hedgewars/uGearsList.pas
author nemo
Mon, 29 Oct 2012 09:35:16 -0400
changeset 7874 c8aba48f38dc
parent 7754 e81dc9bef8b8
child 8026 4a4f21070479
child 8145 6408c0ba4ba1
permissions -rw-r--r--
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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TryDo((curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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begin
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inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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gear^.uid:= GCounter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= $FFFF;
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if CurrentHedgehog <> nil then 
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    begin
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    gear^.Hedgehog:= CurrentHedgehog;
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    if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
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        gear^.CollisionMask:= $FF7F
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    end;
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if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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case Kind of
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     gtGrenade,
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     gtClusterBomb,
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     gtGasBomb: begin
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                gear^.ImpactSound:= sndGrenadeImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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                gear^.Density:= _1_5;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtWatermelon: begin
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                gear^.ImpactSound:= sndMelonImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 6;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_995;
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                gear^.Density:= _2;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtMelonPiece: begin
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                gear^.Density:= _2;
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                end;
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    gtHedgehog: begin
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= cHHRadius;
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                gear^.Elasticity:= _0_35;
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                gear^.Friction:= _0_999;
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                gear^.Angle:= cMaxAngle div 2;
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                gear^.Density:= _3;
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                gear^.Z:= cHHZ;
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                if (GameFlags and gfAISurvival) <> 0 then
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                    if gear^.Hedgehog^.BotLevel > 0 then
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                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
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                end;
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       gtShell: begin
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                gear^.Radius:= 4;
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                gear^.Density:= _1;
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                end;
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       gtSnowball: begin
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                gear^.ImpactSound:= sndMudballImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.Radius:= 4;
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                gear^.Elasticity:= _1;
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                gear^.Friction:= _1;
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                gear^.Density:= _0_5;
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                end;
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     gtFlake: begin
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                with Gear^ do
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                    begin
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                    Pos:= 0;
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                    Radius:= 1;
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                    DirAngle:= random(360);
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diff changeset
   182
                    if State and gstTmpFlag = 0 then
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nemo
parents: 6580
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   183
                        begin
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diff changeset
   184
                        dx.isNegative:= GetRandom(2) = 0;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7649
diff changeset
   185
                        dx.QWordValue:= $40DA * GetRandom(10000) * 8;
6581
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nemo
parents: 6580
diff changeset
   186
                        dy.isNegative:= false;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7649
diff changeset
   187
                        dy.QWordValue:= $3AD3 * GetRandom(7000) * 8;
6581
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nemo
parents: 6580
diff changeset
   188
                        if GetRandom(2) = 0 then
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nemo
parents: 6580
diff changeset
   189
                            dx := -dx
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   190
                        end;
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nemo
parents: 6580
diff changeset
   191
                    State:= State or gstInvisible;
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nemo
parents: 6580
diff changeset
   192
                    Health:= random(vobFrameTicks);
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nemo
parents: 6580
diff changeset
   193
                    Timer:= random(vobFramesCount);
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7647
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   194
                    Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8;
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diff changeset
   195
                    end
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diff changeset
   196
                end;
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   197
       gtGrave: begin
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   198
                gear^.ImpactSound:= sndGraveImpact;
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   199
                gear^.nImpactSounds:= 1;
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nemo
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   200
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   201
                gear^.Elasticity:= _0_6;
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parents: 6580
diff changeset
   202
                end;
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   203
         gtBee: begin
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parents: 6580
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   204
                gear^.Radius:= 5;
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nemo
parents: 6580
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   205
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   206
                gear^.RenderTimer:= true;
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nemo
parents: 6580
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   207
                gear^.Elasticity:= _0_9;
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nemo
parents: 6580
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   208
                gear^.Tag:= 0;
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parents: 6580
diff changeset
   209
                end;
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diff changeset
   210
   gtSeduction: begin
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   211
                gear^.Radius:= 250;
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parents: 6580
diff changeset
   212
                end;
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diff changeset
   213
 gtShotgunShot: begin
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parents: 6580
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   214
                gear^.Timer:= 900;
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parents: 6580
diff changeset
   215
                gear^.Radius:= 2
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nemo
parents: 6580
diff changeset
   216
                end;
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parents: 6580
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   217
  gtPickHammer: begin
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nemo
parents: 6580
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   218
                gear^.Radius:= 10;
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nemo
parents: 6580
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   219
                gear^.Timer:= 4000
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nemo
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diff changeset
   220
                end;
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nemo
parents: 6580
diff changeset
   221
   gtHammerHit: begin
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nemo
parents: 6580
diff changeset
   222
                gear^.Radius:= 8;
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nemo
parents: 6580
diff changeset
   223
                gear^.Timer:= 125
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nemo
parents: 6580
diff changeset
   224
                end;
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parents: 6580
diff changeset
   225
        gtRope: begin
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nemo
parents: 6580
diff changeset
   226
                gear^.Radius:= 3;
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nemo
parents: 6580
diff changeset
   227
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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nemo
parents: 6580
diff changeset
   228
                RopePoints.Count:= 0;
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nemo
parents: 6580
diff changeset
   229
                end;
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nemo
parents: 6580
diff changeset
   230
        gtMine: begin
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nemo
parents: 6580
diff changeset
   231
                gear^.ImpactSound:= sndMineImpact;
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nemo
parents: 6580
diff changeset
   232
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   233
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   234
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   235
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   236
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   237
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   238
                gear^.Density:= _1;
6581
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nemo
parents: 6580
diff changeset
   239
                if cMinesTime < 0 then
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nemo
parents: 6580
diff changeset
   240
                    gear^.Timer:= getrandom(51)*100
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nemo
parents: 6580
diff changeset
   241
                else
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nemo
parents: 6580
diff changeset
   242
                    gear^.Timer:= cMinesTime;
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nemo
parents: 6580
diff changeset
   243
                end;
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nemo
parents: 6580
diff changeset
   244
       gtSMine: begin
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nemo
parents: 6580
diff changeset
   245
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   246
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   247
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   248
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   249
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   250
                gear^.Density:= _1_6;
6581
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nemo
parents: 6580
diff changeset
   251
                gear^.Timer:= 500;
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parents: 6580
diff changeset
   252
                end;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   253
       gtKnife: begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   254
                gear^.Density:= _4;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   255
                gear^.Radius:= 16
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   256
                end;
6581
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   257
        gtCase: begin
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parents: 6580
diff changeset
   258
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   259
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   260
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   261
                gear^.Elasticity:= _0_3;
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   262
                gear^.Timer:= 500
6581
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nemo
parents: 6580
diff changeset
   263
                end;
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parents: 6580
diff changeset
   264
  gtExplosives: begin
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parents: 6580
diff changeset
   265
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   266
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
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   267
                gear^.Radius:= 16;
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nemo
parents: 6580
diff changeset
   268
                gear^.Elasticity:= _0_4;
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nemo
parents: 6580
diff changeset
   269
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   270
                gear^.Density:= _6;
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nemo
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   271
                gear^.Health:= cBarrelHealth;
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nemo
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   272
                gear^.Z:= cHHZ-1
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parents: 6580
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   273
                end;
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diff changeset
   274
  gtDEagleShot: begin
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parents: 6580
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   275
                gear^.Radius:= 1;
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   276
                gear^.Health:= 50
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   277
                end;
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diff changeset
   278
  gtSniperRifleShot: begin
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   279
                gear^.Radius:= 1;
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   280
                gear^.Health:= 50
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   281
                end;
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   282
    gtDynamite: begin
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nemo
parents: 6580
diff changeset
   283
                gear^.Radius:= 3;
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nemo
parents: 6580
diff changeset
   284
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   285
                gear^.Friction:= _0_03;
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nemo
parents: 6580
diff changeset
   286
                gear^.Density:= _2;
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nemo
parents: 6580
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   287
                gear^.Timer:= 5000;
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   288
                end;
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   289
     gtCluster: begin
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   290
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   291
                gear^.Density:= _1_5;
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nemo
parents: 6580
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   292
                gear^.RenderTimer:= true
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parents: 6580
diff changeset
   293
                end;
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   294
      gtShover: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   295
       gtFlame: begin
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nemo
parents: 6580
diff changeset
   296
                gear^.Tag:= GetRandom(32);
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nemo
parents: 6580
diff changeset
   297
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   298
                gear^.Health:= 5;
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nemo
parents: 6580
diff changeset
   299
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   300
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
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nemo
parents: 6580
diff changeset
   301
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   302
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   303
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
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nemo
parents: 6580
diff changeset
   304
                    end
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parents: 6580
diff changeset
   305
                end;
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parents: 6580
diff changeset
   306
   gtFirePunch: begin
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nemo
parents: 6580
diff changeset
   307
                gear^.Radius:= 15;
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nemo
parents: 6580
diff changeset
   308
                gear^.Tag:= Y
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nemo
parents: 6580
diff changeset
   309
                end;
7364
ee87ad50e18d Draw bombs behind plane
nemo
parents: 7337
diff changeset
   310
   gtAirAttack: gear^.Z:= cHHZ+2;
6581
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nemo
parents: 6580
diff changeset
   311
     gtAirBomb: begin
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nemo
parents: 6580
diff changeset
   312
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   313
                gear^.Density:= _2;
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nemo
parents: 6580
diff changeset
   314
                end;
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nemo
parents: 6580
diff changeset
   315
   gtBlowTorch: begin
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nemo
parents: 6580
diff changeset
   316
                gear^.Radius:= cHHRadius + cBlowTorchC;
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nemo
parents: 6580
diff changeset
   317
                gear^.Timer:= 7500
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nemo
parents: 6580
diff changeset
   318
                end;
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nemo
parents: 6580
diff changeset
   319
    gtSwitcher: begin
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nemo
parents: 6580
diff changeset
   320
                gear^.Z:= cCurrHHZ
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nemo
parents: 6580
diff changeset
   321
                end;
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nemo
parents: 6580
diff changeset
   322
      gtTarget: begin
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nemo
parents: 6580
diff changeset
   323
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   324
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   325
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   326
                gear^.Elasticity:= _0_3;
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nemo
parents: 6580
diff changeset
   327
                gear^.Timer:= 0
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nemo
parents: 6580
diff changeset
   328
                end;
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nemo
parents: 6580
diff changeset
   329
      gtTardis: begin
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nemo
parents: 6580
diff changeset
   330
                gear^.Timer:= 0;
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nemo
parents: 6580
diff changeset
   331
                gear^.Pos:= 1;
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nemo
parents: 6580
diff changeset
   332
                gear^.Z:= cCurrHHZ+1;
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nemo
parents: 6580
diff changeset
   333
                end;
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nemo
parents: 6580
diff changeset
   334
      gtMortar: begin
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nemo
parents: 6580
diff changeset
   335
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   336
                gear^.Elasticity:= _0_2;
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nemo
parents: 6580
diff changeset
   337
                gear^.Friction:= _0_08;
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nemo
parents: 6580
diff changeset
   338
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   339
                end;
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nemo
parents: 6580
diff changeset
   340
        gtWhip: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   341
      gtHammer: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   342
    gtKamikaze: begin
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nemo
parents: 6580
diff changeset
   343
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   344
                gear^.Radius:= 20
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nemo
parents: 6580
diff changeset
   345
                end;
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nemo
parents: 6580
diff changeset
   346
        gtCake: begin
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nemo
parents: 6580
diff changeset
   347
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   348
                gear^.Radius:= 7;
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nemo
parents: 6580
diff changeset
   349
                gear^.Z:= cOnHHZ;
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nemo
parents: 6580
diff changeset
   350
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   351
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
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nemo
parents: 6580
diff changeset
   352
                if not dX.isNegative then
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nemo
parents: 6580
diff changeset
   353
                    gear^.Angle:= 1
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nemo
parents: 6580
diff changeset
   354
                else
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nemo
parents: 6580
diff changeset
   355
                    gear^.Angle:= 3
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nemo
parents: 6580
diff changeset
   356
                end;
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nemo
parents: 6580
diff changeset
   357
 gtHellishBomb: begin
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nemo
parents: 6580
diff changeset
   358
                gear^.ImpactSound:= sndHellishImpact1;
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nemo
parents: 6580
diff changeset
   359
                gear^.nImpactSounds:= 4;
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nemo
parents: 6580
diff changeset
   360
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   361
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   362
                gear^.Elasticity:= _0_5;
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nemo
parents: 6580
diff changeset
   363
                gear^.Friction:= _0_96;
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nemo
parents: 6580
diff changeset
   364
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   365
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   366
                gear^.Timer:= 5000
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nemo
parents: 6580
diff changeset
   367
                end;
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nemo
parents: 6580
diff changeset
   368
       gtDrill: begin
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nemo
parents: 6580
diff changeset
   369
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   370
                    gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   371
                // Tag for drill strike. if 1 then first impact occured already
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                gear^.Tag := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
        gtBall: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                gear^.Tag:= random(8);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                gear^.Elasticity:= _0_7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
     gtBallgun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                gear^.Timer:= 5001;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
     gtRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                gear^.Health:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                gear^.Radius:= 8
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                gear^.Health:= 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                gear^.Damage:= 100
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
     gtMolotov: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                gear^.Radius:= 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                gear^.Health := 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                gear^.FlightTime := 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
         gtEgg: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                gear^.AdvBounce:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
 gtPoisonCloud: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.Radius := 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.Tag := 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
  gtNapalmBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                gear^.Timer:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
                end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7077
diff changeset
   474
      gtIceGun: gear^.Health:= 1000;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   475
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   476
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   477
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   478
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   479
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   480
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   481
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   506
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   507
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   508
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   522
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   523
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   528
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   568
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   569
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   570
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
            with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   579
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   581
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   582
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
end.