author | nemo |
Sun, 10 Oct 2010 20:16:17 -0400 | |
changeset 3951 | c9a63db3e603 |
parent 3941 | 017b2b31e1c6 |
child 3971 | 5c82ee165ed5 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 08/04/2010. |
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*/ |
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||
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#import "CommodityFunctions.h" |
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#import <sys/types.h> |
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#import <sys/sysctl.h> |
3547 | 25 |
#import <mach/mach.h> |
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#import <mach/mach_host.h> |
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3783 | 27 |
#import "AudioToolbox/AudioToolbox.h" |
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#import "PascalImports.h" |
3547 | 29 |
|
30 |
void createTeamNamed (NSString *nameWithoutExt) { |
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31 |
NSString *teamsDirectory = TEAMS_DIRECTORY(); |
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3697 | 32 |
|
3547 | 33 |
if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { |
3697 | 34 |
[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory |
35 |
withIntermediateDirectories:NO |
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attributes:nil |
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3547 | 37 |
error:NULL]; |
38 |
} |
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3697 | 39 |
|
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NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()]; |
3697 | 41 |
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for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) { |
3547 | 43 |
NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i]; |
44 |
NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:0],@"level", |
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hogName,@"hogname", @"NoHat",@"hat", nil]; |
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[hogName release]; |
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[hedgehogs addObject:hog]; |
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[hog release]; |
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} |
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3697 | 50 |
|
3660 | 51 |
NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"0",@"hash", |
3547 | 52 |
@"Statue",@"grave", @"Plane",@"fort", @"Default",@"voicepack", |
53 |
@"hedgewars",@"flag", hedgehogs,@"hedgehogs", nil]; |
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[hedgehogs release]; |
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3697 | 55 |
|
3547 | 56 |
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; |
57 |
||
58 |
[theTeam writeToFile:teamFile atomically:YES]; |
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[teamFile release]; |
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[theTeam release]; |
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} |
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||
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void createWeaponNamed (NSString *nameWithoutExt, int type) { |
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NSString *weaponsDirectory = WEAPONS_DIRECTORY(); |
65 |
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if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) { |
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3697 | 67 |
[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory |
68 |
withIntermediateDirectories:NO |
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attributes:nil |
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3547 | 70 |
error:NULL]; |
71 |
} |
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3697 | 72 |
|
3778 | 73 |
NSDictionary *theWeapon = nil; |
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switch (type) { |
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case 0: //default |
2ba6ac8a114b
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"939192942219912103223511100120100000021111010101",@"ammostore_initialqt", |
cca9bfb88a24
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@"040504054160065554655446477657666666615551010111",@"ammostore_probability", |
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@"000000000000020550000004000700400000000020000000",@"ammostore_delay", |
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@"131111031211111112311411111111111111121111110111",@"ammostore_crate", nil]; |
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81 |
break; |
2ba6ac8a114b
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|
82 |
case 1: //crazy |
2ba6ac8a114b
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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84 |
@"999999999999999999299999999999999929999999990999",@"ammostore_initialqt", |
cca9bfb88a24
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|
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@"111111011111111111111111111111111111111111110111",@"ammostore_probability", |
3737
2ba6ac8a114b
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parents:
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|
86 |
@"000000000000000000000000000000000000000000000000",@"ammostore_delay", |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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87 |
@"131111031211111112311411111111111111121111010111",@"ammostore_crate", nil]; |
2ba6ac8a114b
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|
88 |
break; |
2ba6ac8a114b
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|
89 |
case 2: //pro mode |
2ba6ac8a114b
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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91 |
@"909000900000000000000900000000000000000000000000",@"ammostore_initialqt", |
3737
2ba6ac8a114b
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koda
parents:
3697
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|
92 |
@"000000000000000000000000000000000000000000000000",@"ammostore_probability", |
2ba6ac8a114b
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koda
parents:
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|
93 |
@"000000000000020550000004000700400000000020000000",@"ammostore_delay", |
3823
cca9bfb88a24
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koda
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|
94 |
@"111111111111111111111111111111111111111110010111",@"ammostore_crate", nil]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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|
95 |
break; |
2ba6ac8a114b
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|
96 |
case 3: //shoppa |
2ba6ac8a114b
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97 |
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
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changeset
|
98 |
@"000000990000000000000000000000000000000000000000",@"ammostore_initialqt", |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
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changeset
|
99 |
@"444441004424440221011212122242200000000200040001",@"ammostore_probability", |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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changeset
|
100 |
@"000000000000000000000000000000000000000000000000",@"ammostore_delay", |
3823
cca9bfb88a24
also remove sinegun from the ifrontend for whatever reason
koda
parents:
3783
diff
changeset
|
101 |
@"111111111111111111111111111111111111111110110111",@"ammostore_crate", nil]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
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changeset
|
102 |
break; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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changeset
|
103 |
case 4: //basketball |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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changeset
|
104 |
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
3823
cca9bfb88a24
also remove sinegun from the ifrontend for whatever reason
koda
parents:
3783
diff
changeset
|
105 |
@"939192942219912103223511100120100000021111010100",@"ammostore_initialqt", |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
106 |
@"000000000000000000000000000000000000000000000000",@"ammostore_probability", |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
107 |
@"000000000000000550000004000700400000000020000000",@"ammostore_delay", |
3823
cca9bfb88a24
also remove sinegun from the ifrontend for whatever reason
koda
parents:
3783
diff
changeset
|
108 |
@"111111111111111111111111111111111111111111110111",@"ammostore_crate", nil]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
109 |
break; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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changeset
|
110 |
case 5: //minefield |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
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changeset
|
111 |
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
112 |
@"000000990009000000030000000000000000000000000000",@"ammostore_initialqt", |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
113 |
@"000000000000000000000000000000000000000000000000",@"ammostore_probability", |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
114 |
@"000000000000020550000004000700400000000020000000",@"ammostore_delay", |
3823
cca9bfb88a24
also remove sinegun from the ifrontend for whatever reason
koda
parents:
3783
diff
changeset
|
115 |
@"111111111111111111111111111111111111111111110111",@"ammostore_crate", nil]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
116 |
break; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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changeset
|
117 |
default: |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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changeset
|
118 |
NSLog(@"Nope"); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
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changeset
|
119 |
break; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
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changeset
|
120 |
} |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
121 |
|
3547 | 122 |
NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt]; |
3697 | 123 |
|
3547 | 124 |
[theWeapon writeToFile:weaponFile atomically:YES]; |
125 |
[weaponFile release]; |
|
126 |
[theWeapon release]; |
|
127 |
} |
|
128 |
||
129 |
void createSchemeNamed (NSString *nameWithoutExt) { |
|
130 |
NSString *schemesDirectory = SCHEMES_DIRECTORY(); |
|
3697 | 131 |
|
3547 | 132 |
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) { |
3697 | 133 |
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory |
134 |
withIntermediateDirectories:NO |
|
135 |
attributes:nil |
|
3547 | 136 |
error:NULL]; |
137 |
} |
|
3781
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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138 |
|
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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|
139 |
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithObjects: |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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changeset
|
140 |
[NSNumber numberWithInt:100], //damagemodifier |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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3778
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changeset
|
141 |
[NSNumber numberWithInt:45], //turntime |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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3778
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changeset
|
142 |
[NSNumber numberWithInt:100], //initialhealth |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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3778
diff
changeset
|
143 |
[NSNumber numberWithInt:15], //suddendeathtimeout |
2bfda544ae48
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3778
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changeset
|
144 |
[NSNumber numberWithInt:5], //cratedrops |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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3778
diff
changeset
|
145 |
[NSNumber numberWithInt:3], //minestime |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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3778
diff
changeset
|
146 |
[NSNumber numberWithInt:4], //mines |
2bfda544ae48
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koda
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3778
diff
changeset
|
147 |
[NSNumber numberWithInt:0], //dudmines |
2bfda544ae48
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changeset
|
148 |
[NSNumber numberWithInt:2], //explosives |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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changeset
|
149 |
nil]; |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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changeset
|
150 |
|
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
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diff
changeset
|
151 |
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects: |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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diff
changeset
|
152 |
[NSNumber numberWithBool:NO], //fortmode |
2bfda544ae48
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|
153 |
[NSNumber numberWithBool:NO], //divideteam |
2bfda544ae48
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koda
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3778
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changeset
|
154 |
[NSNumber numberWithBool:NO], //solidland |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3778
diff
changeset
|
155 |
[NSNumber numberWithBool:NO], //addborder |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
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changeset
|
156 |
[NSNumber numberWithBool:NO], //lowgravity |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
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changeset
|
157 |
[NSNumber numberWithBool:NO], //lasersight |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
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changeset
|
158 |
[NSNumber numberWithBool:NO], //invulnerable |
2bfda544ae48
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parents:
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changeset
|
159 |
[NSNumber numberWithBool:YES], //addmines |
2bfda544ae48
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koda
parents:
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changeset
|
160 |
[NSNumber numberWithBool:NO], //vampirism |
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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changeset
|
161 |
[NSNumber numberWithBool:NO], //karma |
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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parents:
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changeset
|
162 |
[NSNumber numberWithBool:NO], //artillery |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3778
diff
changeset
|
163 |
[NSNumber numberWithBool:YES], //randomorder |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
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changeset
|
164 |
[NSNumber numberWithBool:NO], //king |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3778
diff
changeset
|
165 |
[NSNumber numberWithBool:NO], //placehedgehogs |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3778
diff
changeset
|
166 |
[NSNumber numberWithBool:NO], //clansharesammo |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3778
diff
changeset
|
167 |
[NSNumber numberWithBool:NO], //disablegirders |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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parents:
3778
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changeset
|
168 |
[NSNumber numberWithBool:NO], //disablelandobjects |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3778
diff
changeset
|
169 |
[NSNumber numberWithBool:NO], //aisurvival |
2bfda544ae48
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nil]; |
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171 |
|
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NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: |
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basicArray,@"basic", |
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gamemodArray,@"gamemod", |
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nil]; |
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[gamemodArray release]; |
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[basicArray release]; |
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178 |
|
3547 | 179 |
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt]; |
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180 |
|
3547 | 181 |
[theScheme writeToFile:schemeFile atomically:YES]; |
182 |
[schemeFile release]; |
|
183 |
[theScheme release]; |
|
184 |
} |
|
185 |
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BOOL inline rotationManager (UIInterfaceOrientation interfaceOrientation) { |
3551 | 187 |
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) || |
3697 | 188 |
(interfaceOrientation == UIInterfaceOrientationLandscapeLeft); |
3547 | 189 |
} |
190 |
||
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NSInteger inline randomPort () { |
3547 | 192 |
srandom(time(NULL)); |
193 |
return (random() % 64511) + 1024; |
|
194 |
} |
|
195 |
||
196 |
void popError (const char *title, const char *message) { |
|
197 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithUTF8String:title] |
|
198 |
message:[NSString stringWithUTF8String:message] |
|
199 |
delegate:nil |
|
200 |
cancelButtonTitle:@"Ok" |
|
201 |
otherButtonTitles:nil]; |
|
202 |
[alert show]; |
|
203 |
[alert release]; |
|
204 |
} |
|
205 |
||
206 |
// by http://landonf.bikemonkey.org/code/iphone/Determining_Available_Memory.20081203.html |
|
207 |
void print_free_memory () { |
|
208 |
mach_port_t host_port; |
|
209 |
mach_msg_type_number_t host_size; |
|
210 |
vm_size_t pagesize; |
|
3697 | 211 |
|
3547 | 212 |
host_port = mach_host_self(); |
213 |
host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t); |
|
3697 | 214 |
host_page_size(host_port, &pagesize); |
215 |
||
3547 | 216 |
vm_statistics_data_t vm_stat; |
3697 | 217 |
|
3547 | 218 |
if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) |
219 |
DLog(@"Failed to fetch vm statistics"); |
|
3697 | 220 |
|
221 |
/* Stats in bytes */ |
|
3547 | 222 |
natural_t mem_used = (vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count) * pagesize; |
223 |
natural_t mem_free = vm_stat.free_count * pagesize; |
|
224 |
natural_t mem_total = mem_used + mem_free; |
|
225 |
DLog(@"used: %u free: %u total: %u", mem_used, mem_free, mem_total); |
|
226 |
} |
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227 |
|
3930 | 228 |
BOOL inline isApplePhone () { |
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return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone); |
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} |
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231 |
|
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232 |
NSString *modelType () { |
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size_t size; |
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// set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space |
3697 | 235 |
sysctlbyname("hw.machine", NULL, &size, NULL, 0); |
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char *name = (char *)malloc(sizeof(char) * size); |
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// get the platform name |
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sysctlbyname("hw.machine", name, &size, NULL, 0); |
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NSString *modelId = [NSString stringWithUTF8String:name]; |
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free(name); |
3697 | 241 |
|
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242 |
return modelId; |
3697 | 243 |
} |
3783 | 244 |
|
245 |
void playSound (NSString *snd) { |
|
246 |
//Get the filename of the sound file: |
|
247 |
NSString *path = [NSString stringWithFormat:@"%@/%@.wav",[[NSBundle mainBundle] resourcePath],snd]; |
|
248 |
||
249 |
//declare a system sound id |
|
250 |
SystemSoundID soundID; |
|
251 |
||
252 |
//Get a URL for the sound file |
|
253 |
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO]; |
|
254 |
||
255 |
//Use audio sevices to create the sound |
|
256 |
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID); |
|
257 |
||
258 |
//Use audio services to play the sound |
|
259 |
AudioServicesPlaySystemSound(soundID); |
|
3917 | 260 |
} |
261 |
||
3941 | 262 |
NSArray inline *getAvailableColors(void) { |
3917 | 263 |
return [NSArray arrayWithObjects:[NSNumber numberWithUnsignedInt:0x4376e9], // bluette |
264 |
[NSNumber numberWithUnsignedInt:0x3e9321], // greeeen |
|
265 |
[NSNumber numberWithUnsignedInt:0xa23dbb], // violett |
|
266 |
[NSNumber numberWithUnsignedInt:0xff9329], // oranngy |
|
267 |
[NSNumber numberWithUnsignedInt:0xdd0000], // reddish |
|
268 |
[NSNumber numberWithUnsignedInt:0x737373], // graaaay |
|
269 |
[NSNumber numberWithUnsignedInt:0xbba23d], // gold$$$ |
|
270 |
[NSNumber numberWithUnsignedInt:0x3da2bb], // cyannnn |
|
271 |
nil]; |
|
272 |
} |