project_files/HedgewarsMobile/Classes/MainMenuViewController.m
author koda
Fri, 13 Aug 2010 02:44:44 +0200
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child 3752 73c2d7d5643b
permissions -rw-r--r--
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//
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//  MainMenuViewController.m
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//  hwengine
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//
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//  Created by Vittorio on 08/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MainMenuViewController.h"
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#import "CommodityFunctions.h"
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#import "SDL_uikitappdelegate.h"
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#import "SDL_mixer.h"
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#import "PascalImports.h"
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#import "GameConfigViewController.h"
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#import "SplitViewRootController.h"
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#import "AboutViewController.h"
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@implementation MainMenuViewController
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@synthesize versionLabel, gameConfigViewController, settingsViewController, aboutViewController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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- (void)didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    if (self.settingsViewController.view.superview == nil)
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        self.settingsViewController = nil;
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    if (self.gameConfigViewController.view.superview == nil)
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        self.gameConfigViewController = nil;
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    MSG_MEMCLEAN();
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}
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// using a different thread for audio 'cos it's slow
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-(void) initAudioThread {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    // do somthing in the future
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    [pool release];
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}
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-(void) viewDidLoad {
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    [NSThread detachNewThreadSelector:@selector(initAudioThread)
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                             toTarget:self
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                           withObject:nil];
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    char *ver;
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    HW_versionInfo(NULL, &ver);
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    NSString *versionNumber = [[NSString alloc] initWithCString:ver];
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    self.versionLabel.text = versionNumber;
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    [versionNumber release];
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    // listen to request to remove the modalviewcontroller
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(dismissModalViewController)
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                                                 name: @"dismissModalView"
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                                               object:nil];
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    // now check if some configuration files are already set; if they are present it means that the current copy must be updated
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    NSError *err = nil;
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    NSString *fileToCheck, *teamToCheck, *teamToUpdate, *schemeToCheck, *schemeToUpdate;
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    NSString *resDir = [[NSBundle mainBundle] resourcePath];
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    NSString *dirToCheck = [NSString stringWithFormat:@"%@/done.txt",DOCUMENTS_FOLDER()];
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    if ([[NSFileManager defaultManager] fileExistsAtPath:dirToCheck] == NO) {
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        DLog(@"Creating necessary files");
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        // if the settings file is already present, we merge current preferences with the update
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        fileToCheck = [NSString stringWithFormat:@"%@/Settings/settings.plist",resDir];
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        if ([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()]) {
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            NSDictionary *settings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
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            NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:fileToCheck];
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            [update addEntriesFromDictionary:settings];
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            [settings release];
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            [update writeToFile:SETTINGS_FILE() atomically:YES];
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            [update release];
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        } else 
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            [[NSFileManager defaultManager] copyItemAtPath:fileToCheck toPath:SETTINGS_FILE() error:&err];
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        // if the teams are already present we merge the old teams if they still exist
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        fileToCheck = [NSString stringWithFormat:@"%@/Settings/Teams",resDir];
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        if ([[NSFileManager defaultManager] fileExistsAtPath:TEAMS_DIRECTORY()]) {
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            for (NSString *str in [[NSFileManager defaultManager] contentsAtPath:fileToCheck]) {
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                teamToCheck = [NSString stringWithFormat:@"%@/%@",TEAMS_DIRECTORY(),str];
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                teamToUpdate = [NSString stringWithFormat:@"%@/Settings/Teams/%@",resDir,str];
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                if ([[NSFileManager defaultManager] fileExistsAtPath:teamToCheck]) {
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                    NSDictionary *team = [[NSDictionary alloc] initWithContentsOfFile:teamToCheck];
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                    NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:teamToUpdate];
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                    [update addEntriesFromDictionary:team];
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                    [team release];
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                    [update writeToFile:teamToCheck atomically:YES];
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                    [update release];
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                }
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            }
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        } else
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            [[NSFileManager defaultManager] copyItemAtPath:fileToCheck toPath:TEAMS_DIRECTORY() error:&err];
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        // the same holds for schemes (but they're arrays)
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        fileToCheck = [NSString stringWithFormat:@"%@/Settings/Schemes",resDir];
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        if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()]) {
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            for (NSString *str in [[NSFileManager defaultManager] contentsAtPath:fileToCheck]) {
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                schemeToCheck = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),str];
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                schemeToUpdate = [NSString stringWithFormat:@"%@/Settings/Schemes/%@",resDir,str];
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                if ([[NSFileManager defaultManager] fileExistsAtPath:schemeToCheck]) {
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                    NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemeToCheck];
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                    NSArray *update = [[NSArray alloc] initWithContentsOfFile:schemeToUpdate];
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                    if ([update count] > [scheme count])
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                        [update writeToFile:schemeToCheck atomically:YES];
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                    [update release];
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                    [scheme release];
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                }
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            }
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        } else
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            [[NSFileManager defaultManager] copyItemAtPath:fileToCheck toPath:SCHEMES_DIRECTORY() error:&err];
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        // we create weapons the first time only, they are autoupdated each time
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        if ([[NSFileManager defaultManager] fileExistsAtPath:WEAPONS_DIRECTORY()] == NO) {
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            [[NSFileManager defaultManager] createDirectoryAtPath:WEAPONS_DIRECTORY()
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                                      withIntermediateDirectories:YES
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                                                       attributes:nil
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                                                            error:&err];
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            createWeaponNamed(@"Default", 0);
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            createWeaponNamed(@"Crazy", 1);
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            createWeaponNamed(@"Pro mode", 2);
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            createWeaponNamed(@"Shoppa", 3);
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            createWeaponNamed(@"Basketball", 4);
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            createWeaponNamed(@"Minefield", 5);
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        }
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        // create a dummy file so that it doesn't get called again
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        if ([[NSFileManager defaultManager] createFileAtPath:dirToCheck 
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                                                    contents:[NSData dataWithContentsOfFile:SETTINGS_FILE()]
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                                                  attributes:nil])
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            DLog(@"Success");
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        if (err != nil) 
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            DLog(@"%@", err);
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    }
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    [super viewDidLoad];
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}
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#pragma mark -
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-(IBAction) switchViews:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    UIAlertView *alert;
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    NSString *xib;
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    switch (button.tag) {
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        case 0:
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            if (nil == self.gameConfigViewController) {
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                if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
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                    xib = nil;
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                else
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                    xib = @"GameConfigViewController";
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                GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
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                self.gameConfigViewController = gcvc;
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                [gcvc release];
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            }
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            [self presentModalViewController:self.gameConfigViewController animated:YES];
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            break;
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        case 2:
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            if (nil == self.settingsViewController) {
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                SplitViewRootController *svrc = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
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                svrc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
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                self.settingsViewController = svrc;
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                [svrc release];
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            }
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            [self presentModalViewController:self.settingsViewController animated:YES];
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            break;
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        case 3:
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            if (nil == self.aboutViewController) {
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                AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
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                about.modalTransitionStyle = UIModalPresentationFormSheet;
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                self.aboutViewController = about;
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                [about release];
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            }
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            [self presentModalViewController:self.aboutViewController animated:YES];
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            /*
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            debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
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            UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
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            scroll.text = debugStr;
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            [debugStr release];
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            scroll.editable = NO;
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            UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
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            [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
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            btn.backgroundColor = [UIColor blackColor];
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            btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
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            [scroll addSubview:btn];
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            [self.view addSubview:scroll];
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            [scroll release];
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            */
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            break;
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        default:
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            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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                                               message:@"Sorry, this feature is not yet implemented"
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                                              delegate:nil
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                                     cancelButtonTitle:@"Well, don't worry"
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                                     otherButtonTitles:nil];
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            [alert show];
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            [alert release];
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            break;
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    }
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}
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// allows child controllers to return to the main controller
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-(void) dismissModalViewController {
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    [self dismissModalViewControllerAnimated:YES];
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}
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-(void) viewDidUnload {
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    self.versionLabel = nil;
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    self.gameConfigViewController = nil;
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    self.settingsViewController = nil;
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    self.aboutViewController = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [versionLabel release];
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    [settingsViewController release];
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    [gameConfigViewController release];
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    [aboutViewController release];
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    [super dealloc];
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}
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@end