project_files/HedgewarsMobile/Classes/PascalImports.h
author Wuzzy <almikes@aol.com>
Wed, 11 Oct 2017 23:01:07 +0200
changeset 12692 cb6b70392459
parent 11790 ac93cfc17365
permissions -rw-r--r--
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#ifndef PASCALIMPORTS
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#define PASCALIMPORTS
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#ifdef __cplusplus
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extern "C" {
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#endif
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    /* add C declarations below for all exported Pascal functions/procedure
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     * that you want to use in your non-Pascal code
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     */
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    void RunEngine(const int argc, const char *argv[]);
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    void LoadLocaleWrapper(const char *filepath, const char *userpath, const char *filename);
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    void HW_versionInfo(int *protoNum, char **versionStr);
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    void *HW_getSDLWindow(void);
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    void HW_terminate(BOOL andCloseFrontend);
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    char *HW_getWeaponNameByIndex(int whichone);
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    //char *HW_getWeaponCaptionByIndex(int whichone);
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    //char *HW_getWeaponDescriptionByIndex(int whichone);
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    int  HW_getNumberOfWeapons(void);
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    int  HW_getMaxNumberOfHogs(void);
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    int  HW_getMaxNumberOfTeams(void);
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    void HW_memoryWarningCallback(void);
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#ifdef __cplusplus
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}
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#endif
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#endif