author | unc0rr |
Sun, 26 Jan 2014 10:20:42 +0400 | |
changeset 10077 | ca67740f19b2 |
parent 6908 | 896ed2afcfb8 |
child 10108 | c68cf030eded |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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#import "HedgewarsAppDelegate.h" |
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#import "MainMenuViewController.h" |
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@implementation SDLUIKitDelegate (customDelegate) |
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// hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here |
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+(NSString *)getAppDelegateClassName { |
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return @"HedgewarsAppDelegate"; |
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} |
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@end |
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we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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@implementation HedgewarsAppDelegate |
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BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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@synthesize mainViewController, uiwindow; |
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#pragma mark - |
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#pragma mark AppDelegate methods |
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-(id) init { |
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if ((self = [super init])) { |
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mainViewController = nil; |
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uiwindow = nil; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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[mainViewController release]; |
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[uiwindow release]; |
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[super dealloc]; |
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} |
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// override the direct execution of SDL_main to allow us to implement our own frontend |
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we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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-(void) postFinishLaunch { |
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[[UIApplication sharedApplication] setStatusBarHidden:YES]; |
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self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; |
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self.uiwindow.backgroundColor = [UIColor blackColor]; |
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NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone"); |
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self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil]; |
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[self.uiwindow addSubview:self.mainViewController.view]; |
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[self.mainViewController release]; |
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[self.uiwindow makeKeyAndVisible]; |
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} |
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-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application { |
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[HWUtils releaseCache]; |
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// don't stop music if it is playing |
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if ([HWUtils isGameLaunched]) { |
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[[AudioManagerController mainManager] didReceiveMemoryWarning]; |
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HW_memoryWarningCallback(); |
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} |
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MSG_MEMCLEAN(); |
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// don't clean mainMenuViewController here!!! |
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} |
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// true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return |
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-(void) applicationWillResignActive:(UIApplication *)application { |
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if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f) |
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HW_terminate(NO); |
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FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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[super applicationWillResignActive:application]; |
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} |
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@end |