hedgewars/uAI.pas
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3894 9abce5468583
child 4197 dad127904958
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 941
diff changeset
     2
 * Hedgewars, a free turn based strategy game
3236
4ab3917d7d44 Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
nemo
parents: 3038
diff changeset
     3
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    20
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
unit uAI;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
interface
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    23
uses uFloat;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    24
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
    25
procedure initModule;
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
    26
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
    27
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    28
procedure ProcessBot;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    29
procedure FreeActionsList;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    30
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    31
implementation
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    32
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc,
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
    33
     uAmmos, uConsole, SysUtils{$IFDEF UNIX}, cthreads{$ENDIF};
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    34
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    35
var BestActions: TActions;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    36
    CanUseAmmo: array [TAmmoType] of boolean;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    37
    StopThinking: boolean;
599
7c7b90c402d3 Fix THandle -> TThreadID
unc0rr
parents: 553
diff changeset
    38
    ThinkThread: TThreadID;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
    39
    hasThread: LongInt;
599
7c7b90c402d3 Fix THandle -> TThreadID
unc0rr
parents: 553
diff changeset
    40
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    41
procedure FreeActionsList;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    42
begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    43
{$IFDEF DEBUGFILE}AddFileLog('FreeActionsList called');{$ENDIF}
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    44
if hasThread <> 0 then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    45
   begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    46
   {$IFDEF DEBUGFILE}AddFileLog('Waiting AI thread to finish');{$ENDIF}
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    47
   StopThinking:= true;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    48
   repeat
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    49
     SDL_Delay(10)
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    50
   until hasThread = 0
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    51
   end;
434
2c6ccce17f39 Many small improvements
unc0rr
parents: 433
diff changeset
    52
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
    53
with CurrentHedgehog^ do
445
fb66abeb551f Now really proper fix
unc0rr
parents: 442
diff changeset
    54
     if Gear <> nil then
fb66abeb551f Now really proper fix
unc0rr
parents: 442
diff changeset
    55
        if BotLevel <> 0 then
2289
cb850ba733bd Fix queue bug triggered by AI
unc0rr
parents: 1066
diff changeset
    56
           StopMessages(Gear^.Message);
740
5ac69a012b69 - Small cleanup
unc0rr
parents: 676
diff changeset
    57
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    58
BestActions.Count:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    59
BestActions.Pos:= 0
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    60
end;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    61
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    62
procedure TestAmmos(var Actions: TActions; Me: PGear; isMoved: boolean);
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
    63
var BotLevel: Byte;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    64
    ap: TAttackParams;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    65
    Score, i: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    66
    a, aa: TAmmoType;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    67
begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    68
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    69
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    70
for i:= 0 to Pred(Targets.Count) do
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    71
    if (Targets.ar[i].Score >= 0) and (not StopThinking) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    72
       begin
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
    73
       with CurrentHedgehog^ do
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3617
diff changeset
    74
            a:= CurAmmoType;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    75
       aa:= a;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    76
       repeat
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    77
        if (CanUseAmmo[a]) and
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    78
           ((not isMoved) or ((AmmoTests[a].flags and amtest_OnTurn) = 0)) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    79
           begin
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
    80
{$HINTS OFF}
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    81
           Score:= AmmoTests[a].proc(Me, Targets.ar[i].Point, BotLevel, ap);
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
    82
{$HINTS ON}
139
340ded7cc336 Fixed AI bug, introduced by previous changes
unc0rr
parents: 136
diff changeset
    83
           if Actions.Score + Score > BestActions.Score then
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
    84
            if (BestActions.Score < 0) or (Actions.Score + Score > BestActions.Score + Byte(BotLevel) * 2048) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    85
              begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    86
              BestActions:= Actions;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    87
              inc(BestActions.Score, Score);
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
    88
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    89
              AddAction(BestActions, aia_Weapon, Longword(a), 300 + random(400), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    90
              if (ap.Time <> 0) then AddAction(BestActions, aia_Timer, ap.Time div 1000, 400, 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    91
              if (ap.Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200, 0, 0)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    92
              else if (ap.Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200, 0, 0);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    93
              if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    94
                 begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    95
                 ap.Angle:= LongInt(Me^.Angle) - Abs(ap.Angle);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    96
                 if ap.Angle > 0 then
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    97
                    begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    98
                    AddAction(BestActions, aia_Up, aim_push, 300 + random(250), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    99
                    AddAction(BestActions, aia_Up, aim_release, ap.Angle, 0, 0)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   100
                    end else if ap.Angle < 0 then
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   101
                    begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   102
                    AddAction(BestActions, aia_Down, aim_push, 300 + random(250), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   103
                    AddAction(BestActions, aia_Down, aim_release, -ap.Angle, 0, 0)
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   104
                    end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   105
                 end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   106
              if (Ammoz[a].Ammo.Propz and ammoprop_NeedTarget) <> 0 then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   107
                 begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   108
                 AddAction(BestActions, aia_Put, 0, 1, ap.AttackPutX, ap.AttackPutY)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   109
                 end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   110
              if (Ammoz[a].Ammo.Propz and ammoprop_AttackingPut) = 0 then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   111
                 begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   112
                 AddAction(BestActions, aia_attack, aim_push, 650 + random(300), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   113
                 AddAction(BestActions, aia_attack, aim_release, ap.Power, 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   114
                 end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   115
              if ap.ExplR > 0 then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   116
                 AddAction(BestActions, aia_AwareExpl, ap.ExplR, 10, ap.ExplX, ap.ExplY);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   117
              end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   118
           end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   119
        if a = High(TAmmoType) then a:= Low(TAmmoType)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   120
                               else inc(a)
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   121
       until (a = aa) or
2608
cebfea02f8b5 - Formatting changes
unc0rr
parents: 2605
diff changeset
   122
             (CurrentHedgehog^.MultiShootAttacks > 0) or // shooting same weapon
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   123
             StopThinking
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   124
       end
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   125
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   126
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   127
procedure Walk(Me: PGear);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   128
const FallPixForBranching = cHHRadius * 2 + 8;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   129
      cBranchStackSize = 12;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   130
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   131
type TStackEntry = record
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   132
                   WastedTicks: Longword;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   133
                   MadeActions: TActions;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   134
                   Hedgehog: TGear;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   135
                   end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 936
diff changeset
   136
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   137
var Stack: record
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   138
           Count: Longword;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   139
           States: array[0..Pred(cBranchStackSize)] of TStackEntry;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   140
           end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   141
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   142
    function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   143
    var bRes: boolean;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   144
    begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   145
    bRes:= (Stack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   146
    if bRes then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   147
       with Stack.States[Stack.Count] do
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   148
            begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   149
            WastedTicks:= Ticks;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   150
            MadeActions:= Actions;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   151
            Hedgehog:= Me;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   152
            Hedgehog.Message:= Dir;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   153
            inc(Stack.Count)
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   154
            end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   155
    Push:= bRes
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   156
    end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   157
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   158
    procedure Pop(var Ticks: Longword; var Actions: TActions; var Me: TGear);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   159
    begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   160
    dec(Stack.Count);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   161
    with Stack.States[Stack.Count] do
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   162
         begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   163
         Ticks:= WastedTicks;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   164
         Actions:= MadeActions;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   165
         Me:= Hedgehog
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   166
         end
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   167
    end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   168
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   169
    function PosInThinkStack(Me: PGear): boolean;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   170
    var i: Longword;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   171
    begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   172
    i:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   173
    while (i < Stack.Count) do
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   174
          begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   175
          if(not(hwAbs(Stack.States[i].Hedgehog.X - Me^.X) +
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 445
diff changeset
   176
                 hwAbs(Stack.States[i].Hedgehog.Y - Me^.Y) > _2)) and
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   177
              (Stack.States[i].Hedgehog.Message = Me^.Message) then exit(true);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   178
          inc(i)
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   179
          end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   180
    PosInThinkStack:= false
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   181
    end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   182
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   183
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   184
var Actions: TActions;
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   185
    ticks, maxticks, steps, tmp: Longword;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   186
    BaseRate, BestRate, Rate: integer;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   187
    GoInfo: TGoInfo;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   188
    CanGo: boolean;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   189
    AltMe: TGear;
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   190
    BotLevel: Byte;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   191
begin
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   192
ticks:= 0; // avoid compiler hint
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   193
Actions.Count:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   194
Actions.Pos:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   195
Actions.Score:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   196
Stack.Count:= 0;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   197
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   198
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   199
tmp:= random(2) + 1;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   200
Push(0, Actions, Me^, tmp);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   201
Push(0, Actions, Me^, tmp xor 3);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   202
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   203
if (Me^.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - LongWord(4000 * BotLevel))
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   204
                                   else maxticks:= TurnTimeLeft;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   205
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   206
if (Me^.State and gstAttacked) = 0 then TestAmmos(Actions, Me, false);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   207
BestRate:= RatePlace(Me);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   208
BaseRate:= max(BestRate, 0);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   209
2605
a40a7c90ffd8 AI knows what artillery mode is
unc0rr
parents: 2599
diff changeset
   210
while (Stack.Count > 0) and (not StopThinking) and (GameFlags and gfArtillery = 0) do
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   211
    begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   212
    Pop(ticks, Actions, Me^);
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   213
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   214
    AddAction(Actions, Me^.Message, aim_push, 250, 0, 0);
3894
9abce5468583 Engine:
smaxx
parents: 3836
diff changeset
   215
    if (Me^.Message and gmLeft) <> 0 then AddAction(Actions, aia_WaitXL, hwRound(Me^.X), 0, 0, 0)
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   216
                                      else AddAction(Actions, aia_WaitXR, hwRound(Me^.X), 0, 0, 0);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   217
    steps:= 0;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   218
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   219
    while (not StopThinking) and (not PosInThinkStack(Me)) do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   220
       begin
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   221
{$HINTS OFF}
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   222
       CanGo:= HHGo(Me, @AltMe, GoInfo);
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   223
{$HINTS ON}
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   224
       inc(ticks, GoInfo.Ticks);
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   225
       if ticks > maxticks then break;
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   226
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   227
       if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   228
          if Push(ticks, Actions, AltMe, Me^.Message) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   229
             with Stack.States[Pred(Stack.Count)] do
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   230
                  begin
791
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   231
                  if Me^.dX.isNegative then AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0)
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   232
                                       else AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0);
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   233
                  AddAction(MadeActions, aia_HJump, 0, 305 + random(50), 0, 0);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   234
                  AddAction(MadeActions, aia_HJump, 0, 350, 0, 0);
791
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   235
                  if Me^.dX.isNegative then AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0)
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   236
                                       else AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   237
                  end;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   238
       if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   239
          if Push(ticks, Actions, AltMe, Me^.Message) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   240
             with Stack.States[Pred(Stack.Count)] do
791
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   241
                  AddAction(MadeActions, aia_LJump, 0, 305 + random(50), 0, 0);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   242
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   243
       if not CanGo then break;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   244
       inc(steps);
544
9e068d2398ca Fix AI jumping to wrong direction on the turn start
unc0rr
parents: 543
diff changeset
   245
       Actions.actions[Pred(Actions.Count)].Param:= hwRound(Me^.X);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   246
       Rate:= RatePlace(Me);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   247
       if Rate > BestRate then
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   248
          begin
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   249
          BestActions:= Actions;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   250
          BestRate:= Rate;
2580
aeccc8f51d3f completes touch input/control (problems with moving camera)
koda
parents: 2376
diff changeset
   251
          Me^.State:= Me^.State or gstAttacked // we have better place, go there and do not use ammo
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   252
          end
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   253
       else if Rate < BestRate then break;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   254
       if ((Me^.State and gstAttacked) = 0)
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   255
           and ((steps mod 4) = 0) then TestAmmos(Actions, Me, true);
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   256
       if GoInfo.FallPix >= FallPixForBranching then
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   257
          Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   258
       end;
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   259
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   260
    if BestRate > BaseRate then exit
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   261
    end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   262
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   263
508
f5473c50adbd Now really fix compilation
unc0rr
parents: 507
diff changeset
   264
function Think(Me: Pointer): ptrint;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   265
var BackMe, WalkMe: TGear;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   266
    StartTicks: Longword;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   267
begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   268
InterlockedIncrement(hasThread);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   269
StartTicks:= GameTicks;
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   270
BackMe:= PGear(Me)^;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   271
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   272
if (PGear(Me)^.State and gstAttacked) = 0 then
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   273
   if Targets.Count > 0 then
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   274
      begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   275
      WalkMe:= BackMe;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   276
      Walk(@WalkMe);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   277
      if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(2000);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   278
      if BestActions.Score < -1023 then
146
458f4f58c1b6 - Fix AI not to damage self hedgehogs
unc0rr
parents: 144
diff changeset
   279
         begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   280
         BestActions.Count:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   281
         AddAction(BestActions, aia_Skip, 0, 250, 0, 0);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   282
         end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   283
      end else
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   284
else begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   285
      while (not StopThinking) and (BestActions.Count = 0) do
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   286
            begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   287
            FillBonuses(true);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   288
            WalkMe:= BackMe;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   289
            Walk(@WalkMe);
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   290
            if not StopThinking then SDL_Delay(100)
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   291
            end
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   292
      end;
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   293
PGear(Me)^.State:= PGear(Me)^.State and not gstHHThinking;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   294
Think:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   295
InterlockedDecrement(hasThread)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   296
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   297
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   298
procedure StartThink(Me: PGear);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   299
var a: TAmmoType;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   300
begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 522
diff changeset
   301
if ((Me^.State and (gstAttacking or gstHHJumping or gstMoving)) <> 0)
439
c336ed82e76d Fix bugs:
unc0rr
parents: 434
diff changeset
   302
   or isInMultiShoot then exit;
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 500
diff changeset
   303
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   304
//DeleteCI(Me); // this might break demo
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   305
Me^.State:= Me^.State or gstHHThinking;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   306
Me^.Message:= 0;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   307
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   308
BestActions.Count:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   309
BestActions.Pos:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   310
BestActions.Score:= Low(integer);
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   311
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   312
StopThinking:= false;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   313
ThinkingHH:= Me;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   314
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   315
FillTargets;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   316
if Targets.Count = 0 then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   317
   begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   318
   OutError('AI: no targets!?', false);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   319
   exit
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   320
   end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 936
diff changeset
   321
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   322
FillBonuses((Me^.State and gstAttacked) <> 0);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   323
for a:= Low(TAmmoType) to High(TAmmoType) do
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 545
diff changeset
   324
    CanUseAmmo[a]:= Assigned(AmmoTests[a].proc) and HHHasAmmo(PHedgehog(Me^.Hedgehog)^, a);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   325
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF}
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   326
BeginThread(@Think, Me, ThinkThread)
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   327
end;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   328
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   329
procedure ProcessBot;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   330
const StartTicks: Longword = 0;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   331
      cStopThinkTime = 40;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   332
begin
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
   333
with CurrentHedgehog^ do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   334
     if (Gear <> nil)
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   335
        and ((Gear^.State and gstHHDriven) <> 0)
144
e6084b0c9316 - Fix 'new team' regression
unc0rr
parents: 143
diff changeset
   336
        and (TurnTimeLeft < cHedgehogTurnTime - 50) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   337
        if ((Gear^.State and gstHHThinking) = 0) then
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   338
           if (BestActions.Pos >= BestActions.Count)
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   339
              and (TurnTimeLeft > cStopThinkTime) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   340
              begin
936
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   341
              if Gear^.Message <> 0 then
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   342
                 begin
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   343
                 StopMessages(Gear^.Message);
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   344
                 TryDo((Gear^.Message and gmAllStoppable) = 0, 'Engine bug: AI may break demos playing', true);
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   345
                 end;
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   346
              if Gear^.Message <> 0 then exit;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   347
              StartThink(Gear);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   348
              StartTicks:= GameTicks
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   349
              end else ProcessAction(BestActions, Gear)
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   350
        else if ((GameTicks - StartTicks) > cMaxAIThinkTime)
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   351
                or (TurnTimeLeft <= cStopThinkTime) then StopThinking:= true
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   352
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   353
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   354
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   355
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   356
    hasThread:= 0;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   357
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   358
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   359
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   360
begin
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3615
diff changeset
   361
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   362
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   363
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   364
end.