author | sheepluva |
Sat, 01 Oct 2016 22:48:00 +0200 | |
changeset 11857 | cb137eb71556 |
parent 10108 | c68cf030eded |
child 12872 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#import <Foundation/Foundation.h> |
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i don't understand this, but without this change audio doesn't fade on ios
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#import "SDL_net.h" |
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more refactoring, less warnings, less stuff kept around
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ios: refactor the code of the after-game statistics display using delegates
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@protocol EngineProtocolDelegate <NSObject> |
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ios: refactor the code of the after-game statistics display using delegates
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-(void) gameEndedWithStatistics:(NSArray *)stats; |
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ios: refactor the code of the after-game statistics display using delegates
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ios: refactor the code of the after-game statistics display using delegates
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@end |
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ios: refactor the code of the after-game statistics display using delegates
koda
parents:
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851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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@interface EngineProtocolNetwork : NSObject { |
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id<EngineProtocolDelegate> delegate; |
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NSOutputStream *stream; |
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TCPsocket csd; |
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NSInteger enginePort; |
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} |
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ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6868
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@property (nonatomic,assign) id<EngineProtocolDelegate> delegate; |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
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@property (nonatomic,retain) NSOutputStream *stream; |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
4976
diff
changeset
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@property (assign) TCPsocket csd; |
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@property (assign) NSInteger enginePort; |
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851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
4976
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-(id) init; |
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-(id) initWithPort:(NSInteger) port; |
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d8f62c805619
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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-(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary; |
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more refactoring, less warnings, less stuff kept around
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-(void) engineProtocol:(id) object; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
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5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
4976
diff
changeset
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-(int) sendToEngine:(NSString *)string; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
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-(int) sendToEngineNoSave:(NSString *)string; |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor; |
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams; |
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-(NSInteger) provideScheme:(NSString *)schemeName; |
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@end |