author | koda |
Tue, 13 Nov 2012 23:56:50 +0100 | |
branch | webgl |
changeset 8050 | c82b68016c68 |
parent 7244 | 75197d981acb |
child 10108 | c68cf030eded |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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#import "SchemeWeaponConfigViewController.h" |
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#import <QuartzCore/QuartzCore.h> |
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#define LABEL_TAG 57423 |
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#define TABLE_TAG 45657 |
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@implementation SchemeWeaponConfigViewController |
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@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu, |
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selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark custom setters/getters |
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-(NSString *)selectedScheme { |
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if (selectedScheme == nil) |
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self.selectedScheme = @"Default.plist"; |
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return selectedScheme; |
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} |
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-(NSString *)selectedWeapon { |
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if (selectedWeapon == nil) |
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self.selectedWeapon = @"Default.plist"; |
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return selectedWeapon; |
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} |
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-(NSString *)selectedScript { |
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if (selectedScript == nil) |
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self.selectedScript = @"Normal.plist"; |
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return selectedScript; |
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} |
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-(NSString *)scriptCommand { |
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if (scriptCommand == nil) |
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self.scriptCommand = @""; |
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return scriptCommand; |
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} |
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-(NSArray *)listOfSchemes { |
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if (listOfSchemes == nil) |
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self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL]; |
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return listOfSchemes; |
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} |
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-(NSArray *)listOfWeapons { |
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if (listOfWeapons == nil) |
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self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; |
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return listOfWeapons; |
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} |
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-(NSArray *)listOfScripts { |
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if (listOfScripts == nil) |
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self.listOfScripts = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL] |
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filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"SELF ENDSWITH '.lua'"]]; |
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return listOfScripts; |
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} |
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-(UISegmentedControl *)topControl { |
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if (topControl == nil) { |
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NSArray *array = [[NSArray alloc] initWithObjects: |
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NSLocalizedString(@"Scheme",@""), |
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NSLocalizedString(@"Weapon",@""), |
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NSLocalizedString(@"Style",@""),nil]; |
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UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array]; |
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[array release]; |
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controller.segmentedControlStyle = UISegmentedControlStyleBar; |
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controller.tintColor = [UIColor lightGrayColor]; |
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controller.selectedSegmentIndex = 0; |
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self.topControl = controller; |
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[controller release]; |
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} |
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return topControl; |
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} |
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#pragma mark - |
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#pragma mark View lifecycle |
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-(void) viewDidLoad { |
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self.sectionsHidden = NO; |
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NSInteger topOffset = IS_IPAD() ? 45 : 0; |
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NSInteger bottomOffset = IS_IPAD() ? 3 : 0; |
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UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, |
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topOffset, |
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self.view.frame.size.width, |
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self.view.frame.size.height - topOffset - bottomOffset) |
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style:UITableViewStyleGrouped]; |
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aTableView.delegate = self; |
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aTableView.dataSource = self; |
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if (IS_IPAD()) { |
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[aTableView setBackgroundColorForAnyTable:[UIColor clearColor]]; |
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UILabel *background = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) |
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andTitle:nil |
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withBorderWidth:2.7f]; |
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background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
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[self.view insertSubview:background atIndex:0]; |
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[background release]; |
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self.topControl.frame = CGRectMake(0, 4, self.view.frame.size.width * 80/100, 30); |
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self.topControl.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; |
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self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24); |
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[self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged]; |
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[self.view addSubview:self.topControl]; |
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} else { |
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UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"]; |
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UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage]; |
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[backgroundImage release]; |
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[self.view addSubview:background]; |
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[background release]; |
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[aTableView setBackgroundColorForAnyTable:[UIColor clearColor]]; |
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} |
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aTableView.tag = TABLE_TAG; |
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aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite; |
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aTableView.separatorColor = [UIColor whiteColor]; |
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aTableView.separatorStyle = UITableViewCellSeparatorStyleNone; |
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aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
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[self.view addSubview:aTableView]; |
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[aTableView release]; |
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[super viewDidLoad]; |
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// display or hide the lists, driven by MapConfigViewController |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(fillSections) |
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name:@"fillsections" |
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object:nil]; |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(emptySections) |
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name:@"emptysections" |
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object:nil]; |
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} |
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#pragma mark - |
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#pragma mark Table view data source |
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)aTableView { |
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return (self.sectionsHidden ? 0 : 1); |
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} |
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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if (self.topControl.selectedSegmentIndex == 0) |
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return [self.listOfSchemes count]; |
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else if (self.topControl.selectedSegmentIndex == 1) |
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return [self.listOfWeapons count]; |
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else |
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return [self.listOfScripts count]; |
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} |
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// Customize the appearance of table view cells. |
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *CellIdentifier = @"Cell"; |
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NSInteger index = self.topControl.selectedSegmentIndex; |
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NSInteger row = [indexPath row]; |
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UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
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if (cell == nil) |
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; |
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cell.accessoryView = nil; |
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if (0 == index) { |
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cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension]; |
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NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]]; |
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NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
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cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
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[dict release]; |
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if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) { |
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UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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cell.accessoryView = checkbox; |
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[checkbox release]; |
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self.lastIndexPath_sc = indexPath; |
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} |
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} else if (1 == index) { |
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cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; |
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NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]]; |
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NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
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cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
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[dict release]; |
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if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) { |
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UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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cell.accessoryView = checkbox; |
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[checkbox release]; |
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self.lastIndexPath_we = indexPath; |
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} |
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} else { |
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cell.textLabel.text = [[[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension] |
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|
207 |
stringByReplacingOccurrencesOfString:@"_" withString:@" "]; |
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208 |
//cell.detailTextLabel.text = ; |
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209 |
if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) { |
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|
210 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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|
211 |
cell.accessoryView = checkbox; |
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|
212 |
[checkbox release]; |
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213 |
self.lastIndexPath_lu = indexPath; |
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214 |
} |
3547 | 215 |
} |
4287 | 216 |
|
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|
217 |
cell.backgroundColor = [UIColor blackColorTransparent]; |
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|
218 |
cell.textLabel.textColor = [UIColor lightYellowColor]; |
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|
219 |
cell.detailTextLabel.textColor = [UIColor whiteColor]; |
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220 |
cell.textLabel.adjustsFontSizeToFitWidth = YES; |
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221 |
cell.detailTextLabel.adjustsFontSizeToFitWidth = YES; |
3547 | 222 |
return cell; |
223 |
} |
|
224 |
||
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225 |
-(CGFloat) tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger) section { |
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226 |
return IS_IPAD() ? 0 : 50; |
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227 |
} |
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|
228 |
|
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|
229 |
-(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger) section { |
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230 |
if (IS_IPAD()) |
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231 |
return nil; |
6636 | 232 |
UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)]; |
233 |
theView.autoresizingMask = UIViewAutoresizingFlexibleWidth; |
|
6107 | 234 |
self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30); |
235 |
self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24); |
|
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236 |
[self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged]; |
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237 |
[theView addSubview:self.topControl]; |
6636 | 238 |
return [theView autorelease]; |
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|
239 |
} |
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|
240 |
|
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|
241 |
-(CGFloat) tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger) section { |
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|
242 |
return 40; |
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|
243 |
} |
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|
244 |
|
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|
245 |
-(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger) section { |
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|
246 |
NSInteger height = 40; |
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|
247 |
UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width, height)]; |
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|
248 |
footer.backgroundColor = [UIColor clearColor]; |
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|
249 |
footer.autoresizingMask = UIViewAutoresizingFlexibleWidth; |
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|
250 |
|
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|
251 |
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width*80/100, height)]; |
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|
252 |
label.center = CGPointMake(aTableView.frame.size.width/2, height/2); |
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|
253 |
label.textAlignment = UITextAlignmentCenter; |
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|
254 |
label.font = [UIFont italicSystemFontOfSize:12]; |
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|
255 |
label.textColor = [UIColor whiteColor]; |
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|
256 |
label.numberOfLines = 2; |
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|
257 |
label.backgroundColor = [UIColor clearColor]; |
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changeset
|
258 |
label.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; |
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changeset
|
259 |
|
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|
260 |
label.text = NSLocalizedString(@"Setting a Style might force a particular Scheme or Weapon configuration.",@""); |
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changeset
|
261 |
|
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|
262 |
[footer addSubview:label]; |
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|
263 |
[label release]; |
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|
264 |
return [footer autorelease]; |
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|
265 |
} |
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|
266 |
|
3547 | 267 |
#pragma mark - |
268 |
#pragma mark Table view delegate |
|
269 |
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
|
270 |
NSIndexPath *lastIndexPath; |
|
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|
271 |
NSInteger index = self.topControl.selectedSegmentIndex; |
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|
272 |
if (index == 0) |
3547 | 273 |
lastIndexPath = self.lastIndexPath_sc; |
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|
274 |
else if (index == 1) |
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|
275 |
lastIndexPath = self.lastIndexPath_we; |
3547 | 276 |
else |
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|
277 |
lastIndexPath = self.lastIndexPath_lu; |
3697 | 278 |
|
3547 | 279 |
int newRow = [indexPath row]; |
280 |
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
|
3697 | 281 |
|
3547 | 282 |
if (newRow != oldRow) { |
283 |
//TODO: this code works only for a single section table |
|
284 |
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; |
|
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|
285 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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|
286 |
newCell.accessoryView = checkbox; |
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|
287 |
[checkbox release]; |
3547 | 288 |
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath]; |
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289 |
oldCell.accessoryView = nil; |
3697 | 290 |
|
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|
291 |
if (index == 0) { |
3547 | 292 |
self.lastIndexPath_sc = indexPath; |
293 |
self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow]; |
|
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|
294 |
|
6107 | 295 |
// also set weaponset when selecting scheme, if set |
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|
296 |
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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|
297 |
if ([[settings objectForKey:@"sync_ws"] boolValue]) { |
4287 | 298 |
for (NSString *str in self.listOfWeapons) { |
299 |
if ([str isEqualToString:self.selectedScheme]) { |
|
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|
300 |
int row = [self.listOfSchemes indexOfObject:str]; |
4287 | 301 |
self.selectedWeapon = str; |
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|
302 |
self.lastIndexPath_we = [NSIndexPath indexPathForRow:row inSection:1]; |
4287 | 303 |
break; |
304 |
} |
|
305 |
} |
|
306 |
} |
|
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|
307 |
} else if (index == 1) { |
3547 | 308 |
self.lastIndexPath_we = indexPath; |
309 |
self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow]; |
|
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|
310 |
} else { |
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|
311 |
self.lastIndexPath_lu = indexPath; |
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|
312 |
self.selectedScript = [self.listOfScripts objectAtIndex:newRow]; |
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|
313 |
|
6107 | 314 |
// some styles disable or force the choice of a particular scheme/weaponset |
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|
315 |
NSString *path = [[NSString alloc] initWithFormat:@"%@/%@.cfg",SCRIPTS_DIRECTORY(),[self.selectedScript stringByDeletingPathExtension]]; |
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|
316 |
NSString *configFile = [[NSString alloc] initWithContentsOfFile:path]; |
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|
317 |
[path release]; |
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|
318 |
NSArray *scriptOptions = [configFile componentsSeparatedByString:@"\n"]; |
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|
319 |
[configFile release]; |
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changeset
|
320 |
|
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|
321 |
self.scriptCommand = [NSString stringWithFormat:@"escript Scripts/Multiplayer/%@",self.selectedScript]; |
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|
322 |
NSString *scheme = [scriptOptions objectAtIndex:0]; |
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|
323 |
if ([scheme isEqualToString:@"locked"]) { |
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changeset
|
324 |
self.selectedScheme = @"Default.plist"; |
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changeset
|
325 |
[self.topControl setEnabled:NO forSegmentAtIndex:0]; |
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changeset
|
326 |
} else { |
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changeset
|
327 |
self.selectedScheme = [NSString stringWithFormat:@"%@.plist",scheme]; |
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changeset
|
328 |
[self.topControl setEnabled:YES forSegmentAtIndex:0]; |
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|
329 |
} |
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changeset
|
330 |
|
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changeset
|
331 |
NSString *weapon = [scriptOptions objectAtIndex:1]; |
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changeset
|
332 |
if ([weapon isEqualToString:@"locked"]) { |
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changeset
|
333 |
self.selectedWeapon = @"Default.plist"; |
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changeset
|
334 |
[self.topControl setEnabled:NO forSegmentAtIndex:1]; |
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changeset
|
335 |
} else { |
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|
336 |
self.selectedWeapon = [NSString stringWithFormat:@"%@.plist",weapon]; |
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changeset
|
337 |
[self.topControl setEnabled:YES forSegmentAtIndex:1]; |
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|
338 |
} |
3697 | 339 |
} |
340 |
||
3547 | 341 |
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
342 |
} |
|
343 |
[aTableView deselectRowAtIndexPath:indexPath animated:YES]; |
|
344 |
} |
|
345 |
||
6107 | 346 |
#pragma mark - |
6829
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|
347 |
#pragma mark called by an NSNotification to empty or fill the sections completely |
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|
348 |
-(void) fillSections { |
60b039d88dab
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changeset
|
349 |
if (self.sectionsHidden == YES) { |
60b039d88dab
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changeset
|
350 |
self.sectionsHidden = NO; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
351 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
352 |
UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG]; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
353 |
[aTableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
354 |
aTableView.scrollEnabled = YES; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
355 |
[[self.view viewWithTag:LABEL_TAG] removeFromSuperview]; |
4349 | 356 |
} |
357 |
} |
|
358 |
||
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
359 |
-(void) emptySections { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
360 |
if (self.sectionsHidden == NO) { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
361 |
self.sectionsHidden = YES; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
362 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
363 |
UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG]; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
364 |
[aTableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
365 |
aTableView.scrollEnabled = NO; |
4349 | 366 |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
367 |
CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
368 |
UILabel *theLabel = [[UILabel alloc] initWithFrame:frame |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
369 |
andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
370 |
theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
371 |
theLabel.numberOfLines = 2; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
372 |
theLabel.tag = LABEL_TAG; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
373 |
theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
374 |
UIViewAutoresizingFlexibleTopMargin | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
375 |
UIViewAutoresizingFlexibleBottomMargin; |
4349 | 376 |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
377 |
[self.view addSubview:theLabel]; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
378 |
[theLabel release]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
379 |
} |
4349 | 380 |
} |
381 |
||
3547 | 382 |
#pragma mark - |
383 |
#pragma mark Memory management |
|
384 |
-(void) didReceiveMemoryWarning { |
|
6247
6dfad55fd71c
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents:
6220
diff
changeset
|
385 |
if ([HWUtils isGameLaunched]) { |
3971 | 386 |
self.lastIndexPath_sc = nil; |
387 |
self.lastIndexPath_we = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
388 |
self.lastIndexPath_lu = nil; |
6107 | 389 |
self.selectedScheme = nil; |
390 |
self.selectedWeapon = nil; |
|
391 |
self.selectedScript = nil; |
|
392 |
self.scriptCommand = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
393 |
self.topControl = nil; |
3971 | 394 |
} |
6107 | 395 |
self.listOfSchemes = nil; |
396 |
self.listOfWeapons = nil; |
|
397 |
self.listOfScripts = nil; |
|
398 |
MSG_MEMCLEAN(); |
|
3547 | 399 |
[super didReceiveMemoryWarning]; |
400 |
} |
|
401 |
||
402 |
-(void) viewDidUnload { |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
403 |
[[NSNotificationCenter defaultCenter] removeObserver:self]; |
3547 | 404 |
self.listOfSchemes = nil; |
405 |
self.listOfWeapons = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
406 |
self.listOfScripts = nil; |
3547 | 407 |
self.lastIndexPath_sc = nil; |
408 |
self.lastIndexPath_we = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
409 |
self.lastIndexPath_lu = nil; |
3547 | 410 |
self.selectedScheme = nil; |
411 |
self.selectedWeapon = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
412 |
self.selectedScript = nil; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
413 |
self.scriptCommand = nil; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
414 |
self.topControl = nil; |
3547 | 415 |
MSG_DIDUNLOAD(); |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3659
diff
changeset
|
416 |
[super viewDidUnload]; |
3547 | 417 |
} |
418 |
||
419 |
-(void) dealloc { |
|
5208 | 420 |
releaseAndNil(listOfSchemes); |
421 |
releaseAndNil(listOfWeapons); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
422 |
releaseAndNil(listOfScripts); |
5208 | 423 |
releaseAndNil(lastIndexPath_sc); |
424 |
releaseAndNil(lastIndexPath_we); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
425 |
releaseAndNil(lastIndexPath_lu); |
5208 | 426 |
releaseAndNil(selectedScheme); |
427 |
releaseAndNil(selectedWeapon); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
428 |
releaseAndNil(selectedScript); |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
429 |
releaseAndNil(scriptCommand); |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
430 |
releaseAndNil(topControl); |
3547 | 431 |
[super dealloc]; |
432 |
} |
|
433 |
||
434 |
||
435 |
@end |
|
436 |