hedgewars/uChat.pas
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3676 fa29572fa56a
child 3969 5f4ef3db0a65
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uChat;
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interface
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procedure initModule;
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procedure freeModule;
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procedure AddChatString(s: shortstring);
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procedure DrawChat;
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procedure KeyPressChat(Key: Longword);
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var UserNick: shortstring = '';
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    ChatReady: boolean;
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    showAll: boolean;
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implementation
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uses uMisc, uStore, uConsts, SDLh, uConsole, uKeys, uTeams;
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const MaxStrIndex = 27;
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type TChatLine = record
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        Tex: PTexture;
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        Time: Longword;
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        Width: LongInt;
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        s: shortstring;
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        end;
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var Strs: array[0 .. MaxStrIndex] of TChatLine;
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    MStrs: array[0 .. MaxStrIndex] of shortstring;
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    missedCount: LongWord;
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    lastStr: LongWord;
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    visibleCount: LongWord;
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    InputStr: TChatLine;
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    InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char
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const colors: array[#1..#5] of TSDL_Color = (
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    (r:$FF; g:$FF; b:$FF; unused:$FF), // chat message [White]
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    (r:$FF; g:$00; b:$FF; unused:$FF), // action message [Purple]
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    (r:$90; g:$FF; b:$90; unused:$FF), // join/leave message [Lime]
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    (r:$FF; g:$FF; b:$A0; unused:$FF), // team message [Light Yellow]
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    (r:$FF; g:$00; b:$00; unused:$ff)  // error messages [Red]
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    );
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procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);
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var strSurface, resSurface: PSDL_Surface;
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    w, h: LongInt;
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    color: TSDL_Color;
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    font: THWFont;
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begin
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if cl.Tex <> nil then
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    FreeTexture(cl.Tex);
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cl.s:= str;
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if isInput then
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begin
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    // [Light Blue]
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    color.r:= $00;
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    color.g:= $FF;
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    color.b:= $FF;
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    color.unused:= $FF;
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    str:= UserNick + '> ' + str + '_'
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end
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else
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begin
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    color:= colors[str[1]];
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    delete(str, 1, 1)
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end;
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font:= CheckCJKFont(str, fnt16);
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w:= 0; h:= 0; // avoid compiler hints
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TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), w, h);
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resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask);
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strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color);
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cl.Width:= w + 4;
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SDL_UpperBlit(strSurface, nil, resSurface, nil);
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SDL_FreeSurface(strSurface);
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cl.Time:= RealTicks + 12500;
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cl.Tex:= Surface2Tex(resSurface, false);
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SDL_FreeSurface(resSurface)
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end;
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procedure AddChatString(s: shortstring);
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begin
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if not ChatReady then
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    begin
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    if MissedCount < MaxStrIndex - 1 then
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        MStrs[MissedCount]:= s
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    else if MissedCount < MaxStrIndex then
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        MStrs[MissedCount]:= #5 + '[...]';
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    inc(MissedCount);
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    exit
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    end;
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lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);
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SetLine(Strs[lastStr], s, false);
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inc(visibleCount)
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end;
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procedure DrawChat;
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var i, t, cnt: Longword;
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    r: TSDL_Rect;
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begin
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ChatReady:= true; // maybe move to somewhere else?
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if MissedCount <> 0 then // there are chat strings we missed, so print them now
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    begin
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    for i:= 0 to MissedCount - 1 do
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        AddChatString(MStrs[i]);
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    MissedCount:= 0;
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    end;
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cnt:= 0;
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t:= 0;
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i:= lastStr;
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r.x:= 6 - cScreenWidth div 2;
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r.y:= (visibleCount - t) * 16 + 10;
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r.h:= 16;
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if (GameState = gsChat)
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    and (InputStr.Tex <> nil) then
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    begin
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    r.w:= InputStr.Width;
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    DrawFillRect(r);
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    Tint($00, $00, $00, $80);
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    DrawTexture(9 - cScreenWidth div 2, visibleCount * 16 + 11, InputStr.Tex);
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    Tint($FF, $FF, $FF, $FF);
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    DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex);
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    end;
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dec(r.y, 16);
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while
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    (
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            ((t < 7) and (Strs[i].Time > RealTicks))
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        or
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   163
            ((t < MaxStrIndex) and showAll)
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    )
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   165
    and
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   166
        (Strs[i].Tex <> nil) do
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   167
    begin
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    r.w:= Strs[i].Width;
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    DrawFillRect(r);
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    Tint($00, $00, $00, $80);
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    DrawTexture(9 - cScreenWidth div 2, (visibleCount - t) * 16 - 5, Strs[i].Tex);
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    Tint($FF, $FF, $FF, $FF);
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    DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex);
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    dec(r.y, 16);
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    if i = 0 then i:= MaxStrIndex else dec(i);
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    inc(cnt);
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    inc(t)
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    end;
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   180
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visibleCount:= cnt;
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end;
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procedure AcceptChatString(s: shortstring);
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var i: TWave;
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begin
2017
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// "Make hedgehog say something"
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if (s[1] = '"') and (s[Length(s)] = '"') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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   193
    else
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        ParseCommand('/hogsay '#1 + copy(s, 2, Length(s)-2), true);
2017
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    exit
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   196
    end;
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   197
// 'Make hedgehog think something'
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   198
if (s[1] = '''') and (s[Length(s)] = '''') then
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   199
    begin
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   200
    if CurrentTeam^.ExtDriven then
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   201
        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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   202
    else
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        ParseCommand('/hogsay '#2 + copy(s, 2, Length(s)-2), true);
2017
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    exit
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   205
    end;
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// -Make hedgehog yell something-
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if (s[1] = '-') and (s[Length(s)] = '-') then
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    begin
2111
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   209
    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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   211
    else
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        ParseCommand('/hogsay '#3 + copy(s, 2, Length(s)-2), true);
2017
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    exit
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   214
    end;
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   215
// These 3 are same as above, only are to make the hedgehog say it on next attack
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   216
if (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then
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    begin
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   218
    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
2111
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   220
    else
2112
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        ParseCommand('/hogsay '#4 + copy(s, 6, Length(s)-5), true);
2017
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   222
    exit
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   223
    end;
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   224
if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then
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   225
    begin
2111
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   226
    if CurrentTeam^.ExtDriven then
2112
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   227
        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
2111
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   228
    else
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   229
        ParseCommand('/hogsay '#5 + copy(s, 6, Length(s)-5), true);
2017
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   230
    exit
7845c77c8d31 nemo's great patch:
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   231
    end;
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   232
if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then
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   233
    begin
2111
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   234
    if CurrentTeam^.ExtDriven then
2112
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   235
        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
2111
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   236
    else
2112
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        ParseCommand('/hogsay '#6 + copy(s, 6, Length(s)-5), true);
2017
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   238
    exit
7845c77c8d31 nemo's great patch:
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   239
    end;
2111
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diff changeset
   240
2518
126850aec94d Don't try to send empty team message
unc0rr
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   241
if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then
2124
d39c61eaca15 experiment in only sending a message to your clan
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   242
    begin
2403
6c5d504af2ba - Proper /team command implementation
unc0rr
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   243
    ParseCommand(s, true);
2124
d39c61eaca15 experiment in only sending a message to your clan
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   244
    exit
d39c61eaca15 experiment in only sending a message to your clan
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   245
    end;
1378
1a391883261d Allow /me in chat
unc0rr
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   246
if (s[1] = '/') and (copy(s, 1, 4) <> '/me ') then
2948
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   247
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   248
    if CurrentTeam^.ExtDriven then exit;
2376
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diff changeset
   249
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   250
    for i:= Low(TWave) to High(TWave) do
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   251
        if (s = Wavez[i].cmd) then
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   252
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   253
            ParseCommand('/taunt ' + char(i), true);
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   254
            exit
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   255
            end;
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   256
    if (s = '/newgrave') then
2017
7845c77c8d31 nemo's great patch:
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   257
        begin
2948
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   258
        ParseCommand('/newgrave', true);
2017
7845c77c8d31 nemo's great patch:
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   259
        exit
7845c77c8d31 nemo's great patch:
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   260
        end;
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   261
    end
2948
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   262
    else
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   263
        ParseCommand('/say ' + s, true);
1033
622c5de38d72 Start implementing waves
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   264
end;
622c5de38d72 Start implementing waves
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   265
946
42c5cc87cbd1 Preparing to have gsChat gamestate
unc0rr
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   266
procedure KeyPressChat(Key: Longword);
42c5cc87cbd1 Preparing to have gsChat gamestate
unc0rr
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   267
const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0);
42c5cc87cbd1 Preparing to have gsChat gamestate
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   268
var i, btw: integer;
1001
502508979713 Fix warnings
unc0rr
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   269
    utf8: shortstring;
946
42c5cc87cbd1 Preparing to have gsChat gamestate
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   270
begin
1819
17dac76954d1 Patch by koda to better support Mac OS X
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   271
946
42c5cc87cbd1 Preparing to have gsChat gamestate
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   272
if Key <> 0 then
2948
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   273
    case Key of
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   274
        {Backspace}
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   275
        8, 127: if Length(InputStr.s) > 0 then
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   276
                begin
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   277
                InputStr.s[0]:= InputStrL[byte(InputStr.s[0])];
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   278
                SetLine(InputStr, InputStr.s, true)
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   279
                end;
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   280
        {Esc}
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   281
        27: SetLine(InputStr, '', true);
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   282
        {Return}
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   283
        3, 13, 271: begin
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   284
            if Length(InputStr.s) > 0 then
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   285
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   286
                AcceptChatString(InputStr.s);
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   287
                SetLine(InputStr, '', false)
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   288
                end;
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   289
            FreezeEnterKey;
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   290
            GameState:= gsGame
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   291
            end;
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   292
    else
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   293
    if (Key < $80) then btw:= 1
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diff changeset
   294
    else if (Key < $800) then btw:= 2
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   295
    else if (Key < $10000) then btw:= 3
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   296
    else btw:= 4;
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diff changeset
   297
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   298
    utf8:= '';
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42c5cc87cbd1 Preparing to have gsChat gamestate
unc0rr
parents: 945
diff changeset
   299
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   300
    for i:= btw downto 2 do
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   301
        begin
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   302
        utf8:= char((Key or $80) and $BF) + utf8;
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   303
        Key:= Key shr 6
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   304
        end;
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parents: 2290
diff changeset
   305
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   306
    utf8:= char(Key or firstByteMark[btw]) + utf8;
946
42c5cc87cbd1 Preparing to have gsChat gamestate
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parents: 945
diff changeset
   307
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   308
    if byte(InputStr.s[0]) + btw > 240 then exit;
1485
51c11e77408a Fix chat bugs leading to serialized data corruption
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diff changeset
   309
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   310
    InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0];
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   311
    SetLine(InputStr, InputStr.s + utf8, true)
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   312
    end
946
42c5cc87cbd1 Preparing to have gsChat gamestate
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   313
end;
42c5cc87cbd1 Preparing to have gsChat gamestate
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parents: 945
diff changeset
   314
3038
4e48c276a468 In pascal unit is a namespace
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   315
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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parents: 2699
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   316
begin
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   317
    lastStr:= 0;
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   318
    visibleCount:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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parents: 2699
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   319
    showAll:= false;
3539
c3d1fccbe0ed General:
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diff changeset
   320
    ChatReady:= false;
c3d1fccbe0ed General:
smaxx
parents: 3407
diff changeset
   321
    missedCount:= 0;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2699
diff changeset
   322
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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parents: 2699
diff changeset
   323
3038
4e48c276a468 In pascal unit is a namespace
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diff changeset
   324
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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diff changeset
   325
begin
3676
fa29572fa56a fix issue #6 (missing nick in chat)
koda
parents: 3539
diff changeset
   326
    UserNick:= '';
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2699
diff changeset
   327
end;
946
42c5cc87cbd1 Preparing to have gsChat gamestate
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parents: 945
diff changeset
   328
942
b41af014d85e Stub for chat implementation
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parents:
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   329
end.