author | unc0rr |
Sun, 26 Jan 2014 10:20:42 +0400 | |
changeset 10077 | ca67740f19b2 |
parent 7698 | cd73d1ddde28 |
child 10108 | c68cf030eded |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
3829 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
17 |
*/ |
|
18 |
||
3547 | 19 |
|
20 |
#import "MainMenuViewController.h" |
|
7698 | 21 |
#import <QuartzCore/QuartzCore.h> |
3547 | 22 |
#import "GameConfigViewController.h" |
6075
0173cd44c3bc
rename the ios settings files into something more appropriate
koda
parents:
6020
diff
changeset
|
23 |
#import "SettingsContainerViewController.h" |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3701
diff
changeset
|
24 |
#import "AboutViewController.h" |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
25 |
#import "SavedGamesViewController.h" |
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
26 |
#import "RestoreViewController.h" |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
27 |
#import "MissionTrainingViewController.h" |
5483
fc755bb8096d
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda
parents:
5224
diff
changeset
|
28 |
#import "Appirater.h" |
6246 | 29 |
#import "ServerProtocolNetwork.h" |
6719
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
30 |
#import "GameInterfaceBridge.h" |
3547 | 31 |
|
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
5984
diff
changeset
|
32 |
|
3547 | 33 |
@implementation MainMenuViewController |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
34 |
@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController, |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
35 |
restoreViewController, missionsViewController; |
3547 | 36 |
|
37 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
|
38 |
return rotationManager(interfaceOrientation); |
|
39 |
} |
|
40 |
||
3884 | 41 |
#pragma mark - |
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
42 |
-(void) viewDidLoad { |
6615 | 43 |
self.view.frame = [[UIScreen mainScreen] safeBounds]; |
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
44 |
[super viewDidLoad]; |
3884 | 45 |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
46 |
// get the app's version |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
47 |
NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey]; |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
48 |
|
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
49 |
// get the version number that we've been tracking |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
50 |
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
51 |
NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"]; |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
52 |
|
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
53 |
if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) { |
5486
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
54 |
// remove any reminder of previous games as saves are going to be wiped out |
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
55 |
[userDefaults setObject:@"" forKey:@"savedGamePath"]; |
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
56 |
// update the tracking version with the new one |
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
57 |
[userDefaults setObject:version forKey:@"HedgeVersion"]; |
6865 | 58 |
[userDefaults synchronize]; |
5486
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
59 |
|
6865 | 60 |
[CreationChamber createFirstLaunch]; |
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3903
diff
changeset
|
61 |
} |
4752 | 62 |
|
5486
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
63 |
// prompt for restoring any previous game |
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
64 |
NSString *saveString = [userDefaults objectForKey:@"savedGamePath"]; |
6866
efdd2e4fc45c
ios: don't prompt restoring a game that didn't complete loading
koda
parents:
6865
diff
changeset
|
65 |
if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue]) { |
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
66 |
if (self.restoreViewController == nil) { |
5486
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
67 |
NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")]; |
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
68 |
RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil]; |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
69 |
if ([restored respondsToSelector:@selector(setModalPresentationStyle:)]) |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
70 |
restored.modalPresentationStyle = UIModalPresentationFormSheet; |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
71 |
self.restoreViewController = restored; |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
72 |
[restored release]; |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
73 |
} |
6020
c792d4b3e080
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
parents:
6008
diff
changeset
|
74 |
[self performSelector:@selector(presentModalViewController:animated:) withObject:self.restoreViewController afterDelay:0.25]; |
5483
fc755bb8096d
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda
parents:
5224
diff
changeset
|
75 |
} else { |
fc755bb8096d
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda
parents:
5224
diff
changeset
|
76 |
// let's not prompt for rating when app crashed >_> |
fc755bb8096d
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda
parents:
5224
diff
changeset
|
77 |
[Appirater appLaunched]; |
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
78 |
} |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
79 |
|
4752 | 80 |
/* |
6320 | 81 |
[ServerProtocolNetwork openServerConnection]; |
4752 | 82 |
*/ |
3547 | 83 |
} |
84 |
||
6008
215f0c9719e3
fix a crash in getting statistics and a glitch that made background music start while in-game
koda
parents:
6000
diff
changeset
|
85 |
-(void) viewWillAppear:(BOOL)animated { |
6869
a187c280dd3d
ios: convert audio operation from class to instance, plays better with memory
koda
parents:
6866
diff
changeset
|
86 |
[[AudioManagerController mainManager] playBackgroundMusic]; |
6008
215f0c9719e3
fix a crash in getting statistics and a glitch that made background music start while in-game
koda
parents:
6000
diff
changeset
|
87 |
[super viewWillAppear:animated]; |
215f0c9719e3
fix a crash in getting statistics and a glitch that made background music start while in-game
koda
parents:
6000
diff
changeset
|
88 |
} |
3547 | 89 |
|
90 |
#pragma mark - |
|
91 |
-(IBAction) switchViews:(id) sender { |
|
92 |
UIButton *button = (UIButton *)sender; |
|
93 |
UIAlertView *alert; |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
94 |
NSString *xib = nil; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
95 |
NSString *debugStr = nil; |
3547 | 96 |
|
6869
a187c280dd3d
ios: convert audio operation from class to instance, plays better with memory
koda
parents:
6866
diff
changeset
|
97 |
[[AudioManagerController mainManager] playClickSound]; |
3547 | 98 |
switch (button.tag) { |
99 |
case 0: |
|
3701 | 100 |
if (nil == self.gameConfigViewController) { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6106
diff
changeset
|
101 |
xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone"; |
5486
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
102 |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3703
diff
changeset
|
103 |
GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil]; |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3738
diff
changeset
|
104 |
gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; |
3701 | 105 |
self.gameConfigViewController = gcvc; |
106 |
[gcvc release]; |
|
107 |
} |
|
108 |
[self presentModalViewController:self.gameConfigViewController animated:YES]; |
|
3547 | 109 |
break; |
110 |
case 2: |
|
3701 | 111 |
if (nil == self.settingsViewController) { |
6075
0173cd44c3bc
rename the ios settings files into something more appropriate
koda
parents:
6020
diff
changeset
|
112 |
SettingsContainerViewController *svrc = [[SettingsContainerViewController alloc] initWithNibName:nil bundle:nil]; |
3753 | 113 |
svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
3701 | 114 |
self.settingsViewController = svrc; |
115 |
[svrc release]; |
|
3547 | 116 |
} |
3701 | 117 |
[self presentModalViewController:self.settingsViewController animated:YES]; |
3547 | 118 |
break; |
119 |
case 3: |
|
6106 | 120 |
#ifdef DEBUG |
5486
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
121 |
if ([[NSFileManager defaultManager] fileExistsAtPath:DEBUG_FILE()]) |
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
122 |
debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()]; |
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
123 |
else |
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
124 |
debugStr = [[NSString alloc] initWithString:@"Here be log"]; |
3547 | 125 |
UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)]; |
126 |
scroll.text = debugStr; |
|
127 |
[debugStr release]; |
|
128 |
scroll.editable = NO; |
|
7698 | 129 |
scroll.alpha = 0; |
3697 | 130 |
|
3547 | 131 |
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom]; |
132 |
[btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside]; |
|
7698 | 133 |
[btn addTarget:btn action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside]; |
134 |
btn.frame = CGRectMake(self.view.frame.size.height-58, -6, 64, 64); |
|
3547 | 135 |
btn.backgroundColor = [UIColor blackColor]; |
7698 | 136 |
btn.titleLabel.textColor = [UIColor whiteColor]; |
137 |
btn.titleLabel.textAlignment = UITextAlignmentCenter; |
|
138 |
btn.titleLabel.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize]]; |
|
139 |
[btn setTitle:@"Close" forState:UIControlStateNormal]; |
|
140 |
btn.alpha = 0; |
|
141 |
[btn.layer setCornerRadius:10.0f]; |
|
142 |
[btn.layer setMasksToBounds:YES]; |
|
143 |
||
3547 | 144 |
[self.view addSubview:scroll]; |
7698 | 145 |
[self.view addSubview:btn]; |
146 |
||
147 |
[UIView beginAnimations:@"fadein" context:NULL]; |
|
148 |
[UIView setAnimationDuration:0.25f]; |
|
149 |
btn.alpha = 1; |
|
150 |
scroll.alpha = 1; |
|
151 |
[UIView commitAnimations]; |
|
3547 | 152 |
[scroll release]; |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
153 |
#else |
5486
e75f7c3c6275
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda
parents:
5483
diff
changeset
|
154 |
debugStr = debugStr; // prevent compiler warning |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
155 |
if (nil == self.aboutViewController) { |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
156 |
AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
157 |
about.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
4358 | 158 |
if ([about respondsToSelector:@selector(setModalPresentationStyle:)]) |
159 |
about.modalPresentationStyle = UIModalPresentationFormSheet; |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
160 |
self.aboutViewController = about; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
161 |
[about release]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
162 |
} |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
163 |
[self presentModalViewController:self.aboutViewController animated:YES]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
164 |
#endif |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
165 |
break; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
166 |
case 4: |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
167 |
if (nil == self.savedGamesViewController) { |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
168 |
SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
169 |
savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
4358 | 170 |
if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)]) |
171 |
savedgames.modalPresentationStyle = UIModalPresentationPageSheet; |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
172 |
self.savedGamesViewController = savedgames; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
173 |
[savedgames release]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
174 |
} |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
175 |
[self presentModalViewController:self.savedGamesViewController animated:YES]; |
3547 | 176 |
break; |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
177 |
case 5: |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
178 |
if (nil == self.missionsViewController) { |
6094
16b12a6417d1
added iphone interface for missions/trainings page, setters/getters unlocked
koda
parents:
6093
diff
changeset
|
179 |
xib = IS_IPAD() ? @"MissionTrainingViewController-iPad" : @"MissionTrainingViewController-iPhone"; |
16b12a6417d1
added iphone interface for missions/trainings page, setters/getters unlocked
koda
parents:
6093
diff
changeset
|
180 |
MissionTrainingViewController *missions = [[MissionTrainingViewController alloc] initWithNibName:xib bundle:nil]; |
16b12a6417d1
added iphone interface for missions/trainings page, setters/getters unlocked
koda
parents:
6093
diff
changeset
|
181 |
missions.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve; |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
182 |
if ([missions respondsToSelector:@selector(setModalPresentationStyle:)]) |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
183 |
missions.modalPresentationStyle = UIModalPresentationPageSheet; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
184 |
self.missionsViewController = missions; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
185 |
[missions release]; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
186 |
} |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
187 |
[self presentModalViewController:self.missionsViewController animated:YES]; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
188 |
break; |
6719
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
189 |
case 6: |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
190 |
[GameInterfaceBridge registerCallingController:self]; |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
191 |
[GameInterfaceBridge startSimpleGame]; |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
192 |
break; |
3547 | 193 |
default: |
194 |
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented" |
|
195 |
message:@"Sorry, this feature is not yet implemented" |
|
196 |
delegate:nil |
|
197 |
cancelButtonTitle:@"Well, don't worry" |
|
198 |
otherButtonTitles:nil]; |
|
199 |
[alert show]; |
|
200 |
[alert release]; |
|
201 |
break; |
|
202 |
} |
|
203 |
} |
|
204 |
||
6020
c792d4b3e080
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
parents:
6008
diff
changeset
|
205 |
#pragma mark - |
3547 | 206 |
-(void) viewDidUnload { |
3701 | 207 |
self.gameConfigViewController = nil; |
208 |
self.settingsViewController = nil; |
|
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3701
diff
changeset
|
209 |
self.aboutViewController = nil; |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
210 |
self.savedGamesViewController = nil; |
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
211 |
self.restoreViewController = nil; |
6085 | 212 |
self.missionsViewController = nil; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3660
diff
changeset
|
213 |
MSG_DIDUNLOAD(); |
3547 | 214 |
[super viewDidUnload]; |
215 |
} |
|
216 |
||
3971 | 217 |
-(void) didReceiveMemoryWarning { |
218 |
if (self.settingsViewController.view.superview == nil) |
|
219 |
self.settingsViewController = nil; |
|
220 |
if (self.gameConfigViewController.view.superview == nil) |
|
221 |
self.gameConfigViewController = nil; |
|
222 |
if (self.aboutViewController.view.superview == nil) |
|
223 |
self.aboutViewController = nil; |
|
224 |
if (self.savedGamesViewController.view.superview == nil) |
|
225 |
self.savedGamesViewController = nil; |
|
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
226 |
if (self.restoreViewController.view.superview == nil) |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
227 |
self.restoreViewController = nil; |
6085 | 228 |
if (self.missionsViewController.view.superview == nil) |
229 |
self.missionsViewController = nil; |
|
3971 | 230 |
MSG_MEMCLEAN(); |
231 |
[super didReceiveMemoryWarning]; |
|
232 |
} |
|
233 |
||
3547 | 234 |
-(void) dealloc { |
5208 | 235 |
releaseAndNil(settingsViewController); |
236 |
releaseAndNil(gameConfigViewController); |
|
237 |
releaseAndNil(aboutViewController); |
|
238 |
releaseAndNil(savedGamesViewController); |
|
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
239 |
releaseAndNil(restoreViewController); |
6085 | 240 |
releaseAndNil(missionsViewController); |
3547 | 241 |
[super dealloc]; |
242 |
} |
|
243 |
||
244 |
@end |