hedgewars/uConsole.pas
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3939 e6fddcb04dc2
child 3968 b73bf885e127
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uConsole;
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interface
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uses uFloat;
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var isDeveloperMode: boolean;
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type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
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     TCommandHandler = procedure (var params: shortstring);
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procedure initModule;
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procedure freeModule;
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procedure WriteToConsole(s: shortstring);
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procedure WriteLnToConsole(s: shortstring);
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procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
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procedure StopMessages(Message: Longword);
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function  GetLastConsoleLine: shortstring;
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procedure doPut(putX, putY: LongInt; fromAI: boolean);
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implementation
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uses uMisc, uStore, Types, uConsts, uGears, uTeams, uIO, uKeys, uWorld, uMobile,
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     uRandom, uAmmos, uStats, uChat, SDLh, uSound, uVisualGears, uScript;
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const cLineWidth: LongInt = 0;
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      cLinesCount = 256;
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type  PVariable = ^TVariable;
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      TVariable = record
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                     Next: PVariable;
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                     Name: string[15];
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                    VType: TVariableType;
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                  Handler: pointer;
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                  Trusted: boolean;
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                  end;
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      TTextLine = record
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                  s: shortstring;
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                  end;
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var   ConsoleLines: array[byte] of TTextLine;
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      CurrLine: LongInt;
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      Variables: PVariable;
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procedure SetLine(var tl: TTextLine; str: shortstring);
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begin
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with tl do
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     s:= str;
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end;
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function RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean): PVariable;
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var value: PVariable;
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begin
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New(value);
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TryDo(value <> nil, 'RegisterVariable: value = nil', true);
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FillChar(value^, sizeof(TVariable), 0);
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value^.Name:= Name;
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value^.VType:= VType;
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value^.Handler:= p;
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value^.Trusted:= Trusted;
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if Variables = nil then Variables:= value
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                   else begin
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                        value^.Next:= Variables;
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                        Variables:= value
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                        end;
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RegisterVariable:= value;
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end;
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procedure WriteToConsole(s: shortstring);
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var Len: LongInt;
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    done: boolean;
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begin
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{$IFNDEF NOCONSOLE}
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    {$IFDEF DEBUGFILE}AddFileLog('Console write: ' + s);{$ENDIF}
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    Write(s);
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    done:= false;
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    while not done do
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    begin
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        Len:= cLineWidth - Length(ConsoleLines[CurrLine].s);
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        SetLine(ConsoleLines[CurrLine], ConsoleLines[CurrLine].s + copy(s, 1, Len));
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        Delete(s, 1, Len);
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        if byte(ConsoleLines[CurrLine].s[0]) = cLineWidth then
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        begin
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            inc(CurrLine);
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            if CurrLine = cLinesCount then CurrLine:= 0;
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            PByte(@ConsoleLines[CurrLine].s)^:= 0
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        end;
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        done:= (Length(s) = 0);
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    end;
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{$ENDIF}
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end;
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procedure WriteLnToConsole(s: shortstring);
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begin
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{$IFNDEF NOCONSOLE}
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    WriteToConsole(s);
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    WriteLn;
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    inc(CurrLine);
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    if CurrLine = cLinesCount then
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        CurrLine:= 0;
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    PByte(@ConsoleLines[CurrLine].s)^:= 0
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{$ENDIF}
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end;
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procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
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var ii: LongInt;
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    s: shortstring;
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    t: PVariable;
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    c: char;
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begin
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//WriteLnToConsole(CmdStr);
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if CmdStr[0]=#0 then exit;
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{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
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c:= CmdStr[1];
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if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
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s:= '';
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SplitBySpace(CmdStr, s);
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t:= Variables;
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while t <> nil do
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      begin
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      if t^.Name = CmdStr then
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         begin
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         if TrustedSource or t^.Trusted then
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            case t^.VType of
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              vtCommand: if c='/' then
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                         begin
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                         TCommandHandler(t^.Handler)(s);
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                         end;
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              vtLongInt: if c='$' then
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                         if s[0]=#0 then
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                            begin
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                            str(PLongInt(t^.Handler)^, s);
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                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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                            end else val(s, PLongInt(t^.Handler)^);
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              vthwFloat: if c='$' then
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                         if s[0]=#0 then
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                            begin
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                            //str(PhwFloat(t^.Handler)^:4:6, s);
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                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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                            end else; //val(s, PhwFloat(t^.Handler)^, i);
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             vtBoolean: if c='$' then
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                         if s[0]=#0 then
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                            begin
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                            str(ord(boolean(t^.Handler^)), s);
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                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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                            end else
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                            begin
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                            val(s, ii);
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                            boolean(t^.Handler^):= not (ii = 0)
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                            end;
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              end;
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         exit
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         end else t:= t^.Next
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      end;
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case c of
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     '$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
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     else WriteLnToConsole(errmsgUnknownCommand  + ': "/' + CmdStr + '"') end
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end;
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function GetLastConsoleLine: shortstring;
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var valueStr: shortstring;
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    i: LongWord;
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begin
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i:= (CurrLine + cLinesCount - 2) mod cLinesCount;
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valueStr:= ConsoleLines[i].s;
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valueStr:= valueStr + #10;
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i:= (CurrLine + cLinesCount - 1) mod cLinesCount;
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valueStr:= valueStr + ConsoleLines[i].s;
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GetLastConsoleLine:= valueStr;
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end;
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   194
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procedure StopMessages(Message: Longword);
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begin
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if (Message and gmLeft) <> 0 then ParseCommand('/-left', true) else
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if (Message and gmRight) <> 0 then ParseCommand('/-right', true) else
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if (Message and gmUp) <> 0 then ParseCommand('/-up', true) else
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if (Message and gmDown) <> 0 then ParseCommand('/-down', true) else
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if (Message and gmAttack) <> 0 then ParseCommand('/-attack', true)
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end;
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{$INCLUDE "CCHandlers.inc"}
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procedure initModule;
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var i: LongInt;
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begin
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    CurrLine:= 0;
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    Variables:= nil;
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    isDeveloperMode:= true;
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    // initConsole
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    cLineWidth:= cScreenWidth div 10;
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    if cLineWidth > 255 then
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        cLineWidth:= 255;
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    for i:= 0 to Pred(cLinesCount) do
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        PByte(@ConsoleLines[i])^:= 0;
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    // NOTE: please, keep most frequently used commands on bottom
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    RegisterVariable('flag'    , vtCommand, @chFlag         , false);
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    RegisterVariable('script'  , vtCommand, @chScript       , false);
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    RegisterVariable('proto'   , vtCommand, @chCheckProto   , true );
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    RegisterVariable('spectate', vtBoolean, @fastUntilLag   , false);
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    RegisterVariable('capture' , vtCommand, @chCapture      , true );
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    RegisterVariable('rotmask' , vtCommand, @chRotateMask   , true );
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    RegisterVariable('addteam' , vtCommand, @chAddTeam      , false);
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    RegisterVariable('rdriven' , vtCommand, @chTeamLocal    , false);
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    RegisterVariable('map'     , vtCommand, @chSetMap       , false);
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    RegisterVariable('theme'   , vtCommand, @chSetTheme     , false);
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    RegisterVariable('seed'    , vtCommand, @chSetSeed      , false);
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    RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
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    RegisterVariable('mapgen'  , vtLongInt, @cMapGen        , false);
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    RegisterVariable('maze_size',vtLongInt, @cMazeSize      , false);
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    RegisterVariable('delay'   , vtLongInt, @cInactDelay    , false);
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    RegisterVariable('ready'   , vtLongInt, @cReadyDelay    , false);
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    RegisterVariable('casefreq', vtLongInt, @cCaseFactor    , false);
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    RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns  , false);
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    RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
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   239
    RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
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    RegisterVariable('landadds', vtLongInt, @cLandAdditions , false);
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    RegisterVariable('explosives',vtLongInt,@cExplosives    , false);
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   242
    RegisterVariable('gmflags' , vtLongInt, @GameFlags      , false);
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   243
    RegisterVariable('trflags' , vtLongInt, @TrainingFlags  , false);
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   244
    RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
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   245
    RegisterVariable('minestime',vtLongInt, @cMinesTime     , false);
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   246
    RegisterVariable('fort'    , vtCommand, @chFort         , false);
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   247
    RegisterVariable('voicepack',vtCommand, @chVoicepack    , false);
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   248
    RegisterVariable('grave'   , vtCommand, @chGrave        , false);
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   249
    RegisterVariable('bind'    , vtCommand, @chBind         , true );
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   250
    RegisterVariable('addhh'   , vtCommand, @chAddHH        , false);
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   251
    RegisterVariable('hat'     , vtCommand, @chSetHat       , false);
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   252
    RegisterVariable('hhcoords', vtCommand, @chSetHHCoords  , false);
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   253
    RegisterVariable('ammloadt', vtCommand, @chSetAmmoLoadout, false);
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   254
    RegisterVariable('ammdelay', vtCommand, @chSetAmmoDelay, false);
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   255
    RegisterVariable('ammprob',  vtCommand, @chSetAmmoProbability, false);
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   256
    RegisterVariable('ammreinf', vtCommand, @chSetAmmoReinforcement, false);
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   257
    RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
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   258
    RegisterVariable('quit'    , vtCommand, @chQuit         , true );
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   259
    RegisterVariable('confirm' , vtCommand, @chConfirm      , true );
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    RegisterVariable('+speedup', vtCommand, @chSpeedup_p    , true );
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   261
    RegisterVariable('-speedup', vtCommand, @chSpeedup_m    , true );
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   262
    RegisterVariable('zoomin'  , vtCommand, @chZoomIn       , true );
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   263
    RegisterVariable('zoomout' , vtCommand, @chZoomOut      , true );
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   264
    RegisterVariable('zoomreset',vtCommand, @chZoomReset    , true );
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   265
    RegisterVariable('skip'    , vtCommand, @chSkip         , false);
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   266
    RegisterVariable('history' , vtCommand, @chHistory      , true );
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   267
    RegisterVariable('chat'    , vtCommand, @chChat         , true );
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   268
    RegisterVariable('newgrave', vtCommand, @chNewGrave     , false);
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   269
    RegisterVariable('say'     , vtCommand, @chSay          , true );
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   270
    RegisterVariable('hogsay'  , vtCommand, @chHogSay       , true );
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   271
    RegisterVariable('team'    , vtCommand, @chTeamSay      , true );
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   272
    RegisterVariable('ammomenu', vtCommand, @chAmmoMenu     , true);
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   273
    RegisterVariable('+precise', vtCommand, @chPrecise_p    , false);
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   274
    RegisterVariable('-precise', vtCommand, @chPrecise_m    , false);
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   275
    RegisterVariable('+left'   , vtCommand, @chLeft_p       , false);
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   276
    RegisterVariable('-left'   , vtCommand, @chLeft_m       , false);
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   277
    RegisterVariable('+right'  , vtCommand, @chRight_p      , false);
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   278
    RegisterVariable('-right'  , vtCommand, @chRight_m      , false);
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   279
    RegisterVariable('+up'     , vtCommand, @chUp_p         , false);
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   280
    RegisterVariable('-up'     , vtCommand, @chUp_m         , false);
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   281
    RegisterVariable('+down'   , vtCommand, @chDown_p       , false);
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   282
    RegisterVariable('-down'   , vtCommand, @chDown_m       , false);
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   283
    RegisterVariable('+attack' , vtCommand, @chAttack_p     , false);
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   284
    RegisterVariable('-attack' , vtCommand, @chAttack_m     , false);
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   285
    RegisterVariable('switch'  , vtCommand, @chSwitch       , false);
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   286
    RegisterVariable('nextturn', vtCommand, @chNextTurn     , false);
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   287
    RegisterVariable('timer'   , vtCommand, @chTimer        , false);
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   288
    RegisterVariable('taunt'   , vtCommand, @chTaunt        , false);
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   289
    RegisterVariable('setweap' , vtCommand, @chSetWeapon    , false);
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   290
    RegisterVariable('slot'    , vtCommand, @chSlot         , false);
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   291
    RegisterVariable('put'     , vtCommand, @chPut          , false);
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   292
    RegisterVariable('ljump'   , vtCommand, @chLJump        , false);
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   293
    RegisterVariable('hjump'   , vtCommand, @chHJump        , false);
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   294
    RegisterVariable('fullscr' , vtCommand, @chFullScr      , true );
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   295
    RegisterVariable('+volup'  , vtCommand, @chVol_p        , true );
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    RegisterVariable('-volup'  , vtCommand, @chVol_m        , true );
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    RegisterVariable('+voldown', vtCommand, @chVol_m        , true );
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    RegisterVariable('-voldown', vtCommand, @chVol_p        , true );
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    RegisterVariable('findhh'  , vtCommand, @chFindhh       , true );
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    RegisterVariable('pause'   , vtCommand, @chPause        , true );
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    RegisterVariable('+cur_u'  , vtCommand, @chCurU_p       , true );
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    RegisterVariable('-cur_u'  , vtCommand, @chCurU_m       , true );
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    RegisterVariable('+cur_d'  , vtCommand, @chCurD_p       , true );
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    RegisterVariable('-cur_d'  , vtCommand, @chCurD_m       , true );
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    RegisterVariable('+cur_l'  , vtCommand, @chCurL_p       , true );
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    RegisterVariable('-cur_l'  , vtCommand, @chCurL_m       , true );
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    RegisterVariable('+cur_r'  , vtCommand, @chCurR_p       , true );
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    RegisterVariable('-cur_r'  , vtCommand, @chCurR_m       , true );
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end;
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procedure freeModule;
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var t, tt: PVariable;
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begin
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    tt:= Variables;
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    Variables:= nil;
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    while tt <> nil do
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    begin
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        t:= tt;
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        tt:= tt^.Next;
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        Dispose(t)
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    end;
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end;
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end.