project_files/HedgewarsMobile/Classes/CommodityFunctions.m
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3941 017b2b31e1c6
child 3971 5c82ee165ed5
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 08/04/2010.
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 */
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#import "CommodityFunctions.h"
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#import <sys/types.h>
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#import <sys/sysctl.h>
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#import <mach/mach.h>
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#import <mach/mach_host.h>
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#import "AudioToolbox/AudioToolbox.h"
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#import "PascalImports.h"
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void createTeamNamed (NSString *nameWithoutExt) {
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    NSString *teamsDirectory = TEAMS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()];
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    for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
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        NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
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        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:0],@"level",
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                             hogName,@"hogname", @"NoHat",@"hat", nil];
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        [hogName release];
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        [hedgehogs addObject:hog];
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        [hog release];
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    }
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    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"0",@"hash",
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                             @"Statue",@"grave", @"Plane",@"fort", @"Default",@"voicepack",
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                             @"hedgewars",@"flag", hedgehogs,@"hedgehogs", nil];
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    [hedgehogs release];
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
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    [theTeam writeToFile:teamFile atomically:YES];
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    [teamFile release];
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    [theTeam release];
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}
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void createWeaponNamed (NSString *nameWithoutExt, int type) {
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    NSString *weaponsDirectory = WEAPONS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSDictionary *theWeapon = nil;
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    switch (type) {
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        case 0: //default
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"939192942219912103223511100120100000021111010101",@"ammostore_initialqt",
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                         @"040504054160065554655446477657666666615551010111",@"ammostore_probability",
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                         @"000000000000020550000004000700400000000020000000",@"ammostore_delay",
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                         @"131111031211111112311411111111111111121111110111",@"ammostore_crate", nil];
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            break;
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        case 1: //crazy
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"999999999999999999299999999999999929999999990999",@"ammostore_initialqt",
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                         @"111111011111111111111111111111111111111111110111",@"ammostore_probability",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_delay",
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                         @"131111031211111112311411111111111111121111010111",@"ammostore_crate", nil];
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            break;
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        case 2: //pro mode
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"909000900000000000000900000000000000000000000000",@"ammostore_initialqt",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_probability",
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                         @"000000000000020550000004000700400000000020000000",@"ammostore_delay",
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                         @"111111111111111111111111111111111111111110010111",@"ammostore_crate", nil];
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            break;
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        case 3: //shoppa
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"000000990000000000000000000000000000000000000000",@"ammostore_initialqt",
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                         @"444441004424440221011212122242200000000200040001",@"ammostore_probability",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_delay",
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                         @"111111111111111111111111111111111111111110110111",@"ammostore_crate", nil];
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            break;
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        case 4: //basketball
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"939192942219912103223511100120100000021111010100",@"ammostore_initialqt",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_probability",
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                         @"000000000000000550000004000700400000000020000000",@"ammostore_delay",
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                         @"111111111111111111111111111111111111111111110111",@"ammostore_crate", nil];
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            break;
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        case 5: //minefield
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"000000990009000000030000000000000000000000000000",@"ammostore_initialqt",
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                         @"000000000000000000000000000000000000000000000000",@"ammostore_probability",
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                         @"000000000000020550000004000700400000000020000000",@"ammostore_delay",
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                         @"111111111111111111111111111111111111111111110111",@"ammostore_crate", nil];
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            break;
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        default:
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            NSLog(@"Nope");
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            break;
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    }
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    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
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    [theWeapon writeToFile:weaponFile atomically:YES];
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    [weaponFile release];
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    [theWeapon release];
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}
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void createSchemeNamed (NSString *nameWithoutExt) {
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    NSString *schemesDirectory = SCHEMES_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithObjects:
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                                   [NSNumber numberWithInt:100],      //damagemodifier
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                                   [NSNumber numberWithInt:45],       //turntime
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                                   [NSNumber numberWithInt:100],      //initialhealth
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                                   [NSNumber numberWithInt:15],       //suddendeathtimeout
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                                   [NSNumber numberWithInt:5],        //cratedrops
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                                   [NSNumber numberWithInt:3],        //minestime
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                                   [NSNumber numberWithInt:4],        //mines
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                                   [NSNumber numberWithInt:0],        //dudmines
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                                   [NSNumber numberWithInt:2],        //explosives
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                                   nil];
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    NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
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                                   [NSNumber numberWithBool:NO],      //fortmode
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                                   [NSNumber numberWithBool:NO],      //divideteam
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                                   [NSNumber numberWithBool:NO],      //solidland
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                                   [NSNumber numberWithBool:NO],      //addborder
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                                   [NSNumber numberWithBool:NO],      //lowgravity
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                                   [NSNumber numberWithBool:NO],      //lasersight
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                                   [NSNumber numberWithBool:NO],      //invulnerable
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                                   [NSNumber numberWithBool:YES],     //addmines
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                                   [NSNumber numberWithBool:NO],      //vampirism
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                                   [NSNumber numberWithBool:NO],      //karma
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                                   [NSNumber numberWithBool:NO],      //artillery
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                                   [NSNumber numberWithBool:YES],     //randomorder
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                                   [NSNumber numberWithBool:NO],      //king
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                                   [NSNumber numberWithBool:NO],      //placehedgehogs
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                                   [NSNumber numberWithBool:NO],      //clansharesammo
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                                   [NSNumber numberWithBool:NO],      //disablegirders
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                                   [NSNumber numberWithBool:NO],      //disablelandobjects
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                                   [NSNumber numberWithBool:NO],      //aisurvival
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                                   nil];
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    NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
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                                      basicArray,@"basic",
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                                      gamemodArray,@"gamemod",
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                                      nil];
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    [gamemodArray release];
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    [basicArray release];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
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    [theScheme writeToFile:schemeFile atomically:YES];
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    [schemeFile release];
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    [theScheme release];
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}
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BOOL inline rotationManager (UIInterfaceOrientation interfaceOrientation) {
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    return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) ||
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           (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
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}
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NSInteger inline randomPort () {
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    srandom(time(NULL));
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    return (random() % 64511) + 1024;
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}
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void popError (const char *title, const char *message) {
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    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithUTF8String:title]
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                                                    message:[NSString stringWithUTF8String:message]
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                                                   delegate:nil
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                                          cancelButtonTitle:@"Ok"
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                                          otherButtonTitles:nil];
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    [alert show];
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    [alert release];
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}
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// by http://landonf.bikemonkey.org/code/iphone/Determining_Available_Memory.20081203.html
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void print_free_memory () {
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    mach_port_t host_port;
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    mach_msg_type_number_t host_size;
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    vm_size_t pagesize;
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    host_port = mach_host_self();
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    host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
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    host_page_size(host_port, &pagesize);
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    vm_statistics_data_t vm_stat;
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    if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS)
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        DLog(@"Failed to fetch vm statistics");
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    /* Stats in bytes */
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    natural_t mem_used = (vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count) * pagesize;
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    natural_t mem_free = vm_stat.free_count * pagesize;
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    natural_t mem_total = mem_used + mem_free;
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    DLog(@"used: %u free: %u total: %u", mem_used, mem_free, mem_total);
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}
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BOOL inline isApplePhone () {
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    return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone);
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}
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NSString *modelType () {
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    size_t size;
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    // set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
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    sysctlbyname("hw.machine", NULL, &size, NULL, 0);
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    char *name = (char *)malloc(sizeof(char) * size);
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    // get the platform name
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    sysctlbyname("hw.machine", name, &size, NULL, 0);
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    NSString *modelId = [NSString stringWithUTF8String:name];
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    free(name);
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    return modelId;
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}
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void playSound (NSString *snd) {
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    //Get the filename of the sound file:
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    NSString *path = [NSString stringWithFormat:@"%@/%@.wav",[[NSBundle mainBundle] resourcePath],snd];
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    //declare a system sound id
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    SystemSoundID soundID;
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    //Get a URL for the sound file
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    NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
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    //Use audio sevices to create the sound
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    AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
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    //Use audio services to play the sound
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    AudioServicesPlaySystemSound(soundID);
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}
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NSArray inline *getAvailableColors(void) {
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    return [NSArray arrayWithObjects:[NSNumber numberWithUnsignedInt:0x4376e9],     // bluette
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                                     [NSNumber numberWithUnsignedInt:0x3e9321],     // greeeen
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                                     [NSNumber numberWithUnsignedInt:0xa23dbb],     // violett
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                                     [NSNumber numberWithUnsignedInt:0xff9329],     // oranngy
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                                     [NSNumber numberWithUnsignedInt:0xdd0000],     // reddish
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                                     [NSNumber numberWithUnsignedInt:0x737373],     // graaaay
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                                     [NSNumber numberWithUnsignedInt:0xbba23d],     // gold$$$
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                                     [NSNumber numberWithUnsignedInt:0x3da2bb],     // cyannnn  
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                                     nil];
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}