncate(200);
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   210
                tmp.prepend("edraw ");
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   211
                bcfg << tmp;
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   212
                data.remove(0, 200);
4489
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   213
            }
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   214
        }
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   215
        default: ;
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   216
    }
1782
e7589e37a6d6 Options for bonus box probability tuning and number of turn until sudden death
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   217
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    QString currentMap = pMapContainer->getCurrentMap();
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    if (currentMap.size() > 0)
2999
30c4d62cd0c3 Engine:
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   220
    {
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   221
        bcfg << QString("emap " + currentMap).toUtf8();
3008
e57cafce4227 Frontend:
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   222
        if(pMapContainer->getCurrentIsMission())
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   223
            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
2999
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   224
    }
4494
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   225
    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
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   226
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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   227
    QByteArray result;
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   228
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   229
    foreach(QByteArray ba, bcfg)
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   230
        HWProto::addByteArrayToBuffer(result, ba);
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   231
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   232
    return result;
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
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   233
}
320
1ee7f087195a - HWMapContainer sets and stores the theme
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diff changeset
   234
703
424297e3165a weapon names transmitted over network
displacer
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   235
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
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   236
{
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   237
    bool illegal = ammo.size() != cDefaultAmmoStore->size();
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   238
    if (illegal)
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   239
        QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
703
424297e3165a weapon names transmitted over network
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   240
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   241
    int pos = WeaponsName->findText(name);
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   242
    if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones
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   243
        WeaponsName->addItem(name, ammo);
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   244
        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
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   245
    } else {
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   246
        WeaponsName->setItemData(pos, ammo);
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   247
        WeaponsName->setCurrentIndex(pos);
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   248
    }
1530
3b8d723661b2 Implement Solid Land checkbox
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diff changeset
   249
}
1531
f404233b6d9b - Less crossclass dependancies
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   250
1875
189370d394db - Send initial room config
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   251
void GameCFGWidget::fullNetConfig()
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   252
{
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   253
    ammoChanged(WeaponsName->currentIndex());
2377
f3fab2b09e0c And in frontend
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   254
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   255
    seedChanged(pMapContainer->getCurrentSeed());
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   256
    templateFilterChanged(pMapContainer->getTemplateFilter());
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   257
    themeChanged(pMapContainer->getCurrentTheme());
1875
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   258
2948
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   259
    schemeChanged(GameSchemes->currentIndex());
1921
2a09f7f786a0 - User from localhost is server admin
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   260
3133
1ab5f18f4df8 prg's maze generator
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   261
    mapgenChanged(pMapContainer->get_mapgen());
1ab5f18f4df8 prg's maze generator
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   262
    maze_sizeChanged(pMapContainer->get_maze_size());
1ab5f18f4df8 prg's maze generator
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   263
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   264
    // map must be the last
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   265
    QString map = pMapContainer->getCurrentMap();
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   266
    if (map.size())
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   267
        mapChanged(map);
1875
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   268
}
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diff changeset
   269
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
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   270
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
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   271
{
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   272
    if (slValue.size() == 1)
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   273
    {
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   274
        QString value = slValue[0];
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   275
        if (param == "MAP") {
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   276
            pMapContainer->setMap(value);
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   277
            return;
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   278
        }
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   279
        if (param == "SEED") {
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   280
            pMapContainer->setSeed(value);
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   281
            return;
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   282
        }
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   283
        if (param == "THEME") {
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   284
            pMapContainer->setTheme(value);
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   285
            return;
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        }
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        if (param == "TEMPLATE") {
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            pMapContainer->setTemplateFilter(value.toUInt());
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            return;
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        }
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        if (param == "MAPGEN") {
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            pMapContainer->setMapgen((MapGenerator)value.toUInt());
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            return;
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        }
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        if (param == "MAZE_SIZE") {
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            pMapContainer->setMaze_size(value.toUInt());
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            return;
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        }
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    }
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    if (slValue.size() == 2)
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    {
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        if (param == "AMMO") {
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            setNetAmmo(slValue[0], slValue[1]);
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            return;
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        }
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    }
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    qWarning("Got bad config param from net");
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}
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void GameCFGWidget::ammoChanged(int index)
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{
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    if (index >= 0) {
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        emit paramChanged(
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            "AMMO",
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            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
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        );
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    }
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}
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void GameCFGWidget::mapChanged(const QString & value)
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{
3010
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    if(pMapContainer->getCurrentIsMission())
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    {
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        GameSchemes->setEnabled(false);
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        WeaponsName->setEnabled(false);
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        bindEntries->setEnabled(false);
3010
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        GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
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        WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
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   331
    }
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   332
    else
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   333
    {
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   334
        GameSchemes->setEnabled(true);
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   335
        WeaponsName->setEnabled(true);
4237
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   336
        bindEntries->setEnabled(true);
3010
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   337
    }
2948
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    emit paramChanged("MAP", QStringList(value));
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   339
}
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   340
1876
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void GameCFGWidget::templateFilterChanged(int value)
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{
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    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
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   344
}
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   345
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   346
void GameCFGWidget::seedChanged(const QString & value)
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   347
{
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   348
    emit paramChanged("SEED", QStringList(value));
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   349
}
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   350
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   351
void GameCFGWidget::themeChanged(const QString & value)
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   352
{
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   353
    emit paramChanged("THEME", QStringList(value));
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   354
}
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
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   355
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ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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   356
void GameCFGWidget::schemeChanged(int index)
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f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
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   357
{
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   358
    QStringList sl;
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   359
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   360
    int size = GameSchemes->model()->columnCount();
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   361
    for(int i = 0; i < size; ++i)
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   362
        sl << schemeData(i).toString();
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f3fab2b09e0c And in frontend
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   363
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   364
    emit paramChanged("SCHEME", sl);
4237
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koda
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   365
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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diff changeset
   366
    if (bindEntries->isChecked() == true) {
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   367
        QString schemeName = GameSchemes->itemText(index);
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   368
        for (int i = 0; i < WeaponsName->count(); i++) {
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
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   369
             QString weapName = WeaponsName->itemText(i);
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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   370
             int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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   371
             if (0 == res) {
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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diff changeset
   372
                 WeaponsName->setCurrentIndex(i);
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   373
                 emit ammoChanged(i);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
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diff changeset
   374
                 break;
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
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diff changeset
   375
             }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
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diff changeset
   376
        }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
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diff changeset
   377
    }
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
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diff changeset
   378
}
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
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diff changeset
   379
3133
1ab5f18f4df8 prg's maze generator
nemo
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diff changeset
   380
void GameCFGWidget::mapgenChanged(MapGenerator m)
1ab5f18f4df8 prg's maze generator
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diff changeset
   381
{
1ab5f18f4df8 prg's maze generator
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diff changeset
   382
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   383
}
1ab5f18f4df8 prg's maze generator
nemo
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diff changeset
   384
1ab5f18f4df8 prg's maze generator
nemo
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diff changeset
   385
void GameCFGWidget::maze_sizeChanged(int s)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   386
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   387
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   388
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   389
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   390
void GameCFGWidget::resendSchemeData()
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   391
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   392
    schemeChanged(GameSchemes->currentIndex());
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   393
}