project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
author Wuzzy <almikes@aol.com>
Wed, 11 Oct 2017 23:01:07 +0200
changeset 12692 cb6b70392459
parent 11309 402baa6d4f64
child 12872 00215a7ec5f5
permissions -rw-r--r--
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
     1
/*
5017
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
6700
e04da46ee43c the most important commit of the year
koda
parents: 6624
diff changeset
     3
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
5017
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     4
 *
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     8
 *
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    12
 * GNU General Public License for more details.
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    13
 *
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    14
 * You should have received a copy of the GNU General Public License
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    15
 * along with this program; if not, write to the Free Software
10108
c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents: 6908
diff changeset
    16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
5017
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    17
 */
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3668
diff changeset
    18
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    19
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    20
#import "HedgewarsAppDelegate.h"
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6017
diff changeset
    21
#import "MainMenuViewController.h"
11309
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    22
#import "Appirater.h"
6832
fae8fd118da9 dates are no more!
koda
parents: 6822
diff changeset
    23
5106
517bdd3865f1 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents: 5017
diff changeset
    24
@implementation SDLUIKitDelegate (customDelegate)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    25
6822
206db098f8c5 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda
parents: 6700
diff changeset
    26
// hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here
5106
517bdd3865f1 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents: 5017
diff changeset
    27
+(NSString *)getAppDelegateClassName {
517bdd3865f1 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents: 5017
diff changeset
    28
    return @"HedgewarsAppDelegate";
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    29
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    30
5106
517bdd3865f1 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents: 5017
diff changeset
    31
@end
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    32
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    33
@implementation HedgewarsAppDelegate
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6362
diff changeset
    34
@synthesize mainViewController, uiwindow;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    35
5224
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5206
diff changeset
    36
#pragma mark -
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5206
diff changeset
    37
#pragma mark AppDelegate methods
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    38
-(id) init {
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6869
diff changeset
    39
    if ((self = [super init])) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    40
        mainViewController = nil;
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    41
        uiwindow = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    42
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    43
    return self;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    44
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    45
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    46
-(void) dealloc {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    47
    [mainViewController release];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    48
    [uiwindow release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    49
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    50
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    51
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    52
// override the direct execution of SDL_main to allow us to implement our own frontend
11309
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    53
-(void) postFinishLaunch
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    54
{
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    55
    // Setup Appirater
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    56
    [Appirater setAppId:@"391234866"];
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    57
    [Appirater setDaysUntilPrompt:3];
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    58
    [Appirater setUsesUntilPrompt:5];
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    59
    [Appirater setSignificantEventsUntilPrompt:-1];
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    60
    [Appirater setTimeBeforeReminding:1];
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    61
    //[Appirater setDebug:YES];
402baa6d4f64 - Appirater:
antonc27 <antonc27@mail.ru>
parents: 11114
diff changeset
    62
    
11105
379226b854ae - Fix for hiding launch window after launch and not blocking SDL window on engine anymore
antonc27 <antonc27@mail.ru>
parents: 11097
diff changeset
    63
    [self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
11097
fd536d99a760 - Fix for launching with SDL
antonc27 <antonc27@mail.ru>
parents: 10108
diff changeset
    64
    
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    65
    [[UIApplication sharedApplication] setStatusBarHidden:YES];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3668
diff changeset
    66
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    67
    self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
6822
206db098f8c5 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda
parents: 6700
diff changeset
    68
    self.uiwindow.backgroundColor = [UIColor blackColor];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3668
diff changeset
    69
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents: 5109
diff changeset
    70
    NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents: 5109
diff changeset
    71
    self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
11114
6a0bd9c6cc82 - Fix for main view orientation problems
antonc27 <antonc27@mail.ru>
parents: 11105
diff changeset
    72
    self.uiwindow.rootViewController = self.mainViewController;
3659
f8d5ac50e307 half reworking of the settings page with delegation
koda
parents: 3650
diff changeset
    73
    [self.mainViewController release];
6822
206db098f8c5 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda
parents: 6700
diff changeset
    74
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    75
    [self.uiwindow makeKeyAndVisible];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    76
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    77
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
    78
-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
6208
b831679e9467 move all extra categories in a single source, add caching for HWUtils
koda
parents: 6078
diff changeset
    79
    [HWUtils releaseCache];
b831679e9467 move all extra categories in a single source, add caching for HWUtils
koda
parents: 6078
diff changeset
    80
    // don't stop music if it is playing
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6208
diff changeset
    81
    if ([HWUtils isGameLaunched]) {
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    82
        [[AudioManagerController mainManager] didReceiveMemoryWarning];
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6337
diff changeset
    83
        HW_memoryWarningCallback();
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5503
diff changeset
    84
    }
6208
b831679e9467 move all extra categories in a single source, add caching for HWUtils
koda
parents: 6078
diff changeset
    85
    MSG_MEMCLEAN();
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3662
diff changeset
    86
    // don't clean mainMenuViewController here!!!
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
    87
}
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
    88
6822
206db098f8c5 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda
parents: 6700
diff changeset
    89
// true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    90
-(void) applicationWillResignActive:(UIApplication *)application {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6208
diff changeset
    91
    if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
6822
206db098f8c5 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda
parents: 6700
diff changeset
    92
        HW_terminate(NO);
5975
c3a8cab64fcb let's use the built in events, shall we
koda
parents: 5968
diff changeset
    93
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5503
diff changeset
    94
    [super applicationWillResignActive:application];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    95
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    96
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    97
@end